^ėdq&Ź Player: ajh Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-08-27.14:30:28.ttyrec Time: (1693146628) Sun Aug 27 14:30:28 2023 ^ėdž2This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ^ėdø3Restoring save file...^ėd» ^ėdį X[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T625 4:28 You return to level 1 in The Dungeons of Doom.--More--^ėdŒ.--------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,..............|#,|......,,,,|.......| |.......$--,#[38;5;^ėd20m|............|######,,,###|.>@..........|#,,|.....|###,........| |.........|,#|.............,##,###,..............|#,#-------##-|------- |.........|,#|............|,####,##,|[38^ėd*5;5;7m.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########,,,#######.# ------.----###,##,#,##|^ėdg7.|.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##|...|#,|......|#,###,##,[38;^ėd™:5;3m##,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,######|<..|#,,,-.......,#########-----[3^ėd“=8;5;3m##|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...|-----|..|...|--------#|...|--------[^ėd„=%m-----^ėdē=m[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T625 4:28 Velkommen ajh, the aggravator human Valkyrie, welcome back to SlashEMExtended!^ėdZ>&[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T625 4:28 --More--^ėdŁXńYou hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More-- ^ėdł'   ^ėd+ Ę[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T625 4:28 Par The moon is waxing tonight.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T625 4:28 Par [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T626 4:28 Par  ^ėd‡+ @[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:28 You can move again.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:28 ^ėd¬ Set what options?  Booleans (selecting will toggle value): legacy [true] news [false] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [false] a - autodig [false] b - autopickup [true] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true]^ėdā„ j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [false] n - eatingconfirm [true] o - eatingdoors [false] p - eatingwalls [false] q - eight_bit_tty [false] r - epyxmode [false] s - extmenu [true] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [true] B - invweight [true] C - knapsacklimit [false] D - lit_corridor [true] E - lootabc [false] F - mail [true] G - materialglyph [false](1 of 3)^ėd  a - memorizationknown [false] b - statuscolors [true] c - menucolors [false] d - menu_on_esc [false] e - menu_glyphs [false] f - missing_safety [true] g - mon_polycontrol [false] h - moreforced [true] i - numpadmessage [false] j - null [true] k - paranoidquit [true] l - perm_invent [true] m - pickup_thrown [true] n - pickup_cursed [false] o - pokedex [true] p - prayconfirm [true] q - pushweapon [false] r - quiver_fired [false] s - qwertz_layout [false] t - rest_on_space [false] u - safe_pet [true] v - showexp [false] w - showrace [false] x - showrealtime [true] y - showscore [false] z - showsym [true] A - showdmg [true] B - showweight [true][29^ėd? ;95H C - showmc [true] D - showmovement [true] E - showlongstats [false] F - showsanity [true] G - showsymbiotehp [false] H - silent [true] I - simpledescs [true] J - sortpack [true] K - sound [true] L - sparkle [true] M - standout [true] N - tabcursesconfirm [false] O - tech_description [true] P - time [true] Q - timed_autosave [true] R - quick_autosave [true] S - tombstone [false] T - toptenwin [true] U - travel [true] V - use_inverse [true] W - verbose [true] X - wallglyph [true]  Compounds (selecting will prompt for new value):(2 of 3)^ėd† +-^ėd:ü[[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:29 -^ėdĄ«[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:29 .^ėdøī Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) .^ėd— +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful.^ėd0 Ą monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon .^ėdß k [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] --More--5^ėd²perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE5^ėd?²Ą] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE]5^ėdŒ²[K--More--7^ėdxx toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. 7^ėdĒx ä[43;1HBoolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: --More--:^ėdź. showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of :^ėdA/ õsending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only):--More--?^ėdś ?^ėdJčF[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:29 c - a normal +3 small shield (worn) {12}.?^ėdŚV<[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:29 Unknown command '~'.?^ėd|æ[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:29 @^ėd0Q# Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) @^ėd+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful@^ėd@Ą monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon @^ėdlk [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] --More--@^ėd?@ perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE@^ėdb@ Ą] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE]@^ėd’@ [K--More--A^ėd”čtoptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. A^ėdµčä[43;1HBoolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: --More--C^ėd)s showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of C^ėdPs õsending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only):--More--J^ėd%Žpreload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). ^ėd|޽5;1Hmenustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance --More--L^ėd1c level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  L^ėd“cp scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] --More--M^ėdG_Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with M^ėd³_some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  M^ėdĆ`d digbeam flashbeam (special beams for digging and cameras) --More--N^ėdˆD  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (coN^ėdME Ąld explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr N^ėdĪF F (acid explosion matrix middle row)--More--O^ėd0² aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with O^ėdDzĄthe text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_pO^ėd­³ėage deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta) --More--R^ėdŖæ  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: R^ėdĄ Ŗ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name--More--W^ėdV… as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- W^ėd¹…üFull window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--Z^ėdQ7 Z^ėd›Ć[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:29 n^ėd»Š Set what options?  