astr028, lawful male spider Mahou Shoujo -- |. |. ---- |. ......| #|. .#....#.| ##,, ...#...#| #,#. -.--------------,-- -..| |.#....##..|# ####---...| |......h#..| #,%,-...%.| |.^#^.h@@#.| #,,#---..#| |#.#.#.....| ##,,,##-..|------#------ #,,,,#|#--|..........| ,,##,,,-....##...<# ,,##,##|.......###| ##,)-# |...#..#.#.| ..#. ----------- [Astr028 the Teenie] St11 Dx8 Co13 In7 Wi14 Ch18 MahSpiMalLaw Dlvl:2 $14 HP5(68) Pw24(26) AC3 Exp5 T1570 Latest messages Marija swings her soft girl sneaker at the army dwarf. Marija misses the army dwarf. The army dwarf's hard hat blocks Marija. You have turned to stone. Unknown command '^I'. You miss the army dwarf. The army dwarf thrusts her broad short sword. The army dwarf misses. The army dwarf thrusts her broad short sword. Your scale mail deflects the army dwarf's attack. The army dwarf thrusts her broad short sword. Your scale mail deflects the army dwarf's attack. The army dwarf thrusts her broad short sword. The army dwarf hits you! You hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! Marija swings her soft girl sneaker at the army dwarf. The army dwarf's large round shield blocks Marija. (2x) You are a statue. Your inventory Weapons s - 11 uncursed +0 darts {6} x - an uncursed +0 sling {2} y - an uncursed +0 rubber hose {8} A - an uncursed +0 bow {12} B - 12 uncursed +0 arrows {7} Armor a - an uncursed +0 pair of high boots (being worn) {8} b - an uncursed +0 scale mail (being worn) {100} z - an uncursed +0 pair of iron shoes {20} G - an uncursed +0 small shield {12} Comestibles g - an uncursed tin of hidden kobold meat {1} h - an uncursed tin of newt meat {1} i - an uncursed tin of human meat {1} t - 2 uncursed food rations {2} v - 12 uncursed slime molds {6} H - an uncursed lichen corpse {20} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - an uncursed scroll of phase door {1} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} r - an uncursed scroll of growth {1} E - an uncursed scroll of tele level {1} Spellbooks d - an uncursed spellbook of solar beam (0:4) {1} e - an uncursed spellbook of detect monsters (6:3) {1} f - an uncursed spellbook of summon undead (0:3) {1} Wands c - an uncursed wand of striking (0:7) {1} Tools q - a blessed large box {505} Boulders/Statues u - an uncursed statue of a newt {15} w - an uncursed statue of a gem trove {0} Contents of the large box: an uncursed +0 lab coat {4} an uncursed potion of recovery {1} The statue of a newt is empty. The statue of a gem trove is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: infravision You could not have this property extrinsically: fear resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 233 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 190 Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 70% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 50% Monster death drops spawned with only 84% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40783 Monster spawn increase reached its maximum at turn 56253 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 766598 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: super nerd (freq bonus 42) The monster species that spawned more often: short-faced bear (freq bonus 5) The monster species that spawned more often: dracolich (freq bonus 16) The monster species that spawned more often: undead snake (freq bonus 32) The monster species that spawned more often: silver force fungus (freq bonus 20) The monster species that spawned more often: real ethereal hound (freq bonus 36) The monster species that spawned more often: staring eye (freq bonus 28) The monster species that spawned more often: nondescript warp patch (freq bonus 16) The monster species that spawned more often: hydra-snake (freq bonus 144) The monster species that spawned more often: siege tower (freq bonus 60) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 24) The monster species that spawned more often: undead cavewoman (freq bonus 18) The monster species that spawned more often: undead ladiesman (freq bonus 12) The monster species that spawned more often: adult gentleman (freq bonus 48) The monster species that spawned more often: steel knight (freq bonus 15) The monster species that spawned more often: great orange dragon (freq bonus 32) The monster species that spawned more often: random monster (freq bonus 22) The monster species that spawned more often: Great Cthulhu (freq bonus 30) The monster species that spawned more often: agent black growth (freq bonus 15) The monster species that spawned more often: sexy hexy (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: winged gargoyle The monster species that never randomly spawned: green colony The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: klieau manticore The monster species that never randomly spawned: Policeman Lieutenant The monster species that never randomly spawned: groper The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: shadow ogre The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 16) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 26) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 8) Next attribute increase check would have come at turn 6930 Strength training was 25 Dexterity training was 5 Wisdom training was 3 Constitution training was 42 You were poison resistant You were magic-protected You were paralyzed (-3) You were prevented from having fear resistance (0) You were prevented from having infravision (0) You had 1246 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (376) You are dead Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 688% b - detect monsters 4 divine 90% 385% c - summon undead 5 attack 95% 485% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor high boots (jackboots) iron shoes (hard shoes) lab coat (white coat) Scrolls scroll of healing (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (WET WITH WATER) scroll of cure (AYY LMAO) scroll of growth (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of tele level (IK WIL JE SNIPER GEWEER MET MUNITIE) Spellbooks spellbook of solar beam (transforming) spellbook of detect monsters (fine-printed) spellbook of summon undead (hand-printed) Potions potion of recovery (baloon flower) Wands wand of striking (timber) wand of magic missile (poured) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 acid blobs (1 created) a phasing acid blob 0 blue blobs (1 created) a fox a canermine 0 wild dogs (1 created) 0 ego gas spores (2 created) 0 floating eyes (1 created) 7 army dwarves (15 created) a kobold a mimic a goblin (2 created) 0 group goblins (2 created) 0 hitter goblins (1 created) 2 sewer rats a black rat 0 giant garbage rats (1 created) a cave spider 0 hole spiders (1 created) 4 white worm masses (1 created) a grid bug 0 housebats (1 created) a lichen (2 created) a stalking lichen (0 created) a mould 2 immobile colonies (1 created) 3 red patches (1 created) a cyan mushroom (0 created) 0 nattos (1 created) a shrieker 0 adom mummies (1 created) 0 tundra bear cubs (1 created) 0 gnome zombies (1 created) a vicar 0 blabbering otakus (1 created) a singing happy drunk 0 yakuza members (1 created) a karate scrub an asgardian 0 kickboxing girls (1 created) 0 twens (2 created) 0 floor grues (1 created) a novice dark wall a mini rub monster a fire trove 0 energy troves (1 created) a health trove 0 tool troves (1 created) 67 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 24 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (58 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Unskilled] (max Expert) (19 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye astr028 the Mahou Shoujo... You turned to stone in The Dungeons of Doom on dungeon level 2 with 979 points, and 14 pieces of gold, after 1570 moves. Killer: killed by petrification You were level 5 with a maximum of 68 hit points when you turned to stone. You reached the 240th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 238 1011 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (grouping ant). - [43] 239 1005 stonewall-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 2. 30 [60] *240 979 astr028-Mah-Spi-Mal-Law died in The Dungeons of Doom on level 2. Killed by petrification. 5 [68] 241 957 TestIgnore-Jed-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a lucern hammer. - [67] 242 950 ChrisANG-Jed-Ill-Fem-Cha escaped the dungeon [max level 2]. 69 [69]