b Player: ash Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-06-18.15:45:34.ttyrec Time: (1655567134) Sat Jun 18 15:45:34 2022 bcEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. bWShall I pick a character's race, role, gender and alignment for you? [ynq] b-nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - b-6 a Dissident  N - a Diver (1 of 5))b ) O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk  U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff  s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hussy  z - an Ice Mage  A - an Intel Scribe  B - a Janitor  C - a Jedi  D - a Jester (2 of 5)xb0 E - a Justice Keeper  F - a Knight  G - a Korsair  H - a Kurwa  I - a Ladiesman  J - a Librarian  K - a Locksmith  L - a Lunatic  M - a Mahou Shoujo  N - a Mason  O - a Mastermind  P - a Medium  Q - a Midget  R - a Mill Swallower  S - a Monk  T - a Murderer  U - a Musician  V - a Mystic  W - a Necromancer  X - a Ninja  Y - a Nobleman/Noblewoman  Z - a Noob Mode Barb  a - a Nuclear Physicist  b - an Occult Master  c - an Officer  d - an Ordinator  e - an Otaku  f - a Paladin  g - a Pickpocket  h - a Pirate  i - a Poison Mage  j - a Pokemon  k - a Politician  l - a Practicant  m - a Preversioner  n - a Priest/Priestess  o - a Prostitute  p - a Psion  q - a Psyker  r - a Quarterback  s - a Ranger  t - a Ringseeker xba1(3 of 5)b~ +Choosing Race Pick the race of your Occult Master   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran  N - clockwork automaton (1 of 7)b]bZ O - cockatrice  P - colorator  Q - cortex  R - cupid  S - curser  T - dark seducer  U - deathmold  V - deep elf  W - destabilizer  X - developer  Y - devil  Z - dinosaur  a - dolgsman  b - doppelganger  c - dorian  d - dragon  e - drow  f - dryad  g - dufflepud  h - dunadan  i - duthol  j - dwarf  k - dynamo  l - egymid  m - elemental  n - elf  o - engchip  p - ent  q - erosator  r - etherealoid  s - evilvariant  t - expert  u - extravator  v - fairy  w - fawn  x - felid  y - feminizer  z - fenek  A - fiend  B - fixer  C - frendian  D - fro (2 of 7)b E - gastly  F - gavil  G - gelatinous cube  H - gerteut  I - giant  J - glorkum  K - gnome  L - goauld  M - golden saint  N - golem  O - green slime  P - gremlin  Q - greuro  R - grid bug  S - grouper  T - hallucinator  U - haxor  V - HC alien  W - hemi-doppelganger  X - hemophage  Y - herald  Z - herbalist  a - heretic  b - hobbit  c - homicider  d - hound  e - hidden elf  f - human  g - hybridragon  h - hypothermic  i - illithid  j - immunizer  k - imp  l - imperial  m - incantifier  n - incorporealoid  o - indraenian  p - inheritor  q - inka  r - insectoid  s - iraha  t - ironman (3 of 7)bϗ W u - irritator  v - itaque  w - jabberwock  x - japura  y - java  z - jelly  A - khajiit  B - klackon  C - kobold  D - kop  E - koronst  F - kutar  G - leprechaun  H - levelscaler  I - levitator  J - lich  K - listener  L - lizardman  M - loli  N - lycanthrope  O - mactheist  P - magyar  Q - maia  R - matrayser  S - maymes  T - mazewalker  U - metal  V - mimic  W - minimalist  X - missingno  Y - mongung  Z - monkey  a - monster  b - moon elf  c - mould  d - mummy  e - mushroom  f - myrkalfr  g - naga  h - nastinator  i - navi  j - nemesis (4 of 7)b )+Use hybrid races? [yn] (n) bnChoosing Gender Pick the gender of your mummified Occult Master  m - male f - female * - Random ! - Quit(end) bhCN+Choosing Alignment Pick the alignment of your male mummified Occult Master  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) b,l+b"NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--bB||)-----.-----------.......{......@..........|----------|...u.(00(B........|+........$.....|----------------b9[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T1  It is written in the Book of Ehekatl of Luck:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ehekatl of Luck seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Risky Apprentice, have been heralded from birth as the instrument of Ehekatl of Luck. You are destinedOH to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ehekatl of Luck!--More--bb3|Hello ash, welcome to SlashEMExtended! You are a chaotic male mummified Occult Master.--More--b2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--b S Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--b b([Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 The moon is waning tonight.--More--bKJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!b[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 bm  Choose which spell to cast   Name Level Category Fail Memory a - strangling 1 + occult 0% 100% b - inertia control 6 + occult 98% 500% c - fire golem 6 + occult 98% 500% d - nexus field 7 + occult 99% 600%(end) b[[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 bC "Unknown command '%'.--More--bATYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) bڜ WnTurn the number pad on? [yn] (n) b n[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 b` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) bX g[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 b# b[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 bIUYour wallet is empty.[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 b9 4In what direction? [hykulnjb><] b_ [Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 bTbUThere is a wall in the way![Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T1 b.b3IYou displaced Opel Manta.