Booleans (selecting will toggle value): legacy [true] news [false] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [false] a - autodig [false] b - autopickup [true] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - cn^ėdźŠ~lassic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [false] n - eatingconfirm [true] o - eatingdoors [false] p - eatingwalls [false] q - eight_bit_tty [false] r - epyxmode [false] s - extmenu [true] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [true] B - invweight [true] C - knapsacklimit [false] D - lit_corridor [true] E - lootabc [false] F - mail [true] G - materialglyph [false](1 of 3)n^ėd*?  a - memorizationknown [false] b - statuscolors [true] c - menucolors [false] d - menu_on_esc [false] e - menu_glyphs [false] f - missing_safety [true] g - mon_polycontrol [false] h - moreforced [true] i - numpadmessage [false] j - null [true] k - paranoidquit [true] l - perm_invent [true] m - pickup_thrown [true] n - pickup_cursed [false] o - pokedex [true] p - prayconfirm [true] q - pushweapon [false] r - quiver_fired [false] s - qwertz_layout [false] t - rest_on_space [false] u - safe_pet [true] v - showexp [false] w - showrace [false] x - showrealtime [true] y - showscore [false] z - showsym [true] A - showdmg [true] B - showweight [true]^ėdU? ;95H C - showmc [true] D - showmovement [true] E - showlongstats [false] F - showsanity [true] G - showsymbiotehp [false] H - silent [true] I - simpledescs [true] J - sortpack [true] K - sound [true] L - sparkle [true] M - standout [true] N - tabcursesconfirm [false] O - tech_description [true] P - time [true] Q - timed_autosave [true] R - quick_autosave [true] S - tombstone [false] T - toptenwin [true] U - travel [true] V - use_inverse [true] W - verbose [true] X - wallglyph [true]  Compounds (selecting will prompt for new value):(2 of 3)Č^ėd­?+Ü^ėdŚį  name [ajh] role [Valkyrie] race [human] gender [female] align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [(none)] ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] Ü^ėdā „ wolfname [(none)] a - boulder [0] b - disclose [yi na +v ng nc] c - fruit [slime mold] d - menustyle [full] e - menu_headings [inverse] f - msg_window [combination] g - number_pad [0=off] h - packorder [$"])[%?+!=/(*`0_.] i - pickup_burden [unencumbered] j - pickup_types [$?!/] k - pilesize [5] l - runmode [walk] m - scores [3 top/2 around] n - sortloot [full] o - suppress_alert [(none)] p - tileset [(none)] q - autopickup exceptions (0 currently set)(3 of 3)ź^ėdbą +ś^ėdJį-_ėdKļ+_ėdń­ }[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:32 Set tileset to what? _ėd~ļ_ėdéŽ[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:32 --------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,........_ėd......|#,|......,,,,|.......| |.......$--,#|............|######,,,###|.>@..........|#,,|.....|###,........| |.........|,#|.............,##,###,..............|#,#-------##-|-------[_ėd«m |.........|,#|............|,####,##,|.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########[38;5_ėd&µ;5m,,,#######.# ------.----###,##,#,##|.|.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##[38;_ėd‡Į5;4m|...|#,|......|#,###,##,##,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,[_ėdęĪm######|<..|#,,,-.......,#########-----##|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...[38_ėd`Ņ#;5;1m|-----|..|...|--------#|...|------------- _ėdvČ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end)  _ėdD+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful _ėdˆĄ monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon _ėdŗk [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] --More--_ėdē² perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE_ėd?³ Ą] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE]_ėd£³ [K--More--_ėdf-toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. _ėd§-ä[43;1HBoolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: --More--_ėdüÄshowmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of _ėd@Åõsending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only):--More--_ėd¬q preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). [4_ėdr ½5;1Hmenustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance --More--_ėd^q level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  _ėd“qp scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] --More--_ėdN†Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with _ėd䆥some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam h_ėdy‡¤beam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras) --More--_ėdBß boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (co_ėdÜߥld explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr _ėd¦ąF (acid explosion matrix middle row)--More--_ėd7 aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with _ėd±7Ąthe text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_p_ėdF8ėage deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta) --More-- _ėd$r menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: _ėdørŖ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name--More--&_ėd   as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- &_ėdą üFull window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--(_ėdņ6 (_ėdź¹ [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:33 )_ėd”“ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ,_ėdŲ]+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/ajh/slex/ajh.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ,_ėd+^Ąignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext,,_ėdæ^ blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, randomhybrid,_ėdō^Ąs. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah,_ėdB_Ź), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), --More--/_ėddĻ `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (firs/_ėdĪĻ Ąt) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select /_ėd—Š all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts/_ėdŅŠ , `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, --More--9_ėdœ1 `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--<_ėdEĆ <_ėd’'[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:33 --------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,........<_ėdž0......|#,|......,,,,|.......| |.......$--,#|............|######,,,###|.>@..........|#,,|.....|###,........| |.........|,#|.............,##,###,..............|#,#-------##-|------- [38<_ėd8;5;6m|.........|,#|............|,####,##,|.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########,<_ėdÆ=,,#######.# ------.----###,##,#,##|.|.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##<_ėdŹD[38;5;4m|...|#,|......|#,###,##,##,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,[<_ėdMLm######|<..|#,,,-.......,#########-----##|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...[38<_ėdJN#;5;1m|-----|..|...|--------#|...