billy2, lawful male bat Medium ---- |..| -.@| |`u| ``| [Billy2 the Pure Boy] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw Dlvl:1 $0 HP17(17) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 silver dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 53 uncursed +2 ya (in quiver) {1} d - 30 uncursed +0 ya {0} m - an uncursed +0 boomerang {0} Armor e - a blessed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {0} i - 20 uncursed beans {0} j - 37 uncursed apples {0} k - 28 uncursed oranges {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (1:5) {0} Potions f - 4 potions of holy water {0} Wands l - a blessed wand of psybeam (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 102 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 56% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 76% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: body spells (turn 182) The following skill became untrainable if you tried to train it too early: lightsaber (turn 33) The following skill became untrainable after a while: riding (turn 44427) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 58723) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69436 Monster spawn increase reached its maximum at turn 188506 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1048280 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: apelike creature (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: magnetic colony (freq bonus 3) The monster species that spawned more often: time elemental (freq bonus 54) The monster species that spawned more often: metallic red centipede (freq bonus 18) The monster species that spawned more often: obsequy foremast (freq bonus 8) The monster species that spawned more often: locksmith (freq bonus 8) The monster species that spawned more often: octopog (freq bonus 5) The monster species that spawned more often: Albert (freq bonus 9) The monster species that spawned more often: peace stair (freq bonus 9) The monster species that spawned more often: dungeon fern (freq bonus 3) The monster species that spawned more often: granite giant (freq bonus 12) The monster species that spawned more often: angst (freq bonus 48) The monster species that spawned more often: Moon, the Cat (freq bonus 5) The monster species that spawned more often: steam automaton (freq bonus 48) The monster species that spawned more often: floating mimic (freq bonus 30) The monster species that spawned more often: Larry (freq bonus 3) The monster species that spawned more often: karmic fungus (freq bonus 12) The monster species that spawned more often: disenchanter force patch (freq bonus 10) The monster species that spawned more often: vamp permamimic (freq bonus 4) The monster species that spawned more often: attractive demimondaine (freq bonus 36) The monster species that spawned more often: butler (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6) The monster species that never randomly spawned: Ariane's fleecy combat boot The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: radiant mushroom The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: cursing orb The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: doze ergot The monster species that never randomly spawned: poliwhirl The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 3) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You were stealthy You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (purple robe) Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (CONVICT PATCH) scroll of phase door (TEENAGE MUTANT UGLY THINGS) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (IMOLATEING TO ATTACK ENEMY SPEE RISE) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) Spellbooks spellbook of healing (molded) Potions potion of water (clear) Wands wand of psybeam (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Medium... Since you quit, the score list will not be checked.