َX=  Player: apollo11w Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-30.06:14:04.ttyrec Time: (1485756844) Mon Jan 30 06:14:04 2017 َXD iThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...َX `[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC5 Exp1 T43 Brd You return to level 1 in The Dungeons of Doom.--More--َX2 #####Ŀ#########@_##########r######Ŀ#<####[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC5 ExpَX2 1 T43 Brd Hello apollo11w, the borg Convict, welcome back to SlashEMExtended!Be careful! New moon tonight.Your movements are slowed slightly because of your load.[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T43 Brd َXL  Set what options?  Booleans (selecting will toggle value): legacy [true] news [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] lostsoul [false] uberlostsoul [false] a - autodig [false] b - autopickup [false] c - autoquiver [false] d - bash_reminder [true] e - checkpoint [true] f - cmdassist [true] g - color [true] h - confirm [true] i - DECgraphics [false] j - eight_bit_tty [false] k - extmenu [false] l - help [true] m - hilite_pet [true] n - hitpointbar [true] o - IBMgraphics [true] p - ignintَXL r [false] q - invweight [true] r - lit_corridor [true] s - lootabc [false] t - mail [true] u - statuscolors [true] v - menucolors [false] w - menu_on_esc [true] x - menu_glyphs [false] y - missing_safety [true] z - mon_polycontrol [false] A - null [true] B - perm_invent [false] C - pickup_thrown [true] D - pickup_cursed [false] E - pokedex [true] F - prayconfirm [true] G - pushweapon [false] H - quiver_fired [false] I - qwertz_layout [false] J - rest_on_space [false] K - safe_pet [true] L - showexp [false] M - showrace [false] N - showrealtime [false](1 of 3)َXI  a - showscore [false] b - showsym [true] c - showdmg [true] d - showweight [false] e - showmc [false] f - showmovement [false] g - showlongstats [false] h - silent [true] i - sortpack [true] j - sound [true] k - sparkle [true] l - standout [false] m - tech_description [true] n - time [true] o - timed_autosave [true] p - quick_autosave [false] q - tombstone [true] r - toptenwin [false] s - travel [true] t - use_inverse [true] u - verbose [true]  Compounds (selecting will prompt for new value): name [apollo11w] role [Convict] race [borg] gender َXu  [male] align [neutral] altkeyhandler [unknown] catname [(none)] dogname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] wolfname [(none)] v - boulder [`] w - disclose [ni na nv ng nc] x - fruit [slime mold] y - menustyle [full] z - menu_headings [inverse] A - msg_window [single] B - number_pad [0=off] C - packorder [$")[%?+!=/(*`0_] D - pickup_burden [streَX ssed] E - pickup_types [all] F - pilesize [5] G - runmode [run](2 of 3) ڎX\+ ڎX>[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC5 Exp1 T43 Brd  Select number_pad mode:  a - 0 (off) b - 1 (on)[5;182 ڎX?3H c - 2 (on, DOS compatible)(end) ڎX +[?1l>[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T43 Brd ڎX&In what direction? [47896321><] ڎX "[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T43 Brd ڎXZ([Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T43 Brd ڎX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T43 Brd Ŀ#@_X[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T45 Brd You are beginning to feel hungry.[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13) [24ڎX ;19H Pw 4(4)  AC5 Exp1 T45 Hun  Brd ڎX You kill the grid xorn![Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T45 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T46 Hun  Brd #*ڎX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T47 Hun  Brd @_+ڎX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T47 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T48 Hun  Brd @_-ڎXLX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T49 Hun  Brd @_.ڎXz[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T49 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T51 Hun  Brd @_/ڎX}[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T51 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T52 Hun  Brd @_/ڎXQ[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T52 Hun  Brd 1ڎX Q[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T52 Hun  Brd 2ڎX&In what direction? [47896321><] 3ڎX8Ouch! That hurts![Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T52 Hun  Brd [-1 -> 12][Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T53 Hun  Brd 5ڎXٜ [Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T53 Hun  Brd [Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T54 Hun  Brd @6ڎX؏o[Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T55 Hun  Brd _@7ڎX}u[Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T55 Hun  Brd [Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T57 Hun  Brd _@7ڎX 9[Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T57 Hun  Brd _@rThe hare misses.The hare misses.[Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T58 Hun  Brd 9ڎX2You kill the hare![Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T59 Hun  Brd ;ڎX[Apollo11w the Detain ee] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  12(13)  Pw 4(4)  AC5 Exp1 T59 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T60 Hun  Brd _@;ڎX- [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T61 Hun  Brd _@r=ڎX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T61 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T63 Hun  Brd @_r>ڎX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T63 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T64 Hun  Brd @_r?ڎXR[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T64 Hun  Brd AڎXR[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T64 Hun  Brd AڎXq[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T65 Hun  Brd r@_~ڎX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T65 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T66 Hun  Brd @rڎXf<[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T67 Hun  Brd @rڎXQ You stop. Nicodemus is in the way![Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T67 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T69 Hun  Brd _rڎX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T69 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T70 Hun  Brd @rڎXH You stop. Nicodemus is in the way![Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T71 Hun  Brd ڎXl[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T71 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T72 Hun  Brd _@rڎX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T73 Hun  Brd @_rڎX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T73 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T75 Hun  Brd @_rڎXH[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T75 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T76 Hun  Brd @_ڎXx [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T77 Hun  Brd _@ڎX  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ڎX{+SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merڎX3{ged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre MarڎXE{qtineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, --More--ڎX|Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C portڎXĂ. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2.--More--ڎXG6 Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean LuickڎXm6 ; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at lڎX}6 east 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made --More--ڎXɁadditional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix releaseڎX~ 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.