Zz  Player: barl Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-03-28.02:55:01.ttyrec Time: (1522205701) Wed Mar 28 02:55:01 2018 Z" This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Z8y###@dddd)dddddddddddddddd+d[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC-14 Exp1 T1  It is written in the Book of Moon:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of ZQd Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Moon seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Howler, have been heralded from birth as the instrument of Moon. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Moon!--More--Zk ###@dddd)dddddddddddddddd+dHello barl, welcome to SlashEMExtended! You are a neutral male aureal Lunatic. --More--ZU You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ZZ; ### @Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy--More--Z### @ dddd )dddAlternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice.--More--Z ! ### @ dddd )ddd[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-14 Exp1 T1 The moon is waxing tonight.[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T1 'Z $You kill the jackal![Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T2 (Z1 <@dd[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T2 The jackal is killed!%ddddd--More--.ZHYNYour steel shield blocks the pack jackal's attack.--More--2Zu XThe hounddog misses.The pack jackal misses.--More--5Z B KYour steel shield deflects the jackal's attack.--More--6Z@The thick jackal just misses![Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T3 dddddddddCZ0You are empty clawed.--More--LZo###<Ŀ%d@d)dddddddddddddddd+dd[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC-12 Exp1 T3 e - an uncursed +1 steel whip (alternate weapon; not wielded) {LZ8}.--More--NZ[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 5(5)  AC-12 Exp1 T3 ###<Ŀ%d@d)dddddddddddddddd+ddUZRA2Specify unknown object by cursor? [ynq] (q) [ZSyPlease move the cursor to an unknown object.--More--gZy((For instructions type a ?)kZ,q oZVDone.[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T3 sZ_You begin bashing monsters with your gloved foreclaws.--More--wZ You hit the hounddog.[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T3 dd`d--More--xZ' NYour steel shield blocks the pack jackal's attack.--More--yZ 0The hounddog misses.--More--zZPYour steel shield deflects the pack jackal's attack.--More--|Zbo IYour steel shield blocks the jackal's attack.--More--}ZThe thick jackal just misses![Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T4 dddddddddZW You miss the hounddog.[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T4 dd The pack jackal misses.--More--ZMYour steel shield deflects the hounddog's attack.--More--Z'b PYour steel shield deflects the pack jackal's attack.--More--ZIYour steel shield blocks the jackal's attack.--More--ZGYour steel shield deflects the thick jackal's attack.[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T5 dddddddddZ0L You hit the hounddog.[Barl the Howler ] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  18(18)  Pw 5(5)  AC-12 Exp1 T5 ddThe pack jackal misses.--More--Zm MYour steel shield deflects the hounddog's attack.--More--Z~ YThe pack jackal misses.The jackal bites you![Barl the Howle r] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  17(18)  Pw 5(5)  AC-12 Exp1 T5 [-1 -> 17]--More--ZsThe thick jackal misses.[Barl the Howle r] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  17(18)  Pw 5(5)  AC-12 Exp1 T6 ddddddddZ}You hit the hounddog.[Barl the Howle r] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  17(18)  Pw 5(5)  AC-12 Exp1 T6 The pack jackal is killed!ddd--More--Z` PYour steel shield deflects the pack jackal's attack.--More--Z0The hounddog misses.--More--ZPYour steel shield deflects the pack jackal's attack.--More--Z?3The jackal just misses!--More--ZYour steel shield blocks the thick jackal's attack.[Barl the Howle r] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  17(18)  Pw 5(5)  AC-12 Exp1 T7 dddddddZ You miss the hounddog.[Barl the Howle r] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  17(18)  Pw 5(5)  AC-12 Exp1 T7 The jackal is killed!%ddd--More--ZLPYour steel shield deflects the pack jackal's attack.--More--Z3The hounddog bites you![Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T7 [-6 -> 11]--More--ZNYour steel shield blocks the pack jackal's attack.--More--Zz IYour steel shield blocks the jackal's attack.--More--ZնYour steel shield deflects the thick jackal's attack.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T8 dddddddZ.You miss the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T8 ddd--More--Z*PYour steel shield deflects the pack jackal's attack.--More--ZC KYour steel shield blocks the hounddog's attack.--More--Zܚ3The pack jackal misses.--More--ZKYour steel shield deflects the jackal's attack.--More--Z The thick jackal misses.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T9 ddddd`ddZhYou hit the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T9 %dThe pack jackal misses.--More--Z RKYour steel shield blocks the hounddog's attack.--More--ZPYour steel shield deflects the pack jackal's attack.--More--Z4 KYour steel shield deflects the jackal's attack.--More--ZsThe thick jackal misses.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T10 dddddddZTYou hit the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T10 You hear some noises in the distance.ddd`--More--Z3The pack jackal misses.--More--ZVKYour steel shield blocks the hounddog's attack.--More--Z%PYour steel shield deflects the pack jackal's attack.