#`  Player: badplayer1 Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-07-02.07:58:27.ttyrec Time: (1625212707) Fri Jul 2 07:58:27 2021 #` dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. #` WShall I pick a character's race, role, gender and alignment for you? [ynq] $`7 y%`]--+--|%.d.|..@|.....-----%`UBadplayer1 the Stripling St:13 Dx:13 Co:18 In:18 Wi:13 Ch:18 Neutral S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 It is written in the Book of Odin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Odin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Odin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. %`OFor the sake of us all: Go bravely with Odin!--More--&`ԟ&`ϦtVelkommen badplayer1, welcome to dnhslex! You are a neutral male incantifier Valkyrie.--More--'`/;s Attention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Libera IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char --More--'` Press Ctrl^W or type #ward to engrave a warding sign.--More--(` JIncantifiers eat magic, not food, and do not heal naturally.,`Vt 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1,` Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) ,`w 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1,`9x Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) -` 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1-`  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) .`  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1/`ӖF Weapons a - ) an uncursed +1 spear (weapon in hand) b - ) an uncursed +1 bow c - ) 15 uncursed +0 arrows (in quiver) Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn) Scrolls f - ? an uncursed scroll of food detection Spellbooks g - + a blessed spellbook of force bolt h - + a blessed spellbook of healing(end) 0`0`Rn 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:11`u  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) 2`E 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1f`)  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) h`p 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1i` Count: 44i`Count: 444j`hCount: 4444j` t 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1l`y   16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) l`OH 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1l`}H Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) m`Wt 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1n`  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) n` 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1n`? Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) n`t 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1o`  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) o`  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1p`F   16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) p`  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1q`BCount: 12r`Count: 123r`%t 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1t`c4  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) t`f  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1u`8  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) u`.6  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1v`U6  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1 Armor d - [ an uncursed +1 buckler (being worn) e - [ an uncursed +0 robe (being worn)(end) v`K  16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1v` n 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1w` BNote: Please use #quit if you wish to exit the game.--More--y`CA 6What do you want to ready? [- bc or ?*] z`= Never mind. 16(16)  Pw: 810(1801)  Br:1 AC:5 Xp:1/0 T:1|`# |`6Quit}`uit~`it~`ZKt~`*Really quit [yes/no]? `-y` e`Js`[F 16(16)  Pw: 810(1801)`ADo you want your possessions identified? [ynq] (n) `wJq`J `z `<