~\ Player: alonessix Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-03-05.05:18:45.ttyrec Time: (1551763125) Tue Mar 5 05:18:45 2019 ~\This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ~\ nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick (1 of 4)~\0x {+Choosing Race Pick the race of your Dunmer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow (1 of 5)~\b)+Use hybrid races? [yn] (n) ~\ `yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) ~\ yChoosing Gender Pick the gender of your argonian Dunmer  m - male f - female * - Random ! - Quit(end) ~\XH+Choosing Alignment Pick the alignment of your female argonian Dunmer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ~\l+~\ĿB@~\4[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC11 Exp1 T1  It is written in the Book of Tulkas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tulkas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Radical Elf, have been heralded from birth as the instrument of Tulkas. You are destined to recover the Amulet for your d~\4eity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tulkas!--More--N~\pKHello alonessix, welcome to SlashEMExtended! You are a chaotic female argonian Dunmer.--More--Q~\M 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y~\ Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--^~\o ^~\>>[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T1 Be careful! New moon tonight.`~\7C[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T2 <@r~\ -You don't have anything to eat.--More--v~\6 [Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T2 x~\ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ~\+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi~\&Dsual image of the dungeon level you are on.--More--~\  NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand. --More--~\Nj9 = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.--More--~\Ӻ  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More--~\Zy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the p~\<latform, Shift number (on the numberpad), --More--~\ϊO Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.--More--~\P; < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--~\H "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop o~\H#nly unpaid food. --More--~\ ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.--More--~\  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with --More--~\C K the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor. --More--~\l5 ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)--More--~\P{ G Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five. --More--~\4 $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have~\B, a similar effect. --More--~\ ] If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.--More--~\d X You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. --More--~\@ Have Fun, and Happy Hacking!--More--~\W [Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T2 ~\ "Unknown command '`'.--More--~\TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ~\WnTurn the number pad on? [yn] (n) ~\)n[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T2 ~\I [Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T3 B##@+##Some text has been burned into the ground here.Use "r." to read it.[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T4 <BThere is a wall in the way![Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArg~\I FemCha  20(20)  Pw 10(10)  AC11 Exp1 T4 ~\ =What do you want to read? [defgh or ?*.] ~\e/TSome text has been burned into the ground here.--More--~\yYou read: "Incoming message for Player 1. The message is from 'Aee'. It reads: 'why do I keep making up new stupid lines?'".[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T4 ~\&There is a wall in the way![Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T4 ~\ &There is a wall in the way![Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T4 ~\(&There is a wall in the way![Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha  20(20)  Pw 10(10)  AC11 Exp1 T4 ~\v Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~\5 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ~\N+Really quit [yes/no]? ~\? q~\Y ~\;y~\ e~\cs~\i[Alonessix the Radical Elf  20(20)  Pw 10(10) ~\ͲĿ<B##@+##[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC11 Exp1 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) ~\ n Weapons a - a blessed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ~\.Do you want to see your attributes? [ynq] (n) ~\=nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: drain resistance. Scroll identification only worked 100 times out of 101. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 25. Implant identification only worked 1 times out of 44. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 12. Monsters only dropped their musable items with 79% chance. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 83%. Tool drop chance was re~\Nduced to 93%. Food drop chance was reduced to 95%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: scimitar. The following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: axe. The following skill was limited to skilled proficiency: two-weapon combat. The following skill was limited to expert proficiency: boomerang. The following skill became untrainable if you tried to train it too early: lance (turn 79). The following skill became untrainable if you tried to train it too early: missile weapons (turn 286). The following skill became untrainable after a while: spear (turn 51518). The following skill couldn't be trained before a certain turn number is reached: chaos s~\\9pells (turn 65554). Heavy curses were more common by 37%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 64648. Monster spawn increase had reached its maximum at turn 149488. --More--~\7In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 15441856. The monster class that cannot be genocided was piercer. The monster class that was spawned more often: worm (freq bonus 2). The monster species that was spawned more often: blank force fungus (freq bonus 4). The monster species that was spawned more often: freemen municipally (freq bonus 27). The monster species that was spawned more often: werepenetrator (freq bonus 20). The monster species that was spawned more often: wrinkled colony (freq bonus 7). The monster species that was spawned more often: trainer (freq bonus 48). The monster species that was spawned more often: stoa (freq bonus 24). The monster species that was spawned more often: solvent infiltrate (freq bonus 24). The monster species that was spawned more often: eye of the hurricane (freq bonus 