|-------------=_ėdÅ5 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) =_ėd c+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful=_ėdccĄ monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon =_ėdļck [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] --More--C_ėd+Lperm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSEC_ėd²LĄ] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE]C_ėdśL[K--More--F_ėdóåtoptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. F_ėdYęä[43;1HBoolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: --More--L_ėdĒ/ showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of L_ėd„0 õsending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only):--More--O_ėd6preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). _ėd-6½5;1Hmenustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance --More--O_ėd…j level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  O_ėd¼jp scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] --More--P_ėdD•Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with P_ėdu•Ąsome added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hP_ėdŗ•¤beam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras) --More--Q_ėdoŲ boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (coQ_ėdĮŲĄld explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr Q_ėdóŲF (acid explosion matrix middle row)--More--Q_ėdRł aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with Q_ėd„łĄthe text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_pQ_ėdĻłėage deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta) --More--Q_ėdiō  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: Q_ėd­ō Ŗ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name--More--R_ėd’n as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- R_ėd:oüFull window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--R_ėdŠķ R_ėdh+[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:34 T_ėd–ä Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls J - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} o - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} E - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} r - a scroll labeled USER DEATH IMMINENT {0} i - an uncursed scroll of cure {0} j - 2 uncursed scrT_ėd¶äŌolls of heal other {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions L - a tannin potion {0} Rings K - a drained ring {0} Wands s - a porcelain wand {0} M - a sunny wand {0} m - a vajra rope wand {0} q - a wedged wand {0} Tools w - 5 candles {0} k - a key {0} n - a wooden box {500} Gems F - a pink gem {0} y - 7 rocks {0}(end) V_ėdfŻ [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:34 V_ėd" [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:34 W_ėd2 Unknown command '^E'.W_ėd„C [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T627 4:34 X_ėdļø MWhat do you want to write with? [- abmpqsyzCFHIKMN or ?*] Y_ėdŠŌ GYou write in the floor with your fingers.--More--Z_ėd" :What do you want to write in the floor here? Z_ėd$m E[_ėdMŚl[_ėdQQb[_ėdäe[_ėd›wr[_ėdъe[_ėdö t[_ėd²Ö h\_ėdŻw\_ėdœ™p[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T628 4:34 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T629 4:34 Elb ]_ėdõYYSomething is written here on the floor.Use "r." to read it.]_ėd{Z^You see no objects here.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T629 4:34 Elb ^_ėd’> ?What do you want to read? [e-jorEJK or ?*.] ^_ėdĖ ;Something is written here on the floor.^_ėd®Ė [You read: "Elbereth".[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T629 4:34 Elb `_ėd(MWhat do you want to write with? [- abmpqsyzCFHIKMN or ?*] a_ėdXŲĄ Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Rings K - a drained ring {0} Wands s - a porcelain wand {0} M - a sunny wand {0} m - a vajra rope wand {0} q - a wedged wand {0} Gems F - a pink gem {0} y - 7 rocks {0}(end) b_ėd< A+Do you want to add to the current engraving? [ynq] (y) c_ėdŗ» `yYou add to the writing in the floor with a porcelain wand {0}.--More--d_ėdD GWhat do you want to add to the writing in the floor here? e_ėdߎEe_ėdw}lf_ėdÄĄbf_ėd,ef_ėdĖE rf_ėdś ef_ėd` tg_ėdQ$hg_ėdŠÕ g_ėdŸŚ•The bugs on the floor speed up![Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T630 4:34 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T631 4:34 Elb j_ėd± 9What do you want to zap? [mqsM or ?*] k_ėdė/ Å Wands s - a porcelain wand {0} M - a sunny wand {0} m - a vajra rope wand {0} q - a wedged wand {0}(end) m_ėd ²ƒ+In what direction? [hykulnjb><] n_ėd•, n_ėdh™ šYou are suddenly moving much faster.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T632 4:34 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T633 4:34 Elb p_ėd9× Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls J - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} o - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} E - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} r - a scroll labeled USER DEATH IMMINENT {0} i - an uncursed scroll of cure {0} j - 2 uncursp_ėdˆŲįed scrolls of heal other {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions L - a tannin potion {0} Rings K - a drained ring {0} Wands M - a sunny wand {0} m - a vajra rope wand {0} s - a wand of haste monster {0} q - a wedged wand {0} Tools w - 5 candles {0} k - a key {0} n - a wooden box {500} Gems F - a pink gem {0} y - 7 rocks {0}(end) x_ėdUœ +[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T633 4:34 Elb wand of haste monster - This is a wand. Color: gray. Material: ceramic. Appearance: porcelain. It can be zapped for an effect; some wands will have a direction that you may choose. Howeverx_ėd½œ ż, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does.--More--}_ėd3$ Z --------------###}_ėdl& ĢZapping yourself with this wand will make you very fast for a while. It can also be zapped at monsters to make them very fast permanently.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T633 4:34 Elb _ėd‰Ō Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls J - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} o - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} E - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} r - a scroll labeled USER DEATH IMMINENT {0} i - an uncursed scroll of cure {0} j - 2 uncurs_ėdÕįed scrolls of heal other {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions L - a tannin potion {0} Rings K - a drained ring {0} Wands M - a sunny wand {0} m - a vajra rope wand {0} s - a wand of haste monster {0} q - a wedged wand {0} Tools w - 5 candles {0} k - a key {0} n - a wooden box {500} Gems F - a pink gem {0} y - 7 rocks {0}(end) ƒ_ėdē [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T633 4:34 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24) ƒ_ėd”ē e AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T633 4:34 Elb „_ėdeü@What do you want to write with? [- abmpqsyzCFHIKMN or ?