bagun, neutral male doppelganger Monk /-\ |@| \-/ [Bagun the Initiate] St18 Dx16 Co5 In10 Wi14 Ch11 MonDopMalNeu Geh:92 $60 HP-47(68) Pw28(84) AC-13 Exp7 T817 Par Latest messages Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You feel like a new doppelganger! The giant insect swarm misses. In what direction? [47896321><] You feel better. In what direction? [47896321><] You feel better. The petro elemental engulfs you! It strikes you hard! You hear a hissing noise! You hear the wailing of the Banshee... [-32 -> 1] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Chih Sung-tzu. It strikes you hard! You die... Your inventory Armor a - an uncursed very burnt +2 pair of leather gloves (being worn) {4} b - an uncursed +0 robe (being worn) {16} p - an uncursed +0 gnomish helm {1} r - an uncursed -2 cloak of fumbling {4} t - a cursed very burnt +0 cloak of luck negation (being worn) {4} u - an uncursed +0 paper shield {10} Comestibles g - 3 uncursed food rations {0} h - 15 uncursed apples {0} i - 10 uncursed oranges {0} j - 4 blessed oranges {0} k - 3 uncursed fortune cookies {0} y - an uncursed lichen corpse {20} Scrolls d - a blessed finalized scroll of identify {0} l - 6 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of standard id {0} Spellbooks c - a blessed finalized spellbook of healing (0:4) {0} Potions e - a blessed potion of healing {0} f - an uncursed potion of healing {0} Wands v - an uncursed wand of cancellation (0:1) {0} Tools w - an uncursed oilskin sack {5} Gems q - 2 uncursed +0 worthless pieces of yellow glass {2} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: regeneration You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 93% Wand drop chance was reduced to 89% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 85% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: long sword (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 12) The following skill became untrainable after a while: polearms (turn 41293) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 24382) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 88919 Monster spawn increase reached its maximum at turn 155993 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1952100 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: owlblin (freq bonus 5) The monster species that spawned more often: daygaunt (freq bonus 12) The monster species that spawned more often: slanging infractor (freq bonus 15) The monster species that spawned more often: yellow snake (freq bonus 10) The monster species that spawned more often: id juggernaut (freq bonus 4) The monster species that spawned more often: nexus chicken (freq bonus 24) The monster species that spawned more often: allover cyanoacrylate (freq bonus 6) The monster species that spawned more often: &A\ (freq bonus 4) The monster species that spawned more often: marjid (freq bonus 12) The monster species that spawned more often: useability railroading (freq bonus 24) The monster species that spawned more often: snakeman brute (freq bonus 9) The monster species that spawned more often: metal slug (freq bonus 4) The monster species that spawned more often: acid ripper (freq bonus 6) The monster species that spawned more often: pharisaically aristocratic (freq bonus 10) The monster species that spawned more often: hungry patch (freq bonus 60) The monster species that spawned more often: sportier civilly (freq bonus 15) The monster species that spawned more often: whimperingly relived (freq bonus 5) The monster species that spawned more often: stung hangman (freq bonus 10) The monster species that spawned more often: toxic growth (freq bonus 3) The monster species that spawned more often: thorn mushroom (freq bonus 8) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 7) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 10) The monster species that never randomly spawned: measurage scrim The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: coin ideologic proctological purist milliard kedging The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: banished potatoes The monster species that never randomly spawned: depression mimic The monster species that never randomly spawned: fujin The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: thorn fungus The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 78) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 20) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 38) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 66) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 8) Trap randomization happened for 1 in 368 traps Next attribute increase check would have come at turn 5967 Strength training was 11 Dexterity training was 32 Wisdom training was 3 Constitution training was 50 The escalating chokhmah attack damage was 1 You were poison resistant You were paralyzed (-2) You had the following problem: You were shitting out of luck (SOL). (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (12) You were prevented from having stealth (0) You were prevented from having regeneration (0) You saw invisible You were telepathic You were warned You had 1207 points of nutrition remaining You were swallowed by a petro elemental You were fast You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 112% Techniques known in the end Name Level Status pummel 7X Reloading(892) air dash 7X Prepared(0) chained blitz 7X Prepared(0) liquid leap 7 R Not Ready(2308) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Not Ready(1055) chi healing 4X Prepared(0) elemental fist 2X Reloading(929) Discoveries Armor * leather gloves (princess gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (kitchen hat) * skullcap (internet helmet) * flack helmet (hacker helmet) * crystal helm (frequent helmet) * mining helm (middle-earth helmet) * field helm (poor helmet) * helm of safeguard (anti-government helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (fingerless gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (camouflage patterned boots) * boots of safeguard (korean sandals) cloak of fumbling (shell cloak) cloak of luck negation (cyan cloak) Scrolls scroll of identify (GENTLE PEEPTOE HIGH HEELS) scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (MORKE GRUVER) scroll of cure (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) * scroll of extra healing (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of greater mana restoration (MY SPUTA WILL FLOW DOWN) Spellbooks spellbook of healing (heretical) Potions potion of healing (palmarosa) potion of ESP (purple-red) Wands wand of sleep (straight) wand of cancellation (long) Tools oilskin sack (bag) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Gehennom: levels 51 to 92 Level 92: <- You are here Vanquished creatures 0 wax bees (1 created) 0 snow ants (4 created) 0 yellow jackets (4 created) 0 giant killer bees (2 created) 0 twin bees (1 created) 0 wing bees (1 created) 0 queen bees (1 created) 0 wrap cubes (1 created) 0 stalking coyotes (1 created) 0 dingo puppies (1 created) 0 wild wolves (1 created) 0 large dogs (2 created) 0 bargests (1 created) 0 acid hound pups (1 created) 0 volcano gazers (1 created) a kitten 0 Lilly's fleecy combat boots (2 created) 0 bomb throwing cats (2 created) 8 jermlaines 6 evasive jermlaines 3 mini gremlins 10 gobhoblins (9 created) a hiding galltrit a redshirt 2 statue gargoyles 3 gremlins a hunting gremlin 0 gargoyles (1 created) 0 dwarves (1 created) 0 small dog-men (1 created) 0 Liselotte's soft sneakers (1 created) 0 dwarf lord mutants (1 created) 0 skulk blades (2 created) 0 zakarumites (1 created) 0 tengu (1 created) 0 radbeetles (1 created) 0 radspiders (1 created) 0 green jellies (1 created) 0 grey oozes (1 created) 0 kobold casters (1 created) 0 boris (1 created) a baby mimic 0 small healing permamimics (1 created) 0 faerie masters (1 created) 0 neo-otyughs (1 created) an orc 0 alien eggs (1 created) 0 goblin pyros (1 created) 0 icicle piercers (1 created) 0 lambs (1 created) 0 borloths (1 created) 2 pack rabbits 0 squirrelhorns (1 created) 0 feral rats (2 created) 0 spiderlings (5 created) 0 goldentail scorpions (1 created) 0 white unicorns (1 created) 0 black unicorns (1 created) 0 warhorses (1 created) 0 fire nightmares (1 created) 0 big black unicorns (1 created) 0 ice wyrms (1 created) 0 grid bugs (1 created) 2 melee bugs 0 giant insect swarms (1 created) 0 black beams (1 created) 0 brown lights (1 created) 0 darkness gloams (1 created) 0 afflicted creatures (1 created) 0 sand-dwellers (1 created) 0 bats (1 created) 0 blood hawks (1 created) 0 black bats (1 created) 0 devil-bats (1 created) 0 forest centaurs (1 created) 0 baby drakens (1 created) 0 telephone dragons (1 created) 0 sneakers (1 created) 0 astral elementals (1 created) 0 shapeless air elementals (1 created) 0 petro elementals (2 created) a lichen (0 created) a spore lichen a mould 0 green fungi (1 created) a reddish mold (0 created) 0 conscious patches (1 created) 0 shriekers (1 created) 3 spore shriekers (1 created) a gray growth (0 created) 0 spike fungi (1 created) 0 hollow fungi (1 created) 0 fakers (1 created) 0 black spores (1 created) 0 gomi workers (1 created) 0 mush men (2 created) a gomi soldier (0 created) 0 dark fungi (1 created) 0 acidic patches (1 created) 0 chunnelers (1 created) 2 sub-gnomes 2 gnomes an Emmelie's sneaker 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 packers (1 created) 0 angsty gnomes (2 created) 0 gnome bitches (1 created) a gnomish psychic 0 deep gnomes (1 created) 0 inscribed gnomes (1 created) 0 clockwork assassins (1 created) 0 clockwork espions (1 created) 0 fire giants (1 created) a carollian monster 0 liches (1 created) 0 mummies (1 created) 0 drow mummies (3 created) 0 human mummies (1 created) 0 ogre mummies (1 created) 0 sewer slimes (1 created) an ojyama puyo 0 brown puddings (1 created) 0 poison viri (1 created) 0 poison slimes (3 created) 0 metal slimes (1 created) 0 slime grannies (1 created) 0 house snakes (1 created) 0 snakes (1 created) 0 water moccasins (1 created) 4 hc beggars (1 created) 0 vampire lords (1 created) 0 barrow wights (1 created) 0 wraiths (1 created) 2 grid xorns 0 owlbears (1 created) 0 yetis (1 created) 0 gnome zombies (2 created) 0 zombies (1 created) 0 zombiemen (1 created) 0 zelomps (1 created) 0 inka golems (1 created) 0 haunted ghosts (1 created) 0 drowning souls (1 created) 0 hidden barbed devils (1 created) 0 nabassus (1 created) 0 vexed vixens (1 created) Randonir (0 times) 0 giant crayfish (1 created) 0 piranhas (2 created) 0 giant eels (4 created) 0 electric eels (1 created) 0 whales (1 created) 0 mantines (1 created) 0 krakens (1 created) a twen a gecko a floor grue 0 clear icky things (1 created) 0 green icky things (1 created) 0 elven turrets (1 created) 0 The Din missed you!'s (1 created) 0 black missingnos (1 created) 217 creatures born. 68 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 67 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) body armor [Basic] (max Expert) (35 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (119 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bagun the Monk... You died in Gehennom on dungeon level 92 with 18782 points, and 60 pieces of gold, after 817 moves. Killer: a monster (petro elemental), while praying unsuccessfully You were level 7 with a maximum of 68 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 27 20519 35-Mar-Faw-Fem-Law died in The Dungeons of Doom on level 36 [max 90]. Killed by a monster (Katcher). - [138] 28 20247 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (goldfish). - [140] *29 18782 bagun-Mon-Dop-Mal-Neu died in Gehennom on level 92. * Killed by a monster (petro elemental), while praying unsuccessfully. - [68] 30 18422 Leeroy-Zyb-Alb-Mal-Cha turned to stone in The Gnomish Mines on level 6. Petrified by a gastly. 128 [129] 31 18256 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 9. Killed by a dart. - [106]