Jöæe(&Ì Player: bagun Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-03-05.10:39:06.ttyrec Time: (1709635146) Tue Mar 5 10:39:06 2024 Köæe”ˆ[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Köæeh§ WShall I pick a character's race, role, gender and alignment for you? [ynq] Möæe/ yOöæe _------.$.(@d|$.{.||....||...(01(B|------Oöæe?ª [Bagun the one who forgot the salt ] St10 Dx8 Co11 In6 Wi9 Ch6 CooLizMalCha Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC7 Exp1 T1  It is written in the Book of Burger King:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Burger King seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained one who forgot the salt, have been heralded from birth as the instrument of Burger King. You are destinedöæeUª È5;31H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Burger King!--More--OöæeŪ ------.$.(@d|$.{.||....||...(01(B|------OöæeGÞ pHello bagun, welcome to SlashEMExtended! You are a chaotic male lizard Cook.--More--Pöæei¿@You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Qöæe! X ------ .$.(@dMessage of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;)--More--Röæeð ø------ .$.(@d |$.{.|RöæeŸ4[Bagun the one who forgot the salt ] St10 Dx8 Co11 In6 Wi9 Ch6 CooLizMalCha  10(10)  Pw 4(4)  AC7 Exp1 T1 The moon is waning tonight.Söæe(Ù/Unknown command ' '.--More--TöæeÜqÔInvalid command, possibly you tried to use vikeys to move? The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Uöæe„] Än------ .$.(@d |$.{.| |....| |...(01(B| ------Turn the number pad off? [yn] (n) WöæeЃn[Bagun the one who forgot the salt ] St10 Dx8 Co11 In6 Wi9 Ch6 CooLizMalCha  10(10)  Pw 4(4)  AC7 Exp1 T1 XöæeÎ-Message History Hello bagun, welcome to SlashEMExtended! You are a chaotic male lizard Cook. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;) The moon is waning tonight. Unknown command ' '. Invalid command, possibly you tried to use vikeys to move? The number pad is currently on. If Xöæeõ-¢[16;1Hfor some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) --More--]öæe2Ÿ e[Bagun the one who forgot the salt ] St10 Dx8 Co11 In6 Wi9 Ch6 CooLizMalCha Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC7 Exp1 T1 ------.$.(@d|$.{.||....||...(01(B|------aöæeý6# böæec-quitdöæe@§ZReally quit? WARNING: this will erase your game permanently! [yes/no]? iöæe±&yiöæe’eiöæeX‰sröæeº¬È[Bagun the one who forgot the salt  10(10)  Pw 4(4) röæeªËK------.$.(@d|$.{.||....||...(01(B|------röæeÂËQ[Bagun the one who forgot the salt ] St10 Dx8 Co11 In6 Wi9 Ch6 CooLizMalCha Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) töæeÉ y Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - 3 uncursed cherries {0} d - an uncursed tin of inept nymph meat {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) yöæe íDo you want to see your attributes? [ynq] (n) {öæeU0yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: dimmopathy. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 189. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 90%. Amulet drop chance was reduced to 95%. Food drop chance was reduced to 93%. Shop item generation was reduced to 82%. Musable item generation frequency had a negative bias of 64%. Concealing monsters were{öæe€0J spawned underneath items 85% of the time only. Mastering the following skill taught you the hidden power: knife. The following skill was trained at one fifth the usual rate: two-weapon combat. The following skill became untrainable if you tried to train it too early: enchantment spells --More--³öæe|Õ(turn 165). The following skill became harder to train at higher skill levels: trident. Monster spawn rate multiplier was currently 102. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'ronin'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 60523. Monster spawn increase had reached its maximum at turn 590908. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 5640. Your limit for ascension was at turn 634610. The monster class that cannot be genocided was long worm tail. The monster species that was spawned more often: giant moth (freq bonus 24). The monster species that was spawned more³öæeÌÕ´ often: sapphire golem (freq bonus 4). The monster species that was spawned more often: Caine, the Conspirator (freq bonus 12). The monster species that was spawned more often: speed trove (freq bonus 1). The monster species that was spawned more often: Julchen's sneaker (freq bonus 6). The monster species that was spawned more often: lethargy (freq bonus 2). The monster species that was spawned more often: Brand, Mad Visionary of Amber (freq bonus 3). The monster species that was spawned more often: party force fungus (freq bonus 6). The monster species that was spawned more often: sniper of elena (freq bonus 8). --More--÷æe2The monster species that was spawned more often: mill worm (freq bonus 4). The monster species that was spawned more often: dingier humpback (freq bonus 6). The monster species that was spawned more often: hidden rutterkin (freq bonus 4). The monster species that was spawned more often: xydusa (freq bonus 12). The monster species that was spawned more often: maerzedes (freq bonus 20). The monster species that was spawned more often: eloharpy (freq bonus 8). The monster species that was spawned more often: unprofessional blenched (freq bonus 8). The monster species that was spawned more often: Shield Archon (freq bonus 15). The monster species that was spawned more often: desert lady (freq bonus 6). The monster species that was spawned more often: invisible stalk (freq bonus 3). The monster species that was spawned more often: ekistic loping (freq bonus 8). The monster trait that was more common: monsters that can be seen with infra÷æe‹2Œvision (freq bonus 2).The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2). The monster trait that was more common: monsters who try to photograph you (freq bonus 1). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monsters that make parrot sounds (freq bonus 6). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3).The monster trait that was more common: monsters who are mute (freq bonus 1). The monster trait that was more common: monsters that shriek (freq bonus 4). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6). --More--÷æe¹žThe monster trait that was more common: monsters whose attacks do random things (freq bonus 2). The monster species that was never randomly spawned: undead spore. The monster species that was never randomly spawned: greater enemy cube jelly. The monster species that was never randomly spawned: upper perfect bug. The monster species that was never randomly spawned: supercooled long johns. The monster species that was never randomly spawned: most useless grue. The monster species that was never randomly spawned: boyciana. The monster species that was never randomly spawned: quickling. The monster species that was never randomly spawned: sex slave. The monster species that was never randomly spawned: moaner type. The monster species that was never randomly spawned: hentai octopus. The RNG hath decreed that this item was never generated: Liselotte's jewel (Gems). The RNG hath decreed that this item was never generated: cloak of ÷æeüž%turn loss (Armor). The RNG hath decreed that this item was never generated: uncalled stone (Gems). The RNG hath decreed that this item was generated more often: detect monsters (Wands, freq bonus 7). The RNG hath decreed that this item was generated more often: stone to flesh (Wands, freq bonus 18). The RNG hath decreed that this item was generated more often: free action (Spellbooks, freq bonus 17). The RNG hath decreed that this item was generated more often: expensive camera (Tools, freq bonus 6). The RNG hath decreed that this item was generated more often: jacinth (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: true sight (Spellbooks, freq bonus 16). --More--2÷æekThe RNG hath decreed that this item was generated more often: graphite (Gems, freq bonus 30). The RNG hath decreed that this item was generated more often: impact gunfire (Spellbooks, freq bonus 18). The RNG hath decreed that this item was generated more often: wedge sandals (Armor, freq bonus 6).The RNG hath decreed that this item was generated more often: protection from shape changers (Rings, freq bonus 10). The RNG hath decreed that this item was generated more often: highway (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: mary sue gloves (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: simeout stone (Gems, freq bonus 6).The RNG hath decreed that this item was generated more often: toxic (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: dizzy helmet (Armor, freq bonus 8).The RNG hath de2÷æebkOcreed that this item was generated more often: orihalcyon gauntlets (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: meter gauntlets (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: one eating sign (Armor, freq bonus 64). The RNG hath decreed that this item was generated more often: cancel dragon scale mail (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: artificial stone (Gems, freq bonus 5). --More--4÷æeiThe RNG hath decreed that this item was always generated cursed: plastic mace (Weapons). The RNG hath decreed that this item was always generated cursed: elven mace (Weapons). The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: titan sack (Tools). The RNG hath decreed that this item was always generated cursed: weighted flail (Weapons). The RNG hath decreed that this item was always generated cursed: reverse identify (Scrolls). The RNG hath decreed that this item was always generated cursed: implant of thawing (Implants). The RNG hath decreed that this item was always generated cursed: devil star (Weapons). The RNG hath decreed that this trap was always invisible: EVC trap. The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1). Trap randomization happened for 1 in 806 traps. [13;14÷æePi,HTraps were spawned invisible 1 times in 99. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 769. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You were immune to petrification. You had not decided on your sexuality yet. You were prevented from having dimmopathy (0). --More--Q÷æeU­ýYou had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (131). You survived. --More--b÷æeÍó U------.$.(@d|$.{.||....||...(01(B|------b÷æeéó E[Bagun the one who forgot the salt ] St10 Dx8 Co11 In6 Wi9 Ch6 CooLizMalCha Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) d÷æes\ iy Discoveries  Armor robe (green robe) Scrolls scroll of healing (TOYL ENT RUBLE) scroll of mana (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of phase door (ROLL INTO THE CAGE) scroll of standard id (ZLORFIK) scroll of cure (YNORI ERUP) scroll of heal other (VO BIEN VOI MUOI CHAN UON) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (JUNETHACK DOES NO LONGER RUN AT ALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) h÷æe«fi------.$.(@d|$.{.||....||...(01(B|------Do you want an account of creatures vanquished? [ynq] (n) i÷æe¢ y Vanquished creatures:  0 little dogs (1 created) 0 gnomes (2 created) 0 easy vamps (1 created) 0 human adventurers (1 created) 0 idiots with a click switch (1 created) 0 floor grues (1 created) 0 almost empty perfume dispensers (1 created) 0 energy fields (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--l÷æeúßDo you want to see your conduct? [ynq] (n) m÷æe»TŸyVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--–÷æeŠ- Goodbye bagun the Cook... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--˜÷æeas  ˜÷æeS§ 7 Since you quit, the score list will not be checked.