W9< Player: barkstar Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-09-06.09:23:08.ttyrec Time: (1473153788) Tue Sep 6 09:23:08 2016 WQThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] WrnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N -W(s a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff  U - a Goldminer (1 of 3)WMV V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician  p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist  M - a Shapeshifter  N -WlV a Slave Master  O - a Spacewars Fighter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel (2 of 3)Wv +Choosing Race Pick the race of your Monk   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage  S - herbalist  T - heWv .retic  U - hobbit (1 of 3)WJ)+Use hybrid races? [yn] (n) WZ nChoosing Gender Pick the gender of your centaur Monk  m - male f - female * - Random ! - Quit(end) Wl4B+Choosing Alignment Pick the alignment of your male centaur Monk  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) WS l+W+PĿ$d@W81[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC2 Exp1 T1  It is written in the Book of Chih Sung-tzu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Chih Sung-tzu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Chih Sung-tzu. You are destined to recover thWM1e Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Chih Sung-tzu!--More--/Wdu /WD~ vHello barkstar, welcome to SlashEMExtended! You are a neutral male centaur Monk.--More--4WсWelcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy4W-The moon is waxing tonight.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T1 ;W/Unknown command ' '.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T1 >W >W" dYou displaced your little dog.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T2 @dCWfo[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T3 @d<EWY[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T3 [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T4 @dFW^Y[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T4 @dFW '[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T5 @GWu[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T6 @$dGWbe[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T6 @dGWw T@You see here 10 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T7 HW^ zYou displaced your little dog.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T7 [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T8 d@HWL[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T9 $d@IWR\[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T9 [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T10 @dIWWi[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T10 d@IW. '[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T11 @IW @[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T11 The little dog picks up 5 gold pieces.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T12 $dIWI8 _[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T12 d@IW '[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 @IWZF [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 IW [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 IWXN [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 IWn [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 IWW[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 IW.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 JW<[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 JW[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 JW&[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 JW@[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T13 The little dog drops 5 gold pieces.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T14 d$JW[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T14 KW4 ([Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T15 @LWsd[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T15 @dLW([Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T16 @LWQe[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T17 @dLWc w[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T17 @$dLW ([Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T18 @MWY@[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T19 @dMWa Z[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T20 @dNW@You see here 5 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T20 dNW# _$@[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T21 You hear someone counting money.NW@You see here 5 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T22 dOW;S[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T22 d@OW'[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T23 @PWNzj[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T24 d$@PWu@You see here 5 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T25 dPWt" F[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T25 @dQWXON@You see here 5 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T26 SW[$[There appears to be no shopkeeper here to receive your payment.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T26 YW1H Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) dW=+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If thedW"= number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--pW* (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name anpW< individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) --More--xWB gE engrave write a message in the dust on the floor (E- use fingers)--More--zWif fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon WM44;1HT takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) --More--Won Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) n HM-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something --More--WKM-e enhance advance or check weapons skills--More--WfM-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j W,fjump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) --More--W; l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--W!j[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T26 W6Z[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T27 $@$dWG@You see here 5 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T28 dW;l 1[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T29 $@W&@You see here 5 gold pieces {0}.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T29 dW  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theW number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--W (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name anW individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) --More--W gE engrave write a message in the dust on the floor (E- use fingers)--More--Wd f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon d M44;1HT takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) --More-- W^ Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) [45;1 Wt HM-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something --More--W#dKM-e enhance advance or check weapons skills--More--WaM-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j Wjump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) --More--WCl loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--WL [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T29 *W,What do you want to drink? [ef or ?