--More--ڎXJ The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. [ڎX 41;1HDespite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the differڎX ent platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. --More--ڎXJanne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow ڎX9   Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin--More--ڎX06  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  DaڎXZ6 vid Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin MiڎXj6 chael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--ڎX][Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T77 Hun  Brd ڎX8  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ڎX+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theڎX  number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game hisڎXtory ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the flڎX/)oor (E- use fingers) --More--ڎX ][Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T77 Hun  Brd ڎXTb[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC5 Exp1 T77 Hun  Brd Ŀ#####Ŀ#_@########################Ŀ#[ڎXb32m<####ڎXG [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T77 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T78 Hun  Brd _@ڎX  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ڎX6+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theڎX_ number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game hisڎXtory ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the flڎX)oor (E- use fingers) --More--ڎX,f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon [ڎX,44;1HT takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set)--More--@ێX< up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabl@ێX!ed) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" optio@ێXIn is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor --More--JێXVN name name an item or type of object u untrap untrap something (usually a trapped object)--More--KێX ][Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T78 Hun  Brd MێX+ Q[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd PێXC  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) XێX؄[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd [ێXC [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd Ŀ#####Ŀ#_###@#####################Ŀ#[16;6[ێX 2H<####cێXO  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eێXN [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd hێXzYou stop. Nicodemus is in the way![Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd kێXl You stop. Nicodemus is in the way![Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd oێXr[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T79 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T81 Hun  Brd _@qێXjYou kill the hare![Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T81 Hun  Brd vێX>You don't have anything to put on.--More--xێXX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T81 Hun  Brd |ێXdH[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T81 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T82 Hun  Brd @~ێX'Q[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T82 Hun  Brd ێXpQ[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T82 Hun  Brd ێXf [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T83 Hun  Brd #@_ێX V[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T83 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T84 Hun  Brd @_ێX~D [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T85 Hun  Brd _@ێXU{[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T85 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T87 Hun  Brd Ŀ_@ێX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T87 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T88 Hun  Brd _@ێXQT {[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T89 Hun  Brd @_ێXbw[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T89 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T90 Hun  Brd @_ێXv z[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T91 Hun  Brd @_ێX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T91 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T93 Hun  Brd _@ێXp [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T93 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T94 Hun  Brd _@ێX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T95 Hun  Brd r_@ێXb|[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T95 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T96 Hun  Brd r_@ێX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T97 Hun  Brd @_ێX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T97 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T99 Hun  Brd r_@ێXo[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T99 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T100 Hun  Brd _@ێX֊S[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T100 Hun  Brd ێXjS[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T100 Hun  Brd ێX S[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T100 Hun  Brd ێX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T101 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T102 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T103 Hun  Brd [Apollo11w the DێXetainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T105 Hun  Brd @_r[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T105 Hun  Brd ێXV[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T106 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T106 Hun  Brd rێXYR[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T106 Hun  Brd ێXމ[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T107 Hun  Brd @rێX[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T107 Hun  Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T108 Hun  Brd _@rێXpg[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T109 Hun  Brd _@rێX^7)What do you want to eat? [c or ?*] ێXֲ6This red lightsaber is delicious!--More--ێXi[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC5 Exp1 T109 Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T110 Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T111 Brd ĿĿێXX[37m#####Ŀ#_###@r##Ŀ#################Ŀ#<####ێXP"[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T111 Brd ێX"[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T111 Brd ێX"[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T111 Brd ێXc[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T111 Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T112 Brd @_rێXkv[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T113 Brd @_rێXn"[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T113 Brd ێX [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T113 Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T114 Brd @_rێXuo[Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T115 Brd _@ێXE [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T115 Brd [Apollo11w the Detainee ] St13 Dx16 Co10 In13 Wi7 Ch4 ConBorMalNeu  13(13)  Pw 4(4)  AC5 Exp1 T117 Brd _@OX Set what options?  Booleans (selecting will toggle value): legacy [true] news [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] lostsoul [false] uberlostsoul [false] a - autodig [false] b - autopickup [false] c - autoquiver [false] d - bash_reminder [true] e - checkpoint [true] f - cmdassist [true] g - color [true] h - confirm [true] i - DECgraphics [false] j - eight_bit_tty [false] k - extmenu [false] l - help [true] m - hilite_pet [true] n - hitpointbar [true] o - IBMgraphics [true] p - ignintr OX [false] q - invweight [true] r - lit_corridor [true] s - lootabc [false] t - mail [true] u - statuscolors [true] v - menucolors [false] w - menu_on_esc [true] x - menu_glyphs [false] y - missing_safety [true] z - mon_polycontrol [false] A - null [true] B - perm_invent [false] C - pickup_thrown [true] D - pickup_cursed [false] E - pokedex [true] F - prayconfirm [true] G - pushweapon [false] H - quiver_fired [false] I - qwertz_layout [false] J - rest_on_space [false] K - safe_pet [true] L - showexp [false] M - showrace [false] N - showrealtime [false](1 of 3)