bagun, neutral male human Anachronounbinder ### ---|------ |........| |........|#--.-- |.........,|...| |........|,....| --------.-#|.<.| |.xx| |x'@I -#-.x ### [Bagun the Anachrononono-nononono] St13 Dx11 Co8 In11 Wi10 Ch8 AcuHumMalNeu Dlvl:2 $385 HP-3(32) Pw18(18) AC7 Exp3 T617 Latest messages The heisenbug touches you! [-1 -> 26] You get zapped! [-8 -> 18] Roald Amundsen claws the bug. (2x) The bug misses Roald Amundsen. The heisenbug touches you! [-1 -> 17] You get zapped! [-5 -> 12] The heisenbug misses. The heisenbug touches you! [-1 -> 11] You get zapped! [-4 -> 7] The heisenbug touches you! [-1 -> 6] Warning: HP low! You get zapped! You die... Your inventory Weapons a - an uncursed +1 trident (weapon in hand) {10} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 6 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 2 uncursed scrolls of phase door {0} f - 3 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} l - a cursed scroll of healing {0} Wands h - an uncursed wand of cold (0:2) {0} j - an uncursed wand of bugging (0:1) {0} Tools i - an uncursed tallow candle (2000) {0} k - an uncursed leather leash (in use) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 28 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 40 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 85% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 91% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 57) The following skill became untrainable if you tried to train it too early: devices (turn 38) The following skill became untrainable after a while: polymorphing (turn 21611) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 51585) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 69039 Monster spawn increase reached its maximum at turn 107994 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 20619105 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: white (freq bonus 8) The monster species that spawned more often: gimple nymph (freq bonus 32) The monster species that spawned more often: nexus fungus (freq bonus 24) The monster species that spawned more often: clay colony (freq bonus 12) The monster species that spawned more often: hardwood crockery (freq bonus 3) The monster species that spawned more often: undead drunk (freq bonus 12) The monster species that spawned more often: young water dragon (freq bonus 32) The monster species that spawned more often: scalesmen undergo (freq bonus 16) The monster species that spawned more often: yellow seraphon (freq bonus 6) The monster species that spawned more often: wooden figurine (freq bonus 16) The monster species that spawned more often: red devil (freq bonus 24) The monster species that spawned more often: IDw (freq bonus 8) The monster species that spawned more often: death lich (freq bonus 9) The monster species that spawned more often: swordfish (freq bonus 12) The monster species that spawned more often: warty growth (freq bonus 24) The monster species that spawned more often: Marleen's sneaker (freq bonus 30) The monster species that spawned more often: epistle axel (freq bonus 6) The monster species that spawned more often: mini triad (freq bonus 6) The monster species that spawned more often: dephmah sephirah (freq bonus 20) The monster species that spawned more often: Wolf-Man (freq bonus 12) The monster species that spawned more often: fancy warp patch (freq bonus 8) The monster trait that was more common: monsters that can fly (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 11) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 16) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: RNG Sergeant The monster species that never randomly spawned: sludge fungus The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: throwing supremacist The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: yellow beam The monster species that never randomly spawned: tank warrior The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 142) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 15) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Trap randomization happened for 1 in 428 traps Next attribute increase check would have come at turn 903 Strength training was 4 Dexterity training was 3 Wisdom training was 9 Constitution training was 41 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having stun resistance (0) You had 1156 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1297) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(12603) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (SIE NICHT ANGESCHNALLT SIND) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of standard id (GROUP SING MAKE MORE DAMAGED) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (THRESH EM EXTENDED FARMING) Potions potion of healing (luminescent) Wands wand of cold (quivering) wand of bugging (avada kedavra) Tools tallow candle (candle) leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a large cockroach a chick a mini gremlin 2 manes 0 downpullmondaines (1 created) a breeder mouse a rattata 0 baby metroids (1 created) a bug (3 created) 0 heisenbugs (3 created) a housebat 0 lichens (1 created) 0 ungenomolds (1 created) 0 brain golems (1 created) a smirking sneak thief 0 shopkeepers (1 created) a tool trove 22 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 10 times You killed 7 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills trident [Unskilled] (max Expert) (8 of 20) Spellcasting Skills (none) Goodbye bagun the Anachronounbinder... You died in The Dungeons of Doom on dungeon level 2 with 691 points, and 385 pieces of gold, after 617 moves. Killer: a monster (heisenbug) You were level 3 with a maximum of 32 hit points when you died. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 92 797 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [49] 93 750 Crawlhydra-Fem-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [40] *94 691 bagun-Acu-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (heisenbug). - [32] 95 690 BadPit-Sex-Bas-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a lucern hammer. - [34] 96 633 bagun-Sci-Ali-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (teleporter), while praying unsuccessfully. - [31]