*] +WQ !Never mind.[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T29 ,W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2W  + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 4W+Really quit [yes/no]? 7Wy8W[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu  21(21)  Pw 12(12)  AC-2 Exp1 T29 :W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =Wd + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) BW +Really quit [yes/no]? DWt yDW eDWsEW>T[Barkstar the Candidate  21(21)  Pw 12(12) Ŀ@$d<[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-2 Exp1 T29 Do you want your possessions identified? DYWYPI? [ynq] (n) JWӍn Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {3} h - 16 uncursed apples {9} i - 8 uncursed oranges {5} j - 6 blessed oranges {4} k - 3 uncursed fortune cookies {3} Scrolls d - an uncursed scroll of destroy armor {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of sleep (0:3) {1} Potions e - a blessed potion of healing {1} f - 2 uncursed potions of healing {2}(end) MW . [Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-2 Exp1 T29 Do you want to see your attributes? [ynq] (n) OW& nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 102. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 4. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 81% chance. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 76%. Potion drop chance was reduced to 86%. Monster death drops spawned with only 94% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 11121. Monster spawn increase had reached its maximum at turn 45428. In this game, EevOWN ee's evolution was vaporeon. Your limit for ascension was at turn 1848928. The monster class that cannot be genocided was flying fish. The monster class that was spawned more often: pile of coins (freq bonus 4). The monster species that was spawned more often: death drake (freq bonus 20). The monster species that was spawned more often: pustulent stalk (freq bonus 14). The monster species that was spawned more often: the forever train (freq bonus 14). The monster species that was spawned more often: royal assassin (freq bonus 5). The monster species that was spawned more often: legion devil grunt (freq bonus 7). The monster species that was spawned more often: disenchanter ooze (freq bonus 56). The monster species that was spawned more often: corpulent gal (freq bonus 12). The monster species that was spawned more often: high priest mummy (freq bonus 28). The monster species that was spawned more often: desert prick (freq bonuOW] s 16). The monster species that was spawned more often: red icky thing (freq bonus 10). The monster species that was spawned more often: furious force fungus (freq bonus 32). The monster species that was spawned more often: arcadian avenger (freq bonus 6). The monster species that was spawned more often: real water hound (freq bonus 20). The monster species that was spawned more often: armored larva (freq bonus 16). The monster species that was spawned more often: stinking dog (freq bonus 7). The monster species that was spawned more often: lethe force patch (freq bonus 10). The monster species that was spawned more often: dwarven priest (freq bonus 12). The monster species that was spawned more often: embracing octopus (freq bonus 10). The monster species that was spawned more often: hairy mold (freq bonus 18). The monster species that was spawned more often: Solvejg (freq bonus 28). The monster species that was never randomlOW~ y spawned: ice bear. The monster species that was never randomly spawned: glowing force fungus. The monster species that was never randomly spawned: Calcifer. The monster species that was never randomly spawned: picture kobold. --More--QWL5 The monster species that was never randomly spawned: special xorn. The monster species that was never randomly spawned: hitter goblin. The monster species that was never randomly spawned: war dragon. The monster species that was never randomly spawned: Anubis, Dark Warlord of Cruelty. The monster species that was never randomly spawned: sea naga. The monster species that was never randomly spawned: dark growth. The monster class that was more likely to generate with musable stuff: dog or other canine. The RNG hath decreed that this item was never generated: silver short sword ((null)). The RNG hath decreed that this item was never generated: C-ration ((null)). The RNG hath decreed that this item was never generated: silver shield ((null)). The RNG hath decreed that this item was never generated: stone of magic resistance (gray). The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots). ThQWo5 e RNG hath decreed that this item was never generated: gnomish suit (little blue vest). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8). The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 30). The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 29). The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 2). The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4). The RNG hath decreed that this item was generated moreQW~5  often: red tea (baloon flower, freq bonus 4). The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 23). The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7). The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8). The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2). The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 15). W5 HThe RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10). The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6). The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak). The RNG hath decreed that this item was always generated cursed: roller blade (roller boots). The RNG hath decreed that this item was always generated cursed: repair armor (pergament). The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating). The RNG hath decreed that this item was always generated cursed: detect monsters (exploding). The RNG hath decreed that this trap was always invisible: temporary recursion trap. The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1). Next attribute increase check would have come aQW5 )t turn 1036. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You saw invisible. You had 1470 points of nutrition remaining. You were fast. --More--RWsYour luck was zero. You could not have safely prayed (149). You survived. --More--TWG Ŀ@$d<[Barkstar the Candidate ] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-2 Exp1 T29 Do you want an account of creatures vanquished? [ynq] (n) XWE qXW9"" XW&