|b^" Player: asdf Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-04.10:01:32.ttyrec Time: (1578132092) Sat Jan 4 10:01:32 2020 |b^a'This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ~b^H}yĿ$@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 It is written in the Book of Cheep Cheep:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cheep Cheep seeks to possess the Amulet, and with it ~b^Y}to gain deserved ascendance over the other gods.  You, a newly trained Fishtank Dipper, have been heralded from birth as the instrument of Cheep Cheep. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cheep Cheep!--More--b^AJĿ$@IHello asdf, welcome to SlashEMExtended! You are a lawful male skeleton Fjorde. --More--b^+ } [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1b^-What do you want to drink? [efg or ?*] b^K Never mind.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1b^Ρ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b^1[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T1b^U<@There's some graffiti on the floor here.Use "r." to read it.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T2 [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T3b^  Armor  d - an uncursed +0 studded leather armor (being worn) {80}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0}  Potions  e - 2 uncursed potions of water {0}  f - an uncursed potion of invulnerability {0}  g - an uncursed potion of fire {0}  Tools  a - an uncursed +2 fishing pole (weapon in hand) {12}  b - an uncursed +2 grappling hook (alternate weapon; not wielded) {12}  c - an uncursed condome {0} (end) b^* [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T3Ŀ$<I@b^-You don't have anything to zap.--More--b^? [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T3b^  Armor  d - an uncursed +0 studded leather armor (being worn) {80}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0}  Potions  e - 2 uncursed potions of water {0}  f - an uncursed potion of invulnerability {0}  g - an uncursed potion of fire {0}  Tools  a - an uncursed +2 fishing pole (weapon in hand) {12}  b - an uncursed +2 grappling hook (alternate weapon; not wielded) {12}  c - an uncursed condome {0} (end) b^6[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T3Ŀ$<I@b^)  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b^ [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T3d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T3I@There is a wall in the way![Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^S  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b^y[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4There is a wall in the way![Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^g   Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^D Ŀ$<I@[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4There is a wall in the way![Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  ^D <H21(21)  Pw 3(3)  AC4 Exp1 T4b^r  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^e eĿ$<I@[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^-What do you want to drink? [efg or ?*] b^ 0You don't have that object.--More--b^4What do you want to drink? [efg or ?*] b^| Never mind.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^-  Armor  d - an uncursed +0 studded leather armor (being worn) {80}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0}  Potions  e - 2 uncursed potions of water {0}  f - an uncursed potion of invulnerability {0}  g - an uncursed potion of fire {0}  Tools  a - an uncursed +2 fishing pole (weapon in hand) {12}  b - an uncursed +2 grappling hook (alternate weapon; not wielded) {12}  c - an uncursed condome {0} (end) b^,[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T4Ŀ$<I@b^N-You don't have anything to zap.--More--b^A [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^W  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^ +Ŀ$<I@y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  b^  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--b^{[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T4Ŀ$<I@b^dL "Unknown command '''.--More--b^ oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) b^p|nĿ $ < I @Turn the number pad on? [yn] (n) b^ y[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^(8 Unknown command '^J'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4b^*[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T4 [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T5@Ib^Dd r[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T5 [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6@b^Unknown command 'b'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^ [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^9[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b^2<#+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) b^:. Ŀ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^+Ŀ$<@Iy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this ^9;1H case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--b^ [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T6Ŀ$<@Id - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6Unknown command 'B'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^MUnknown command '''.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^$2  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^+Ŀ$<@Iy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this ^9;1H case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--b^^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off ab^Hll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--b^ D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sb^& :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--b^b W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tb^b hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--b^M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-b^:w wipe wipe off your face --More--b^TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--b^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T6Ŀ$<@Ib^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^0 rĿ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6b^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^+Ŀ$<@Iy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this ^ 9;1H case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--b^jl[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T6Ŀ$<@Ib^W Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^@ rĿ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6c^Unknown command '!'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6c^3d  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) c^X+Ŀ$<@Iy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this [c^X9;1H case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More-- c^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T6Ŀ$<@I c^Unknown command '''.