billy, lawful male aureal Anachronounbinder ------- |%.(... |'....| |@.[..| ------- [Billy the Hexorcist] St8 Dx4 Co13 In5 Wi4 Ch5 AcuAurMalLaw+g Dlvl:1 $0 HP14(14) Pw4(4) AC10 Exp1 T1 Latest messages Version mismatch for file "save/1003billy". Delete the old file? [yn] (n) Hello billy, welcome to SlashEMExtended! You are a lawful male extravator aureal Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! There is a staircase up here. You see here a gold piece {0}. The moon is waning tonight. What do you want to ready? [- or ?*] Never mind. # Really quit? WARNING: this will erase your game permanently! [yes/no]? # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: teleport control Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 64% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 85% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was limited to basic proficiency: shuriken The following skill was limited to expert proficiency: healing spells The following skill became harder to train at higher skill levels: elemental spells Sticky curses were more common by 31% Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65712 Monster spawn increase reached its maximum at turn 106558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 464304 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: fake warp patch (freq bonus 8) The monster species that spawned more often: medievalist cucurbit (freq bonus 24) The monster species that spawned more often: thorn growth (freq bonus 10) The monster species that spawned more often: laten growth (freq bonus 8) The monster species that spawned more often: waifing coagulability kneading frequentation (freq bonus 10) The monster species that spawned more often: solstitial feyer (freq bonus 10) The monster species that spawned more often: storm elemental (freq bonus 10) The monster species that spawned more often: mobster cachepot triggering (freq bonus 36) The monster species that spawned more often: trump (freq bonus 24) The monster species that spawned more often: litter monster (freq bonus 8) The monster species that spawned more often: redlite mold (freq bonus 16) The monster species that spawned more often: flaming skull (freq bonus 24) The monster species that spawned more often: Madness (freq bonus 15) The monster species that spawned more often: tearmaggot (freq bonus 54) The monster species that spawned more often: electro spider (freq bonus 36) The monster species that spawned more often: porter master lichen (freq bonus 14) The monster species that spawned more often: draugr zombie (freq bonus 12) The monster species that spawned more often: icoson (freq bonus 24) The monster species that spawned more often: ghetto mushroom (freq bonus 32) The monster species that spawned more often: flying parrot (freq bonus 5) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 8) The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: cadmium draconian The monster species that never randomly spawned: Malcanthet The monster species that never randomly spawned: elder psychic dragon The monster species that never randomly spawned: earthiest eccentricity The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: prideful eye The monster species that never randomly spawned: lovecraft sheep The monster class that always generated with extra speed: centaur The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: helm of anti-magic (hairnet helmet) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: highway (turboboost) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 56) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 74) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: chrome shield (metallic shield) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: heavy lead ball ((null)) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 10) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (360) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of mana (R U READY) scroll of phase door (BIRD STUNT IS BETTER) scroll of standard id (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of cure (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of extra healing (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of greater mana restoration (IN THE BUTT KIDNEYS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye billy the Anachronounbinder... Since you quit, the score list will not be checked.