*] …_ėdDDo you want to add to the current engraving? [ynq] (y) †_ėdd\yYou add to the writing in the floor with a sunny wand {0}.--More--†_ėdō GWhat do you want to add to the writing in the floor here? ‡_ėd” E‡_ėdäs l‡_ėd® b‡_ėd:ł e‡_ėdŻ0rˆ_ėdÓĆeˆ_ėdŸtˆ_ėdÉĖh‰_ėdVB[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T634 4:35 Elb Š_ėd¾Ķ 2What do you want to read? [e-jorEJK or ?*.] ‹_ėd”;Something is written here on the floor.‹_ėd¹kYou read: "ElberethElberethElbereth".[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T634 4:35 Elb _ėd” 5(For instructions type a ?)_ėd{yH Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--_ėdR\M_ėd¬—<[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T634 4:35 Elb ’_ėd"<[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T634 4:35 Elb ’_ėd)M[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T634 4:35 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T635 4:35 .@“_ėdĶG Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] “_ėd!H  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw o“_ėdI\r remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoptions or sit or spelldel  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) “_ėdB¬ +--------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,..............|#,|......,,,,|.......| |.......$--,#[38;“_ėdüŗ 5;0m|............|######,,,###|.>...........|#,,|.....|###,........| |.........|,#|.............,##,###,....@.........|#,#-------##-|------- |.........|,#|............|,####,[“_ėd2Č m##,|.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########,,,#######.# ------.----###,##,[3“_ėd‡Ń 8;5;3m#,##|.|.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##|...|#,|......|#,##[“_ėdCŽ 38;5;3m#,##,##,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,######|<..|#,,,-......[38;“_ėd°ė 5;2m.,#########-----##|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...|-----|..|...|--------#“_ėdįģ |[20;73H|...|-------------“_ėd“ķ =[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T635 4:35 Name an individual object? [ynq] (q) •_ėdd’ =nWhat do you want to call? [a-sw-zC-N or ?*] —_ėdŹū Call a sunny wand: œ_ėdéÆnœ_ėd>Āoœ_ėdfŠmœ_ėdræsœ_ėdŁ’ g_ėdHA _ėd×ļ _ėd8Ÿ _ėdė¬  _ėdŖ| ž_ėdÖX!ž_ėdžz mž_ėd’ sž_ėdY) gž_ėdž8[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T635 4:35  _ėd2“b@.Something is written here on the floor. _ėdøZUse "r." to read it.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T636 4:35 Elb ”_ėdOĄMWhat do you want to write with? [- abmpqsyzCFHIKMN or ?*] ¢_ėd.Ķ Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Rings K - a drained ring {0} Wands m - a vajra rope wand {0} M - a wand called !msg {0} s - a wand of haste monster {0} q - a wedged wand {0} Gems F - a pink gem {0} y - 7 rocks {0}(end) ¦_ėdķ!Š+This vajra rope wand is a wand of fire!You wipe out the message that was written in the dust here.You burn into the floor with a wand of fire {0}.--More--Ø_ėdņU;What do you want to burn into the floor here? ©_ėdī„E©_ėdµ%l©_ėdUŚ b©_ėdy¤ eŖ_ėd¹QrŖ_ėdx¤eŖ_ėds·tŖ_ėd…h«_ėd‘D «_ėdŌFFlames fly from the wand.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T636 4:35 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T636 4:35 Elb ¬_ėd­äE[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T637 4:35 @.­_ėdPp@What do you want to write with? [- abmpqsyzCFHIKMN or ?*] ­_ėd]č GYou write in the floor with your fingers.--More--®_ėdč\:What do you want to write in the floor here? ®_ėdXœ E®_ėd±Ķ l®_ėdh¢ bÆ_ėdąeÆ_ėdŸ‰rÆ_ėdX=eÆ_ėdŠutÆ_ėd+hÆ_ėdŹO B[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T637 4:35 Elb ±_ėdX8@What do you want to write with? [- abmpqsyzCFHIKMN or ?*] ±_ėd”³Ź Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Rings K - a drained ring {0} Wands M - a wand called !msg {0} m - a wand of fire {0} s - a wand of haste monster {0} q - a wedged wand {0} Gems F - a pink gem {0} y - 7 rocks {0}(end) ³_ėd: A+Do you want to add to the current engraving? [ynq] (y) “_ėd ]yYou add to the writing in the floor with a wedged wand {0}.--More--“_ėd_ GWhat do you want to add to the writing in the floor here? µ_ėdĮEµ_ėdÅlµ_ėd»Ębµ_ėdaX eµ_ėd­r rµ_ėd€e eµ_ėd“_t¶_ėd8ņh¶_ėd ¶_ėdø’bThe bugs on the floor slow down![Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb ø_ėdĆ> Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls J - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} o - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} E - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} r - a scroll labeled USER DEATH IMMINENT {0} i - an uncursed scroll of cure {0} j - 2 uncursø_ėd/?äed scrolls of heal other {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions L - a tannin potion {0} Rings K - a drained ring {0} Wands M - a wand called !msg {0} m - a wand of fire {0} s - a wand of haste monster {0} q - a wedged wand {0} Tools w - 5 candles {0} k - a key {0} n - a wooden box {500} Gems F - a pink gem {0} y - 7 rocks {0}(end) ¹_ėd“T[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24) ¹_ėdtUe AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb ¹_ėdåą Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] ¹_ėd,į  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw o¹_ėd ā\r remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoptions or sit or spelldel  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) ŗ_ėdź}+--------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,..............|#,|......,,,,|.......| |.......$--,#[38;ŗ_ėd Š5;0m|............|######,,,###|.@...........|#,,|.....|###,........| |.........|,#|.............,##,###,..............|#,#-------##-|------- |.........|,#|............|,####,##,ŗ_ėdi”|.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########,,,#######.# ------.----###,##,#,[38;5;3ŗ_ėdā›m##|.|.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##|...|#,|......|#,###,#[3ŗ_ėdd¦8;5;3m#,##,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,######|<..|#,,,-.......,#######[ŗ_ėd^°38;5;3m##-----##|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...|-----|..|...|--------#|...|[ŗ_ėdL±Em-------------ŗ_ėdޱd[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb Name an individual object? [ynq] (q) »_ėdźx=nWhat do you want to call? [a-sw-zC-N or ?*] »_ėd`` !Call a wedged wand: ¼_ėd»“s¼_ėd¤†l¼_ėdv o¼_ėdJ) w½_ėdB[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb ½_ėd  Weapons H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls J - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} o - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} E - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} r - a scroll labeled USER DEATH IMMINENT {0} i - an uncursed scroll of cure {0} j - 2 uncursed scr½_ėd‡ ćolls of heal other {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions L - a tannin potion {0} Rings K - a drained ring {0} Wands M - a wand called !msg {0} q - a wand called slow {0} m - a wand of fire {0} s - a wand of haste monster {0} Tools w - 5 candles {0} k - a key {0} n - a wooden box {500} Gems F - a pink gem {0} y - 7 rocks {0}(end) Ā_ėdwX[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24) Ā_ėdYe AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 Elb Ā_ėdG£T[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T638 4:35 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T639 4:35 @>Ā_ėd …2What do you want to drop? [a-sw-zC-N or ?