bagun, lawful male human Knight -------------- |............| |..>.........| |........u...|# |...@........-, |............|, -|------------ #,,,,,# #####,# -----.-- |....... |.-<--.| |.|##|.| |.| |.| |.----.| |......| -------- [Bagun the Gallant] St13 Dx7 Co10 In5 Wi10 Ch10 KniHumMalLaw Dlvl:1 $4 HP21(21) Pw12(12) AC-6 Exp1 T63 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Count: 44 Do you want to turn on the number pad? [yn] (n) There is a wall in the way! (2x) You see here 4 gold pieces {0}. You hear some noises in the distance. 4 gold pieces. There is a wall in the way! (2x) You hear a door open. The door opens. The door resists! (4x) The door opens. There is a wall in the way! You displaced your saddled pony. Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 19 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 37% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 82% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 82% Tool drop chance was reduced to 39% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: short sword (turn 210) The following skill became untrainable after a while: riding (turn 62153) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 44199) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99395 Monster spawn increase reached its maximum at turn 401592 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 12951724 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: avada kedavra snake (freq bonus 8) The monster species that spawned more often: ultra jabberwock (freq bonus 4) The monster species that spawned more often: wolfing spirit (freq bonus 9) The monster species that spawned more often: rainbow mold (freq bonus 12) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 12) The monster species that spawned more often: spinneret ritual (freq bonus 6) The monster species that spawned more often: weapon imp (freq bonus 108) The monster species that spawned more often: solvable burred (freq bonus 18) The monster species that spawned more often: werelocust (freq bonus 12) The monster species that spawned more often: giant wand trove (freq bonus 40) The monster species that spawned more often: burning dead potato (freq bonus 2) The monster species that spawned more often: refutably derivate (freq bonus 72) The monster species that spawned more often: pulse boomer (freq bonus 8) The monster species that spawned more often: quantum patch (freq bonus 3) The monster species that spawned more often: Ozan (freq bonus 5) The monster species that spawned more often: photography lady (freq bonus 6) The monster species that spawned more often: finned faithfully coarsen (freq bonus 12) The monster species that spawned more often: staler flakier resistor (freq bonus 12) The monster species that spawned more often: declamatory asterisk (freq bonus 16) The monster species that spawned more often: Helen (freq bonus 15) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: chemical nymph The monster species that never randomly spawned: anticipator occasioning The monster species that never randomly spawned: sky whale The monster species that never randomly spawned: antimatter warp patch The monster species that never randomly spawned: alseides The monster species that never randomly spawned: giant armor beetle The monster species that never randomly spawned: boronic outrooting The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: stye shiva acquisition The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 20) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 98) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Trap randomization happened for 1 in 644 traps Next attribute increase check would have come at turn 1014 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having half spell damage (0) Your chance to block was 27% You had 1437 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (415) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (wide conical hat) * leather gloves (concrete gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (anti-government helmet) * skullcap (long-hair helmet) * flack helmet (cone-shaped helmet) * crystal helm (strip bandana) * mining helm (formula one helmet) * field helm (internet helmet) * helm of safeguard (meteoric helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (clumsy gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (sharp-edged sandals) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (MUCH THEEF VERY ROCK) scroll of mana (ONE RESULT IS MORE POWER) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of extra healing (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of greater mana restoration (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well bagun the Knight... Since you quit, the score list will not be checked.