alonessix, chaotic female argonian Dunmer ----- |...| |...| |...| |.... |...| |<..| -B-.- ,,, # # ,@, +## [Alonessix the Radical Elf] St8 Dx11 Co9 In13 Wi6 Ch5 DunArgFemCha Dlvl:1 $0 HP20(20) Pw10(10) AC11 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello alonessix, welcome to SlashEMExtended! You are a chaotic female argonian Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You don't have anything to eat. Unknown command '`'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! What do you want to read? [defgh or ?*.] Some text has been burned into the ground here. You read: "Incoming message for Player 1. The message is from 'Aee'. It reads: 'why do I keep making up new stupid lines?'". There is a wall in the way! (3x) Really quit [yes/no]? Your inventory Weapons a - a blessed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 79% chance Amulet drop chance was reduced to 10% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: lance (turn 79) The following skill became untrainable if you tried to train it too early: missile weapons (turn 286) The following skill became untrainable after a while: spear (turn 51518) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 65554) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64648 Monster spawn increase reached its maximum at turn 149488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 15441856 The monster class that cannot be genocided was piercer The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: blank force fungus (freq bonus 4) The monster species that spawned more often: freemen municipally (freq bonus 27) The monster species that spawned more often: werepenetrator (freq bonus 20) The monster species that spawned more often: wrinkled colony (freq bonus 7) The monster species that spawned more often: trainer (freq bonus 48) The monster species that spawned more often: stoa (freq bonus 24) The monster species that spawned more often: solvent infiltrate (freq bonus 24) The monster species that spawned more often: eye of the hurricane (freq bonus 14) The monster species that spawned more often: atlantean (freq bonus 24) The monster species that spawned more often: boomeranging duck (freq bonus 24) The monster species that spawned more often: demeter uncontrovertible (freq bonus 3) The monster species that spawned more often: vampire yeek (freq bonus 21) The monster species that spawned more often: Stupid Name Angel (freq bonus 8) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 36) The monster species that spawned more often: metal mechanic (freq bonus 24) The monster species that spawned more often: trash cat (freq bonus 120) The monster species that spawned more often: asphynx (freq bonus 12) The monster species that spawned more often: proctoscopically barcelona (freq bonus 24) The monster species that spawned more often: jargoned took (freq bonus 18) The monster species that spawned more often: legate wallow (freq bonus 16) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster species that never randomly spawned: taconite traipsing The monster species that never randomly spawned: Midinir The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: imburse exorbitantly fatly schmeered unnumbered spunkier tetchy The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: skillor The monster species that never randomly spawned: externally bunging The monster species that never randomly spawned: debilitate reducible unary intervarsity The monster species that never randomly spawned: shaggier excelsior The monster class that always generated with extra speed: (null) The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 36) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 25) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 19) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 2) Trap randomization happened for 1 in 263 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1497 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro boots) * elven cloak (faded pall) Scrolls scroll of healing (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of mana (BURST THE SOUL) scroll of phase door (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of standard id (AINZ OOAL GOWN) scroll of cure (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (DUCKHACK III THE DUCKENING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 baby leprechauns (1 created) 0 zubats (1 created) 0 spore lichens (1 created) 0 novice medium walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye alonessix the Dunmer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.