c^ Player: asdf Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-04.10:07:02.ttyrec Time: (1578132422) Sat Jan 4 10:07:02 2020 c^This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] c^Uyc^e0Ŀ%l@fU+#c^k[Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1 It is written in the Book of the PDP-7:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the PDP-7 seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Newbie, have been heralded from birth as the instrument of the PDP-7. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sakec^k of us all: Go bravely with the PDP-7!--More--Ŀ%lfU+c^D=mHello asdf, welcome to SlashEMExtended! You are a neutral male extravator Geek.--More--c^ c^[Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu  20(20)  Pw 22(22)  AC7 Exp1 T1c^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c^] [Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu  20(20)  Pw 22(22)  AC7 Exp1 T1c^g  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c^9+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) c^{++Really quit? WARNING: this will erase your game permanently! [yes/no]? c^i}yc^r [Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu  20(20)  Pw 22(22)  AC7 Exp1 T1c^D Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c^+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) c^cf+Do you want to turn on the number pad? [yn] (n) c^ y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)c^  ][Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1Ŀ%l@fU+#c^ \ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)c^z][Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1Ŀ%l@fU+#c^= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c^+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) c^ +Really quit? WARNING: this will erase your game permanently! [yes/no]? c^ryc^}sc^0% c^ec^Ysc^b n[Asdf the Newbie  20(20)  Pw 22(22)c^Y Ŀ%l@fU+#[Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) c^_7n Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} Comestibles g - 2 uncursed Hacker's Foods {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - an uncursed greased scroll of phase door {0} l - 2 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Potions d - an uncursed finalized potion of Jolt Cola {0} e - 2 uncursed potions of Jolt Cola {0} f - a blessed potion of Jolt Cola {0} Tools b - an uncursed IC {1} h - an uncursed pack of floppies {3}(end) c^gĿ%l@fU+# [Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) c^tnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property extrinsically: invisibility. You could not have this property intrinsically: jumping. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 101. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 98%. Potion drop chance was reduced to 75%. Weapon drop chance was reduced to 9c^tr3%. Armor drop chance was reduced to 82%. Tool drop chance was reduced to 77%. --More--c^: Food drop chance was reduced to 98%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 93% chance. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: matter spells. The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 47834). The following skill became harder to train at higher skill levels: high heels. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 70037. Monster spawn increase had reached its maximum at turn 241636. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2022228. The monster class that cannot be genocided was zombie. The monster class that was spawned more often: orc (freq bonus 1). Thc^ ; e monster species that was spawned more often: laser turret (freq bonus 10). The monster species that was spawned more often: The Red Death (freq bonus 12). The monster species that was spawned more often: petro centipede (freq bonus 5).The monster species that was spawned more often: giant uranium dragonfly (freq bonus 8). The monster species that was spawned more often: icewoman (freq bonus 8). --More--c^)bThe monster species that was spawned more often: soffit automaton receivability recyclability (freq bonus 2). The monster species that was spawned more often: prepay bloodying (freq bonus 12). The monster species that was spawned more often: dark starlit sky (freq bonus 4).The monster species that was spawned more often: slugged told brakeage alphameric dribbler pacifist (freq bonus 14). The monster species that was spawned more often: old blue dragon (freq bonus 6).The monster species that was spawned more often: Rezo, the Red Priest (freq bonus 42). The monster species that was spawned more often: water turret (freq bonus 9). The monster species that was spawned more often: mugger (freq bonus 18). The monster species that was spawned more often: thorned strider (freq bonus 12). The monster species that was spawned more often: termite runtier (freq bonus 12). The monster species thac^5b t was spawned more often: dreading privet (freq bonus 48). The monster species that was spawned more often: stat drain claw (freq bonus 16). The monster species that was spawned more often: agate force patch (freq bonus --More--c^6s 6).The monster species that was spawned more often: ghastly soul (freq bonus 2). The monster species that was spawned more often: majestical prechill (freq bonus 8). The monster trait that was more common: monsters that cannot be tamed (freq bonus 2). The monster trait that was more common: monsters that have beam attacks (freq bonus 2). The monster trait that was more common: monsters that grunt (freq bonus 1). The monster trait that was more common: monsters that have weapon attacks (freq bonus 2). The monster trait that was more common: monsters that count as werecreatures (freq bonus 4). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1). The monster trait that was more common: monsters that bark (freq bonus 6). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1). The monster c^Ds trait that was more common: monsters that cuss (freq bonus 6). The monster species that was never randomly spawned: volcano muncher. The monster species that was never randomly spawned: swearer somersaulting. The monster species that was never randomly spawned: baritone kicky. The monster species that was never randomly spawned: softener beetle. --More--c^hThe monster species that was never randomly spawned: bullterrier. The monster species that was never randomly spawned: dyking ribbier. The monster species that was never randomly spawned: mirror wort. The monster species that was never randomly spawned: phantom bulb. The monster species that was never randomly spawned: cotyledonary trellised. The monster species that was never randomly spawned: isengard supplier. The RNG hath decreed that this item was never generated: gold chain ((null)). The RNG hath decreed that this item was never generated: hippie heels (red overknees). The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak). The RNG hath decreed that this item was never generated: bad effect (pebble). The RNG hath decreed that this item was never generated: verisiert stone (gray). The RNG hath decreed that this item was never generated: shimmering dragon scac^hle shield (shimmering dragonhide shield). The RNG hath decreed that this item was never generated: amulet versus stone (lunate). The RNG hath decreed that this item was never generated: random speed (impenetrable). The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT). The RNG hath decreed that this item was never generated: short blade ((null)). --More--c^k The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 26). The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 39). The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 10). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 12). The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 31). The RNG hath decreed that this item was genc^x erated more often: mystery pick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 19). The RNG hath decreed that this item was generated more often: sand sword --More--c^ ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 5). The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 12). The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9). The RNG hath decreed thac^ .t this item class was generated more often: Armor (freq bonus 19). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8). The RNG hath decreed that this item was always generated cursed: hide shield ((null)). --More--c^The RNG hath decreed that this item was always generated cursed: men's underwear ((null)). The RNG hath decreed that this item was always generated cursed: clouds (featherweight). The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: polymorph (ivory). The RNG hath decreed that this item was always generated cursed: make visible (interplanar). The RNG hath decreed that this item was always generated cursed: ether saw ((null)). The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed that this item was always generated cursed: egg ((null)). The RNG hath decreed that this trap was always invisible: nadja trap. Thc^e RNG hath decreed that this trap was generated more often: automore trap (freq bonus 3). Trap randomization happened for 1 in 808 traps. Next attribute increase check would have come at turn 848. Strength training was 0. --More--c^eDexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were shock resistant. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having reflection (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (39). You survived. --More--c^2 Ŀ%l@fU+#[Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) c^% n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)c^ծX * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8)c^EU * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)c^ * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  gauntlets of typing (nonexistant gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 ofc^ 8)c^`! * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (visored helmet)  * sedge hat (winged helmet)  * skullcap (spired helmet) (5 of 8)c^/  * flack helmet (hacker helmet)  * crystal helm (knowledgeable helmet)  * mining helm (gas mask)  * field helm (orange visored helmet)  * helm of safeguard (crazy helmet)  * war hat (meteoric helmet)  * plasteel gloves (white gloves)  * leather gloves (paperweight gloves)  * gauntlets of safeguard (fighting gloves)  * gauntlets of plugsuit (failuncap gloves)  * commander gloves (flower gloves)  * field gloves (cuddly gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots) (6 of 8)c^, * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (living boots)  * field boots (beautiful heels)  * boots of safeguard (thick-soled boots)  Scrolls  scroll of healing (RECOVER DEAD BY SCREAM)  scroll of mana (TELL EN MOVE WHAT HAVE)  scroll of phase door (YOU GOTTA TALK TO THE AMYFICATION)  scroll of standard id (SUN FALL FROM SKY)  scroll of cure (LKJHOIUNJOKASH EM EXTENDED GIBBERISH)  scroll of heal other (SO WHAT FROM DEAD GONE)  * scroll of extra healing (JUSTIN c^,BAILEY) (7 of 8)c^m2 * scroll of greater mana restoration (THERAC 25)  Potions  * potion of Jolt Cola (creamy)  Tools  * IC (many-wired thing)  * pack of floppies (box containing little plastic cards)  * diode (two-wired thing)  * transistor (three-wired thing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)c^UĿ%l@fU+#[Asdf the Newbie ] St10 Dx8 Co10 In8 Wi7 Ch6 GeeExtMalNeu Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) c^ n Vanquished creatures:  0 kittens (1 created) 0 unknifolds (1 created) 0 gizards (1 created) 0 goooblins (1 created) 0 curare crawlers (1 created) 0 dbl claw hulks (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--c^4Do you want to see your conduct? [ynq] (n) c^6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--c^~Goodbye asdf the Geek... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--c^