al, lawful male elven Monk .... ..@| ...| f [Al the Candidate] St18/01 Dx6 Co9 In4 Wi8 Ch7 MonElfMalLaw Dlvl:1 $0 HP18(18) Pw17(17) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello al, welcome to SlashEMExtended! You are a lawful male elven Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Count: 46 Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! (3x) Unknown command ' '. (5x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - the uncursed +1 robe named Rolling Thunder (being worn) {16} Comestibles f - 3 uncursed food rations {0} g - 12 uncursed apples {0} h - 5 blessed apples {0} i - 5 blessed oranges {0} j - 16 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - a blessed scroll of remove curse {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of sleep (0:1) {0} Potions e - 3 uncursed potions of healing {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: peacevision You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 42 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20213 Monster spawn increase reached its maximum at turn 46840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 735328 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: subside saliency (freq bonus 8) The monster species that spawned more often: insurmountable stalk (freq bonus 18) The monster species that spawned more often: Count Urcula (freq bonus 18) The monster species that spawned more often: overrun chicken (freq bonus 168) The monster species that spawned more often: charcoal fungus (freq bonus 27) The monster species that spawned more often: burning archer (freq bonus 14) The monster species that spawned more often: rapha (freq bonus 12) The monster species that spawned more often: ultraism floweret (freq bonus 24) The monster species that spawned more often: real gravity hound (freq bonus 10) The monster species that spawned more often: scullery horsewhipped (freq bonus 10) The monster species that spawned more often: spade type (freq bonus 22) The monster species that spawned more often: bus driver (freq bonus 6) The monster species that spawned more often: phonetically carelessly (freq bonus 28) The monster species that spawned more often: standard snake (freq bonus 15) The monster species that spawned more often: tiger cub (freq bonus 36) The monster species that spawned more often: tantalized restrictionism (freq bonus 20) The monster species that spawned more often: Xine, the Mountain King (freq bonus 60) The monster species that spawned more often: kappa king (freq bonus 10) The monster species that spawned more often: winged gray unicorn (freq bonus 10) The monster species that spawned more often: pseudo ghost (freq bonus 38) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: old runner The monster species that never randomly spawned: elder air elemental The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: scholastically mart The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: covetous war orc The monster species that never randomly spawned: inertia troll The monster species that never randomly spawned: cerulean stalk The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 34) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 57) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 4) Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having peacevision (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * leather gloves (slit gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (deformed helmet) * skullcap (thinking helmet) * flack helmet (anachrononononaut helmet) * crystal helm (kitchen hat) * mining helm (ruined helmet) * field helm (gray helmet) * helm of safeguard (scuba helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (digger gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (turbo boots) * boots of safeguard (block-heeled boots) * elven boots (jade boots) * elven cloak (faded pall) Scrolls scroll of remove curse (ZLORFIK) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (COCKATRICE CORPSES ARE DELICIOUS) scroll of phase door (HIRAGANA LETTER YA) scroll of standard id (KILOBAT GIGABAT TERABAT) scroll of cure (SEVER OPEROFOR) Spellbooks spellbook of sleep (regenerating) Potions potion of healing (hallowed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 baby ogres (1 created) 0 low oozes (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye al the Monk... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 3 moves. Killer: escaped You were level 1 with a maximum of 18 hit points when you escaped. Since you escaped early, the score list will not be checked.