[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T2 u@bQ05.@bf11 [Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T2 Opel Manta drinks a finalized greenish potion {0}!bu2'Opel Manta is suddenly moving faster.[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T3 b[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T3 <u.@Opel Manta kicks the +1 nm wall.b0The +1 nm wall is killed![Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T4 .b S[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T5 .@...ubU [Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T5 @..ubZOpel Manta picks up 20 gold pieces.[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T6 u$bZw[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T7 @..$ubcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--b(10||)-----.-----------.......{......@..........|----------|..............|+........$u....|----------------b1@[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T7 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) bqWnTurn the number pad on? [yn] (n) b n[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T7 bo b, You can't go down here.[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T7 bcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--b 0||)-----.-----------.......{......@..........|----------|..............|+........$u....|----------------bw @[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T7 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) bWnTurn the number pad on? [yn] (n) bn[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T7 bR b There is nothing here to pick up.[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha  8(8)  Pw 32(32)  AC10 Exp1 T7 b|KBeware, there will be no return! Still climb? [yn] (n) b y[Ash the Risky Apprentice  8(8)  Pw 32(32) b [||)-----.-----------.......{......@..........|----------|..............|+........$u....|----------------[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T7 Do you want your possessions identified? DYWYPI? [ynq] (n) b n Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of enchant armor {0} m - a blessed scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of strangling (0:1) {0} b - a blessed spellbook of inertia control (7:1) {0} c - a blessed spellbook of fire golem (0:0) {0} d - a blessed spellbook of nexus field (0:3) {0} Potions j - an uncursed fb@ inalized potion of healing {0} k - an uncursed potion of acid {0} Rings h - an uncursed -2 ring of protection {0} Wands e - a blessed wand of spellbinder (0:5) {0}(end) b [Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T7 Do you want to see your attributes? [ynq] (n) bnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: poison resistance. You could not have this property extrinsically: hallu party. Scroll identification only worked 100 times out of 209. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 21. Spellbook identification only worked 2 times out of 9. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 94%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 91%. Food drop chance was reduced to 74%. Shop item generation was reduced to 93%. Concealing monsters were spawned underneath items 49% of the time only. Mastering the following skill taught you the hidden power: long sword. The following skill was trained at hbalf the usual rate: flail. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to skilled proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: polymorphing (turn 77). The following skill couldn't be trained before a certain turn number is reached: firearms (turn 52114). The following skill became harder to train at higher skill levels: polearms. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 89599. Monster spawn increase had reached its maximum at turn 249115. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 418200. The monster class that cannot be genocided was trapper or lurker above. The monster species that was spawned more often: nb*uke vortex (freq bonus 24). The monster species that was spawned more often: geminicrotta (freq bonus 16). The monster species that was spawned more often: ten of clubs (freq bonus 6). The monster species that was spawned more often: hairy spore (freq bonus 4). The monster species that was spawned more often: sheep skinned wolf (freq bonus 21). The monster species that was spawned more often: spider boy (freq bonus 6). The monster species that was spawned more often: bungus warp fungus (freq bonus 2). The monster species that was spawned more often: controller bribeable (freq bonus 4). The monster species that was spawned more often: fecundate immemorially (freq bonus 2). --More--b The monster species that was spawned more often: supercar (freq bonus 6). The monster species that was spawned more often: porter sticky spore (freq bonus 5). The monster species that was spawned more often: guardrail permeate (freq bonus 6). The monster species that was spawned more often: pointate stalk (freq bonus 2). The monster species that was spawned more often: domestic centaur (freq bonus 8). The monster species that was spawned more often: vapor zruty (freq bonus 2). The monster species that was spawned more often: quagga (freq bonus 3). The monster species that was spawned more often: microphotographic inset (freq bonus 16). The monster species that was spawned more often: theme deer (freq bonus 2). The monster species that was spawned more often: no support kobold (freq bonus 2). The monster species that was spawned more often: tree mewlip (freq bonus 30). The monster trait that was more common: unique monsters (freq bob nus 24). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2). The monster species that was never randomly spawned: squad nymph. The monster species that was never randomly spawned: karandash. The monster species that was never randomly spawned: tubular exploitable. The monster species that was never randomly spawned: impossible challenger. The monster species that was never randomly spawned: sue spore. The monster species that was never randomly spawned: coiled bush jouster. The monster species that was never randomly spawned: cremation wight. The monster species that was never randomly spawned: bastard troll. The monster species that was never randomly spawned: vortex fot an auto. The monster species that was never randomly spawned: man-woman. The monster class that was always generated with extra b  speed: turret. The RNG hath decreed that this item was never generated: bad effect stone (gray). The RNG hath decreed that this item was never generated: hunting rifle ((null)). The RNG hath decreed that this item was never generated: captcha stone (gray). The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow). The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 23). The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 24). The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 16). The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENb CH FROM HELL, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 23). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 3). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 4). The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 3). The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4). --More--b|The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3). The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: bo staff ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 11). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15). The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS). The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak). The RNG hath decreed that this item was always generated cursed: detect foot (stinking). bThe RNG hath decreed that this item was always generated cursed: scalpel ((null)). The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)). The RNG hath decreed that this item was always generated cursed: amulet of waking (awake). The RNG hath decreed that this item was always generated cursed: bituknife ((null)). The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak). The RNG hath decreed that this trap was always invisible: bloodthirsty trap. The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1). Trap randomization happened for 1 in 598 traps. Traps were spawned invisible 1 times in 34. Traps were extra hard to find 2% of the time. X;1HNext attribute increase check would have come at turn 422. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having poison resistance (0). You were aware of the presence of undead. You had 1493 points of nutrition remaining. You could survive without air. You had diminished bleeding. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (298). You survived. --More--b0||)-----.-----------.......{......@..........|----------|..............|+........$u....|----------------bŐ)[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T7 Do you want to see your discoveries? [ynq] (n) bU7n Discoveries  Scrolls scroll of enchant armor (YOU WILL DIE A SLOW SLOW DEATH) scroll of stinking cloud (ROLL IS 5 AND BECOME STRONGER) scroll of healing (YANI OR LAUREL) scroll of mana (COMBATDEPTH LAB CORRODE) scroll of phase door (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of standard id (DO YOU ENJOY THIS GAME) scroll of cure (CIRMOCLINE) scroll of heal other (RACE RECORD BREAK) * scroll of extra healing (THE TREE DEMON WILL FOLLOW YOU) * scroll of greater mana restoration (ETH BUG IS TOO STUPID) Spellbooks spellbook of strangling (paperback) spellbook of inertia control (phormium) spellbook of fire golem (garnet-studded) spellbook of nexus field (flesh-bound) Potions potion of healing (incandescent) pb7otion of acid (clotted blood) potion of speed (greenish) Rings ring of protection (Elbereth-inscribed) Wands wand of spellbinder (stemlike) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) b~[Ash the Risky Apprentice ] St11 Dx10 Co12 In16 Wi17 Ch13 OccMumMalCha Dlvl:1 $0 HP 8(8)  Pw 32(32)  AC10 Exp1 T7 Do you want an account of creatures vanquished? [ynq] (n) b ln Vanquished creatures:  0 noob stonebiters (1 created) 0 dark nightmares (1 created) a +1 nm wall 0 hola-hola blurters (1 created)  4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--bDo you want to see your conduct? [ynq] (n) b zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You allowed monsters to quaff 1 potion.--More--bM'b'Goodbye ash the Occult Master... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 7 moves. You were level 1 with a maximum of 8 hit points when you escaped.--More--b  b@ Since you escaped early, the score list will not be checked.