asdf, lawful male skeleton Fjorde -------- ......$. |....<.| |......| .@.I...| -------- [Asdf the Fishtank Dipper] St16 Dx14 Co5 In12 Wi8 Ch8 FjoSkeMalLaw Dlvl:1 $0 HP21(21) Pw3(3) AC4 Exp1 T7 Latest messages d - an uncursed +0 studded leather armor (being worn) {80}. You are not wearing an amulet. You see no objects here. Pick an object. Unknown direction: ']' (use 2468 or .). Unknown direction: 's' (use 2468 or .). Unknown direction: '[' (use 2468 or .). (2x) Can't find dungeon feature '!'. d - an uncursed +0 studded leather armor (being worn) {80}. (For instructions type a ?) d - an uncursed +0 studded leather armor (being worn) {80}. (For instructions type a ?) d - an uncursed +0 studded leather armor (being worn) {80}. (2x) (For instructions type a ?) d - an uncursed +0 studded leather armor (being worn) {80}. In what direction? [47896321><] Never mind. d - an uncursed +0 studded leather armor (being worn) {80}. (4x) You are not wearing an amulet. Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor d - an uncursed +0 studded leather armor (being worn) {80} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions e - 2 uncursed potions of water {0} f - an uncursed potion of invulnerability {0} g - an uncursed potion of fire {0} Tools a - an uncursed +2 fishing pole (weapon in hand) {12} b - an uncursed +2 grappling hook (alternate weapon; not wielded) {12} c - an uncursed condome {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 70 Spellbook identification only worked 2 times out of 64 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 70% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 94% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: high heels The following skill became untrainable after a while: petkeeping (turn 12537) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37723 Monster spawn increase reached its maximum at turn 257827 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6442320 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: dippable badinaging (freq bonus 10) The monster species that spawned more often: asshole gnome rogue (freq bonus 5) The monster species that spawned more often: shaped growth (freq bonus 20) The monster species that spawned more often: apprentice colony (freq bonus 12) The monster species that spawned more often: cheator psycho guard (freq bonus 8) The monster species that spawned more often: dehnah sephirah (freq bonus 4) The monster species that spawned more often: horse-mare (freq bonus 12) The monster species that spawned more often: werecentaur (freq bonus 18) The monster species that spawned more often: lion man (freq bonus 4) The monster species that spawned more often: mazke (freq bonus 10) The monster species that spawned more often: undead form changer (freq bonus 5) The monster species that spawned more often: fathien elite (freq bonus 30) The monster species that spawned more often: elemental lich (freq bonus 8) The monster species that spawned more often: sheafed hamilton supernal (freq bonus 8) The monster species that spawned more often: extra oniony food ration (freq bonus 14) The monster species that spawned more often: unaligned miniskirt (freq bonus 6) The monster species that spawned more often: nasty ray (freq bonus 4) The monster species that spawned more often: capture girdle (freq bonus 5) The monster species that spawned more often: drydrip patch (freq bonus 12) The monster species that spawned more often: san gnome (freq bonus 9) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that drain your score (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: presbyter telltale The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: quaked shallower The monster species that never randomly spawned: red wasp The monster species that never randomly spawned: earthshark The monster species that never randomly spawned: crosby sidled The monster species that never randomly spawned: unreflecting shake The monster species that never randomly spawned: giant insect swarm The monster species that never randomly spawned: guy with such a little penis The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 26) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 20) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 13) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 90) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 16) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: nano axe ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: poison bolt ((null)) The RNG hath decreed that this item was always generated cursed: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of crap (sucker) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Trap randomization happened for 1 in 168 traps Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having psi resistance (0) You had infravision You had 1494 points of nutrition remaining You could swim You could breathe water You had diminished bleeding Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Cheep Cheep, Blubber and Boss Bass Your deity was Cheep Cheep The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (551) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (IMBA HAND OF VECNA) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (WONDERLOVELY BATHING HOUSE) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) scroll of heal other (IYI) * scroll of extra healing (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) * scroll of greater mana restoration (SE FERSE PARUM) Potions potion of water (clear) potion of invulnerability (honey) potion of fire (glassy) Tools grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 marine goblins (2 created) 0 spore lichens (1 created) 0 shambling wights (1 created) 0 newt zombies (1 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 green suppliers (1 created) 0 flying bloodfish (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new skeleton 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) Goodbye asdf the Fjorde... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.