*] Ć_ėd^Ć_ėd 7You drop a wooden box {500}.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:35 Ć_ėd q DWhat do you want to use or apply? [kmqswM or ?*] Ć_ėd¹-In what direction? [hykulnjb><] Ä_ėd¬ DThere is a wooden box {500} here, unlock it? [ynq] (q) Å_ėd‡… y[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 Å_ėdµ† <You succeed in unlocking the box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 Ē_ėdlæ Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] Ē_ėd æ  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or reĒ_ėd'Ąbdraw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoptions or sit or spelldel  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) Ē_ėdč$!+ Extended Command: l  o - look [look at an object]  o - loot [loot a box on the floor] (end) Č_ėdAf  +###---------,,,|.......| Extended Command: lo  o - look [look at an object]  o - loot [loot a box on the floor] (end) Č_ėd8Õ ”+###---------,,,|.......| Extended Command: loo  k - look [look at an object]  t - loot [loot a box on the floor] (end) Č_ėd,+###---------,,,|.......|--------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,..@...........|#,|......Č_ėdJ6,,,,|.......| |.......$--,#|............|######,,,###|.>...........|#,,|.....|###,........| |.........|,#|.............,##,###,..............|#,#-------##-|------- |.........|,[38Č_ėd?;5;3m#|............|,####,##,|.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########,,,#######.[3É_ėdF8;5;3m# ------.----###,##,#,##|.|.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##|...|#,|É_ėdm ......|#,###,##,##,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,######|<..|É_ėdš#,,,-.......,#########-----##|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...|-----|..|..É_ėdÜæ.|--------#|...|-------------É_ėd“M[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 There is a wooden box {500} here, loot it? [ynq] (q) É_ėd2Š yÉ_ėd¹ś ;You carefully open the wooden box...--More--Ź_ėdś ’ Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above, out first r - Both of the above, in first(end) Ģ_ėdÄNä+ Take out what?  Tools ('(') a - a casino chip {0}(end) Ķ_ėdm½ +Ķ_ėdEė vn - a casino chip {0}.--More--Ī_ėdt÷ Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') j - Gems ('*') I - Unidentified items U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Ļ_ėdÕ+Ļ_ėdŠ‘ Put in what?  Weapons (')') H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor ('[') G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles ('%') d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls ('?') J - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} o - a finalizĻ_ėdĢ’ed scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} E - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} r - a scroll labeled USER DEATH IMMINENT {0} i - an uncursed scroll of cure {0} j - 2 uncursed scrolls of heal other {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions ('!') L - a tannin potion {0} Rings ('=') K - a drained ring {0} Wands ('/') M - a wand called !msg {0} q - a wand called slow {0} m - a wand of fire {0} s - a wand of haste monster {0} Tools ('(') w - 5 candles {0} n - a casino chip {0} k - a key {0} Gems ('*') F - a pink gem {0} y - 7 rocks {0}(enĻ_ėd“d) Ō_ėdv*c++++++++++Ų_ėd"6 #ß_ėd p#ä_ėd‡P+ö_ėd"; [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 ö_ėd®;‹You put a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 --More--ų_ėd¾ ‹You put a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 --More--ł_ėdż§You put a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 --More--ł_ėdqD`You put a scroll labeled USER DEATH IMMINENT {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 ł_ėd*EsYou put an uncursed scroll of cure {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 --More--ł_ėdÄ \You put 2 uncursed scrolls of heal other {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 ł_ėd€ vYou put 3 uncursed scrolls of healing {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 --More--ś_ėd£»VYou put 4 uncursed scrolls of mana {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 ś_ėdō»yYou put 2 uncursed scrolls of phase door {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 --More--ś_ėdöŽ]You put 2 uncursed scrolls of standard id {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 ś_ėdżNdYou put a wand of haste monster {0} into the wooden box.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T639 4:36 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt193/1880 T640 4:36 ü_ėdgi ü_ėdōj2o - a wooden box {500}.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:36 ż_ėdò EWhat do you want to use or apply? [km-oqwM or ?*] ž_ėd ’ Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above, out first r - Both of the above, in first(end) `ėd›¹ §+ Take out what type of objects?  a - All types b - Scrolls ('?') c - Wands ('/') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) `ėdhC+`ėdze Take out what?  Scrolls ('?') a - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} b - a finalized scroll labeled BASSBASSKICKKICKBASSKICKKICK {0} c - a scroll labeled IM SAILING DOWN HERE BOUT A HANG KESSIMI {0} d - a scroll labeled USER DEATH IMMINENT {0} e - an uncursed scroll of cure {0} f - 2 uncursed scrolls of heal other {0} g - 3 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} Wands ('/') k - a wand of haste monster {0}(end)  `ėd1ƒ £ Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') j - Gems ('*') I - Unidentified items U - Items known to be Uncursed X - Items of unknown B/C/U status(end) `ėd†+`ėd‰’ Put in what?  Weapons (')') H - an asbestos javelin {8} N - a boomerang named High Calculation {0} b - 5 uncursed +0 daggers {20} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} I - 42 pistol bullets {1} a - an uncursed +1 spear (weapon in hand) {12} Armor ('[') G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} Comestibles ('%') d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - a tripe ration {0} Scrolls ('?') g - an uncursed scroll of phase door {0} e - 3 uncursed`ėdü’F scrolls of healing {0} Potions ('!') L - a tannin potion {0} Rings ('=') K - a drained ring {0} Wands ('/') M - a wand called !msg {0} q - a wand called slow {0} m - a wand of fire {0} Tools ('(') w - 5 candles {0} n - a casino chip {0} k - a key {0} o - a wooden box {500} Gems ('*') F - a pink gem {0} y - 7 rocks {0}(end) `ėd0ż[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:37 `ėd’¶_.