--More--Z;2The jackal bites you![Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T10 [-1 -> 10]--More--Z@(Your helm of steel deflects the thick jackal's attack.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 dddddddZR  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z)###<Ŀd@dddddddddd+[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 Z Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z###<Ŀd@dddddddddd+[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 Z  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z###<Ŀd@dddddddddd+[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 ZPM Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ZU +###<Ŀd@dddddddddd+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) Z ###<Ŀdd%d@d)ddddddddddd+ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Zh+###<Ŀd@dddddddddd+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) Z ###<Ŀdd%d@d)ddddddddddd+[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5Zs 8)  AC-12 Exp1 T11 Z Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z~j+###<Ŀd@dddddddddd+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) ZZ###<Ŀdd%d@d)ddddddddd[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 ZƵ 2Specify unknown object by cursor? [ynq] (q) ZSyPlease move the cursor to an unknown object.--More--Z! ((For instructions type a ?) Zt<$Z/Done.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 5ZKYou miss the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T11 You hear some noises.--More--5Z(The thick jackal is killed!%dd--More--6ZsPYour steel shield deflects the pack jackal's attack.--More--7ZXThe hounddog misses.The pack jackal misses.--More--7Z IYour steel shield blocks the jackal's attack.--More--8Zu`The thick jackal misses.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T12 dddddddd9Z9You hit the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T12 dThe pack jackal misses.The hounddog misses.--More--:Z3PYour steel shield deflects the pack jackal's attack.--More--;ZEAThe jackal misses.The thick jackal misses.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T13 dddddd<Z=Unknown command ' '.--More--@Z/You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game).--More--GZ ### <Ŀ %dd@d )ddd[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T13 JZ7&BYou miss the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T13 d--More--KZFNYour steel shield blocks the pack jackal's attack.--More--LZSMYour steel shield deflects the hounddog's attack.--More--LZ PYour steel shield deflects the pack jackal's attack.--More--MZ!KYour steel shield deflects the jackal's attack.--More--NZ Your steel shield blocks the thick jackal's attack.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T14 d%dddd`ddNZg[You hit the hounddog.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T14 dd--More--PZZU PYour steel shield deflects the pack jackal's attack.--More--QZ޵1The hounddog bites you![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T14 [-7 -> 4]--More--SZPYour steel shield deflects the pack jackal's attack.--More--VZ@ .The jackal misses.--More--bZj Your steel shield blocks the thick jackal's attack.[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T15 ddddddeZSYou miss the jackal.[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T15 You hear some noises in the distance.%d--More--iZNYour steel shield blocks the pack jackal's attack.--More--iZէ 0The hounddog misses.--More--jZdPYour steel shield deflects the pack jackal's attack.--More--kZk.The jackal misses.--More--kZYour steel shield blocks the thick jackal's attack.[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T16 %dddddddnZ( You miss the jackal.[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T16 You hear some noises.ddd--More--rZ NYour steel shield blocks the pack jackal's attack.--More--vZ0The hounddog misses.--More--wZÑPYour steel shield deflects the pack jackal's attack.--More--xZ~The jackal misses.The thick jackal bites you![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T16 [-1 -> 4][Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T17 dddddd`dZ@%[Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T17 You hear some noises in the distance.dd --More--ZZKYour steel shield blocks the hounddog's attack.--More--ZOThe pack jackal misses.[Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T18 %dddddd`dZ; There is a wall in the way![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T18 ZBThere is a wall in the way![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T18 ZXThere is a wall in the way![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T18 Z!There is a wall in the way![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T18 Z You kill the pack jackal![Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T18 %dThe hounddog misses.--More--Z|The pack jackal misses.[Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T19 dddddZxCYou hit the thick jackal.[Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T19 d --More--Zq, KYour steel shield blocks the hounddog's attack.--More--ZThe pack jackal misses.dThe thick jackal misses.[Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T20 ddddZ7 Weapons  e - an uncursed +1 steel whip (alternate weapon; not wielded) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) Z+###@Ŀ%dddd)ddddd+[Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 4(18)  Pw 5(5)  AC-12 Exp1 T20 scrolls of healing - This is a scroll. Color: transparent. Material: paper. Appearance: ROMHACK MADE BY HITLER. Reading it has a magic effect and uses up theZe scroll; some scroll effects are different if they are read while you are confused.