zXY  Player: astr028 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-02.04:43:45.ttyrec Time: (1498970625) Sun Jul 2 04:43:45 2017 zXY This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] zXY-yĿd@[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu Dlvl:1 $4 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 It is written in the Book of Odin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Odin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. [13;23zXY->H You, a newly trained Stripling, have been heralded from birth as the instrument of Odin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Odin!--More--zXYOYCĿd@zXYZvVelkommen astr028, welcome to SlashEMExtended! You are a neutral male aquarian Valkyrie.--More--zXY%  [Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?) zXYt/Unknown direction: '9' (aborted).--More-- zXY Done.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1 zXY& Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) zXY; [Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1Unknown command '~'.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1 zXY=You don't have anything to drink.--More--zXY[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY Unknown command ' '.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY"m;What do you want to ready? [- b or ?*] zXY9Never mind.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXYC Unknown command '^Q'.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY%i;What do you want to ready? [- b or ?*] zXY! Never mind.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXYK Count: 99zXY[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY& Count: 99zXYC[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?)zXYD[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?)zXY{ [Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?)zXY [Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?)zXY1[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?)zXY[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1(For instructions type a ?)zXY|[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1c - an uncursed +3 small shield (being worn) {12}.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1Unknown command '~'.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "zXYG[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1#zXY p Unknown command '^Q'.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1$zXY ;What do you want to ready? [- b or ?*] &zXYPNever mind.[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1&zXY  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) (zXY[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXYL /You don't have anything to drink.--More--zXY" [Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY/You don't have anything to drink.--More--zXY?[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu  21(21)  Pw 3(3)  AC4 Exp1 T1zXY4# zXY]k quitzXYuitzXYitzXYxtzXY *Really quit [yes/no]? zXYmyzXY>}ezXYszXY N[Astr028 the Stripling  21(21)  Pw 3(3)Ŀd@[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu Dlvl:1 $4 HP 21(21)  Pw 3(3)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) zXYBy Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 blessed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) zXYKDo you want to see your attributes? [ynq] (n) zXYnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickopathy. You could not have this property extrinsically: dimmopathy. You could not have this property intrinsically: fire resistance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 33. Amulet identification only worked 15 times out of 18. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 116. Tool identification only worked 5 times out of 6. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 73%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 88%. Concealing monsters were spawned underneath items 97% of the tzXYime only. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: occult spells. --More--zXYThe following skill was trained at half the usual rate: body armor. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: unicorn horn. The following skill was limited to expert proficiency: boomerang. The following skill became untrainable if you tried to train it too early: sling (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21378. Monster spawn increase had reached its maximum at turn 61047. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 3371664. The monster class that cannot be genocided was Keystone Kop. The monster class that was spawned more often: grue (freq bonus 1). The monster species that was spawned more often: copperheazXY^d snake (freq bonus 6).The monster species that was spawned more often: endlessly long roper (freq bonus 8). The monster species that was spawned more often: great white shark (freq bonus 12). The monster species that was spawned more often: snuffed corpse-candle (freq bonus 2). --More--zXY'O The monster species that was spawned more often: Fanny (freq bonus 8). The monster species that was spawned more often: Mister SIR (freq bonus 8). The monster species that was spawned more often: arctis inhabitant (freq bonus 6).The monster species that was spawned more often: smoke elemental (freq bonus 2).The monster species that was spawned more often: weretroll (freq bonus 8). The monster species that was spawned more often: yakuza (freq bonus 5). The monster species that was spawned more often: fuguh sephirah (freq bonus 24). The monster species that was spawned more often: eight-footed snake (freq bonus 18). The monster species that was spawned more often: marilith girlfriend (freq bonus 12). The monster species that was spawned more often: Anakaris (freq bonus 8). The monster species that was spawned more often: evil mage (freq bonus 7). The monster species that was spawned more often: whitzXYgO e louse (freq bonus 12). The monster species that was spawned more often: pseudo elf thief (freq bonus 9).The monster species that was spawned more often: Apollyon (freq bonus 6). The monster species that was spawned more often: venomous spider (freq bonus 30). The monster species that was spawned more often: werejelly (freq bonus 28). --More--zXY9The monster trait that was more common: monsters that spawn in large groups (freq bonus 2). The monster trait that was more common: monsters that love to collect gems (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3). The monster trait that was more common: monsters that bark (freq bonus 7). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2). The monster species that was never randomly spawned: hiding wood nymph. The monster species that was never randomly spawned: giant scorpion. The monster species that was never randomly spawned: brown mushroom patch. The monster species that was never randomly spawned: Cristi. The monster species that was never randomly spawned: maud spore. The monster species that was never randomly spawned: carthaginian teacher. The monster species that was never randomlyzXY[ spawned: mean mold. The monster species that was never randomly spawned: gamer. The monster species that was never randomly spawned: sludge growth. The monster species that was never randomly spawned: pterodactyl. The monster class that was always generated with extra speed: golem. The RNG hath decreed that this item was never generated: forbidden arrow ((null)). The RNG hath decreed that this item was never generated: mutation (fleecy). --More--zXY*The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO). The RNG hath decreed that this item was never generated: combat stilettos (heeled boots). The RNG hath decreed that this item was never generated: difficult boots (winter boots). The RNG hath decreed that this item was never generated: frost horn (horn). The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak). The RNG hath decreed that this item was never generated: amulet of infinity (splashed). The RNG hath decreed that this item was never generated: stygian pike ((null)). The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 12). The RNG hath decreed that this item was generated more often: gain level (milky, zXYMwfreq bonus 34). The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13). The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 14). The RNG hath decreed that this item was generated more often: invulnerability --More--zXY (icy, freq bonus 9). The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11). The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6). The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7). The RNG hath decreed that this item was generzXY 8ated more often: penis pole ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 11). The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 19). --More--zXYThe RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3). The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 3). The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9). The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 12). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11). The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield). The RNG hath decreed that this item was always generated cursed: great dagger ((null)). The RNG hath decreed that this item was always generated cursed: black sweets ((null)). The RNG hath decreed that this item was alwzXYays generated cursed: bad effect (pebble). The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent). The RNG hath decreed that this item was always generated cursed: purple dragon --More--zXY}[ scale shield (purple dragonhide shield). The RNG hath decreed that this item was always generated cursed: gray center stone (gray). The RNG hath decreed that this item was always generated cursed: obsid ((null)). The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray). The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this trap was always invisible: vulnerability trap. The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 10). Next attribute increase check would have come at turn 891. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were cold resistant. You were prevented from having dimmopathy (0). You were prevented from having sickopathy (0). Your chance to block was 18%. You had 1500 zXY[ Npoints of nutrition remaining. You were stealthy. --More--zXYdP You could swim. You could breathe water. Your luck was zero. You could not have safely prayed (901). You survived. --More--zXY Ŀd@[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu Dlvl:1 $4 HP 21(21)  Pw 3(3)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) zXYn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 7)zXYbXX * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 7)zXYl * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 7)zXY& * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (4 of 7)zXY * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (white robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (twisted visor helmet)  * sedge hat stone (gemmed helmet)  * skullcap (thinking helmet)  * flack helmet (meteoric helmet)  * crystal helm (spinning helmet) (5 of 7)zXY( * mining helm (winged helmet)  * field helm (ruined helmet)  * helm of safeguard (poor helmet)  * war hat (scuba helmet)  * plasteel gloves (white gloves)  * leather gloves (fingerless gloves)  * gauntlets of safeguard (spacey gloves)  * gauntlets of plugsuit (racer gloves)  * commander gloves (awesome gloves)  * field gloves (slaying gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 7)zXYti  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (nature boots)  * field boots (winter stilettos)  * boots of safeguard (combat boots)  Scrolls  scroll of healing (GODFATHER OF ALL ROGUELIKES)  scroll of mana (890 C PROPERTY)  scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D)  scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS)  scroll of cure (AEIAEIAE IEIOIO)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (7 zXYi of 7)zXYDĿd@[Astr028 the Stripling ] St12 Dx13 Co12 In6 Wi4 Ch4 ValAquMalNeu Dlvl:1 $4 HP 21(21)  Pw 3(3)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) zXYΏn Vanquished creatures:  0 little dogs (1 created) 0 silky anteaters (1 created) 0 ravenous rats (2 created) 0 spore lichens (1 created) 0 gray newts (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--zXYDo you want to see your conduct? [ynq] (n) zXYZ q