bagun, neutral male draconian Feminist ---- |!(_ |)/.=( --------- |$]]"$.@@^^^^..| |!$=?% ------..| |.%! |^-- ---- |^| |^| |^| |^| |^| |^| ---|^| +..#^| |..#^| ---##-%| `......| -----.<| ---- [Bagun the Wannabe Maneater] St14 Dx13 Co19 In10 Wi4 Ch19 FemDraMalNeu+P Dlvl:2 $22 HP-9(42) Pw34(34) AC-10 Exp3 T435 Latest messages In what direction? [47896321><] The batarang named Catwomanbane misses Angmagssalik. Angmagssalik hits you! [-6 -> 21] Angmagssalik hits you! [-10 -> 11] What do you want to read? [k-pr or ?*] As you read the scroll, it disappears. This is an identify scroll. p - an uncursed ring of slow digestion (on right foreclaw) {0}. Angmagssalik wields a shotgun {15}! Angmagssalik fires 2 shotgun shells! You are hit by the 1st shotgun shell! You hear the howling of the CwnAnnwn... [-9 -> 2] Warning: HP low! You are almost hit by the 2nd shotgun shell. Angmagssalik swings his shotgun. Angmagssalik hits you! You die... Your inventory Implants s - an uncursed implant of tribute (being worn) {0} Weapons a - an uncursed +0 high-heeled sandal (weapon in foreclaw) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} q - an uncursed +2 spetum {20} Armor d - a cursed +0 pair of killer heels (being worn) {8} j - an uncursed +1 set of yellow dragon scales (being worn) {20} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Rings p - an uncursed ring of slow digestion (on right foreclaw) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 34 uncursed +0 rocks {0} h - 2 uncursed +0 worthless pieces of teal glass {2} i - a blessed +0 worthless piece of red glass {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: regeneration You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 90% Food drop chance was reduced to 94% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: healing spells (turn 413) The following skill became untrainable after a while: body armor (turn 56737) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 35426) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62143 Monster spawn increase reached its maximum at turn 142319 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 839400 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: loud force patch (freq bonus 14) The monster species that spawned more often: Judge Mortis (freq bonus 24) The monster species that spawned more often: heavily cursed turret (freq bonus 10) The monster species that spawned more often: voltigore (freq bonus 22) The monster species that spawned more often: flax woman (freq bonus 14) The monster species that spawned more often: undead scorpion (freq bonus 15) The monster species that spawned more often: slimy mushroom patch (freq bonus 28) The monster species that spawned more often: venomous spider (freq bonus 27) The monster species that spawned more often: Janina's combat boot (freq bonus 32) The monster species that spawned more often: coterie of motes (freq bonus 8) The monster species that spawned more often: armored cow (freq bonus 5) The monster species that spawned more often: unconverted flaxen (freq bonus 30) The monster species that spawned more often: Ymir the Original Giant (freq bonus 72) The monster species that spawned more often: gold viper (freq bonus 44) The monster species that spawned more often: volt patch (freq bonus 12) The monster species that spawned more often: tiferet sephirah (freq bonus 7) The monster species that spawned more often: mermaid (freq bonus 5) The monster species that spawned more often: bone warrior (freq bonus 15) The monster species that spawned more often: yellow slugging (freq bonus 12) The monster species that spawned more often: stronger poison sphere (freq bonus 16) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: killer mantis The monster species that never randomly spawned: radioactive woman The monster species that never randomly spawned: null growth The monster species that never randomly spawned: motet futurology The monster species that never randomly spawned: proscenia sludgy propitiate The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: postconvalescent barometrograph The monster species that never randomly spawned: amnesia force patch The monster species that never randomly spawned: white star The monster species that never randomly spawned: black poison The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 14) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 28) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 17) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 99) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 2) Trap randomization happened for 1 in 153 traps Next attribute increase check would have come at turn 451 Strength training was 4 Dexterity training was 0 Wisdom training was 6 Constitution training was 3 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were fire resistant You were acid resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from being a stoned chiller (0) You had 1999 points of nutrition remaining You could teleport You could fly You had slower digestion You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (101) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Not Ready(3148) Discoveries Artifacts Catwomanbane [lawful batarang] Implants implant of tribute (tireless) Weapons shuriken (throwing star) spetum (forked polearm) Armor killer heels (orange boots) Scrolls scroll of healing (HALLS OF MANDOS) scroll of mana (FASCICULUS PROPRIUS) scroll of phase door (0UTROSP3CTIVE) scroll of standard id (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of cure (U HAVE MAIL) * scroll of extra healing (NONO STENTUM) * scroll of greater mana restoration (KASTOR THAB THAB) scroll of identify (ITE TI KE NI A TE TI KANNAA) Potions potion of enlightenment (honey) Rings ring of slow digestion (one) Tools leather leash (leash) Gems worthless piece of teal glass (teal) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 chickens (2 created) 2 pack jackals a normal jelly (0 created) a pack kobold a hidden kobold 0 mini mimics (1 created) 0 mimics (1 created) a small mimic 2 sewer rats 0 field mice (1 created) a grid bug 0 lichens (1 created) a low ooze (2 created) a tiny troll a grid xorn a goblin zombie a battle-scarred veteran 0 block-heeled girls (1 created) 0 shopkeepers (1 created) a twen 23 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 18 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (26 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) implants [Unskilled] (max Skilled) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (38 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bagun the Feminist... You died in The Dungeons of Doom on dungeon level 2 with 518 points, and 0 pieces of gold, after 435 moves. Killer: a monster (Mr. Angmagssalik, the shopkeeper) You were level 3 with a maximum of 42 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 14 844 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a treacherous lady. - [47] 15 797 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [49] *16 518 bagun-Fem-Dra-Mal-Neu died in The Dungeons of Doom on * level 2. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [42] 17 496 BSOD2-Div-Dea-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [40] 18 239 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 34 [34]