--More--Z0_ ### @ĿA standard healing scroll that behaves similar to healing potions in other role-playing games by restoring some lost hit points.--More--ZN [Bar l the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  4(18)  Pw 5(5)  AC-12 Exp1 T20 ZB.What do you want to read? [ghijk or ?*] Z<# Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0}(end) Z +###@Ŀ%dddd)dddddAs you read the scroll, it disappears.You feel healthier![Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  13(18)  Pw 5(5)  AC-12 Exp1 T20 d--More--Z:KYour steel shield blocks the hounddog's attack.--More--Zt, _The pack jackal misses.d`--More--ZFYour steel shield blocks the thick jackal's attack.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  13(18)  Pw 5(5)  AC-12 Exp1 T21 %dddZy Weapons  e - an uncursed +1 steel whip (alternate weapon; not wielded) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 4 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) Z +###@Ŀ%%ddd)ddddd`+[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 13(18)  Pw 5(5)  AC-12 Exp1 T21 scrolls of mana - This is a scroll. Color: transparent. Material: paper. Appearance: VARFOR PRATAR DU SA OM MIN FLICKVAN. Reading it has a magZ" ic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--ZLV ### @ĿA standard mana scroll that behaves similar to mana potions in other role-playing games by restoring some of your mana.--More--Zy  [Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  13(18)  Pw 5(5)  AC-12 Exp1 T21 Z|jYou hit the thick jackal.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  13(18)  Pw 5(5)  AC-12 Exp1 T21 dThe hounddog misses.--More--Z The pack jackal bites you![Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T21 [-1 -> 12]dThe thick jackal misses.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T22 dddd`ZZoPYou miss the thick jackal.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T22 d--More--Z,KYour steel shield blocks the hounddog's attack.--More--ZxYour steel shield deflects the pack jackal's attack.d--More--ZYour steel shield deflects the thick jackal's attack.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T23 dddd ZyYou kill the thick jackal![Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T23 %%ddThe hounddog just misses!--More--%ZYour helm of steel blocks the pack jackal's attack.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T24 ddddd`&ZxOYou hit the dingo.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T24 The wolf bites the canermine.--More--'Z_%The canermine is killed!%dThe hounddog misses.--More--(Z The pack jackal misses.dThe dingo just misses![Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T25 dd)Z=Unknown command ' '.--More--*Zpl You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game).--More--/Z### @Ŀ %%ddd )dd[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T25 0ZuYou hit the dingo.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T25 The wolf just misses the jackal.d--More--3ZN NYour helm of steel deflects the hounddog's attack.--More--4ZRThe pack jackal misses.dThe dingo misses.dd%d--More--<ZK WYour steel shield blocks the dingo's attack.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T26 dd?Z There is a wall in the way![Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T26 LZ^ |You miss the dingo.[Barl the H owler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  12(18)  Pw 5(5)  AC-12 Exp1 T26 You hear some noises.d`--More--NZKYour steel shield blocks the hounddog's attack.--More--OZ The pack jackal misses.ddThe dingo bites you![Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T26 [-1 -> 11][Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T27 ddQZYou miss the dingo.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T27 The wolf bites the fox.The fox is killed!d--More--SZ* The hounddog misses.The pack jackal misses.%d--More--TZg CYour steel shield deflects the dingo's attack.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T28 dXZr TYou hit the dingo.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  11(18)  Pw 5(5)  AC-12 Exp1 T28 The wolf bites the weasel Decayer.--More--YZ1/LThe weasel Decayer is killed!%--More--YZxMYour steel shield deflects the hounddog's attack.--More--ZZf The pack jackal misses.dYour steel shield blocks the dingo's attack.d--More--[Zʾ The dingo bites you![Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T28 [-1 -> 10][Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T29 ]ZsSYou miss the dingo.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T29 The wolf just misses the jackal.--More--_ZKYour steel shield blocks the hounddog's attack.--More--`ZyYour helm of steel deflects the pack jackal's attack.d--More--`Z 0The dingo bites you![Barl th e Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  9(18)  Pw 5(5)  AC-12 Exp1 T29 [-1 -> 9][Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T30 ddZJ NYou miss the dingo.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T30 The wolf misses the jackal.--More--fZeMYour steel shield deflects the hounddog's attack.--More--nZxYour steel shield deflects the pack jackal's attack.d--More--nZ KYour helm of steel blocks the dingo's attack.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T31 dpZ=Unknown command ' '.--More--qZIYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game).--More--rZ) ### @Ŀ %%ddd )d[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T31 sZeY&In what direction? [hykulnjb><] wZYou see no door there.