albertalurker, lawful male snail Death Eater ----- +.%.| |..$| +.F.| |..| ----- [Albertalu the Filthy Worm] St7 Dx8 Co8 In17 Wi7 Ch4 DeaSnlMalLaw+U Dlvl:1 *0 HP25(25) Pw24(24) AC8 Exp1 T1 Latest messages Hello albertalurker, welcome to SlashEMExtended! You are a lawful male rougelike snail Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 84% chance Amulet drop chance was reduced to 60% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 72% Food drop chance was reduced to 95% The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: missile weapons (turn 1) The following skill became untrainable after a while: divination spells (turn 21485) The following skill couldn't be trained before a certain turn number is reached: shield (turn 16307) The following skill became harder to train at higher skill levels: body spells Heavy curses were more common by 28% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12978 Monster spawn increase reached its maximum at turn 58625 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4347162 The monster class that cannot be genocided was dragon The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: windscreen rubber (freq bonus 6) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 22) The monster species that spawned more often: goblin guide (freq bonus 3) The monster species that spawned more often: nutter deva (freq bonus 10) The monster species that spawned more often: corona mold (freq bonus 3) The monster species that spawned more often: greater fart elemental (freq bonus 24) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 12) The monster species that spawned more often: dicey fungus (freq bonus 12) The monster species that spawned more often: Katcher (freq bonus 24) The monster species that spawned more often: banyan monster (freq bonus 8) The monster species that spawned more often: five of clubs (freq bonus 24) The monster species that spawned more often: petty would-be sky young woman (freq bonus 12) The monster species that spawned more often: tar warp fungus (freq bonus 16) The monster species that spawned more often: soft golem (freq bonus 4) The monster species that spawned more often: golden bat (freq bonus 16) The monster species that spawned more often: light hound (freq bonus 24) The monster species that spawned more often: arvogene (freq bonus 16) The monster species that spawned more often: radiant force patch (freq bonus 24) The monster species that spawned more often: runoff warp fungus (freq bonus 12) The monster species that spawned more often: pshawing retard (freq bonus 18) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster species that never randomly spawned: elomithril golem The monster species that never randomly spawned: autotransplant insufferably cavilled hectare The monster species that never randomly spawned: white walker The monster species that never randomly spawned: intervening connective The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: petty glass smasher The monster species that never randomly spawned: elam The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: food ration lich The monster species that never randomly spawned: spinner fungus The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: implant of beholding (defiled) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: metal shirt ((null)) The RNG hath decreed that this item was never generated: impossibly heavy obsidian ball ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 33) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 38) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 30) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 5) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 19) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 54) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 5) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 3) The RNG hath decreed that this item was generated more often: exciting armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: farming (poultry) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 6) The spell school whose books are more common was occult spells (freq bonus 16) Trap randomization happened for 1 in 567 traps Traps were spawned invisible 1 times in 96 Traps were extra hard to find 30% of the time Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 200 spells Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Mon May 4 02:00:56 2020. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 + attack 99% 600% b - charm monster 4 + enchant 26% 300% c - acid stream 4 + matter 26% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) shotty blast 1 O Prepared(0) symbiosis 1 O Prepared(0) Discoveries Amulets amulet of life saving (shattering) Weapons quarterstaff (staff) Armor cloak of reflection (anorexia cloak) Scrolls scroll of healing (REVERTREVERTREVERT IT IN RUSSIACK) scroll of mana (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of phase door (BUEP IS THE STUPID) scroll of standard id (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of heal other (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of extra healing (NATURE PRESERVATION AND ALL THAT) * scroll of greater mana restoration (PERFORATORUP AS SKY) Spellbooks spellbook of finger of death (fuzzy) spellbook of charm monster (backward) spellbook of acid stream (dirty) Wands wand of death (quivering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new snail 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Skilled) (20 of 160) missile weapons [Basic] (max Supreme Master) (20 of 160) techniques [Basic] (max Skilled) (20 of 160) implants [Basic] (max Expert) (20 of 160) memorization [Basic] (max Grand Master) (20 of 160) gun control [Basic] (max Skilled) (20 of 160) symbiosis [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Supreme Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Rodney) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Rodney) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) dagger [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) short sword [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye albertalurker the Death Eater... Since you quit, the score list will not be checked.