@Something is written here on the floor.`ėdƒ»@Use "r." to read it.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:37 `ėd±ˆ`ėdtN-----+-----------+-----|...........||.....||.||......O....|.|.|||..|.||...........|||..|.....||...........|...|.||||.||+...........k||...|..|..+|...@..)Oa%.|.|.|[`ėdcTĪ38;5;7m...|...||.........k.%|....|....|||...........|....!..||.||-----+-------------+-----`ėd¼U[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:37 `ėd• ][Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T640 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T641 4:37 O.r`ėd?ü[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T641 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T642 4:37 O..ak-O.$.k`ėd”ÅE[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T642 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T642 4:37 a.`ėdĶC H[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T642 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T643 4:37 .a`ėdKPick an object.`ėd3ķ `ėdōœ `ėdŅa an ant or other insect (dark mode ant) (base level 3) Accessing Pokedex entry for dark mode ant... Base statistics of this monster type: Base level = 3, difficulty = 8, AC = 3, magic resistance = 0, alignment 0. Fast (18). Normal generation in groups, with frequency 12. Resists poison. Conveys poison resistance. Small, genocidable, carnivorous, poisonous. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks:  2d4, bite - ordinary physical  `ėdÉŅ 3d4, sting - drains strength --More--`ėdą× X[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T643 4:37  `ėd{ H[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T643 4:37 .a. `ėd £You see a door open.---..``.````jF$``O.kThe large kobold throws an orcish dagger!) `ėd‡X $)$ `ėdQĀ  `ėdŒĀ YThe orcish dagger hits the ble ogre.). `ėd‘Ź Q[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T644 4:37 Ok.#`ėdkm #`ėdŻo dYou hit the dark mode ant.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T644 4:37 The dark mode ant bites you!#`ėd³p *[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T644 4:37 [-3 -> 44]#`ėd| bThe dark mode ant just misses!O|#`ėdNJ 6You hear a door open.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T644 4:37 &`ėdŠ"&`ėdū3FYou kill the dark mode ant![Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T645 4:37 .'`ėd6© Ų[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T645 4:37 -+.``0`<@k%'`ėdŸČ —The ble ogre picks up an orcish dagger {4}.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T645 4:37 O)k.(`ėd})(`ėdSBSYou kill the ble ogre![Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T645 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T646 4:37 ))`ėd(Ē/-.````.@ Things that are here: a shuriken {0} an orcish dagger {4}--More--+`ėdŠ8,+`ėd"č#[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T646 4:37 [Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt693/1880 T646 4:37 +`ėdĪ•„ Pick up what?  Weapons (')') a - an orcish dagger {4} b - a shuriken {0}(end) +`ėd»k ++,`ėdP,U,`ėd,Dr - an orcish dagger {4}.s - a shuriken {0}.,`ėdīć[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt697/1880 T646 4:37 -`ėdŹ!–`rok.@You see here a shuriken {0}.-`ėdŽõ[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt697/1880 T647 4:37 .`ėd”f.`ėdźk/s - a shuriken {0}.[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt697/1880 T647 4:37 /`ėdų/k[Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt697/1880 T647 4:37 The large kobold wields a bullwhip named Super Spray Box 3.1 {8}!/`ėdå<ŠThe bullwhip named Super Spray Box 3.1 welds itself to the large kobold's hand![Ajh the  Fighter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(80)  Pw 24(24)  AC2 MC0 Mov12 Sn0 Exp6 Wt697/1880 T648 4:37 .rkk.3`ėd™V3`ėd(W7You kill the large kobold!)3`ėd:>[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T648 4:37 Welcome to experience level 7.3`ėdx#<You feel quick![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T648 4:37 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T648 4:37 4`ėd~½ [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T649 4:37 5`ėdgn[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T649 4:37 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T650 4:37 r.k$5`ėdܰ kYou kill the mine kobold![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T650 4:37 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T650 4:37 .)6`ėd“Pļr.@ Things that are here: 17 darts {0} a bullwhip {8} a cursed bullwhip named Super Spray Box 3.1 {8}--More--7`ėdhM[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt697/1930 T651 4:37 7`ėdĄ›Ü Pick up what?  Weapons (')') a - a bullwhip {8} b - a cursed bullwhip named Super Spray Box 3.1 {8} c - 17 darts {0}(end) 7`ėddó#+++7`ėd±ž`7`ėdŪž!t - a bullwhip {8}.7`ėdџFu - a cursed bullwhip named Super Spray Box 3.1 {8}.7`ėdå«1v - 17 darts {0}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T651 4:37 9`ėd ™-.@9`ėd Ø\1 gold piece.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G 1 93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T651 4:37 .r9`ėdεiYou paid some of your debts, but still have to pay 522 zorkmids.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G 0 93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T651 4:37 ;`ėd—•Vkk.@;`ėd9°]You see here a partly eaten wimpgoblin corpse {134}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T651 4:37 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T652 4:37 <`ėdZŠā[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T652 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T653 4:38 ...|rr%r@<`ėd0 ikkk.@<`ėdį /You stumble into a sleeping room!<`ėdI }You see here a stab ogre corpse {800}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T653 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T653 4:38 .r>`ėdĖīÅ[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T653 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T654 4:38 ---||.|%@-?`ėdÓUN[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T654 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T654 4:38 |@?`ėdź+6 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T655 4:38 .@@`ėdČ.q [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T655 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T655 4:38 r|.@@`ėd{ I.@A - a cornflower potion {0}.@`ėdą„ MYou see here a magic marker {0}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T655 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T656 4:38 B`ėdˆB`ėd/™3B - a magic marker {0}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T656 4:38 C`ėdļ` |[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T656 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T657 4:38 .r@.D`ėdN;t[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T657 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T657 4:38 r||@D`ėdY= B[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T657 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T658 4:38 .