=ye. Player: benny12 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-13.05:14:08.ttyrec Time: (1702444448) Wed Dec 13 05:14:08 2023 =ye=This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. =yeARestoring save file...=ye e=ye:f"[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC8 Exp1 T2 You return to level 1 in The Dungeons of Doom.--More--=ye[\ĿF$f@.++=ye\6[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC8 Exp1 T2 Hello benny12, the angelic Bard, welcome back to SlashEMExtended!=ye][Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 Be careful! New moon tonight.=ye2 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =ye.+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) =yek s+What command? =ye=ye^[ Cancel command[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =ye Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =ye Z[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =ye;  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =yeNZ[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =ye, Count: 44=yez[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =ye'Count: 68=ye= [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =yeN Count: 22=ye[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =yeQl3What do you want to use or apply? [ag or ?*] =ye=yeRNever mind.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 =yeWB[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T2 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T3 f<@=yeC[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T3 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T4 f@=ye@9[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T4 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T5 #@f<#=ye?V  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 11 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions e - 4 uncursed potions of booze {0} f - 2 uncursed finalized potions of booze {0} Tools a - an uncursed wooden harp (weapon in hand) {0} g - an uncursed tin whistle {0}(end) =ye* [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T5 =ye &[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T5 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T6 @f=ye There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T6 =ye? Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =ye Z[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T6 =yeYz There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T6 =yeso  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =yeZ[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T6 =ye '[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T6 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T7 @f<=ye/7[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T7 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T8 @f<=ye#[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T8 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T9 @f=ye>You stop. Your kitten is in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T9 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T10 <f=ye] /[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T10 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T11 @f=ye P[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T11 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 f<@=ye/ There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 =ye[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =ye1 [[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 =yeB  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =ye[[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 =yesdb - an uncursed +1 leather cloak (being worn) {7}.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12  Drop what type of items?  a - All types b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Potions ('!') f - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) =yeg[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 =yeQCount: 44=yeCount: 446=yeb [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 =ye# Count: 77=ye Count: 778=ye[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12  >ye ~ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >ye[[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12  >yeN, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >ye2 [[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12  >ye Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >ye3 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) >yeS+Really quit? WARNING: this will erase your game permanently! [yes/no]? >ye y>yeY  >ye [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 >ye -[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T12 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T13 f@>ye '[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T13 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T14 f@>yea'[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T14 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T15 @f>ye1 There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T15 >yeę >ye There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T15 >ye2[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T15 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T16 @f>ye([Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T16 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T17 @f<>ye4[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T17 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T18 @f>yeb[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T18 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T19 @f>ye6 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T19 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T20 f@>ye|>ye,1You displaced your kitten.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T20 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T21 f@>ye 2What do you want to throw? [*] >ye0You don't have that object.--More-->ye,What do you want to throw? [*] >ye\ >yeU] Never mind.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T21 ;>ye& [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T21 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T22 f<>yeg[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T22 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T23 f=>ye)[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T23 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T24 f=>ye[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T24 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T25 f=>ye [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T25 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T26 f>>yeF3What do you want to use or apply? [ag or ?*] ?>yeKs ?