al, chaotic female naga Pirate ,#### ,/,,### ###,,,# -----.-- |..@...| |......- |......| |<...... -------- [Al the Landlubber] St8 Dx15 Co17 In6 Wi4 Ch7 PirNagFemCha Dlvl:1 $34 HP13(13) Pw3(3) AC3 Exp1 T38 Latest messages In what direction? [hykulnjb><] Never mind. In what direction? [hykulnjb><] Ye see no door there. In what direction? [hykulnjb><] Ye see no door there. There be a wall in the way! (2x) Ye see 'ere an old-testamentarian wand {0}. There be a wall in the way! (4x) Ye displaced Ugga-Ugga. Ye see 'ere a wooden container {750}. In what direction? [hykulnjb><] Never mind. What do ye want to use or apply? [m or ?*] Never mind. b - 2 uncursed +1 chiveys (wielded) {4}. a - an uncursed +0 cutlass (alternate weapon; not wielded) {16}. What do ye want to eat? [ij or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 cutlass (alternate weapon; not wielded) {16} b - 2 uncursed +1 chiveys (wielded) {4} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - a blessed +0 monkey jacket {12} g - an uncursed +0 monkey jacket {12} h - an uncursed +0 pair of high boots (being worn) {8} Comestibles i - 2 uncursed sea biscuits {0} j - 9 uncursed bananas {0} Scrolls n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 3 uncursed potions of rum {0} Rings l - an uncursed +6 ring of protection {0} Tools m - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: free action You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Gem identification only worked 100 times out of 272 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 43% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: long sword (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27715 Monster spawn increase reached its maximum at turn 66786 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 961624 The monster class that cannot be genocided was vortex The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: exploding greaseball (freq bonus 8) The monster species that spawned more often: bewailer oculist (freq bonus 24) The monster species that spawned more often: giant urchin (freq bonus 30) The monster species that spawned more often: mature spirit (freq bonus 8) The monster species that spawned more often: cilan maiden (freq bonus 3) The monster species that spawned more often: black wraith (freq bonus 3) The monster species that spawned more often: sabre-tooth tiger (freq bonus 9) The monster species that spawned more often: gore warp fungus (freq bonus 8) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 18) The monster species that spawned more often: japanese lord (freq bonus 8) The monster species that spawned more often: red shyguy (freq bonus 12) The monster species that spawned more often: great silver dragon (freq bonus 8) The monster species that spawned more often: dark draconian (freq bonus 11) The monster species that spawned more often: school eel (freq bonus 16) The monster species that spawned more often: anime woman (freq bonus 48) The monster species that spawned more often: grey reaver (freq bonus 4) The monster species that spawned more often: Scotland Yard special agent (freq bonus 4) The monster species that spawned more often: drone spore (freq bonus 9) The monster species that spawned more often: shocking sphere (freq bonus 6) The monster species that spawned more often: baby long worm (freq bonus 5) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 17) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: card spore The monster species that never randomly spawned: pale soul The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: authentic flickering The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: quoting materially The monster species that never randomly spawned: camo fish The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 21) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 19) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 110) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 4) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having fire resistance (0) You were prevented from having free action (0) You had 1462 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (133) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SUN STOP STATUS) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (ONE BELONGS BELONGED) scroll of standard id (YOU ARE DOOMED) scroll of cure (GO TEAM NASTYTRAP) Potions potion of rum (nettle) Rings ring of protection (clothlet) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye al the Pirate... Since you quit, the score list will not be checked.