@E`ėdāżlYou hit the enormous rat![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T658 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T658 4:38 .rF`ėd`·F`ėd’KYou kill the enormous rat![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T659 4:38 %F`ėdó 7@.F`ėdE,ÆYou see here an enormous rat corpse {200}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T659 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T659 4:38 .kr|G`ėdüóG`ėd UYou kill the giant rat![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T659 4:38 [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T660 4:38 %H`ėd4»;What do you want to eat? [dlxD or ?*,] I`ėd•• eat what?  Comestibles ('%') a - an enormous rat corpse {200}(end) I`ėd‘Č v+Blecch! Rotten food!I`ėd• ²You feel rather light headed.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T660 4:38 Cnf [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T660 4:38 Cnf |kJ`ėdŃj@.There is a rude straw mattress here.J`ėdw*lYou see here a giant rat corpse {30}.[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T661 4:38 Cnf L`ėd¦7;What do you want to eat? [dlxD or ?*,] L`ėdŖž  eat what?  Comestibles ('%') a - a giant rat corpse {30}(end) M`ėd‰S+M`ėd·kThis giant rat corpse tastes terrible![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T661 4:38 Cnf [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T661 4:38 Cnf [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T662 4:38 Cnf r|`ėd&lG5;3m|.kkM`ėd£wgYou finish eating the giant rat corpse.|oM`ėd„žÖThe small kobold wields an orcish short sword {12}![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T663 4:38 Cnf r|.kO`ėdė9O`ėdŚYou kill the small kobold![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T663 4:38 Cnf [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T663 4:38 Cnf .r|)kO`ėdŻ6ž@| There is a rude straw mattress here.  Things that are here: 3 orcish spears {36} an orcish short sword {12}--More--P`ėd0¤³[Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T663 4:38 Cnf [Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T664 4:38 Cnf Q`ėdūŒ‡You hit the slowgoblin![Ajh the Fighter ] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T664 4:38 Cnf The slowgoblin touches you!Q`ėd+°“[Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  90(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T664 4:38 Cnf [-3 -> 90][Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  90(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T664 4:38 Cnf |rR`ėdR`ėd$pYou kill the slowgoblin![Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  91(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt713/1930 T665 4:38 Cnf .S`ėd@·· Pick up what?  Weapons (')') a - an orcish short sword {12} b - 3 orcish spears {36}(end) S`ėdó) ++S`ėdŠØUS`ėdŽØPE - an orcish short sword {12}.J - 3 orcish spears {36}.T`ėd]=[Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  91(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T665 4:38 Cnf U`ėdśU`ėd5l[Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  91(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T665 4:38 Cnf I|@U`ėd½$>It misses.r|U`ėd’*;You feel less confused now.[Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T666 4:38 V`ėdĻcV`ėd§mCYou hit the kobold shaman![Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T666 4:38 [Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T666 4:38 W`ėdĄŗW`ėdęĮ6You hit the kobold shaman![Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T667 4:38 W`ėdĖČW`ėd’ĖfYou kill the kobold shaman![Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T667 4:38 %It hits you!W`ėdvÖb[Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T667 4:38 [-4 -> 88][Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T667 4:38 r.X`ėdo@ X`ėdÜJ OYou kill it![Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T667 4:38 [Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T668 4:38 %Y`ėdĀ:C#@.Y`ėdķJ}You see here a kobold shaman corpse {450}.[Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T668 4:38 [Ajh the Fighte r] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T668 4:38 r.Z`ėd“Ļ;What do you want to eat? [dlxD or ?*,] Z`ėdė • eat what?  Comestibles ('%') a - a kobold shaman corpse {450}(end) [`ėdMƆ+Ecch - that must have been poisonous![`ėdčĆ*[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T668 4:38 [-7 -> 81][`ėdNłThis kobold shaman corpse tastes terrible![Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T669 4:38 [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T670 4:38 [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T670 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  [`ėdŚł81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T670 4:38 Sat ||r.[`ėdrYou finish eating the kobold shaman corpse.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T671 4:38 Sat ]`ėdõŽ~@.O - a scroll of standard id {0}.--More--]`ėd~ę There is a rude straw mattress here.  Things that are here: a tasloi corpse {60} an orcish short sword {12} a gnomish helm {1}--More--_`ėdåą[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T671 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T671 4:38 Sat r._`ėd(-What do you want to eat? [dlxD or ?*,] _`ėd+  eat what?  Comestibles ('%') a - a tasloi corpse {60}(end) ``ėd>ėS+``ėd_#ĪThis tasloi corpse tastes terrible![Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  81(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T671 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T672 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T672 4:38 Sat ``ėd|:kYou finish eating the tasloi corpse.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt761/1930 T673 4:38 Sat a`ėdٲŌ Pick up what?  Weapons (')') a - an orcish short sword {12} Armor ('[') b - a gnomish helm {1}(end) a`ėdźQ ++b`ėdxņ`b`ėd±ņ-P - an orcish short sword {12}.b`ėdĖ ^Q - a gnomish helm {1}.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T673 4:38 Sat c`ėdfVq[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T673 4:38 Sat @|c`ėd“„‡You hear a door open.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T674 4:38 Sat |rd`ėd‚Ż[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T674 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T674 4:38 Sat @.|rd`ėdS ^You hit the enraged shaman.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T675 4:38 Sat e`ėd!še`ėd@śYou hit the enraged shaman![Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T675 4:38 Sat The enraged shaman wields an orcish short sword {12}!The enraged shaman thrusts her orcish short sword.