>yeRt Never mind.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T26 @>ye89What do you want to drink? [ef or ?*] @>ye @>ye) Never mind.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T26 A>yeK8What do you want to wield? [- or ?*] A>ye% A>yeF& Never mind.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T26 B>yeH7What do you want to eat? [cd or ?*] B>yeFQ B>yeQ Never mind.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T26 D>ye\/[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T26 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T27 f@E>yeQ  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 11 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions e - 4 uncursed potions of booze {0} f - 2 uncursed finalized potions of booze {0} Tools a - an uncursed wooden harp (weapon in hand) {0} g - an uncursed tin whistle {0}(end) G>yen+scrolls of mana - This is a scroll. Color: gray. Material: paper. Appearance: I ROGJT JAMD WAS DOSAAEACED. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. --More--H>ye A standard mana scroll that behaves similar to mana potions in other role-playing games by restoring some of your mana. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--H>ye*( [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T27 J>ye $[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T27 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T28 f@K>ye #[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T28 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T29 f@K>ye [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T29 @K>ye<^The kitten picks up a gold piece {0}.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T30 fK>ye9'[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T30 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T31 f@L>ye@[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T31 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T32 .f@L>ye [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T32 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T33 @M>yev2!@M>ye52[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T33 The kitten drops 1 gold piece.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T34 f$M>yee"[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T34 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T35 f@N>ye There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T35 O>ye O>ye There is a wall in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T35 O>ye O>yeA 4You displaced your kitten.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T35 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T36 @fP>ye^ [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T36 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T37 @fQ>ye 6You stop. Your kitten is in the way![Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T37 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T38 fQ>ye[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T38 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T39 f@Q>ye $[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T39 [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T40 @fR>yep@R>yeZr([Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T40 The kitten picks up a gold piece {0}.[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu  15(15)  Pw 8(8)  AC8 Exp1 T41 fS>yeu  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W>ye + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) X>ye~q+Really quit? WARNING: this will erase your game permanently! [yes/no]? Y>ye˟yY>ye eY>ye sY>ye7[Benny12 the Rhymer  15(15)  Pw 8(8) Y>yeĿF#@<#f++Y>ye*[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC8 Exp1 T41 Do you want your possessions identified? DYWYPI? [ynq] (n) ^>yen Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 11 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions e - 4 uncursed potions of booze {0} f - 2 uncursed finalized potions of booze {0} Tools a - an uncursed wooden harp (weapon in hand) {0} g - an uncursed tin whistle {0}(end) `>ye|Do you want to see your attributes? [ynq] (n) a>ye nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have the double effect of this property: jumping. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 90. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 180. Monsters only dropped their musable items with 84% chance. Scroll drop chance was reduced to 91%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 80%. Weapon drop chance was reduced to 96%. Armor drop chance was reduced to 91%. Food drop chance was reduced to 93%. Shop item generationa>ye 1 was reduced to 94%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 86% chance. Mastering the following skill taught you the hidden power: spirituality. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: sling. The following skill was limited to skilled proficiency: squeaking. --More--b>yeH The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 16). The following skill became untrainable after a while: body armor (turn 35235). The following skill couldn't be trained before a certain turn number is reached: morning star (turn 61241). The following skill became harder to train at higher skill levels: polymorphing. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your hairstyle was 'messy' and your beard type is 'revolver man'. Your amount of casino chips was 0. The last time you got a new haircut was 5040 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 116036. Monster spawn increase had reached its maximum at turn 221994. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freb>yePH qs was 4736. Your limit for ascension was at turn 314766. The monster class that cannot be genocided was archfiend. Today, the monster class that always gets generated invisible was angelic being. The monster species that was spawned more often: pascal (freq bonus 6). The monster species that was spawned more often: petty battery hen (freq bonus 10). The monster species that was spawned more often: super goblin (freq bonus 4). The monster species that was spawned more often: democratizing refrozen (freq bonus 6). The monster species that was spawned more often: squirt monology (freq bonus 12). The monster species that was spawned more often: blood witch (freq bonus 9). The monster species that was spawned more often: joker ciao (freq bonus 4). The monster species that was spawned more often: torin (freq bonus 4). The monster species that was spawned more often: sub>yexH per lieder (freq bonus 3). The monster species that was spawned more often: chukh golem (freq bonus 12). The monster species that was spawned more often: advisee banker (freq bonus 24). --More--c>yeQThe monster species that was spawned more often: undead elementalist (freq bonus 4). The monster species that was spawned more often: rainbow wort (freq bonus 6). The monster species that was spawned more often: weatherworn freebie (freq bonus 18). The monster species that was spawned more often: black monster (freq bonus 8). The monster species that was spawned more often: non-conf hulk (freq bonus 8). The monster species that was spawned more often: strolled disfigure (freq bonus 8). The monster species that was spawned more often: blith (freq bonus 2). The monster species that was spawned more often: Mira (freq bonus 16). The monster species that was spawned more often: mainstay gout (freq bonus 3). The monster trait that was more common: monsters who talk about the apocalypse (freq bonus 1). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6). The monster trait that was more commc>yevon: monsters whose attacks suck off your gear (freq bonus 4). The monster trait that was more common: monsters that howl at the moon (freq bonus 2). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1). The monster trait that was more common: monsters with soldier dialogue (freq bonus 1). The monster species that was never randomly spawned: volcano giant. The monster species that was never randomly spawned: Kira Yoshinaka, bane of the Ako. The monster species that was never randomly spawned: digging nymph. The monster species that was never randomly spawned: delta-one. The monster species that was never randomly spawned: trivalve blatantly. The monster species that was never randomly spawned: Johanetta's pointy girl shoe. The monstc>ye+er species that was never randomly spawned: king. The monster species that was never randomly spawned: rakish exospheric. The monster species that was never randomly spawned: entertainer imp. The monster species that was never randomly spawned: slow-ass patch. The monster class that was always generated with extra speed: archfiend. The RNG hath decreed that this item was never generated: invulnerability (Potions). The RNG hath decreed that this item was never generated: wincing (Rings). --More--c>yet The RNG hath decreed that this item was never generated: heavy copper ball (Iron balls). The RNG hath decreed that this item was never generated: Victoria combat boots (Armor). The RNG hath decreed that this item was never generated: silk mail (Armor). The RNG hath decreed that this item was generated more often: Julia's jewel (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: antimagic stone (Gems, freq bonus 27). The RNG hath decreed that this item was generated more often: anhydrite (Gems, freq bonus 44). The RNG hath decreed that this item was generated more often: trap disarming (Wands, freq bonus 6). The RNG hath decreed that this item was generated more often: helmet (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: thunder wave (Spellbooks, freq bonus 32). The RNG hath decreed that this item was generated more often: blesscurse stone (Gems, freq bonus 15). The RNc>ye G hath decreed that this item was generated more often: tallow candle (Tools, freq bonus 19). The RNG hath decreed that this item was generated more often: blank paper (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: large box of digestion (Tools, freq bonus 6). The RNG hath decreed that this item was generated more often: nastiness (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: bean (Comestibles, freq bonus 17). The RNG hath decreed that this item was generated more often: peridot (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: disintegration (Wands, freq bonus 7). The RNG hath decreed that this item was generated more often: batarang (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of crap (Implants, freq bonus 7). The RNGc>ye  hath decreed that this item was generated more often: specific candle (Tools, freq bonus 11). The RNG hath decreed that this item was generated more often: hyperspace summon (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: Jane hugging boots (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: homicide stone (Gems, freq bonus 5). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30). The RNG hath decreed that this item was always generated cursed: super knuckles (Weapons). The RNG hath decreed that this item was always generated cursed: silver pistol bullet (Weapons). The RNG hath decreed that this trap was always invisible: yawm trap. The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 3). Trap randomization happened for 1 in 894 traps. --More--d>yex_Traps were spawned invisible 1 times in 81. Traps were extra hard to find 12% of the time. Next attribute increase check would have come at turn 435. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having sickness resistance (0). You saw invisible. You had infravision. You had 1456 points of nutrition remaining. You could fly. You had echolocation. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (497). You survived. --More--d>yeQ ĿF#@<#f++d>ye0Q [Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC8 Exp1 T41 Do you want to see your discoveries? [ynq] (n) f>ye n Discoveries   Armor  * dummy cloak Z (cyan cloak)  * platinum spell boots (orgasm pumps)  Scrolls  * scroll of repair item (WORLD FALL)  scroll of healing (ITS EROTI CLAMP NOT EROTIC LAMP)  scroll of mana (I ROGJT JAMD WAS DOSAAEACED)  scroll of phase door (H A T E)  scroll of standard id (OWERED HITTING BY LOOK SOUP)  scroll of cure (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT)  scroll of heal other (NGCBTTTC)  * scroll of extra healing (HEIGENHANAU NORD)  * scroll of greater mana restoration (KO BATE)  Spellbooks  * spellbook of sleep (corrupted)  * spellbook of confuse monster (fearsome)  * spellbook of slow monster (variable)  * spellbook of cause fear (multispell)  * spellbook of charm monster (fleecy-colored)  * spellbook of nexus field (bow-patterned)  * spellbook of create familiar (corrf>ye!oded)  * spellbook of paving (craggy)  * spellbook of anti-magic field (convoluted)  Potions  potion of booze (cornflower)  Tools  * wooden harp (harp) (1 of 2)f>ye s * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * wooden flute (flute)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn)  * ether horn (horn)  * shadow horn (horn)  * chrome horn (horn)  * death horn (horn)  * horn of plenty (horn)  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Gems  * antimagic stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)g>ye ĿF#@<#f++g>ye# )[Benny12 the Rhymer ] St6 Dx8 Co7 In9 Wi7 Ch13 BrdAngMalNeu Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC8 Exp1 T41 Do you want an account of creatures vanquished? [ynq] (n) i>ye qi>ye $ i>ye` 7 Since you quit, the score list will not be checked. i>yea