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T31 Z$  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z +###@Ŀddddd%`+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Z +###@Ŀ%ddd)ddd%` Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxZ ]or [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false] (1 of 6)Z [Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 10(18)  Pw 5(5)  AC-12 Exp1 T31 ###@Ŀ%%ddd)ddd%`+ Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4} [Z$ 4;1H c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8} (end) ZO W[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 10(18)  Pw 5(5)  AC-12 Exp1 T31 ###@Ŀ%%ddd)ddd%`+Zx YYou miss the dingo.[Barl the  Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  10(18)  Pw 5(5)  AC-12 Exp1 T31 The wolf drops an evasive fox corpse {300}.--More--ZV ^The wolf misses the fox.The hounddog bites you![Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  6(18)  Pw 5(5)  AC-12 Exp1 T31 [-4 -> 6]--More--ZPxYour steel shield blocks the pack jackal's attack.d--More--ZAxYour steel shield blocks the dingo's attack.d%The dingo bites you![Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T31 --More--Z}v[-1 -> 5][Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 Z\There is a wall in the way![Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 ZZ =Unknown command ' '.--More--ZNZ You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game).--More--Z### @Ŀ %dddd )%d[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 ZS There is a wall in the way![Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 Zư  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z> +###@Ŀddd%d%`+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Z-+###@Ŀdddd)%dd%`Really quit [yes/no]? ZMyZA [Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 Z:]0Unknown command ' '.--More--ZV You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game).--More--ZM### @Ŀ %dddd )%d[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 Z[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu  5(18)  Pw 5(5)  AC-12 Exp1 T32 ZKu Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z +###@Ŀddd%d%`+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Z7+###@Ŀdddd)%dd%`Really quit [yes/no]? Z yZHeZ sZ[Barl  5(18)  Pw 5(5) ###@Ŀ%dddd)%dd%`+[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 5(18)  Pw 5(5)  AC-12 Exp1 T32 Do you want your possessions ideZlntified? DYWYPI? [ynq] (n) Z< n Weapons  e - an uncursed +1 steel whip (alternate weapon; not wielded) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 4 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) Z###@Ŀ%dddd)%dd%`+[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 5(18)  Pw 5(5)  AC-12 Exp1 T32 Do you want to see your attributes? [ynq] (n) ZGpnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: regeneration. Ring identification only worked 4 times out of 6. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 161. Tool identification only worked 5 times out of 7. Scroll drop chance was reduced to 69%. Wand drop chance was reduced to 47%. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 89%. Concealing monsters were spawned underneath items 67% of the time only. Monster death drops spawned with only 79% chance. The following skill could not be trained at Zpall: healing spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: saber. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: --More--Z| protection spells (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30006. Monster spawn increase had reached its maximum at turn 73991. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 460700. The monster class that cannot be genocided was elemental. Today, the monster class that always gets generated invisible was blob. The monster class that was spawned more often: rub monster (freq bonus 1). The monster species that was spawned more often: hypnotizable art relaxation (freq bonus 32). The monster species that was spawned more often: Melissa (freq bonus 12). The monster species that was spawned more often: great crystal drake (freq bonus 9). The monster species that was spawned more often: viper (freq bonus 6). The monster species that was spawned more often: giant teal toaZ d (freq bonus 6).The monster species that was spawned more often: werepenetrator (freq bonus 12). The monster species that was spawned more often: annoying leprechaun (freq bonus 9). The monster species that was spawned more often: baby umber hulk (freq bonus 8).The monster species that was spawned more often: kentrosaurus (freq bonus 8). The monster species that was spawned more often: creeping silver coins (freq bonus 8). --More--ZuThe monster species that was spawned more often: emperor permamimic (freq bonus 8).The monster species that was spawned more often: demon steed (freq bonus 9). The monster species that was spawned more often: gild rouble (freq bonus 24). The monster species that was spawned more often: young blood dragon (freq bonus 8).The monster species that was spawned more often: reiterative forjudge anear (freq bonus 16). The monster species that was spawned more often: pain master (freq bonus 24). The monster species that was spawned more often: goblin thief (freq bonus 12). The monster species that was spawned more often: green spore (freq bonus 5). The monster species that was spawned more often: mirror force fungus (freq bonus 4). The monster species that was spawned more often: werebeautifulfunnelheeledpump (freq bonus 14). The monster trait that was more common: monsters that require +2 weapons