awajz, chaotic male wraith Chaos Sorceror ##### #,,,, ------,------------, |..@.-,|...........`` |....|............|,# |....|.|.......{..|,# |....|.|..........|,# |....|.--+---------,,, |....-., `,,,,,,,,,,,, # |....|,, #,,,,,,,,,,,, ,# |....| ##,#######,# |....| #,# #,# ------ #,# #,# #,##### #,,,,,# #####,# ----|-------,# |..........|,# |...........`# ------------# [Awajz the Chaotic Dweller] St7 Dx11 Co11 In11 Wi8 Ch5 ChaWraMalCha Dlvl:1 $8 HP7(11) Pw15(20) AC2 Exp1 T135 Brn Latest messages The green koopa misses. Pick an object. : a lizard (green koopa) (base level 5) (female) Accessing Pokedex entry for green koopa... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = -1, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists acid. Conveys acid resistance. Genocidable, amphibious, acidic, carnivorous swimmer. Origin: Animeband. Is a valid polymorph form. Attacks: 1d8, bite - ordinary physical 2d6, bite - acid damage The green koopa bites you! [-2 -> 8] The green koopa misses. There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! With great effort you move the boulder. Mr. X drops 1 gold piece. There is a floor of the crypt here. You see here a gold piece {0}. 1 gold piece. What do you want to ready? [- ey or ?*] Never mind. Wielding a weapon as a wraith will permanently damage your health. Do it anyway? [yn] (n) e - an uncursed +0 crossbow (weapon in hands) {20}. You have no secondary weapon readied. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of flying {0} Weapons e - an uncursed +0 crossbow (weapon in hands) {20} y - the cursed +5 two-handed sword named Dehumanizer {60} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - 2 uncursed scrolls of enchant armor {0} j - an uncursed scroll of charging {0} k - an uncursed scroll of rumor {0} l - an uncursed scroll of message {0} t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of message (0:5) {0} b - a blessed spellbook of lock manipulation (0:4) {0} c - a blessed spellbook of polyform (0:3) {0} d - a blessed spellbook of reroll artifact (7:3) {0} s - an uncursed spellbook of passwall (0:10) {0} Potions g - an uncursed potion of healing {0} h - an uncursed potion of levitation {0} Wands n - an uncursed wand of slow monster (0:11) {0} o - an uncursed wand of fear (0:7) {0} Gems q - 9 uncursed +0 silver slingstones r - the blessed +0 silver slingstone named Crushing Grip Final attributes You have transgressed Your alignment was -9 Your max alignment was 11 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 277 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 18% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: saber (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20720 Monster spawn increase reached its maximum at turn 45026 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 701778 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: quickling lord (freq bonus 54) The monster species that spawned more often: fathien elite (freq bonus 27) The monster species that spawned more often: grimlock (freq bonus 39) The monster species that spawned more often: weresoldierant (freq bonus 44) The monster species that spawned more often: giant gecko (freq bonus 14) The monster species that spawned more often: black Angel (freq bonus 26) The monster species that spawned more often: shouter untrue (freq bonus 22) The monster species that spawned more often: merrow (freq bonus 40) The monster species that spawned more often: sulfur spore (freq bonus 44) The monster species that spawned more often: giant mummy (freq bonus 20) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 44) The monster species that spawned more often: wolfhound of flora (freq bonus 15) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 10) The monster species that spawned more often: cutcat (freq bonus 36) The monster species that spawned more often: The Hugging Topmodel (freq bonus 20) The monster species that spawned more often: water hound (freq bonus 40) The monster species that spawned more often: dead fly (freq bonus 22) The monster species that spawned more often: besphynx (freq bonus 20) The monster species that spawned more often: random number generator (freq bonus 10) The monster species that spawned more often: boss monkey (freq bonus 30) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster species that never randomly spawned: stone-warhorse The monster species that never randomly spawned: urdar The monster species that never randomly spawned: giant rotting toad The monster species that never randomly spawned: sniper bundle head The monster species that never randomly spawned: segfault The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: drillborer The monster species that never randomly spawned: jungle warrior The monster species that never randomly spawned: glamorizing engr The monster species that never randomly spawned: fucker troll The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 18) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 18) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 28) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 1005 Strength training was 9 Dexterity training was 5 Wisdom training was 4 Constitution training was 7 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were burned (0) You were prevented from having burnopathy (0) You were prevented from having contamination resistance (0) You were aware of the presence of something You were warned of undead You had 1354 points of nutrition remaining You could fly You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 104% b - lock manipulation 2 chaos 0% 99% c - polyform 7 chaos 99% 599% d - reroll artifact 8 chaos 100% 699% e - passwall 6 body 98% 499% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of flying (femmy) Armor robe of randomness (blue robe) Scrolls scroll of enchant armor (LOREM IPSUM) scroll of charging (OMIAZBOYISU531) scroll of rumor (ADD STRENGTHS DIVIDE EVENLY) scroll of message (KASTOR THAB THAB) scroll of healing (RAKIMONTRARAR) scroll of mana (RW NW PRT M HRW) scroll of phase door (ASHPD) scroll of standard id (RITSCHRATSCHRITSCHRATSCH) scroll of cure (GNOZAB) Spellbooks spellbook of message (rolled) spellbook of lock manipulation (infinity plus one) spellbook of polyform (nexus) spellbook of reroll artifact (rainy) spellbook of passwall (transparent) Potions potion of healing (peppermint) potion of levitation (effervescent) Wands wand of slow monster (decayed) wand of fear (knobbed) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (22 of 160) Goodbye awajz the Chaos Sorceror... Youescaped from the dungeon with 174 points,