H?ye2  Player: benny12 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-13.05:21:12.ttyrec Time: (1702444872) Wed Dec 13 05:21:12 2023 H?yeM This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. H?yeO WShall I pick a character's race, role, gender and alignment for you? [ynq] I?ye3H yI?yeNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--K?ye  :Ŀ?*@@$K?ye [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC8 Exp1 T1  It is written in the Book of Angel Aphrodite:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Angel Aphrodite seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Schoolkid, have been heralded from birth as the instrument of Angel Aphrodite. You are destined to recover the Amulet forK?ye your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Angel Aphrodite!--More--O?ye#Ŀ$O?yeFHello benny12, welcome to SlashEMExtended! You are a neutral male sokosolver Mahou Shoujo.--More--Q?ye^9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--R?ye( Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--R?ye' R?ye[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC8 Exp1 T1 Be careful! New moon tonight.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T1 S?yeS?yeThere is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T1 S?ye` S?ye{` There is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T1 U?yeg  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V?yeb)_[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T1 W?ye= '[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T2 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T3 @<@X?ye~@X?ye2You see here 28 gold pieces {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T3 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T4 @Y?ye-Y?ye_.There is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T4 Z?yeOp -[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T4 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T5 @$@\?ye=.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T5 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T6 @@]?yeD '@]?ye :[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T6 Marija picks up a finalized scroll {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T7 @^?ye۫.@^?yeDKYou see here 28 gold pieces {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T7 @^?ye(+You hear a door open.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T8 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T9 @_?yen2[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T9 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T10 @@$_?ye@; &@_?ye< 5[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T10 Marija drops a finalized scroll {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T11 @?a?ye% Armor a - an uncursed +0 pair of fumble boots (being worn) {8} b - an uncursed +0 leather armor (being worn) {60} Comestibles g - an uncursed tin of kobold meat {0} h - an uncursed tin of hap snake meat {0} i - an uncursed tin of red mushroom {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks d - an uncursed spellbook of resist poison (4:1) {0} e - an uncursed spellbook of detect monsters (0:1) {0} f - an uncursed spellbook of levelport (0:2) {0} Wands c - an uncursed wand of striking (0:6) {0}(end) b?yeN  [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC7 Exp1 T11 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T11 d?yeeThere is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T11 e?ye 9[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T11 @@e?ye  1You trip over your own feet.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T12 Par [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T12 Par [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T13 g?yeu &[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T13 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T14 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T15 @@<h?ye3There is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T15 j?yeˬj?ye3You displaced Marija.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T15 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T16 @@k?yeR8[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T16 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T17 @@k?ye There is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T17 l?ye5 Armor a - an uncursed +0 pair of fumble boots (being worn) {8} b - an uncursed +0 leather armor (being worn) {60} Comestibles g - an uncursed tin of kobold meat {0} h - an uncursed tin of hap snake meat {0} i - an uncursed tin of red mushroom {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks d - an uncursed spellbook of resist poison (4:1) {0} e - an uncursed spellbook of detect monsters (0:1) {0} f - an uncursed spellbook of levelport (0:2) {0} Wands c - an uncursed wand of striking (0:6) {0}(end) m?ye  [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC7 Exp1 T17 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T17 m?ye )[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T17 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T18 @<@n?yeA@n?yeA.You see here 28 gold pieces {0}.n?yesC3[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T18 Marija picks up a finalized scroll {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T19 @p?ye p?yed D[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T19 Marija drops a finalized scroll {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T20 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T21 @@?q?ye+4[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T21 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T22 @@q?ye}% G[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T22 @@q?ye' &The battle scarred ronin picks up 8 stones {0}.[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T23 r?ye#[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T23 [Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T24 @@s?yeJ ^[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T24 Marija swings her soft girl sneaker named Carved Perfection at the battle scarred ronin.--More--w?ye" 3Marija hits the battle scarred ronin.w?ye6The battle scarred ronin is killed![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 %x?yeZx?ye[There is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 x?yeH x?ye There is a wall in the way![Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 y?ye Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {?yeI .+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) ?ye_,^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ?yeL+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeo?ye3n level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--?yeq  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the dire?yeUr ctions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something --More--?ye  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands: ?ye [16;1H ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal --More--?ye c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= a?yeu]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--?ye^ i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  ?ye^p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor. --More--?ye%3  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlie?yei3 r.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS. --More--?yeޱ # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors?ye/, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your --More--?yeh@ attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--?ye[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC7 Exp1 T25 Ŀ%@@?ye0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?ye + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ?ye+Really quit? WARNING: this will erase your game permanently! [yes/no]? ?yeHy?ye?yeӷ[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 ?ye/You don't have anything to drink.--More--?yeV[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 ?ye Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?ye + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ?ye˷I[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 ?yez'[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu  19(19)  Pw 5(5)  AC7 Exp1 T25 Do you want to turn on the number pad? [yn] (n) ?yeRJnDo you want to turn this annoying message off? [yn] (n) ?ye͠n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (1 of 5)?ye[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC7 Exp1 T25 Ŀ%@@?yeh  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?ye + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ?yem+Really quit? WARNING: this will erase your game permanently! [yes/no]? ?ye3y?yee?yes?yeG [Benny12 the Schoolkid  19(19)  Pw 5(5) ?ye Ŀ%@@?yeڣ .[Benny12 the Schoolkid ] St6 Dx5 Co5 In8 Wi14 Ch13 MahSokMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC7 Exp1 T25 Do you want your possessions identified? DYWYPI? [ynq] (n) ?yeczq?yez$ ?ye{7 Since you quit, the score list will not be checked. ?ye{