beefy, lawful male shoe Flame Mage ----------+- |..........| |....@.....| +...d......| |..........| ------------ [Beefy the Spark] St9 Dx14 Co16 In17 Wi4 Ch8 FlaShoMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello beefy, welcome to SlashEMExtended! You are a lawful male shoe Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 87% Armor drop chance was reduced to 88% Tool drop chance was reduced to 84% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: missile weapons The following skill was limited to skilled proficiency: memorization The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) The following skill became harder to train at higher skill levels: chaos spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55227 Monster spawn increase reached its maximum at turn 206958 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 566865 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: weregiant (freq bonus 7) The monster species that spawned more often: levi smasher (freq bonus 33) The monster species that spawned more often: immobile stalk (freq bonus 7) The monster species that spawned more often: rainbow force patch (freq bonus 15) The monster species that spawned more often: village fool (freq bonus 10) The monster species that spawned more often: aquatic quylthulg (freq bonus 40) The monster species that spawned more often: bone gasher (freq bonus 8) The monster species that spawned more often: river orc (freq bonus 12) The monster species that spawned more often: cultist of fire (freq bonus 8) The monster species that spawned more often: loud warp fungus (freq bonus 60) The monster species that spawned more often: Samuelle (freq bonus 48) The monster species that spawned more often: very old magic dragon (freq bonus 30) The monster species that spawned more often: heritability ropiest (freq bonus 6) The monster species that spawned more often: imipig (freq bonus 12) The monster species that spawned more often: inka bartender (freq bonus 10) The monster species that spawned more often: mind flayer zombie (freq bonus 6) The monster species that spawned more often: ekikobold (freq bonus 12) The monster species that spawned more often: intermixing thailand (freq bonus 18) The monster species that spawned more often: purport yon abounded (freq bonus 4) The monster species that spawned more often: weeping eye (freq bonus 12) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 8) The monster species that never randomly spawned: woodener colony The monster species that never randomly spawned: translucent stalk The monster species that never randomly spawned: catchment groggery The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: atomic turret The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: walscholar The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: assassin bug The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: nano pick ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 57) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 13) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 4) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 3) The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: implant of tossing (dressing) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 1) The spell school whose books are more common was attack spells (freq bonus 4) Trap randomization happened for 1 in 472 traps Next attribute increase check would have come at turn 642 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You could fly You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 + matter 0% 100% b - fireball 4 + matter 4% 300% c - detect monsters 4 + divine 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of healing (RGB ZNFUVAALL CRERIBQ) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (THE NAME KNRPH WAS CREATED BY LEANING ON THE KEYBOARD) scroll of cure (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of extra healing (SKCUS YELDUD) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Spellbooks spellbook of flame sphere (mysterious) spellbook of fireball (lupine) spellbook of detect monsters (pen-written) Potions potion of extreme power (yoghurt) Rings ring of teleport control (black onyx) Wands wand of fire (dragonbone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye beefy the Flame Mage... Since you quit, the score list will not be checked.