ander, chaotic male developer Nuclear Physicist ------ .<..@.a .|.ZfA .... @I I [Ander the Safety Officer] St7 Dx9 Co9 In15 Wi14 Ch7 NucDvpMalCha Dlvl:2 $1 HP-1(32) Pw36(36) AC10 Exp2 T138 Latest messages [-7 -> 32] Douglas Adams butts you! [-1 -> 31] You survived that attempt on your life. You hit Douglas Adams. The algolian suntiger claws you! [-7 -> 24] The algolian suntiger misses. It spits on you! You're covered in acid! It burns! [-3 -> 21] Douglas Adams claws you! [-8 -> 13] Douglas Adams butts you! [-1 -> 12] Your brain is eaten! [-1 -> 11] The algolian suntiger misses. (2x) Douglas Adams claws you! You die... Your inventory Weapons a - an uncursed +0 spear (weapon in hand) {12} p - 3 uncursed +0 knives {6} Armor b - an uncursed +0 jumpsuit (being worn) {5} Comestibles q - 4 uncursed cream pies {0} r - 5 cursed pears {0} s - an uncursed pancake {0} t - 8 blessed slime molds {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Potions c - 2 uncursed potions of healing {0} Rings f - an uncursed -1 ring of increase accuracy {0} Wands d - an uncursed wand of probing (0:30) {0} e - an uncursed wand of detect monsters (0:9) {0} u - an uncursed wand of undead turning (0:11) {0} Tools h - an uncursed blindfold {0} Final attributes You have sinned Your alignment was -7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: warning You could not have this property intrinsically: hallu party You could not have the double effect of this property: half spell damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 85% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: memorization The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: trident (turn 748) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25909) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86364 Monster spawn increase reached its maximum at turn 203022 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2605950 The monster class that cannot be genocided was ghost The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: skeleton giant (freq bonus 10) The monster species that spawned more often: goid (freq bonus 12) The monster species that spawned more often: old rainbow dragon (freq bonus 12) The monster species that spawned more often: fillen warp fungus (freq bonus 30) The monster species that spawned more often: planner gigantic (freq bonus 6) The monster species that spawned more often: sticky wort (freq bonus 15) The monster species that spawned more often: denouncing subfunction hearken (freq bonus 30) The monster species that spawned more often: barbed orc (freq bonus 20) The monster species that spawned more often: combatant (freq bonus 16) The monster species that spawned more often: punk giant (freq bonus 15) The monster species that spawned more often: horde mumak (freq bonus 21) The monster species that spawned more often: spoor mushroom (freq bonus 8) The monster species that spawned more often: bewitched colony (freq bonus 20) The monster species that spawned more often: speedrubber (freq bonus 7) The monster species that spawned more often: tremble monster (freq bonus 10) The monster species that spawned more often: ultramarine force fungus (freq bonus 24) The monster species that spawned more often: pistol banger (freq bonus 20) The monster species that spawned more often: finickier hooked radioactively (freq bonus 30) The monster species that spawned more often: minotaur ballerina (freq bonus 10) The monster species that spawned more often: grey spider (freq bonus 60) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster species that never randomly spawned: sciatica boasting indicator The monster species that never randomly spawned: lithely allegement The monster species that never randomly spawned: mimic lich The monster species that never randomly spawned: codal chlorotic The monster species that never randomly spawned: cash-stealing teacher The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: humongous spore The monster species that never randomly spawned: arachnotron The monster species that never randomly spawned: bloody monster The monster class that always generated with extra speed: golem The monster class that more likely to generate with musable stuff: Keystone Kop The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: ash (GREAT GATE OF OBLIVION) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 15) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 14) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 57) The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89) The RNG hath decreed that this item was always generated cursed: weighted flail ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: defog (above ground) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: chaos terrain (illusory) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 1) Trap randomization happened for 1 in 675 traps Traps were spawned invisible 1 times in 52 Traps were extra hard to find 39% of the time Next attribute increase check would have come at turn 552 Strength training was 11 Dexterity training was 7 Wisdom training was 0 Constitution training was 8 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were very telepathic You had 1345 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.6.6 (11933e8c) - last build Sun May 10 06:23:57 2020. You could not have safely prayed (342) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status decontaminate 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) reset technique 2 R LIMIT(0) skillomorph 2 R LIMIT(0) terrain cleanup 2 R LIMIT(0) symbiosis 2 O LIMIT(0) Discoveries Amulets amulet of life saving (ribbon) Armor jumpsuit (silver clothes) Scrolls scroll of healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of mana (LIFE RESTORATION) scroll of phase door (INVALID NEXT SIZE FAST) scroll of standard id (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of cure (TRAINRIDING LIKE A HOBO) scroll of heal other (ELF VERY ACCURASY) * scroll of extra healing (SODALG) * scroll of greater mana restoration (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) Potions potion of healing (viscous) Rings ring of increase accuracy (kryptonite) Wands wand of probing (regular-sized) wand of detect monsters (mulberry) wand of undead turning (pentagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 Ravenous Bugblatter Beast Of Traals (1 created) 0 algolian suntigers (2 created) a goblin cop 0 tiny beitirs (1 created) a grain vortex 0 microscopic space fleets (1 created) Deep Thought (0 times) Eddie (0 times) Douglas Adams (0 times) 0 one-winged bats (1 created) 2 garter snakes a dbl claw hulk a beginner horror 0 vogons (7 created) 0 vogon lords (4 created) Prostetnik Vogon Jeltz (0 times) Marvin (0 times) Zaphod Breeblebrox (0 times) 0 creeping 42's (3 created) 0 brain-eating ghouls (1 created) Ford Perfect (0 times) Arthur Dent (0 times) Mr. Prosser (0 times) 0 babelfish (3 created) a twen 40 creatures born. 7 creatures vanquished. 9 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -10 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new developer 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Basic) (1 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) memorization [Unskilled] (max Master) (0 of 20) gun control [Unskilled] (max Basic) (0 of 20) symbiosis [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Master) (0 of 20) form III (Soresu) [Unskilled] (max Master) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Master) (0 of 20) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Basic] (max Master) (31 of 160) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Restricted Skills squeaking [Restricted] (max Restricted) (0 of 500) (none) (none) Goodbye ander the Nuclear Physicist... You died in The Dungeons of Doom on dungeon level 2 with 131 points, and 1 piece of gold, after 138 moves. Killer: a monster (Douglas Adams) You were level 2 with a maximum of 32 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 380093 ziratha-Poi-Dev-Mal-Cha died in The Dungeons of Doom on level 46 [max 85]. Killed by a blaster bolt. - [173] 2 97904 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1 [max 13]. Killed by a wand of striking. - [118] 3 32477 tkirkby-Bin-Rus-Fem-Cha died in Space Base on level 4 [max 8]. Killed by a monster (Yacc). - [106] 33 159 tkirkby-Bin-Rus-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (deduction gnome). - [41] 34 150 EColi-Cha-Ali-Mal-Cha escaped the dungeon [max level 1]. 13 [13] *35 131 ander-Nuc-Dvp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Douglas Adams). - [32] 36 130 tkirkby-Bin-Met-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a painful attack. - [15] 37 127 EColi-Abu-Cor-Mal-Neu quit in The Dungeons of Doom on level 1. 26 [26]