ash, neutral female slimy Noblewoman @ [Ash the Pargar] St15 Dx15 Co12 In13 Wi5 Ch10 NobSliFemNeu Dlvl:1 $0 HP13(13) Pw9(9) AC5 Exp1 T1 Bli Latest messages Hello ash, welcome to SlashEMExtended! You are a neutral slimy Noblewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 369 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 56% Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: paddle (turn 41) The following skill became untrainable if you tried to train it too early: elemental spells (turn 660) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 86986) The following skill became harder to train at higher skill levels: club Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 93798 Monster spawn increase reached its maximum at turn 189875 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4748282 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: frost beast (freq bonus 10) The monster species that spawned more often: blue-green wort (freq bonus 12) The monster species that spawned more often: dumb man (freq bonus 12) The monster species that spawned more often: unnoticed rat (freq bonus 15) The monster species that spawned more often: greyfish (freq bonus 18) The monster species that spawned more often: snore warp fungus (freq bonus 12) The monster species that spawned more often: nymphomaniac (freq bonus 16) The monster species that spawned more often: undead transvestite (freq bonus 10) The monster species that spawned more often: rending horror (freq bonus 18) The monster species that spawned more often: screamer (freq bonus 15) The monster species that spawned more often: glare warp fungus (freq bonus 5) The monster species that spawned more often: filtering testator (freq bonus 15) The monster species that spawned more often: onix (freq bonus 16) The monster species that spawned more often: shavuot sephirah (freq bonus 8) The monster species that spawned more often: petty pink icky thing (freq bonus 6) The monster species that spawned more often: floatspirit (freq bonus 48) The monster species that spawned more often: Olog-hai PhD (freq bonus 9) The monster species that spawned more often: menthol puler (freq bonus 12) The monster species that spawned more often: cat (freq bonus 8) The monster species that spawned more often: Yasaman's leather boot (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster species that never randomly spawned: musician The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: parasiticidal smoking The monster species that never randomly spawned: sixth honestly The monster species that never randomly spawned: ewok The monster species that never randomly spawned: frontal instruction grandpa The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: zodiac coolest The monster species that never randomly spawned: acidic mushroom The monster species that never randomly spawned: bloody killer tomato The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 31) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 17) The RNG hath decreed that this item was generated more often: brick chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 9) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: kati trap (freq bonus 1) Trap randomization happened for 1 in 614 traps Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were immune to petrification You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (933) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (guzzle helmet) * skullcap (long-hair helmet) * flack helmet (full helmet) * crystal helm (dream helmet) * mining helm (echo helmet) * field helm (great helmet) * helm of safeguard (failuncap helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (paperweight gloves) * commander gloves (bise gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (3D-printed shoes) * field boots (beautiful heels) * boots of safeguard (orgasm pumps) Scrolls scroll of healing (KREM QUAY) scroll of mana (TRICK 13) scroll of phase door (FLUKY STOREFRONTS) scroll of standard id (WAMUU) scroll of cure (MYHOELL KITAY) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (SUN STOP STATUS) Rings ring of gain constitution (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ash the Noblewoman... Since you quit, the score list will not be checked.