astr028, chaotic female lycanthropic Assassin -------- ---......--- |..........| |..........| |.°...@....| ---...@(.--- -.------ [Astr028 the Dark Brotherhood Initiate] St13 Dx14 Co11 In13 Wi4 Ch3 AssLycFemCha Dlvl:1 $0 HP19(19) Pw8(8) AC6 Exp1 T1 Latest messages Hello astr028, welcome to SlashEMExtended! You are a chaotic female lycanthropic Assassin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. What do you want to ready? [- bc or ?*] Never mind. Unknown command '^Q'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: see invisible You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 68% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 99% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body armor (turn 278) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20056 Monster spawn increase reached its maximum at turn 36055 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2092176 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: dividing ochre jelly (freq bonus 10) The monster species that spawned more often: translucent stalk (freq bonus 6) The monster species that spawned more often: wood nymphomaniac (freq bonus 3) The monster species that spawned more often: Jil (freq bonus 4) The monster species that spawned more often: dire armadillo (freq bonus 10) The monster species that spawned more often: sabre-toothed cat (freq bonus 14) The monster species that spawned more often: acidic force fungus (freq bonus 5) The monster species that spawned more often: manticat (freq bonus 18) The monster species that spawned more often: killer permamimic (freq bonus 10) The monster species that spawned more often: Ruth (freq bonus 8) The monster species that spawned more often: lock master (freq bonus 64) The monster species that spawned more often: ice girl (freq bonus 3) The monster species that spawned more often: donkey teacher (freq bonus 36) The monster species that spawned more often: undead elementalist (freq bonus 8) The monster species that spawned more often: hellwasp (freq bonus 30) The monster species that spawned more often: aua (freq bonus 8) The monster species that spawned more often: plague bug (freq bonus 144) The monster species that spawned more often: ninetales (freq bonus 16) The monster species that spawned more often: pink shyguy (freq bonus 6) The monster species that spawned more often: ultimate newt (freq bonus 5) The monster trait that was more common: monsters that originate from Angband (freq bonus 9) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 9) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: Radio Lieutenant The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: garo The monster species that never randomly spawned: edgy fungus The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 140) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 20) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 34) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 5) Next attribute increase check would have come at turn 1242 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were prevented from having see invisible (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were stealthy You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (309) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GRAE GURL) scroll of mana (BLESSED GENOCIDE) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of cure (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) Potions potion of paralysis (emerald) potion of sleeping (laurel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye astr028 the Assassin...