bagun, chaotic female poisoner Noblewoman --- ----- ------------------------------- . |...| |.............................| . #|...| |.............................| ---------------- . ##,,,--.|.-- |.............................| |..............| . #,,,,..%...| ------------|-----.------------ |..............| { #,###|>....| ##,,,,###,,,,, |..............| . +,# --...-- ##,,,,,,,,,,#,# |..............| # #,# |...| ##,,,#########,##### |..............| ,,# |...| #,,#,# #,,,,,,##### #########-|------#------- #,# #-|--- #,,,,# #########,,,),#####,,,,,,,,,,,,,,,,,, #,# #,,# ####,### #,,,,,,,,,,,,,,,,,,,############,,,,, ###,# ##,## #,,,,# #,-#-#-#-----.--##### #,## #,,,# #@u# ---.--#########,|...........)| ,,###,,#######,#,-----.------ |.....,,,,,,,,,,#............|#########,, ,,,,,,,,,,,,,,,,,-..........| |...)|##########|............-,,,,,,,,,,--.--##-#----#----|--,#,|..........| |....-,),,, |............|#########,...[.,,-...%........| #,...........| ------##### |.........<... ,#|.##|##|............| ##|..........| ----#--------- --- -------------- ------------ [Bagun the Cneaz] St16 Dx11 Co12 In10 Wi8 Ch13 NobPoiFemCha Dlvl:1 $22 HP35(36) Pw17(17) AC7 Exp3 T503 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello bagun, the poisoner Noblewoman, welcome back to SlashEMExtended! The moon is waning tonight. Count: 29 Count: 299 Unknown command '^Q'. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} o - 16 uncursed +0 darts {0} Armor b - a cursed +0 victorian underwear (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 29 uncursed apples {0} g - 4 uncursed very burnt very rotted apples {0} h - 3 uncursed food rations {0} l - 3 uncursed carrots {0} p - 5 blessed slime molds {0} t - 3 cursed cream pies {0} v - a blessed candy bar {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of cure {0} Spellbooks u - an uncursed spellbook of mimicry (4:0) {0} Rings e - an uncursed ring of warning (on right hand) {0} s - the uncursed ring of sustain ability named Magic Signet (on left hand) {0} Wands n - an uncursed wand of slow monster (0:6) {0} q - an uncursed wand of acid (7:1) {0} r - a cursed wand of magic missile (0:0) {0} w - an uncursed wand of make invisible (0:12) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 236 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 45) The following skill became untrainable if you tried to train it too early: sexy flats (turn 580) The following skill became untrainable after a while: flail (turn 18918) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 30950) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37850 Monster spawn increase reached its maximum at turn 107062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 502632 The monster class that cannot be genocided was vortex The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 10) The monster species that spawned more often: red colony (freq bonus 66) The monster species that spawned more often: giant brass frog (freq bonus 234) The monster species that spawned more often: raise sterilizing (freq bonus 22) The monster species that spawned more often: black dirtbag (freq bonus 14) The monster species that spawned more often: orchestra uncle (freq bonus 60) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 84) The monster species that spawned more often: billhook sleepily (freq bonus 48) The monster species that spawned more often: poison slinger (freq bonus 28) The monster species that spawned more often: black ray (freq bonus 198) The monster species that spawned more often: sand warrior (freq bonus 39) The monster species that spawned more often: petrificator (freq bonus 36) The monster species that spawned more often: spirit thrower (freq bonus 45) The monster species that spawned more often: ancipital (freq bonus 52) The monster species that spawned more often: insanitation keyway resold obviously (freq bonus 48) The monster species that spawned more often: soft wench (freq bonus 36) The monster species that spawned more often: Roswitha (freq bonus 60) The monster species that spawned more often: ribbon fish (freq bonus 12) The monster species that spawned more often: myu (freq bonus 11) The monster species that spawned more often: blank fungus (freq bonus 22) The monster species that spawned more often: real warp patch (freq bonus 44) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: serialist tottered enwombing The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: honeymooned macerating The monster species that never randomly spawned: discoloration redistributing The monster species that never randomly spawned: Tiamat, the Fiend of Wind The monster species that never randomly spawned: enbug The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: meddling embroiderer villain The monster species that never randomly spawned: palate sparable The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 31) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 18) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 15) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 10) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 3142 Strength training was 1 Dexterity training was 4 Wisdom training was 7 Constitution training was 18 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You were warned You had 952 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (30) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 90% 98% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat stone (gemmed helmet) * skullcap (green bowel) * flack helmet (great helmet) * crystal helm (grimace helmet) * mining helm (twisted visor helmet) * field helm (echo helmet) * helm of safeguard (chain-aventailed helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (clumsy gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (thick-soled boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (SEGMENTATION FAULT) scroll of phase door (PFAZER) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (IBFALABLO) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Spellbooks spellbook of mimicry (biting) Rings ring of warning (thieves guild) ring of sustain ability (glittery) Wands wand of slow monster (distorted) wand of acid (symptomatic) wand of magic missile (old-testamentarian) wand of make invisible (spandex) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant a frozen tiger cub a hobbit gentleman 2 pack kobolds 0 ponies (1 created) 2 group bugs 0 housebats (1 created) a lichen 0 stalking lichens (1 created) a water lichen (0 created) 0 shriekers (1 created) 3 New Kops a low ooze a karate scrub 0 newts (1 created) 18 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (30 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye bagun the Noblewoman... You quit in The Dungeons of Doom on dungeon level 1 with 194 points, and 22 pieces of gold, after 503 moves. Killer: quit You were level 3 with a maximum of 36 hit points when you quit. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 56 215 Leeroy-Acu-Asg-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (clockwork dood). - [28] 57 205 Leeroy-Acu-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (small turret). - [24] *58 194 bagun-Nob-Poi-Fem-Cha quit in The Dungeons of Doom on level 1. 35 [36] 59 190 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a gas spore's explosion. - [61] 60 186 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by being pulled into quicksand. - [17]