alonessix, chaotic female ak Thief is dead! Bleeder -------------.-,# ......<.......|,# |.............|@# |%............$,# |.............|## |.............| -----.--------- [Alonessix the Leg-scratched Girl] St18 Dx9 Co10 In11 Wi16 Ch16 BleAktFemCha Dlvl:1 $0 HP24(24) Pw13(13) AC7 Exp1 T64 Ssd Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello alonessix, the ak Thief is dead! Bleeder, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waning tonight. You rebalance your load. Movement is difficult. You can move again. Really quit [yes/no]? (2x) Your inventory Amulets f - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in foreclaw) {2} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed finalized scroll of root password detection {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks l - a blessed finalized spellbook of protection (0:-1) {0} m - a blessed spellbook of resist poison (0:0) {0} n - a blessed finalized spellbook of botox resist (0:4) {0} Potions b - an uncursed finalized potion of vampire blood {0} c - an uncursed potion of vampire blood {0} Rings e - an uncursed -1 ring of timely backup {0} Tools g - an uncursed ice box {2900} h - a * uncursed mirror {0} i - an uncursed can of grease (1:16) {0} Venoms o - an uncursed faerie floss rhing {1} Contents of the ice box: an uncursed young nymph corpse {100} an uncursed sewer rat corpse {20} an uncursed wet hata corpse {10} an uncursed healtegrator corpse {20} a cursed goooblin corpse {400} an uncursed evasive sewer rat corpse {20} an uncursed small trickster corpse {300} an uncursed jackal corpse {300} 2 uncursed kobold corpses {800} 3 uncursed twen corpses {30} an uncursed cold trove corpse {0} an uncursed low ooze corpse {500} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: half spell damage You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 254 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 256) The following skill became untrainable after a while: enchantment spells (turn 37199) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 35868) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 52794 Monster spawn increase reached its maximum at turn 149347 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 886098 The monster class that cannot be genocided was nemese The monster class that was spawned more often: apelike creature (freq bonus 10) The monster species that spawned more often: tentacle pseudo (freq bonus 42) The monster species that spawned more often: reddish mushroom (freq bonus 11) The monster species that spawned more often: giant zombie (freq bonus 36) The monster species that spawned more often: undead ivy (freq bonus 28) The monster species that spawned more often: weighing authenticator (freq bonus 13) The monster species that spawned more often: purple colony (freq bonus 39) The monster species that spawned more often: nondescript force fungus (freq bonus 22) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 72) The monster species that spawned more often: megaload turret (freq bonus 39) The monster species that spawned more often: fallen (freq bonus 176) The monster species that spawned more often: arcanine (freq bonus 36) The monster species that spawned more often: reaper force patch (freq bonus 28) The monster species that spawned more often: valley giant (freq bonus 28) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 26) The monster species that spawned more often: centaur sage (freq bonus 12) The monster species that spawned more often: shockstorm giant (freq bonus 36) The monster species that spawned more often: amnesia ant (freq bonus 22) The monster species that spawned more often: trainer (freq bonus 13) The monster species that spawned more often: sillymondaine (freq bonus 12) The monster species that spawned more often: chunneler (freq bonus 48) The monster trait that was more common: monsters that imitate (freq bonus 5) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster species that never randomly spawned: overwork amuser sneerer The monster species that never randomly spawned: Vampire Sergeant The monster species that never randomly spawned: fatally tacet The monster species that never randomly spawned: crater growth The monster species that never randomly spawned: define defuze The monster species that never randomly spawned: passim miscued The monster species that never randomly spawned: Doabli The monster species that never randomly spawned: uncomprehending hallooed The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: reprimanding chastising The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 30) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 94) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 9) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 973 Strength training was 3 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You were poison resistant You were level-drain resistant You were acid resistant You were temporarily slower because you tried to hangup cheat (7) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1367 points of nutrition remaining You had teleport control You regenerated You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (spindly) Armor lab coat (white coat) Scrolls scroll of root password detection (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (ZLORFIK) scroll of phase door (DSCHLSCHLSCH) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (PLEBHACK NOW WITH SAVESTATES) * scroll of extra healing (TITTER WEATHERING) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) Spellbooks spellbook of protection (flaming) spellbook of resist poison (featherweight) spellbook of botox resist (candy) Potions potion of vampire blood (blood-red) Rings ring of timely backup (poor) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 pack kobolds (1 created) a sewer rat 0 weak crows (1 created) 0 spore lichens (1 created) 0 cyan patches (1 created) 0 animated wedge sandals (1 created) 0 minighosts (1 created) 0 fire troves (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye alonessix the Bleeder... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 64 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. Since you quit, the score list will not be checked.