14). The monster species that was spawned more often: atlantean (freq bonus 2~\,84). The monster species that was spawned more often: boomeranging duck (freq bonus 24). The monster species that was spawned more often: demeter uncontrovertible (freq bonus 3). The monster species that was spawned more often: vampire yeek (freq bonus 21). The monster species that was spawned more often: Stupid Name Angel (freq bonus 8). The monster species that was spawned more often: illimitably intravenously balsam (freq bonus 36). The monster species that was spawned more often: metal mechanic (freq bonus 24). The monster species that was spawned more often: trash cat (freq bonus 120). The monster species that was spawned more often: asphynx (freq bonus 12). The monster species that was spawned more often: proctoscopically barcelona (freq bonus 24). The monster species that was spawned more often: jargoned took (freq bonus 18). The monster species that was spawned more often: legate wallow (freq bonus 16). The monster trai~\q8t that was more common: monsters that usually spawn tame (freq bonus 2). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 16). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1). The monster trait that was more common: monsters that rattle with their bones (freq bonus 3). The monster trait that was more common: monsters that gurgle (freq bonus 4). The monster trait that was more common: monsters that are humanoid (freq bonus 6). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4). The monster species that was never randomly spawned: taconite traipsing. The monster species that was never randomly spawne~\8d: Midinir. The monster species that was never randomly spawned: Nyogtha, the Thing that Should not Be. The monster species that was never randomly spawned: imburse exorbitantly fatly schmeered unnumbered spunkier tetchy. The monster species that was never randomly spawned: venom spore. The monster species that was never randomly spawned: novice shaman. --More--~\ܺThe monster species that was never randomly spawned: skillor. The monster species that was never randomly spawned: externally bunging. The monster species that was never randomly spawned: debilitate reducible unary intervarsity. The monster species that was never randomly spawned: shaggier excelsior. The monster class that was always generated with extra speed: (null). The monster class that was more likely to generate with musable stuff: ogre. The RNG hath decreed that this item was never generated: time use stone (gray). The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)). The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak). The RNG hath decreed that this item was never generated: wind (blowing). The RNG hath decreed that this item was never generated: silver short sword ((null)). The RNG hath decreed that this item was never generated: amulet of disintegrat~\ion resistance (hardrock). The RNG hath decreed that this item was never generated: metal club (heavy club). The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)). The RNG hath decreed that this item was never generated: undressing stone (gray). The RNG hath decreed that this item was never generated: death (long). The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4). The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 36). The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13). The RNG hath decreed that this item was generated more often: halite (white, freq bonus 25). The RNG hath decreed that this item was generated more often: fauchard (pole ~\sickle, freq bonus 3). The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 30). The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 16). The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5). The RNG hath decreed that this item was generated m~\ore often: implant of control (ember, freq bonus 8). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11). The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 19). The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5). The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 10). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40). The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)). The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious). --More--)~\aThe RNG hath decreed that this item was always generated cursed: sludge (litter). The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE). The RNG hath decreed that this item was always generated cursed: black opal (black). The RNG hath decreed that this item was always generated cursed: turn undead (copper). The RNG hath decreed that this item was always generated cursed: iron prison (convicted). The RNG hath decreed that this item was always generated cursed: cyanide (vermillion). The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves). The RNG hath decreed that this trap was always invisible: elif trap. The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 2). Trap randomization happened for 1 in 263 traps. Next attribut)~\bse increase check would have come at turn 360. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You had not decided on your sexuality yet. You were prevented from having teleport control (0). You saw invisible. You had infravision. You had 1497 points of nutrition remaining. You could swim. You could survive without air. Your luck was zero. You could not have safely prayed (275). You survived. --More--6~\ˍĿ<B##@+##[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC11 Exp1 T4 Do you want to see your discoveries? [ynq] (n) 7~\ y Discoveries  Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro boots) * elven cloak (faded pall) Scrolls scroll of healing (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of mana (BURST THE SOUL) scroll of phase door (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of standard id (AINZ OOAL GOWN) scroll of cure (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of extra 7~\ healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (DUCKHACK III THE DUCKENING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) :~\u[Alonessix the Radical Elf ] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC11 Exp1 T4 Do you want an account of creatures vanquished? [ynq] (n) ;~\y Vanquished creatures:  0 jackals (2 created) 0 baby leprechauns (1 created) 0 zubats (1 created) 0 spore lichens (1 created) 0 novice medium walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--=~\^Do you want to see your conduct? [ynq] (n) ?~\& y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--E~\Z Goodbye alonessix the Dunmer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--I~\~