to hit (Zvfreq bonus 2). The monster species that was never randomly spawned: clicking patch. The monster species that was never randomly spawned: illithid. The monster species that was never randomly spawned: reagent disadvantaged. The monster species that was never randomly spawned: creeping sapphire gems. The monster species that was never randomly spawned: aurora. The monster species that was never randomly spawned: blurted hobnob multiplex won. The monster species that was never randomly spawned: Eliane's shin-smashing sneaker. The monster species that was never randomly spawned: sterilized documentary. --More--Z The monster species that was never randomly spawned: Aobe. The monster species that was never randomly spawned: duton. The RNG hath decreed that this item was never generated: grayout stone (gray). The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing). The RNG hath decreed that this item was never generated: horn of plenty (horn). The RNG hath decreed that this item was never generated: share pain (octogonal). The RNG hath decreed that this item was never generated: Japan-wax candle (candle). The RNG hath decreed that this item was never generated: boots of weakness (torn boots). The RNG hath decreed that this item was never generated: rain pipe ((null)). The RNG hath decreed that this item was never generated: vibroblade (gray short sword). The RNG hath decreed that this item was never generated: bar chain mail ((null)). The RNG hath decreed that Z xthis item was never generated: alchemy smock (apron). The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7). The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 36). The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: elven toga --More--Zz((null), freq bonus 6). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 20). The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 15). The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 19). The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5). The RNG hath decreZz\ed that this item was generated more often: invisibility (dark brown, freq bonus 9). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7). The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4). The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8). --More--ZnThe RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85). The RNG hath decreed that this item was always generated cursed: long stake ((null)). The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box). The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)). The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS). The RNG hath decreed that this item was always generated cursed: healthstone (gray). The RNG hath decreed that this item was always generated cursed: training stone (gray). The RNG hath decreed that this item was always genZ)oerated cursed: turn undead (copper). The RNG hath decreed that this item was always generated cursed: wooden geta ((null)). The RNG hath decreed that this item was always generated cursed: secret whip ((null)). The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian). The RNG hath decreed that this trap was always invisible: deformatting trap. --More--ZQ The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 2). Next attribute increase check would have come at turn 510. Strength training was 18. Dexterity training was 9. Wisdom training was 0. Constitution training was 2. You were poison resistant. You were level-drain resistant. You were prevented from having shock resistance (0). You were prevented from having half spell damage (0). Your chance to block was 34%. You had infravision. You had 1441 points of nutrition remaining. You were a werespider. You had reflection. Your luck was zero. You could not have safely prayed (182). You survived. --More--Z ###@Ŀ%dddd)%dd%`+[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 5(18)  Pw 5(5)  AC-12 Exp1 T32 Do you want to see your discoveries? [ynq] (n) ZIvn Discoveries   Armor  helm of steel (complete helmet)  gauntlets of steel (inverse gloves)  kicking boots (sexy heels)  Scrolls  scroll of healing (ROMHACK MADE BY HITLER)  scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN)  scroll of phase door (RAMBA ZAMBA)  scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK)  scroll of cure (UNNETHACK LEVELPORT CHANGE IS BULLSHIT)  * scroll of extra healing (MUNCH MUNCH)  * scroll of greater mana restoration (PEDULI SING JALMO SIMBOL PANGAN)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ZH###@Ŀ%dddd)%dd%`+[Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 5(18)  Pw 5(5)  AC-12 Exp1 T32 Do you want an account of creatures vanquished? [ynq] (n) Z n Vanquished creatures:  5 jackals (10 created) 3 pack jackals (4 created) 2 thick jackals 2 foxes (3 created) an evasive fox 0 pack foxes (1 created) a racoon dog a canermine a weasel a racoon 0 hounddogs (1 created) 0 dingos (1 created) 0 dogs (1 created) 0 wolves (1 created) 0 scavengers (1 created) 0 low oozes (1 created) 0 minighosts (1 created) 0 piranhas (1 created)  33 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z###@Ŀ%dddd)%dd%`+ [Barl  the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP 5(18) [25;1ZH Pw 5(5)  AC-12 Exp1 T32 Do you want to see your conduct? [ynq] (n) ZmVn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 3 monsters. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z###@Ŀ%dddd)%dd%`+Goodbye barl the Lunatic... You quit in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 32 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--