anyon, chaotic male devilish Gladiator ------ |....| |...@| |...d| |.o..| .....+ ----|- [Anyon the Velite] St4 Dx11 Co16 In9 Wi6 Ch5 GlaDevMalCha Dlvl:1 $0 HP17(17) Pw4(4) AC3 Exp1 T1 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello anyon, welcome to SlashEMExtended! You are a chaotic male devilish Gladiator. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 silver spear (weapon in foreclaw) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24598 Monster spawn increase reached its maximum at turn 96778 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 389385 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: weregiantant (freq bonus 12) The monster species that spawned more often: nymphomaniac (freq bonus 8) The monster species that spawned more often: petty chill (freq bonus 5) The monster species that spawned more often: generator lich (freq bonus 10) The monster species that spawned more often: young woman (freq bonus 4) The monster species that spawned more often: ogro (freq bonus 12) The monster species that spawned more often: Detective Kaptain (freq bonus 12) The monster species that spawned more often: tomb clan (freq bonus 12) The monster species that spawned more often: soft patch (freq bonus 12) The monster species that spawned more often: vampire lord (freq bonus 36) The monster species that spawned more often: elona lady (freq bonus 6) The monster species that spawned more often: hobbit master thief (freq bonus 6) The monster species that spawned more often: grandly tautology (freq bonus 24) The monster species that spawned more often: Mammon (freq bonus 8) The monster species that spawned more often: black warp fungus (freq bonus 9) The monster species that spawned more often: RNG Sergeant (freq bonus 18) The monster species that spawned more often: asshole teacher without own house (freq bonus 6) The monster species that spawned more often: crane convexly blinkering twirlier tartest (freq bonus 6) The monster species that spawned more often: abyss penetrator (freq bonus 54) The monster species that spawned more often: desert kobold (freq bonus 15) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: fanatician The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: xylitol stir The monster species that never randomly spawned: carful ecumenicism The monster species that never randomly spawned: special agent The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: hovering ufo part The monster species that never randomly spawned: green centipede The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 21) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 21) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 17) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 30) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 18) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 31) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having curse resistance (0) You were prevented from hallu partying (0) Your chance to block was 27% You had infravision You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (719) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (thinking helmet) * skullcap (metal disk) * flack helmet (resounding helmet) * crystal helm (netradiation helmet) * mining helm (hacker helmet) * field helm (kitchen hat) * helm of safeguard (celtic helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (riding gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (block-heeled boots) * boots of safeguard (spider boots) Scrolls scroll of healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (KRUIEMEDISYNE) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 little dogs (1 created) 0 petty Uruk-hai (1 created) 0 field voles (1 created) 0 hata-hatas (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye anyon the Gladiator... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 17 hit points when you escaped. Since you escaped early, the score list will not be checked.