bagun, lawful female transformer Amazon --------- |..-|...| --- -- ---...|...| - ..--- --.- |.........|.- ----...-- |... ------`........|.| ..|....| -. ---...--................| -.|....| --...................^....--- --......-- |....h.............b........| |........| -...F....P.....F@_0..----- |.......-- ---- ---.S.......|.......^....| |.......-----------..--- --......)--....---.....| --...%.%%..^)%..[%%....------ --.............| --.%..-- --......--------........||..-- -------------...%`...---...| --.....| |...[......| |.......---...--- --...................>----..---.....-- --.....<.- - --............).-----..%...-.-..`...|......| --........-- |.........` -.....--------............`...-----|......| -.....`--- --...---..... -....---- ---..---------...| ----...| |.......| ----- ---- ...---- ---- --.-- ----- --------- ---- --- [Bagun the Tribute] St15 Dx6 Co10 In10 Wi9 Ch10 AmaTraFemLaw Min:6 $126 HP10(79) Pw85(85) AC0 Exp10 T2043 Sat Hld Latest messages # m: unknown extended command. # You don't have another special ability in your normal form! # You can't polymorph at will. # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine a +0 electric sword (weapon in hand) {16}. You discover it is a +0 electric sword (weapon in hand) {16} You destroy the archer! The fast lichen misses. Your shield of mobility deflects the fast lichen's attack. The fast lichen touches you! [-1 -> 10] Warning: HP low! The fast lichen grabs you! # Really quit [yes/no]? Your inventory Amulets N - an uncursed amulet of reflection (being worn) {0} Weapons a - an uncursed very corroded +2 javelin {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {2} t - an uncursed +0 elven lance {60} y - an uncursed +0 tsurugi {24} z - a blessed +0 bow {12} L - an uncursed +0 electric sword (weapon in hand) {16} Armor d - a blessed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {0} u - 3 uncursed tripe rations {0} Scrolls j - an uncursed scroll of blank paper {0} k - 2 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} A - a blessed scroll of phase door {0} Potions g - an uncursed potion of healing {0} h - 2 uncursed finalized potions of healing {0} i - a blessed finalized potion of healing {0} Y - an uncursed potion of acid called ? {0} Rings x - a cursed -1 ring of gain dexterity (on right hand) {0} Wands r - an uncursed wand of light (0:3) {0} v - an uncursed wand of identify (0:0) {0} w - a ! uncursed wand of create horde (0:10) {0} J - an uncursed wand of trap creation (0:10) {0} M - an uncursed wand of make invisible (0:3) {0} Tools q - an uncursed expensive camera (0:94) {0} H - a blessed bell {0} P - an uncursed oilskin sack {5} R - an uncursed tin whistle {0} V - the blessed +2 pick-axe named Resident Evil {32} Gems K - a cursed +0 training stone U - an uncursed +0 worthless piece of red glass {1} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 68% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 57% Wand drop chance was reduced to 92% Potion drop chance was reduced to 85% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 28) You had blown your chance of training the petkeeping skill The following skill became untrainable if you tried to train it too early: petkeeping (turn 4343) The following skill became untrainable after a while: attack spells (turn 20030) The following skill couldn't be trained before a certain turn number is reached: flail (turn 10135) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 59685 Monster spawn increase reached its maximum at turn 99000 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 699523 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: small lich (freq bonus 12) The monster species that spawned more often: brittle snooking (freq bonus 10) The monster species that spawned more often: baby cave lizard (freq bonus 10) The monster species that spawned more often: lunatic (freq bonus 6) The monster species that spawned more often: shining crasher (freq bonus 16) The monster species that spawned more often: Olog-hai thief (freq bonus 30) The monster species that spawned more often: shellacked mangiest (freq bonus 9) The monster species that spawned more often: adom horror (freq bonus 24) The monster species that spawned more often: dretch (freq bonus 10) The monster species that spawned more often: golden seraphon (freq bonus 5) The monster species that spawned more often: boomboomboom gremlin (freq bonus 72) The monster species that spawned more often: amusing thirteen-grader (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 20) The monster species that spawned more often: Desert Dwarf (freq bonus 5) The monster species that spawned more often: rust ripper (freq bonus 12) The monster species that spawned more often: orc king (freq bonus 9) The monster species that spawned more often: card force fungus (freq bonus 8) The monster species that spawned more often: nitric acid cloud (freq bonus 12) The monster species that spawned more often: silent watcher (freq bonus 18) The monster species that spawned more often: breeder mouse (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: Vampire Kommissioner The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: tar golem The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: Lexi The monster species that never randomly spawned: weedle The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: confused bitch The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 19) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 18) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 2) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 53) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 10) Trap randomization happened for 1 in 960 traps Next attribute increase check would have come at turn 2642 Strength training was 50 Dexterity training was 50 Wisdom training was 26 Constitution training was 50 You were punished You had the following problem: You could not train skills. (0) You were heterosexual You were suffering from very slight contamination. (10) You had to wait until you can lay eggs again. (153) You were prevented from having fear resistance (0) You were prevented from having telepathy (0) Your chance to