'Zc Player: al Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-05.21:25:54.ttyrec Time: (1512509154) Tue Dec 5 21:25:54 2017 'ZiThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 'ZnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Femini'Z]st  N - a Fencer  O - a Fighter  P - a Firefighter (1 of 3)'Z  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman  m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Po'Z ison Mage (2 of 3)'Zˏ +Choosing Race Pick the race of your Monk   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran  v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf (1 of 4)'Z / +Use hybrid races? [yn] (n) 'ZnChoosing Gender Pick the gender of your elven Monk  m - male f - female * - Random ! - Quit(end) 'ZyA+Choosing Alignment Pick the alignment of your male elven Monk  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 'Z* +@f[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T1  It is written in the Book of Shan Lai Ching:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Shan Lai Ching seeks to possess the Amulet, and 'Zo with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Shan Lai Ching. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Shan Lai Ching!--More-- 'Z?  'Z mHello al, welcome to SlashEMExtended! You are a lawful male elven Monk.--More-- 'Z 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- 'Z  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--'Z > [Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T1 You are lucky! Full moon tonight.'Z-= Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminim'Zp=alist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true] (1 of 4)''Z-Hr[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T1 @f)'ZQ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist )'Zi [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true] (1 of 4))'Zr a - color [true]  b - confirm [true]  c - classic_status [true]  d - cursesgraphics [false]  e - DECgraphics [false]  f - eight_bit_tty [false]  g - extmenu [false]  h - gmmessage [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [true]  m - ignintr [false]  n - invweight [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - statuscolors [true]  s - menucolors [false]  t - menu_on_esc [true]  u - menu_glyphs [false]  v - missing_safety [true]  w - mon_polycontrol [false]  x - moreforced [true]  y - null [true]  z - perm_invent [true]  A - pickup_thrown [true]  B - pickup_cursed [false]  C - pokedex [true]  D - prayconfirm [true]  E - pushweapon )'Z [false]  F - quiver_fired [false]  G - qwertz_layout [false]  H - rest_on_space [false]  I - safe_pet [true]  J - showexp [false]  K - showrace [false]  L - showrealtime [false]  M - showscore [false]  N - showsym [true]  O - showdmg [true]  P - showweight [false]  Q - showmc [false]  R - showmovement [false] (2 of 4)/'Z8+1'ZC-|'Z3 a - showlongstats [false]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - tabcursesconfirm [false]  h - tech_description [true]  i - time [true]  j - timed_autosave [true]  k - quick_autosave [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]   Compounds (selecting will prompt for new value):  name [al]  role [Monk]  race [elf]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)] [|'Z29;1H horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  q - boulder [`]  r - disclose [ni na nv ng nc]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [0=off]  x - packorder [$")[%?+!=/(*`0_]  y - pickup_burden [stressed] (3 of 4)~'Z, a - pickup_types [all]  b - pilesize [5]  c - runmode [run]  d - scores [3 top/2 around]  e - suppress_alert [(none)]  f - tileset [(none)]  g - autopickup exceptions (0 currently set) (4 of 4)'Z, r[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T1 @f'Z 7[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T2 @<'Z Count: 46'Z$d[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T2 'Z6s[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 @f'Z=Beware, there will be no return! Still climb? [yn] (n) 'Zln[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Z]There is a wall in the way![Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Z4<There is a wall in the way![Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Zu There is a wall in the way![Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Zo Unknown command ' '.[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'ZS[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Z=[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Z[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Z.[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw  18(18)  Pw 17(17)  AC3 Exp1 T3 'Z<=Beware, there will be no return! Still climb? [yn] (n) 'Z~-zy[Al the Candidate  18(18)  Pw 17(17) @f[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) 'Z n Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - the uncursed +1 robe named Rolling Thunder (being worn) {16} Comestibles f - 3 uncursed food rations {0} g - 12 uncursed apples {0} h - 5 blessed apples {0} i - 5 blessed oranges {0} j - 16 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - a blessed scroll of remove curse {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of sleep (0:1) {0} Potions e - 3 uncursed potions of healing {0}(end) 'Z 6+ [Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T3 Do you want to see your attributes? [ynq] (n) 'Z6 nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 120. Potion identification only worked 3 times out of 42. Ring identification only worked 4 times out of 11. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 22. Gem identification only worked 100 times out of 115. Monsters only dropped their musable items with 80% chance. Scroll drop chance was reduced to 82%. Wand drop chance was reduced to 73%. Amulet drop chance was reduced to 64%. Potion drop chance was reduced to 98%. Musable item generation frequency had a negat'Zf ive bias of 43%. Concealing monsters were spawned underneath items 49% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: unicorn horn. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: pick-axe. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: elemental spells (turn 34). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 20213. Monster spawn increase had reached its maximum at turn 46840. In this game, Eevee's evolution was umbreon. Your limit for asce'Zx nsion was at turn 735328. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: gnome (freq bonus 4). The monster species that was spawned more often: subside saliency (freq bonus 8). The monster species that was spawned more often: insurmountable stalk (freq bonus 18). The monster species that was spawned more often: Count Urcula (freq bonus 18). The monster species that was spawned more often: overrun chicken (freq bonus 168). The monster species that was spawned more often: charcoal fungus (freq bonus 27). The monster species that was spawned more often: burning archer (freq bonus 14). --More--'Z The monster species that was spawned more often: rapha (freq bonus 12). The monster species that was spawned more often: ultraism floweret (freq bonus 24). The monster species that was spawned more often: real gravity hound (freq bonus 10). The monster species that was spawned more often: scullery horsewhipped (freq bonus 10). The monster species that was spawned more often: spade type (freq bonus 22). The monster species that was spawned more often: bus driver (freq bonus 6). The monster species that was spawned more often: phonetically carelessly (freq bonus 28). The monster species that was spawned more often: standard snake (freq bonus 15). The monster species that was spawned more often: tiger cub (freq bonus 36). The monster species that was spawned more often: tantalized restrictionism (freq bonus 20). The monster species that was spawned more often: Xine, the Mountain King (freq bonus 60). The monster species that was spawn'Z; ed more often: kappa king (freq bonus 10). The monster species that was spawned more often: winged gray unicorn (freq bonus 10). The monster species that was spawned more often: pseudo ghost (freq bonus 38). The monster trait that was more common: monsters from the Evil Variant (freq bonus 1). The monster trait that was more common: monsters that explode when killed (freq bonus 1). The monster species that was never randomly spawned: ungorrog. The monster species that was never randomly spawned: old runner. The monster species that was never randomly spawned: elder air elemental. The monster species that was never randomly spawned: leathery betrayer jumpiest shily jeering. The monster species that was never randomly spawned: incorrect potato. The monster species that was never randomly spawned: scholastically mart. The monster species that was never randomly spawned: orc warrior. The monster species that was never randomly spa'Z` wned: covetous war orc. The monster species that was never randomly spawned: inertia troll. The monster species that was never randomly spawned: cerulean stalk. The monster class that was always generated with extra speed: dog or other canine. The RNG hath decreed that this item was never generated: crystal plate mail ((null)). The RNG hath decreed that this item was never generated: carrot ((null)). The RNG hath decreed that this item was never generated: odor shot ((null)). The RNG hath decreed that this item was never generated: helm of jamming (radio helmet). The RNG hath decreed that this item was never generated: diarrhea (eyefloating). The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)). The RNG hath decreed that this item was never generated: touchstone (gray). The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)). The RNG hath decreed that this item'Zn  was never generated: gray dragon scales ((null)). The RNG hath decreed that this item was never generated: diode (two-wired thing). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 34). The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 57). The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 16). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6). --More--'Z5The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 20). The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5). The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 10). The RNG hath decreed that this item was ge'ZVnerated more often: cure numbness (opaque, freq bonus 4). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 8). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81). The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk). The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: sickle ((null)). The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy). The RNG hath decreed that t'Zzhis item was always generated cursed: andalusite (radiant). The RNG hath decreed that this item was always generated cursed: silk spear ((null)). The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)). The RNG hath decreed that this item was always generated cursed: acid (measured). The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)). The RNG hath decreed that this trap was always invisible: luck trap. The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 4). Next attribute increase check would have come at turn 846. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were prevented from having peacevision (0). You were prevented from having wonderlegs (0). You saw invisible. You had infravision. You ha'Zd 1498 points of nutrition remaining. You were fast. You were lucky (1). You could not have safely prayed (415). You survived. --More--'Z"@f[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T3 Do you want to see your discoveries? [ynq] (n) 'Zn Discoveries   Weapons  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * leather gloves (slit gloves)  * robe (white robe)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit) ['Z27;1H * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap) (1 of 3)'Z * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (horned helmet)  * sedge hat (deformed helmet)  * skullcap (thinking helmet)  * flack helmet (anachrononononaut helmet)  * crystal helm (kitchen hat)  * mining helm (ruined helmet)  * field helm (gray helmet)  * helm of safeguard (scuba helmet)  * war hat (organic helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (uncanny gloves)  * gauntlets of plugsuit (comfortable gloves)  * commander gloves (digger gloves)  * field gloves (tar gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel'Z boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (plateau boots)  * field boots (turbo boots)  * boots of safeguard (block-heeled boots)  * elven boots (jade boots)  * elven cloak (faded pall) (2 of 3)'Zy Scrolls  scroll of remove curse (ZLORFIK)  scroll of healing (PETENNABOUTHI PEPTOU BASI)  scroll of mana (COCKATRICE CORPSES ARE DELICIOUS)  scroll of phase door (HIRAGANA LETTER YA)  scroll of standard id (KILOBAT GIGABAT TERABAT)  scroll of cure (SEVER OPEROFOR)  Spellbooks  spellbook of sleep (regenerating)  Potions  potion of healing (hallowed)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)'Z&@f[Al the Candidate ] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC3 Exp1 T3 Do you want an account of creatures vanquished? [ynq] (n) 'Z,=n Vanquished creatures:  0 kittens (1 created) 0 baby ogres (1 created) 0 low oozes (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--'Z=dDo you want to see your conduct? [ynq] (n) 'Zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--'Z^Goodbye al the Monk... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 18 hit points when you escaped.--More--