bagun, neutral male american Doom Marine ,, ####-----### -`-----`-`-...`-`-------- |....................`..| ...`......<......`......|#### |.....`.........`........,,,*# |....`..................|###,## --`--------...-----------###,,######### ,,,,,,,,,,-|---####,,,,,,,,,,`,,,,,,,,# ########),,),%,`,,%,,,,,,,,#,,####--|--- #,,,,,##---.-----####,,,,, |....| -------|---## |...|...- ###### |..... |.........| |.......| #,|....| |......>..| |.......| #,.....| ........@.| |.......| ##,------ |.........| --------- -----##,,, ----------- |.%.-,,,## ....|#### ----- [Bagun the Demon Blaster] St18/01 Dx16 Co18 In4 Wi4 Ch5 MarAmeMalNeu Dlvl:2 $27 HP50(57) Pw27(27) AC-3 Exp4 T689 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello bagun, the american Doom Marine, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 36 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 64% Tool drop chance was reduced to 51% Food drop chance was reduced to 93% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: club (turn 62) The following skill became untrainable if you tried to train it too early: morning star (turn 40) The following skill became untrainable after a while: divination spells (turn 13277) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 60426) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 178800 Monster spawn increase reached its maximum at turn 281314 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 740025 The monster class that cannot be genocided was trove The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: magnetic mushroom (freq bonus 9) The monster species that spawned more often: defeating gallon (freq bonus 8) The monster species that spawned more often: giant anteater (freq bonus 8) The monster species that spawned more often: watch dragon (freq bonus 6) The monster species that spawned more often: hungry mold (freq bonus 4) The monster species that spawned more often: dirty boomer (freq bonus 12) The monster species that spawned more often: giant entity (freq bonus 5) The monster species that spawned more often: taker growth (freq bonus 9) The monster species that spawned more often: multi-hued naga (freq bonus 16) The monster species that spawned more often: tour bus (freq bonus 5) The monster species that spawned more often: persian lady (freq bonus 6) The monster species that spawned more often: multicolor bulb (freq bonus 8) The monster species that spawned more often: bitch of young (freq bonus 15) The monster species that spawned more often: Wrath of the RNG (freq bonus 15) The monster species that spawned more often: Celia (freq bonus 16) The monster species that spawned more often: methodological cousinry (freq bonus 40) The monster species that spawned more often: lethe elemental (freq bonus 3) The monster species that spawned more often: stye shiva acquisition (freq bonus 20) The monster species that spawned more often: spliceion (freq bonus 12) The monster species that spawned more often: vacuum growth (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 10) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster species that never randomly spawned: RNG Kommissioner The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: prime cursed turret The monster species that never randomly spawned: matador quietism The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: supplicant overstimulate The monster species that never randomly spawned: harisen The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: reinsertion centric The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 20) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 25) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 1) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 1242 Strength training was 3 Dexterity training was 2 Wisdom training was 3 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having freezopathy (0) You had 1762 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Not Ready(1480) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor leather gloves (light gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (resounding helmet) Scrolls scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (BUNDLEBUNDLEBUNDLE) scroll of phase door (EMULSION DARNEDER) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (SUTSI) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (MAHJONG TILE AUTUMN) Potions potion of object detection (yerba mate) potion of blindness (voluminous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 23 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye bagun the Doom Marine...