bagun, neutral male human Assassin ---- ##--------### ##|..| #####,-......-,,# -.-..---########,,,,,,|......|### |.......,,,,,,,,,#####|......|### -<...---########## |......-,,# #.|..| ----.---#,###### -.-.-- ##---- #,,,,,,,,,,,#### |....| #########,#`,,,## |....| #,####,,####|....| #,,,,##,,,#,...\.. ####,----|-,------ #,..{.@.,,,# #|...@|#### ------ [Bagun the Dark Brotherhood Initiate] St16 Dx12 Co6 In7 Wi6 Ch4 AssHumMalNeu Dlvl:1 $9 HP17(17) Pw5(5) AC5 Exp1 T201 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello bagun, the human Assassin, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: warning Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 199 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 32% Armor drop chance was reduced to 73% Tool drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 16) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 100) The following skill became untrainable after a while: bare-handed combat (turn 29116) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 46658) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35479 Monster spawn increase reached its maximum at turn 105103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1058122 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: stardust force fungus (freq bonus 14) The monster species that spawned more often: fire turret (freq bonus 6) The monster species that spawned more often: black lizard (freq bonus 24) The monster species that spawned more often: Karin (freq bonus 18) The monster species that spawned more often: foxhound agent (freq bonus 14) The monster species that spawned more often: vampiric colony (freq bonus 60) The monster species that spawned more often: ruby warp patch (freq bonus 18) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 24) The monster species that spawned more often: Humanoid Angel (freq bonus 12) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 28) The monster species that spawned more often: stimulated grilled (freq bonus 5) The monster species that spawned more often: fairy dragon (freq bonus 24) The monster species that spawned more often: medicinally teleplay (freq bonus 12) The monster species that spawned more often: tiger that brings an end (freq bonus 33) The monster species that spawned more often: vile lancer (freq bonus 48) The monster species that spawned more often: javold (freq bonus 18) The monster species that spawned more often: black shuck (freq bonus 21) The monster species that spawned more often: black piercer (freq bonus 24) The monster species that spawned more often: fife colony (freq bonus 48) The monster species that spawned more often: sextan freedman (freq bonus 10) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: ankou The monster species that never randomly spawned: hydrofoil magnate The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: Minator Kriminologist The monster species that never randomly spawned: glandular deserved The monster species that never randomly spawned: visitable presidium saudi The monster species that never randomly spawned: venom claw The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: sharpshooter The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 57) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 18) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 2) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 30) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 22) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 4) Trap randomization happened for 1 in 169 traps Next attribute increase check would have come at turn 210 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 14 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from being a stoned chiller (0) You had automatic searching You had 1518 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FASUN SEEEEP) scroll of mana (LUX IS BAD AT NH) scroll of phase door (SLIGHTED BROCCOLI RESTORATION) scroll of standard id (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of cure (POWER DAMAGE BY HEALTH POINT) * scroll of extra healing (XYZZY) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) Potions potion of paralysis (plasmatic) potion of sleeping (mulberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (23 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bagun the Assassin...