bagun, neutral male aureal Ice Mage --------- # #|.>.....| ,@e......| #|.......| ----.---- #,,,# #,## ##,# #,,# -.----- -----.- |.....| .#...|#-----.....----- #.##..,.............{| #<.#|#-----.....----- ---- |.....| ------- [Bagun the Cooler] St4 Dx8 Co8 In14 Wi8 Ch5 IceAurMalNeu Dlvl:1 $1 HP15(15) Pw8(16) AC7 Exp1 T47 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello bagun, the aureal Ice Mage, welcome back to SlashEMExtended! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 90% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: memorization The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 11010) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19483 Monster spawn increase reached its maximum at turn 76708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 545638 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: maylem (freq bonus 8) The monster species that spawned more often: giant random monster (freq bonus 30) The monster species that spawned more often: card mold (freq bonus 6) The monster species that spawned more often: like blotch (freq bonus 4) The monster species that spawned more often: selenite (freq bonus 30) The monster species that spawned more often: daddy longlegs (freq bonus 6) The monster species that spawned more often: player gremlin (freq bonus 16) The monster species that spawned more often: inviolately buyable (freq bonus 24) The monster species that spawned more often: fairy moogle (freq bonus 8) The monster species that spawned more often: hutched checkerboard (freq bonus 2) The monster species that spawned more often: Kop Kaptain (freq bonus 12) The monster species that spawned more often: nasty stalk (freq bonus 24) The monster species that spawned more often: noxious warp patch (freq bonus 6) The monster species that spawned more often: xtreme tracker (freq bonus 20) The monster species that spawned more often: identified fating joyrode essaying exoneration (freq bonus 3) The monster species that spawned more often: wiver duckbill servomotor (freq bonus 2) The monster species that spawned more often: asking nounally (freq bonus 12) The monster species that spawned more often: Almuth (freq bonus 30) The monster species that spawned more often: ice colony (freq bonus 14) The monster species that spawned more often: uber wing baddie (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: scruffy little dog The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: eternity engine The monster species that never randomly spawned: carful ecumenicism The monster species that never randomly spawned: poetical cheapish The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: AvXh_T]pYFl| The monster species that never randomly spawned: weit unicorn The monster species that never randomly spawned: disenchanter spore The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 204) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 7) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 11) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 21) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 1) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 715 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You were cold resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1436 points of nutrition remaining You were stealthy You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 110% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of bad equipment (GNASH EM EXTENDED DENTAL PLAN) scroll of healing (SLIPPAGE 2DOT0) scroll of mana (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of phase door (PUFFIN TUNDRA) scroll of standard id (DIDELDIDELDIDEL) scroll of cure (OGTH LOAM MDSK) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (ELF DONT CANNT) Spellbooks spellbook of freeze sphere (charming) spellbook of cone of cold (scintillating) spellbook of slow monster (elemental) Potions potion of gain energy (cacao) Rings ring of stealth (one) Wands wand of cold (decayed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (23 of 160) Goodbye bagun the Ice Mage... Since you quit, the score list will not be checked.