beefy, lawful male shoe Flame Mage ##### ###################################,,,#####---------- #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`,),,,,,.........| #,####################-------------,)%--###|..<.....| #,# |............%..%| |........| #,# |................| |........| #,# |................| ----.----- #####,# ----------.------- #,# #`,,,,,# #,,,# #,# ##,###### #,### #,# ,,,# ##,# ##,# #,## ####,,# ##,,# #,,# #,,,,## #,,## -----|- #,#### -.---- |.....+ -.---------- --....-- |...e.| |..........| |......| |..e@.| |..........| |......| |.....| |..........| |......| ------- ------.....| |......| |.....| |......| #-.----- |......| #,,# --....-- #,## ------ #,# #,# ###,# #,,,# #,### -.----## |.....,# |....|,#---------------- |....|,#|..............| |....|,#|....------....| |....|,,.....| |....| |....|##|....------....| |....| |..............| |....| ---------------- ------ [Beefy the Igniter] St7 Dx10 Co13 In11 Wi6 Ch8 FlaShoMalLaw Dlvl:1 $25 HP57(57) Pw17(58) AC7 Exp4 T355 Fea Latest messages You see here a scroll labeled THE JENS HIS GIRLFRIEND IS NAMED TANJA {0}. q - a scroll labeled THE JENS HIS GIRLFRIEND IS NAMED TANJA {0}. What do you want to read? [eg-oq or ?*] As you read the scroll, it disappears. This is an identify scroll. p - an uncursed lichen corpse {20}. You see here a gold piece {0}. 1 gold piece. With great effort you move the boulder. There is a wall in the way! You see here an emerald ring {0}. r - an emerald ring {0}. What do you want to put on? [r or ?*] r - a -2 ring of gain strength (on left hand) {0}. What do you want to take off? [b or ?*] Never mind. What do you want to remove? [gr or ?*] You can't. It is cursed. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 31% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 45% of the time only The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: firearms The following skill became untrainable if you tried to train it too early: martial arts (turn 187) The following skill became untrainable after a while: protection spells (turn 56779) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93379 Monster spawn increase reached its maximum at turn 179715 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 467500 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: small group kobold (freq bonus 36) The monster species that spawned more often: baluchiwhatthefuck (freq bonus 8) The monster species that spawned more often: rubrical paroxysmal (freq bonus 24) The monster species that spawned more often: erroneously benzedrine free ascription animato (freq bonus 3) The monster species that spawned more often: processional moment (freq bonus 4) The monster species that spawned more often: nonforfeitable crudest (freq bonus 6) The monster species that spawned more often: ninja master (freq bonus 20) The monster species that spawned more often: norming pudding (freq bonus 36) The monster species that spawned more often: screaming spirit (freq bonus 8) The monster species that spawned more often: moldy defiler (freq bonus 28) The monster species that spawned more often: domestic kiri mochi (freq bonus 16) The monster species that spawned more often: red mushroom (freq bonus 9) The monster species that spawned more often: techno wort (freq bonus 8) The monster species that spawned more often: shadow orc (freq bonus 8) The monster species that spawned more often: insidious spider (freq bonus 20) The monster species that spawned more often: programmer python (freq bonus 28) The monster species that spawned more often: bronze colossus (freq bonus 32) The monster species that spawned more often: memory boomer (freq bonus 10) The monster species that spawned more often: satiated soul (freq bonus 9) The monster species that spawned more often: fat farting girl (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 5) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster species that never randomly spawned: libelled snarling The monster species that never randomly spawned: color-changing bulb The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: young adult red dragon The monster species that never randomly spawned: ball golem The monster species that never randomly spawned: arengee turret The monster species that never randomly spawned: contamination wort The monster species that never randomly spawned: clockback lizard The monster species that never randomly spawned: barky individuation ropiest The monster species that never randomly spawned: sheerer carpetbaggery ferrymen The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: plastic chain ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 12) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 13) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 2) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: chrome scourge ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: sharp pole ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: meta bow ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Trap randomization happened for 1 in 198 traps Next attribute increase check would have come at turn 548 Strength training was 7 Dexterity training was 1 Wisdom training was 18 Constitution training was 11 Your sanity was 425 You were fire resistant You were shock resistant You were stricken with fear (158) You had not decided on your sexuality yet You had 1002 points of nutrition remaining You could fly You could survive without air You had discount action You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 + matter 0% 202% b - fireball 4 + matter 79% 297% c - detect monsters 4 + divine 81% 297% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Not Ready(2362) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gold detection (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of healing (SABRA BRIATHA BRISARA) scroll of mana (REGNAD) scroll of phase door (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (BURST THE SOUL) * scroll of extra healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of greater mana restoration (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of identify (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Spellbooks spellbook of flame sphere (deitificial) spellbook of fireball (multiplicative) spellbook of detect monsters (magnificent) Potions potion of acid (laurel) Rings ring of shock resistance (bloodstone) ring of gain strength (emerald) Wands wand of fire (derriere) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 14 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 2 times You read scrolls 3 times You read spellbooks 0 times You successfully cast spells 17 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -23 You had a maximum alignment of 10 You had a maximum sanity of 425 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 3 times You fumbled 0 times You wrested wands 0 times You lost 1 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (25 of 160) implants [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (55 of 160) Goodbye beefy the Flame Mage...