e^%SË Player: asdf Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-04.10:12:44.ttyrec Time: (1578132764) Sat Jan 4 10:12:44 2020 e^úWžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] !e^#· y"e^<½ &ÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ"e^Óþ [Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC9 Exp1 T1 It is written in the Book of the PDP-7:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the PDP-7 seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Newbie, have been heralded from birth as the instrument of the PDP-7. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sa"e^âþ Jke of us all: Go bravely with the PDP-7!--More--%e^²rÄÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ%e^Hello asdf, welcome to SlashEMExtended! You are a neutral male elemental Geek. --More--&e^h” &e^ƒ×¯[Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu  21(21)  Pw 24(24)  AC9 Exp1 T1'e^ÞM 6Do you want to turn on the number pad? [yn] (n) (e^ JnDo you want to turn this annoying message off? [yn] (n) )e^+—n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)*e^´Ç[Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC9 Exp1 T1ÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ+e^`ÐThere is a wall in the way![Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu  21(21)  Pw 24(24)  AC9 Exp1 T1,e^ĺ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -e^7· ø+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) /e^?ô­+Really quit? WARNING: this will erase your game permanently! [yes/no]? 1e^ €y1e^e1e^íçs1e^ `n[Asdf the Newbie  21(21)  Pw 24(24)1e^OœþÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ[Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 3e^¬,†n Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} Comestibles f - 2 uncursed Hacker's Foods {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - an uncursed greased scroll of phase door {0} k - 2 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions d - a blessed potion of Jolt Cola {0} e - 3 uncursed potions of Jolt Cola {0} Tools b - 5 uncursed ICs {5} g - an uncursed pack of floppies {3}(end) 3e^Ø ØÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ [Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC9 Exp1 T1Do you want to see your attributes? [ynq] (n) 4e^×8nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: magic resistance. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 14. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 15. Monsters only dropped their musable items with 10% chance. Scroll drop chance was reduced to 77%. Wand drop chance was reduced to 93%. Armor drop chance was reduced to 96%. Tool drop chance was reduced to 86%. Food drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 13%. Concealing monsters were spawned underneath items 92% of the time only. ^í8¢22;1HThe following skill could not be trained at all: divination spells. The following skill was limited to basic proficiency: lance. --More--4e^M´The following skill was limited to skilled proficiency: short sword. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1404). The following skill became harder to train at higher skill levels: elemental spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 61355. Monster spawn increase had reached its maximum at turn 188605. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 5679510. The monster class that cannot be genocided was angelic being. The monster species that was spawned more often: soul killer shaman (freq bonus 4).The monster species that was spawned more often: Prince in Yellow (freq bonus 8).The monster species that was spawned more often: glockatrice (freq bonus 4). The monster species that was spawned more often:4e^`´Y hand druj (freq bonus 24). The monster species that was spawned more often: challenging ostrich (freq bonus 48). The monster species that was spawned more often: unconstitutionality phrasing (freq bonus 18). The monster species that was spawned more often: unicorn zombie (freq bonus 8). --More--4e^­Ã The monster species that was spawned more often: plait yogic (freq bonus 4). The monster species that was spawned more often: unbigoted brandished (freq bonus 8). The monster species that was spawned more often: pustulent fungus (freq bonus 8).The monster species that was spawned more often: laten warp patch (freq bonus 2).The monster species that was spawned more often: farimage kamerel (freq bonus 4).The monster species that was spawned more often: petro troll (freq bonus 9). The monster species that was spawned more often: red puyo (freq bonus 2). The monster species that was spawned more often: trainer (freq bonus 2). The monster species that was spawned more often: petro mimic (freq bonus 2). The monster species that was spawned more often: porter cursed stalk (freq bonus 4). The monster species that was spawned more often: enfolded estranged (freq bonus 3).The monster species that was4e^¿Ã o spawned more often: magic mold (freq bonus 8). The monster species that was spawned more often: bane wight (freq bonus 2). The monster trait that was more common: monsters that are extra nasty (freq bonus 2). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1). --More--5e^Û The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 8). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2). The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1). The monster trait that was more common: monsters that have bite attacks (freq bonus 1). The monster species that was never randomly spawned: jaracaca. The monster species that was never randomly spawned: hulk horror. The monster species that was never randomly spawned: Ii Shenlong. The monster species that was never randomly spawned: Sabrina's plateau boot. The monster species that was never randomly spawned: clearheadedly semiconducting amici. The monster species that was never randomly spawned: Illurien of the 5e^ï ¹Myriad Glimpses. The monster species that was never randomly spawned: disgusting warp patch. The monster species that was never randomly spawned: frozen spirit. The monster species that was never randomly spawned: climatical commie. The monster species that was never randomly spawned: healing stalk. The RNG hath decreed that this item was never generated: dark horn ((null)). --More--5e^0lThe RNG hath decreed that this item was never generated: chain and sickle ((null)). The RNG hath decreed that this item was never generated: implant of total nonsense (nonsense). The RNG hath decreed that this item was never generated: invisibility (dark brown). The RNG hath decreed that this item was never generated: green gown ((null)). The RNG hath decreed that this item was never generated: war hat (wide metal helm). The RNG hath decreed that this item was never generated: charger ((null)). The RNG hath decreed that this item was never generated: stoning (petrified). The RNG hath decreed that this item was never generated: force pike (long gray spear). The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)). The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 3). The RNG hath decreed that this item was generated mor5e^Dl:e often: small shield ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8). The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 6). --More--5e^à The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 5). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 49). The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6). The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 17). The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of spel5e^Ó }l forgetting (guilded, freq bonus 2). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: clairvoyance --More--5e^:Î (luminescent, freq bonus 5). The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6). The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16). The RNG hath decreed that this item was always generated cursed: lootcut (cleaved). The RNG hath decreed that this item was always generated cursed: mork boots (mary janes). The RNG hath decreed that this item was always generated cursed: oil lamp (lamp). The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart). The RNG h5e^VÎ Ñath decreed that this item was always generated cursed: pourpoor lash ((null)). The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat). --More--6e^ÔThe RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat). The RNG hath decreed that this item was always generated cursed: halite (white). The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield). The RNG hath decreed that this trap was always invisible: enmity trap. The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2). The spell school whose books are more common was occult spells (freq bonus 10). The spell school whose books are more common was matter spells (freq bonus 4). Trap randomization happened for 1 in 138 traps. Next attribute increase check would have come at turn 841. Strength training was 0. Dexterity training was 0. Wisdom trainin6e^ç½g was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were cold resistant. You were shock resistant. --More--6e^•ʃYou were poison resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could fly. You could swim. You could survive without air. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (172). You survived. --More--6e^[8üÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ[Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) 6e^€ æn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)6e^|X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8)7e^pƒ * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)7e^ÜÃþ * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  gauntlets of typing (boxing gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 8)7e^+< ’ * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (spired helmet)  * sedge hat (less helmet)  * skullcap (post-nuclear helmet) (5 of 8)7e^Žº æ * flack helmet (covered helmet)  * crystal helm (cone-shaped helmet)  * mining helm (radio helmet)  * field helm (viking helmet)  * helm of safeguard (great helmet)  * war hat (masked helmet)  * plasteel gloves (white gloves)  * leather gloves (flower gloves)  * gauntlets of safeguard (grey-shaded gloves)  * gauntlets of plugsuit (comfortable gloves)  * commander gloves (inverse gloves)  * field gloves (graffiti gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots) (6 of 8)8e^£Í * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (doctor claw boots)  * field boots (jade boots)  * boots of safeguard (radiant heels)  Scrolls  scroll of healing (SHELF ON THE ELF)  scroll of mana (NETHACK 360 APPEARED IN DECEMBER 2015)  scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE)  scroll of standard id (STRESS PRESSING TO VERY BOOSTING)  scroll of cure (GRAYSWANDIR MORE LIKE GAYSWANDIR)  scroll of heal other (LARGEST DIVING JUMP)  * scroll of extra healing8e^´Í. (ETH BUG IS TOO STUPID) (7 of 8)8e^h@ * scroll of greater mana restoration (LDL 750 MG SLASH DL)  Potions  * potion of Jolt Cola (acai berry)  Tools  * IC (many-wired thing)  * pack of floppies (box containing little plastic cards)  * diode (two-wired thing)  * transistor (three-wired thing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)8e^ ÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³³úúú³ÀÄÄÄÙ[Asdf the Newbie ] St16 Dx5 Co11 In14 Wi7 Ch10 GeeEleMalNeu Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 8e^ì¨ n Vanquished creatures:  0 kittens (1 created) 0 grid xorns (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--8e^o?žDo you want to see your conduct? [ynq] (n) 9e^â 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--:e^ï7yÚÄÄÄ¿³úúú³³úúú³úúú@³³úúf³Goodbye asdf the Geek... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--:e^