billy2, lawful female unmagic Kurwa ---------- |........| |........| |........| |..@.....| ---+------ [Billy2 the Cheap Sex Slave] St16 Dx8 Co11 In7 Wi6 Ch20 KurUnmFemLaw Dlvl:1 $0 HP16(16) Pw8(8) AC-10 Exp1 T1 Latest messages Hello billy2, welcome to SlashEMExtended! You are a lawful female unmagic Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. ]@OT1PE70 # Really quit [yes/no]? Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - the cursed -25 evil dragon scale mail named Thunder Curse (being worn) {20} c - a ! cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Scrolls h - an uncursed scroll of destroy armor {0} i - an uncursed scroll of taming {0} j - an uncursed scroll of trap detection {0} k - a blessed scroll of boss companion {0} l - an uncursed finalized scroll of relocation {0} m - 2 blessed finalized scrolls of repair item {0} n - a blessed scroll of repair item {0} o - 2 uncursed scrolls of repair item {0} t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of cure {0} Spellbooks s - an uncursed spellbook of magic missile (6:5) {0} Gems p - a cursed +10 fleece stone q - a cursed +10 speedbug stone r - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: full nutrients You could not have this property intrinsically: stoned chilling Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 88% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: missile weapons (turn 78) The following skill became untrainable if you tried to train it too early: healing spells (turn 124) The following skill became untrainable after a while: devices (turn 29421) The following skill couldn't be trained before a certain turn number is reached: implants (turn 16100) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30995 Monster spawn increase reached its maximum at turn 170865 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 648057 The monster class that cannot be genocided was grue The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: psychlich (freq bonus 4) The monster species that spawned more often: anthrazite sentai (freq bonus 6) The monster species that spawned more often: slow elemental (freq bonus 5) The monster species that spawned more often: tucket viridian (freq bonus 20) The monster species that spawned more often: entropy reconnoitering (freq bonus 6) The monster species that spawned more often: slimy mushroom patch (freq bonus 2) The monster species that spawned more often: giant tse-tse fly (freq bonus 48) The monster species that spawned more often: Transcendent Dreamer (freq bonus 6) The monster species that spawned more often: porter spider (freq bonus 4) The monster species that spawned more often: Minator Kchief (freq bonus 18) The monster species that spawned more often: bone gasher (freq bonus 18) The monster species that spawned more often: buffalo (freq bonus 24) The monster species that spawned more often: very old black dragon (freq bonus 4) The monster species that spawned more often: redshirt (freq bonus 12) The monster species that spawned more often: honeymooned macerating (freq bonus 12) The monster species that spawned more often: petro patch (freq bonus 3) The monster species that spawned more often: mind warp patch (freq bonus 4) The monster species that spawned more often: unmeant storekeeper (freq bonus 36) The monster species that spawned more often: Dantrag (freq bonus 9) The monster species that spawned more often: panther man (freq bonus 18) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 10) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: mean green marine The monster species that never randomly spawned: shiftiest nondiscriminatory The monster species that never randomly spawned: suppertime hotzone The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: rainer The monster species that never randomly spawned: pink unicorn The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: peony natty The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: golden seraphon The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 18) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 24) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 62) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 17) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 6) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your spell memory decreased rapidly. (0) You had the following problem: Your food consumption was much faster. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having full nutrients (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (ill cloak) momhat (water-pipe helmet) scaler mittens (padded gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (irregular boots) Scrolls scroll of destroy armor (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of taming (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of trap detection (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of boss companion (SLEX NOW WITH TRANSVESTITE ROLE) scroll of relocation (NNA GI NA ARA MKPURU AMU) scroll of repair item (RENEW TIME DIFFER SO QUANTITY) scroll of healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of mana (RASH EM EXTENDED DISCOMFORT) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (WHIPLASH EM EXTENDED ACCELERATION) scroll of cure (MAND PENDING MAGIC SPELL) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Spellbooks spellbook of magic missile (frosty) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 evasive foxes (1 created) 0 marine goblins (1 created) 0 grid bugs (1 created) 0 egg-laying mammals (1 created) 0 icyorns (1 created) 0 newts (1 created) 0 twens (3 created) Jennifer (0 times) 12 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Kurwa... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.