3^Gw  Player: ander Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-12.19:17:07.ttyrec Time: (1589311027) Tue May 12 19:17:07 2020 3^w kBad syntax in OPTIONS in /dgldir/userdata/ander/slex/ander.slexrc: hilite_pile. Hit return to continue: 4^L 4^a  )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 5^y5^V(0lqqqqk(B(0~(B@(0~(B$(0~(B+(0x~(Bf(0~~x(B(0x~~(BZ(0~~(B(0x~~(BZ(0~x(B(0mqqqqj(B[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu Dlvl:1 $1 HP 17(17)  Pw 7(7)  AC9 Exp1 T1  It is written in the Book of Dagda:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of5^d the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dagda seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Key User, have been heralded from birth as the instrument of Dagda. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dagda!--More--8^p 8^*lHello ander, welcome to SlashEMExtended! You are a neutral male worm Locksmith.--More--:^\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--:^  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--;^D[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu  17(17)  Pw 7(7)  AC9 Exp1 T1 The moon is waning tonight.;^s/Unknown command ' '.--More--;^'oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ;^y znTurn the number pad on? [yn] (n) <^n[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu  17(17)  Pw 7(7)  AC9 Exp1 T1 <^S /Unknown command ' '.--More--=^oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) =^ znTurn the number pad on? [yn] (n) >^T] n[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu  17(17)  Pw 7(7)  AC9 Exp1 T1 ?^7/Unknown command ' '.--More--@^oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) @^! znTurn the number pad on? [yn] (n) A^yn[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu  17(17)  Pw 7(7)  AC9 Exp1 T1 A^1/Unknown command ' '.--More--B^" oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) D^PyIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--E^ [Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu  17(17)  Pw 7(7)  AC9 Exp1 T1 E^É =Beware, there will be no return! Still climb? [yn] (n) F^by[Ander the Key User  17(17)  Pw 7(7) (0lqqqqk(B(0~(B@(0~(B$(0~(B+(0x~(Bf(0~~x(B(0x~~(BZ(0~~(B(0x~~(BZ(0~x(B(0mqqqqj(B[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu Dlvl:1 $1 HP 17(17)  Pw 7(7)  AC9 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) G^ԦAn Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Wands a - a * uncursed wand of opening (3:5) {0} b - an uncursed wand of locking (0:6) {0} Tools c - an uncursed lock pick {0} d - an uncursed sack {5}(end) G^=The sack is empty.--More--G^<ADo you want to see your attributes? [ynq] (n) H^?WnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 164. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 93. Implant identification only worked 1 times out of 24. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 15. Monsters only dropped their musable items with 73% chance. Monsters only dropped their equipment with 65% chance. Scroll drop chance was reduced to 77%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 52%. Potion drop chance was reduced to 94%. Armor drop chance was reduced to 85%. Tool drop chance was reduced to 77%. Shop item generation was reduced to 94%. Concealing monsters were spawned underneath itemH^_Ws 91% of the time only. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: enchantment spells. --More--H^(The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: general combat. The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 31905). The following skill became harder to train at higher skill levels: body spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 70359. Monster spawn increase had reached its maximum at turn 135810. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 708130. The monster class that cannot be genocided was worm. The monster species that was spawned more often: pointate spore (freq bonus 4). The monster species that was spawned more often: gwawol (freq bonus 13). The monster species that was spawned more often: Morrigan the Succubus (freq bonus 4). ^(17;1HThe monster species that was spawned more often: protected gray unicorn (freq bonus 8). The monster species that was spawned more often: lawyer (freq bonus 20). The monster species that was spawned more often: +2 al barricade (freq bonus 6).The monster species that was spawned more often: sylphie (freq bonus 3). The monster species that was spawned more often: delta helmet wearer (freq bonus 2). --More--H^RThe monster species that was spawned more often: scarlet mold (freq bonus 8). The monster species that was spawned more often: stegosaurus (freq bonus 4). The monster species that was spawned more often: azure mushroom (freq bonus 12). The monster species that was spawned more often: efreet overseer (freq bonus 6).The monster species that was spawned more often: six of hearts (freq bonus 4). The monster species that was spawned more often: co racetrack (freq bonus 36). The monster species that was spawned more often: cheese-footed teacher (freq bonus 8). The monster species that was spawned more often: operated hc child (freq bonus 2).The monster species that was spawned more often: older tuchechaun (freq bonus 3).The monster species that was spawned more often: pseudo-dragon (freq bonus 12). The monster species that was spawned more often: spearmen distasting (freq bonus 2). The monster spH^Recies that was spawned more often: flayed android (freq bonus 2). The monster trait that was more common: monsters with sleep resistance (freq bonus 3). The monster trait that was more common: monsters that like to mimic objects (freq bonus 1). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster species that was never randomly spawned: multi-hued naga hatchling. --More--H^ The monster species that was never randomly spawned: nastily gherkin brokenhearted jocko heatedly. The monster species that was never randomly spawned: randorge orc. The monster species that was never randomly spawned: werepenetrator. The monster species that was never randomly spawned: flense eyedropper. The monster species that was never randomly spawned: magic-colored growth. The monster species that was never randomly spawned: large marsu. The monster species that was never randomly spawned: corrosive boomer. The monster species that was never randomly spawned: dire witch. The monster species that was never randomly spawned: casty. The RNG hath decreed that this item was never generated: darkmode stone (gray). The RNG hath decreed that this item was never generated: skeleton key (key). The RNG hath decreed that this item was never generated: gold detection (THARR). The RNG hath decreed that this item was neH^̬ ver generated: flicker strip stone (gray). The RNG hath decreed that this item was never generated: gemstone lash ((null)). The RNG hath decreed that this item was never generated: field helm (yellow helmet). The RNG hath decreed that this item was never generated: make visible (appearing). The RNG hath decreed that this item was never generated: implant of badass (pestilent). --More--H^oThe RNG hath decreed that this item was never generated: heavy plastic ball ((null)). The RNG hath decreed that this item was never generated: tron boots (balanced boots). The RNG hath decreed that this item was generated more often: cold (short, freq bonus 53). The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 15). The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 37). The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: shield of reflection (polishedH^ silver shield, freq bonus 29). The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 25). The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 19). --More--I^The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 6). The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7). The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 9). The RNG hath decreed that this item was generated more often: lump of royaI^ l jelly ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 11). The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET). The RNG hath decreed that this item was always generated cursed: confusion (round cube). --More--I^<The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak). The RNG hath decreed that this item was always generated cursed: scourge ((null)). The RNG hath decreed that this item was always generated cursed: devil star ((null)). The RNG hath decreed that this item was always generated cursed: bad shirt ((null)). The RNG hath decreed that this item was always generated cursed: welsh onion ((null)). The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS). The RNG hath decreed that this item was always generated cursed: mutation (iffy). The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray). The RNG hath decreed that this trap was always invisible: negative trap. The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 9). Trap randomizI^<ation happened for 1 in 866 traps. Traps were spawned invisible 1 times in 83. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 1143. Strength training was 0. --More--I^ Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had automatic searching. You had 1500 points of nutrition remaining. You had polymorphitis. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (306). You survived. --More--J^RJ(0lqqqqk(B(0~(B@(0~(B$(0~(B+(0x~(Bf(0~~x(B(0x~~(BZ(0~~(B(0x~~(BZ(0~x(B(0mqqqqj(B[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu Dlvl:1 $1 HP 17(17)  Pw 7(7)  AC9 Exp1 T1 Do you want to see your discoveries? [ynq] (n) K^5n Discoveries   Scrolls  scroll of healing (FROTZ)  scroll of mana (SIE NICHT ANGESCHNALLT SIND)  scroll of phase door (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING)  scroll of standard id (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REA  scroll of cure (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS)  scroll of heal other (POKE MONGO)  * scroll of extra healing (RECOPIED CONGREGATION)  * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS)  Wands  wand of opening (cracked)  wand of locking (silver)  Tools  skeleton key (key)  sack (bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) K^z &(0lqqqqk(B(0~(B@(0~(B$(0~(B+(0x~(Bf(0~~x(B(0x~~(BZ(0~~(B(0x~~(BZ(0~x(B(0mqqqqj(B[Ander the Key User ] St10 Dx11 Co6 In5 Wi8 Ch8 LocWorMalNeu Dlvl:1 $1 HP 17(17)  Pw 7(7)  AC9 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) L^1 n Vanquished creatures:  0 kittens (1 created) 0 wisdashes (1 created) 0 defender plants (1 created) 0 newt zombies (2 created) 0 kobold cadavers (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--L^ŜDo you want to see your conduct? [ynq] (n) M^6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--N^LGoodbye ander the Locksmith... You and the kitten escaped from the dungeon with 8 points, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you escaped.--More--