asdfasdf, chaotic male cockatrice Gamer -.--------- ,,|`<.......| #@.........f| ##|.......$$| ----------- [Asdfasdf the Tetris Player] St4 Dx13 Co6 In12 Wi6 Ch8 GamCocMalCha Dlvl:1 $0 HP15(15) Pw20(20) AC9 Exp1 T30 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello asdfasdf, the cockatrice Gamer, welcome back to SlashEMExtended! You hanged up during your last session! Since I can't determine whether you did that to cheat, you will now be paralyzed, slowed and have your max HP/Pw reduced. Please save your game normally next time! --Amy The moon is waxing tonight. The kitten drops 5 gold pieces. The kitten picks up 5 gold pieces {0}. You can move again. The kitten drops 5 gold pieces. The kitten picks up 5 gold pieces. The kitten drops 5 gold pieces. You kill the twen! You see here a statue of a newt {15}. The kitten picks up 5 gold pieces. You see here a twen corpse {10}. The kitten drops 5 gold pieces. The kitten picks up 5 gold pieces. Unknown command ' '. # Really quit [yes/no]? Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of cause fear (0:1) {1} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 9 You carried 1 sins Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11691 Monster spawn increase reached its maximum at turn 63391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 239940 The monster class that cannot be genocided was nemese The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: dream lich (freq bonus 4) The monster species that spawned more often: karmic force patch (freq bonus 5) The monster species that spawned more often: dead ant (freq bonus 5) The monster species that spawned more often: bad spitter (freq bonus 8) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 12) The monster species that spawned more often: transsylvanian (freq bonus 6) The monster species that spawned more often: black numenorean (freq bonus 9) The monster species that spawned more often: sexxy robber (freq bonus 6) The monster species that spawned more often: small chickatrice (freq bonus 6) The monster species that spawned more often: taker patch (freq bonus 8) The monster species that spawned more often: wooden mold (freq bonus 3) The monster species that spawned more often: petro elemental (freq bonus 3) The monster species that spawned more often: gnoll warrior (freq bonus 12) The monster species that spawned more often: shimmering colony (freq bonus 4) The monster species that spawned more often: toxic cat (freq bonus 4) The monster species that spawned more often: giant squid (freq bonus 6) The monster species that spawned more often: brown thunderlord (freq bonus 3) The monster species that spawned more often: hidden mold (freq bonus 8) The monster species that spawned more often: haughty-looking elf (freq bonus 4) The monster species that spawned more often: concorde 6 (freq bonus 4) The monster species that never randomly spawned: flying skull The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: keres The monster species that never randomly spawned: wrinkled spore The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: nautilus steersman The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 44) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 39) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 13) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 30) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 2) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 2) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 3) Next attribute increase check would have come at turn 3043 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were poison resistant You were petrification resistant You had 1470 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony You could not have safely prayed (1326) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 5% 200% Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye asdfasdf the Gamer...