ÅÎch Ì Player: aspen Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-01.12:04:21.ttyrec Time: (1751371461) Tue Jul 1 12:04:21 2025 ÅÎch>+This is Sadistic Levels of Endless X-Citement (SLEX) 19 97-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Cen trum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ÅÎchˆ Restoring save file...ÆÎchpGÆÎchÄG[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf --More--ÉÎch¸³ <You return to level 1 in The Dungeons of Doom.--More--ËÎch¿‚kÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙËÎchÕ‚c[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf Hello aspen, the addicted Gunner, welcome back to SlashEMExtended!--More--ÏÎcht% ÏÎch€&0[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G  14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf The moon is waxing tonight.ÕÎchžj # ØÎchdÁquitÝÎchõ4uitÝÎchi–u ÝÎch ´ tÞÎchy  ÞÎchLÚ  ßÎch¡ itàÎchoDtáÎchÿ¸aReally quit? WARNING: this will erase your game permanently! [yes/no]? æÎchyçÎch“íeçÎch@¦sèÎchð í[Aspen the Pistol User  14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf èÎch [ÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙèÎchT T[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) êÎchñQ On Weapons  a - a blessed +0 assault rifle (auto) (weapon in hand)  b - an uncursed +0 pistol (alternate weapon; not wield  c - an uncursed +0 sniper rifle {20}  d - 50 uncursed +0 sniper bullets (in quiver) {1}  e - 50 uncursed +0 pistol bullets {1}  f - 100 uncursed +0 assault rifle bullets {2}  Armor  g - an uncursed greased +0 leather jacket (being worn)  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  n - an uncursed scroll of heal other {0}  Tools  h - an uncursed medical kit {30} (end) íÎch´Ùy +ÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙíÎchìÙ3[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf The medical kit is empty.--More--îÎchftADo you want to see your attributes? [ynq] (n) ðÎch•ynFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: resistance piercing. You could not have this property extrinsically: wallwalking. You could not have this property intrinsically: sleep resistance. You could not have the double effect of this property: jumping. Scroll identification only worked 100 times out of 119. Potion identification only worked 3 times out of 7. Implant identification only worked 1 times out of 46. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 111. Tool identification only worked 5 times out of 6. Monsters only dropped their equipment with 91% chance. Ring drop chancðÎchêye was reduced to 87%. Weapon drop chance was reduced to 93%. Armor drop chance was reduced to 67%. Tool drop chance was reduced to 91%. Shop item generation was reduced to 62%. Musable item generation frequency had a negative bias of 66%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 99% chance. Mastering the following skill taught you the hidden power: polymorphing. The following skill was limited to basic proficiency: memorization. The following skill was limited to skilled proficiency: healing spells. The following skill became untrainable if you tried to train it too early: polearms (turn 21). The following skill couldn't be trained before a certain turn number is reached: javelin (turn 44018). The following skill became harder to train at higher skill levels: riding. Monster spawn rate multðÎchzìiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'spikey' and your beard type is 'bristle cutlets'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 26. Monster spawn increase would have started at turn 108042. --More--ñÎch“ÝMonster spawn increase had reached its maximum at turn 711246. In this game, Eevee's evolution was jolteon. Maximum amount of combined random monster spawn freqs was 2343. Your limit for ascension was at turn 582078. The monster class that cannot be genocided was ghost. The monster class that was spawned more often: flying fish (freq bonus 12). The monster species that was spawned more often: elo-orc (freq bonus 252). The monster species that was spawned more often: sloob (freq bonus 28). The monster species that was spawned more often: chromiad (freq bonus 56). The monster species that was spawned more often: cataclysmic angel (freq bonus 28). The monster species that was spawned more often: terrestric warp fungus (freq bonus 96). The monster species that was spawned more often: fuckit (freq bonus 136). The monster species that was spawned more often: hobñÎchåÝgoblin fighter (freq bonus 45). The monster species that was spawned more often: commissioner lighten (freq bonus 68). The monster species that was spawned more often: decibel gallimaufry (freq bonus 42). The monster species that was spawned more often: inanimately mattered (freq bonus 30). The monster species that was spawned more often: heart of wolverine (freq bonus 90). The monster species that was spawned more often: wod captain (freq bonus 28). The monster species that was spawned more often: piercing permamimic (freq bonus 90). The monster species that was spawned more often: rookier haltered (freq bonus 16). The monster species that was spawned more often: ghetto patch (freq bonus 30). The monster species that was spawned more often: unassured commensurable (freq bonus 52). The monster species that was spawned more often: cook (freq bonus 78). The monster sñÎchùÝ•pecies that was spawned more often: bluely blankest (freq bonus 128). The monster species that was spawned more often: adolescent troll (freq bonus 45). The monster species that was spawned more often: backsliding canberra desiccatory (freq bonus 204). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2). The monster species that was never randomly spawned: singing special sand. The monster species that was never randomly spawned: drugstore creping. The monster species that was never randomly spawned: --More--òÎchaNreveler categorize starching. The monster species that was never randomly spawned: petty orion killer. The monster species that was never randomly spawned: pivot intestinally. The monster species that was never randomly spawned: kobold phazer. The monster species that was never randomly spawned: pink frog. The monster species that was never randomly spawned: amebean portend. The monster species that was never randomly spawned: checkered wort. The monster species that was never randomly spawned: pageboy comply. The RNG hath decreed that this item was never generated: trap creation (Spellbooks). The RNG hath decreed that this item was generated more often: cloak of magical drainage (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: bone stone (Gems, freq bonus 9). The RNG hath decreed that this item was generated more [24;òÎch›N1Hoften: polyform (Spellbooks, freq bonus 18). The RNG hath decreed that this item was generated more often: infravision (Rings, freq bonus 13). The RNG hath decreed that this item was generated more often: gangster cap (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: mystery dragon scale mail (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: map stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: dark elven arrow (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: helm of fear (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: inferior material (Scrolls, freq bonus 14). The RNG hath decreed that this item was generated more often: Lou sneakers (Armor, freq bonus 5). The RNG hath decreed that this item was generatedòÎch¿N” more often: confuse monster (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: secret sound whip (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: poison-repellant armor (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy alloy ball (Iron balls, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of insomnia (Amulets, freq bonus 5). The RNG hath decreed that this item was generated more often: sharp axe (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: silver dragon scale mail (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: starlightstone (Gems, freq bonus 5). --More--óÎchúRThe RNG hath decreed that this item was generated more often: malachite (Gems, freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95). The RNG hath decreed that this item was always generated cursed: implant of da gusha (Implants). The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: lycanthropy (Wands). The RNG hath decreed that this item was always generated cursed: noob pollax (Weapons). The RNG hath decreed that this item was always generated cursed: leather nunchiaku (Chains). The RNG hath decreed that this item was always generated cursed: helm of lawful (Armor). The RNG hath decreed that this item was always generated cursed: Liselotte hugging boots (Armor). The RNG hath decreed that this trap was always invisóÎch#Sible: famine trap. The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1). Trap randomization happened for 1 in 764 traps. Traps were spawned invisible 1 times in 87. Trap difficulty was increased by 2. Traps were extra hard to find 8% of the time. Next attribute increase check would have come at turn 538. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were confused (0). You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You were prevented from having resistance piercing (0). You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 10 spells. You could not óÎch9SDhave safely prayed (507). You survived. --More--óÎch@ÝeÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙóÎchoÝA[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf Do you want to see your discoveries? [ynq] (n) õÎchÀ0Wn Discoveries   Scrolls  scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER O  scroll of mana (BURKINI FASO)  scroll of phase door (BOYTIT ZIDEC)  scroll of standard id (THIS SATANCHOP TAKEOFF MENU H  scroll of cure (STEAK LOVE EMERGENT SEA)  scroll of heal other (LARGEST DIVING JUMP)  * scroll of extra healing (FUCK OFF YOU MISS ASS)  * scroll of greater mana restoration (BROOK MAN THE SU  Tools  medical kit (leather bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (end) õÎch¥»eÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙõÎchÒ»S[Aspen the Pistol User ] St25 Dx25 Co25 In25 Wi25 Ch25 G Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC-1 Exp1 T1 Cnf Do you want an account of creatures vanquished? [ynq] (n) öÎch/ ~n Vanquished creatures:  0 sarspigs (1 created) 0 toxrats (1 created) 0 nomes (1 created) 0 evasive snipers (1 created) 0 bus (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--öÎchŒ’ ÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙDo you want to see your conduct? [ynq] (n) ÷Îcht 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--øÎch9¡ ÚÄÄÄÄÄ¿³úúú@úúúúúúú@³³úúúúú³úú$úúú³ÀÄÄÄÄÄÙGoodbye aspen the Gunner... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--ùÎchU  úÎchË#7 Since you quit, the score list will not be checked.