block was 41% You had 2759 points of nutrition remaining You were stealthy You could swim You were held by a fast lichen You were polymorphing You had reflection You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (70) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 10X Prepared(0) weapon practice 10X Prepared(0) appraisal 10 R Reloading(141) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Not Ready(8711) critical strike 6X Not Ready(1403) polyform 6 R Huge timeout(12273) disarm 1 O Prepared(0) Discoveries Amulets amulet of reflection (cabbalist) Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (wide metal helm) * skullcap (wide conical hat) * flack helmet (mechanical helmet) * crystal helm (arduous helmet) * mining helm (steel helmet) * field helm (greenery helmet) * helm of safeguard (anti-government helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (comfortable gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (block-heeled boots) * boots of safeguard (riding boots) Scrolls scroll of teleportation (KSIAZKA DZWONEK I SWIECA) scroll of healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of mana (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of phase door (INEMPTIO) scroll of standard id (RITSCHRATSCHRITSCHRATSCH) scroll of cure (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of extra healing (FAHR TZU) * scroll of greater mana restoration (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of identify (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of clouds (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of blank paper (unlabeled) Potions potion of healing (fizzy) potion called ? (dangerous) potion of levitation (distilled) potion called restore ability (cacao) potion of acid called ? (iffy) potion of gain energy (plasmatic) Rings ring of gain dexterity (marble) Wands wand of light (mica) wand of identify (pronged) wand of create horde (etheric) wand of trap creation (vajra) wand of make invisible (jute) Tools oilskin sack (bag) tin whistle (whistle) Gems worthless piece of teal glass (teal) training stone (gray) worthless piece of violet glass (violet) worthless piece of blue glass (blue) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Vanquished creatures a mimic ant a petty giant ant a giant force ant a shock ant an acid blob (2 created) a white blob a vapor engulfer 0 chickens (1 created) 4 jackals an ae a flying wild dog a hidden gas spore 0 strange terminals (1 created) 0 servals (2 created) a kitten a metal panther 0 mini gremlins (1 created) a hobbit reveller a hobbit 0 dwarves (1 created) a porter flying dwarf a hurkle a vile sewer pygmy 2 bashers a hobbit wizard a dolgsman hunter 0 dwarven wizards (1 created) 0 deep dwarves (1 created) 0 dwarf lasses (1 created) a pygmy warrior a homunculus a pink ooze a kobold (2 created) 4 large group kobolds a devilish potato 0 leprechauns (1 created) a mountain nymph 0 dryads (2 created) a goblin a clubbelgoblin 0 sea men (1 created) 0 sewer rats (2 created) 0 drains rats (1 created) an evasive sewer rat a rabbit a rattata (2 created) 0 wererats (1 created) 3 giant white rats (1 created) 15 hole spiders (18 created) a healthy cave spider a death maggot a flying moyatto ball a forest maggot (2 created) a weapon bug 0 vultures (1 created) a baby blue dragon a baby yellow dragon a lichen a spore lichen a lich lichen (0 created) 0 yellow stalks (1 created) an orange force patch (0 created) 0 green molds (1 created) 0 cyan molds (1 created) 0 cyan spores (1 created) 0 phase stalks (1 created) 0 lavender growths (1 created) 2 clockwork doods 4 gnomes 2 gnome stalkers a little grey alien an intermediate gnome an intercrome a gnome guard 3 gnome lords (4 created) 2 crosslords 2 gnome watchers 3 gnomish wizards (4 created) 4 angsty gnomes 5 gnome ladies (6 created) 2 deep gnomes (3 created) 2 deep targetters 0 burrower gnomes (7 created) a deep force gnome a porn gnome 0 Keystone Inspectors (3 created) a dcss mummy 0 tanglederp mummies (1 created) a newt mummy a kobold mummy 2 kappa mummies (3 created) 0 beamcurse mummies (1 created) an acolyte mummy a domestic naga hatchling 2 nexus naga hatchlings a copper naga hatchling a low ooze a low speeze 0 gray force oozes (1 created) a vat slime an orange ooze a tsuchinoko 0 vat snakes (1 created) a lesser visor hulk 0 docbots (1 created) an intelligent monkey an ossium animatum a controller a newt zombie an archer 0 dwarf zombies (3 created) 2 zombies a weaum zombie an ettin zombie a friendly adventurer a vicar 0 village idiots (1 created) a furry 0 incantifiers (1 created) 0 dark rangers (1 created) a bad lance carrier a werejackal 0 asian girls (1 created) 0 valkyries (1 created) 0 item masters (1 created) a twen a lizard (2 created) a clear mewlip a swamp fern spore a blue mewlip 0 novice light walls (1 created) a novice medium wall 0 small turrets (1 created) 201 creatures born. 142 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 10 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 237 times You killed 133 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (23 of 160) shield [Basic] (max Expert) (84 of 160) body armor [Basic] (max Expert) (39 of 160) polymorphing [Basic] (max Expert) (31 of 160) devices [Basic] (max Expert) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Expert) (26 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (67 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Skilled] (max Legendary) (184 of 540) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (26 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye bagun the Amazon... You quit in The Gnomish Mines on dungeon level 6 with 13818 points, and 126 pieces of gold, after 2043 moves. Killer: quit You were level 10 with a maximum of 79 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 4 21079 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (poscumbutt mummy). - [91] 5 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77] * 6 13818 bagun-Ama-Tra-Fem-Law quit in The Gnomish Mines on level 6. 10 [79] 7 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58] 8 7044 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 3. Killed by a bullet. - [62]