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6c^V[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T6 [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7@Ic^Unknown command '!'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7c^You are not wearing an amulet.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7c^AUnknown command '!'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7c^9:You see no objects here.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7c^A)Pick an object.c^{=5Unknown direction: ']' (use 2468 or .).--More--c^O c^>5Unknown direction: 's' (use 2468 or .).--More--c^Ö c^  Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--!c^"Ŀ$<!c^  Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--#c^vĿ$<Unknown direction: '[' (use 2468 or .).--More--$c^HUnknown direction: '[' (use 2468 or .).--More--%c^ݯ &c^   Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--'c^.Ŀ$<*c^-  Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--,c^ Ŀ$<0c^ ,Can't find dungeon feature '!'.1c^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7(For instructions type a ?)1c^}[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7(For instructions type a ?)2c^(][Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7 What type of things do you want to take off?  a - All worn types b - Armor ('[') c - Tools ('(')(end) 3c^ Ŀ$<[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7(For instructions type a ?)4c^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T74c^H( Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5c^k[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T76c^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) =c^g +Ŀ$<@I SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/asdf/slex/asdf.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, c=c^g ursesgraphics, DECgraphics, eatingconfirm, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, --More--@c^}[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Ŀ$<@Id - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Unknown command 'B'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Ac^ 3In what direction? [47896321><] Bc^ Never mind.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Cc^5  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)Ec^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Ŀ$<@Id - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Unknown command 'B'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Ec^SQ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Gc^ޞ[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Gc^9  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)Nc^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Ŀ$<@IOc^C  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Xc^۪+Ŀ$<@I Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can c^/;1Hattack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--Yc^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Ŀ$<@Id - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Unknown command 'B'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7[c^K Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \c^Kt[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Unknown command 'B'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7]c^F Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]c^ [Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7d - an uncursed +0 studded leather armor (being worn) {80}.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7Unknown command 'B'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7bc^[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7bc^E You are not wearing an amulet.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7cc^yUnknown command '''.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7ec^Unknown command '`'.[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw  21(21)  Pw 3(3)  AC4 Exp1 T7fc^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) kc^+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) mc^L +Really quit? WARNING: this will erase your game permanently! [yes/no]? pc^wypc^meqc^sqc^[Asdf the Fishtank Dipper  21(21)  Pw 3(3)Ŀ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Do you want your possessions identified? DYWYPI? [ynq] (n) sc^ n Armor  d - an uncursed +0 studded leather armor (being worn) {80}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0}  Potions  e - 2 uncursed potions of water {0}  f - an uncursed potion of invulnerability {0}  g - an uncursed potion of fire {0}  Tools  a - an uncursed +2 fishing pole (weapon in hand) {12}  b - an uncursed +2 grappling hook (alternate weapon; not wielded) {12}  c - an uncursed condome {0} (end) uc^r Ŀ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Do you want to see your attributes? [ynq] (n) wc^nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: cold resistance. You could not have this property intrinsically: speed. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 46. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 70. Spellbook identification only worked 2 times out of 64. Tool identification only worked 5 times out of 18. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 70%. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 99%. Potiowc^en drop chance was reduced to 85%. Weapon drop chance was reduced to 64%. --More--wc^l Armor drop chance was reduced to 94%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 4%. The following skill was trained at half the usual rate: lightsaber. The following skill was trained at one fifth the usual rate: spear. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: high heels. The following skill became untrainable after a while: petkeeping (turn 12537). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37723. Monster spawn increase had reached its maximum at turn 257827. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 6442320. The monster class that cannot be genocided was cat or other feline. The monster class thatwc^{  was spawned more often: cockatrice (freq bonus 2). The monster species that was spawned more often: dippable badinaging (freq bonus 10). The monster species that was spawned more often: asshole gnome rogue (freq bonus 5). The monster species that was spawned more often: shaped growth (freq bonus 20). The monster species that was spawned more often: apprentice colony (freq bonus --More--xc^4 12). The monster species that was spawned more often: cheator psycho guard (freq bonus 8). The monster species that was spawned more often: dehnah sephirah (freq bonus 4).The monster species that was spawned more often: horse-mare (freq bonus 12). The monster species that was spawned more often: werecentaur (freq bonus 18). The monster species that was spawned more often: lion man (freq bonus 4). The monster species that was spawned more often: mazke (freq bonus 10). The monster species that was spawned more often: undead form changer (freq bonus 5). The monster species that was spawned more often: fathien elite (freq bonus 30). The monster species that was spawned more often: elemental lich (freq bonus 8). The monster species that was spawned more often: sheafed hamilton supernal (freq bonus 8). The monster species that was spawned more often: extra oniony food ration (freq bonus 14). The xc^C monster species that was spawned more often: unaligned miniskirt (freq bonus 6). The monster species that was spawned more often: nasty ray (freq bonus 4). The monster species that was spawned more often: capture girdle (freq bonus 5). The monster species that was spawned more often: drydrip patch (freq bonus 12). The monster species that was spawned more often: san gnome (freq bonus 9). --More--yc^The monster trait that was more common: monsters whose attacks stun you (freq bonus 1). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2). The monster trait that was more common: monsters that have weapon attacks (freq bonus 8). The monster trait that was more common: monsters that have infravision (freq bonus 4). The monster trait that was more common: monsters that drain your score (freq bonus 1). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1). The monster species that was never randomly spawned: jesed sephirah. The monster species that was never randomly spawned: presbyter telltale. The monster species that was never randomly spawned: timely mistrusting. The monster species that was never randomly spawned: quaked shallower. The monster species that was never randomly spawned: redyc^ wasp. The monster species that was never randomly spawned: earthshark. The monster species that was never randomly spawned: crosby sidled. The monster species that was never randomly spawned: unreflecting shake. The monster species that was never randomly spawned: giant insect swarm. The monster species that was never randomly spawned: guy with such a little penis. --More--yc^ The monster class that was more likely to generate with musable stuff: dragon. The RNG hath decreed that this item was never generated: plain dragon scales ((null)). The RNG hath decreed that this item was never generated: worthless piece of red glass (red). The RNG hath decreed that this item was never generated: scimitar (curved sword). The RNG hath decreed that this item was never generated: sound effect stone (gray). The RNG hath decreed that this item was never generated: heroism (tan). The RNG hath decreed that this item was never generated: orcish dagger (crude dagger). The RNG hath decreed that this item was never generated: passwall (ochre). The RNG hath decreed that this item was never generated: trap knowledge stone (gray). The RNG hath decreed that this item was never generated: verisiert stone (gray). The RNG hath decreed that this item was never generated: worthless piece of yc^ 6[19;1Hyellowish brown glass (yellowish brown). The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 26). --More--zc^#The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 20). The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 13). The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 4). The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 90). The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8). The RNG hath decreed that this item was generated more oftenzc^#: low effect stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: suguhanoken --More--zc^ ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 16). The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51). The RNG hath decreed that this item was always generated cursed: nano axe ((null)). The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet). zc^ The RNG hath decreed that this item was always generated cursed: mommy stone (gray). The RNG hath decreed that this item was always generated cursed: candy bar ((null)). --More--{c^SThe RNG hath decreed that this item was always generated cursed: poison bolt ((null)). The RNG hath decreed that this item was always generated cursed: inferior material (EATING RAW SHOES SPEEDS YOU UP). The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW). The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid). The RNG hath decreed that this item was always generated cursed: golden arrow ((null)). The RNG hath decreed that this item was always generated cursed: implant of crap (sucker). The RNG hath decreed that this trap was always invisible: bishop trap. The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1). Trap randomization happened for 1 in 168 traps. Next attribute increase check would have come at turn 489. Strength training was 0. Dexterity training was{c^b 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were cold resistant. --More--{c^! vYou were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were immune to petrification. You had not decided on your sexuality yet. You were prevented from having psi resistance (0). You had infravision. You had 1494 points of nutrition remaining. You could swim. You could breathe water. You had diminished bleeding. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (551). You survived. --More--|c^ oĿ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Do you want to see your discoveries? [ynq] (n) ~c^7n Discoveries   Scrolls  scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI)  scroll of mana (IMBA HAND OF VECNA)  scroll of phase door (CHRISTINE FEMININE)  scroll of standard id (WONDERLOVELY BATHING HOUSE)  scroll of cure (SLARSHING SHARP A LEAVE AT KEY)  scroll of heal other (IYI)  * scroll of extra healing (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH)  * scroll of greater mana restoration (SE FERSE PARUM)  Potions  potion of water (clear)  potion of invulnerability (honey)  potion of fire (glassy)  Tools  grappling hook (iron hook)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) c^OĿ$<@I[Asdf the Fishtank Dipper ] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T7Do you want an account of creatures vanquished? [ynq] (n) c^,n Vanquished creatures:  0 marine goblins (2 created) 0 spore lichens (1 created) 0 shambling wights (1 created) 0 newt zombies (1 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 green suppliers (1 created) 0 flying bloodfish (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--c^OĿ$<IDo you want to see your conduct? [ynq] (n) c^E 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--c^Ŀ$<@IGoodbye asdf the Fjorde... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--c^