--More--f`ėdŽ †The enraged shaman misses.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T676 4:38 Sat .rg`ėd4g`ėdNl×You kill the enraged shaman![Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T676 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T676 4:38 Sat ).rg`ėdt- š@| Things that are here: a bow {12} 7 arrows {0} 3 orcish spears {36} an orcish short sword {12}--More--i`ėdŌA[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt774/1930 T677 4:38 Sat i`ėd Öē Pick up what?  Weapons (')') a - 7 arrows {0} b - a bow {12} c - an orcish short sword {12} d - 3 orcish spears {36}(end) i`ėdtk,++++i`ėd“:ki`ėd;R - 7 arrows {0}.i`ėdZ<RS - a bow {12}.T - an orcish short sword {12}.i`ėd ]`U - 3 orcish spears {36}.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T677 4:38 Sat j`ėdćĀĒ[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T677 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T677 4:38 Sat .@.rj`ėd6Ų œ[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T677 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T678 4:38 Sat |@k`ėdQŽ˜[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T678 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T679 4:38 Sat .@k`ėd˜= Ń[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T679 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T679 4:38 Sat |@|rk`ėd¦ņ ˜[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T679 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T680 4:38 Sat .@l`ėd 82][Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T680 4:38 Sat m`ėd-fm`ėd5ƒjYou kill the beeprat![Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T681 4:38 Sat %n`ėd¼Ā9|@n`ėd`łšYou see here a beeprat corpse {20}.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T681 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T682 4:38 Sat n`ėd}õ ;What do you want to eat? [dlxD or ?*,] o`ėdŚ Ž eat what?  Comestibles ('%') a - a beeprat corpse {20}(end) p`ėd)vS+p`ėd‰ĻThis beeprat corpse tastes terrible![Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T682 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T682 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T683 4:38 Sat p`ėd„”lYou finish eating the beeprat corpse.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T683 4:38 Sat q`ėdŗ‹—[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T683 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T684 4:38 Sat @.q`ėdžx ][Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T684 4:38 Sat @.q`ėd„ hYou feel yourself slowing down a bit.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T685 4:38 Sat r`ėd5š—[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T685 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T685 4:38 Sat @.r`ėd'™hYou feel yourself slowing down a bit.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T685 4:38 Sat s`ėdW —[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T685 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T686 4:38 Sat @.t`ėd:O•[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T686 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T686 4:38 Sat @|t`ėdÆŪ h[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T687 4:38 Sat @.u`ėdŌk[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T687 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T688 4:38 Sat @..u`ėdAœ[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T688 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T689 4:38 Sat @.u`ėd•ß œ[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T689 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T689 4:38 Sat @.v`ėdīŲ œ[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  83(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T689 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T690 4:38 Sat @.w`ėdIBÅ[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T690 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T691 4:38 Sat ..@.w`ėdę‹u[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T691 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T691 4:38 Sat --..`0`j`F``@.w`ėd±É [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T691 4:38 Sat [Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T692 4:38 Sat -`|`.0.|``.F|.``.`-j`..|`ėd?Ź ¶38;5;7m.``.j..`.`@.x`ėdĖ©----+-|`...j|`...|.`PF.+.jP|`F````|..`|@OI`F||-x`ėd>ŌļYou see here a statue of a fog cloud {0}.[Ajh the Fight er] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T692 4:39 Sat O.`IThe shur ogre throws a shuriken!)x`ėd™µ.You are hit by a shuriken!x`ėd“¶s[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T692 4:39 Sat [-5 -> 79]You get a cut.x`ėd¾¶=You're bleeding!).x`ėdj·e[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T692 4:39 Sat  Bld x`ėd¼ ¬.@[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T693 4:39 Sat  Bld --More--}`ėd‘-}[-1 -> 78][Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T693 4:39 Sat  Bld `ėd ©[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T693 4:39 Sat  Bld The shur ogre wields a cursed club {12}!`ėdqUThe club welds itself to the shur ogre's hand!O``ėdß5ę[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T694 4:39 Sat  Bld [-1 -> 77][Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T694 4:39 Sat  Bld €`ėd£Ż€`ėd†ŒYou kill the shur ogre![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T694 4:39 Sat  Bld [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T694 4:39 Sat  Bld P%`ėd“ń--`.`%..|`)@5 gold pieces.`ėd©ņ†[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G 5 77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T694 4:39 Sat  Bld --More--‚`ėd{ŪŪ Things that are here: a shur ogre corpse {1600} a cursed club {12} 41 shuriken {1} a pancake {0} a tripe ration {0}--More--ƒ`ėdāÕUƒ`ėd©×}[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld [-1 -> 76]ƒ`ėdōņ%[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G 0 76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld You paid some of your debts, but still have to pay 517 zorkmids.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld „`ėd(’;What do you want to eat? [dlxD or ?*,] …`ėdDA…`ėdØZ~Never mind.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld †`ėdÜ~„Never mind.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld †`ėdó" What do you want to eat? [dlxD or ?*,] [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld †`ėdtĄ Message History P - an orcish short sword {12}. Q - a gnomish helm {1}. You hear a door open. You hit the enraged shaman. You hit the enraged shaman! The enraged shaman wields an orcish short sword {12}! The enraged shaman thrusts her orcish short sword. The enraged shaman misses. You kill the enraged shaman! R - 7 arrows {0}. S - a bow {12}. T - an orcish short sword {12}. U - 3 orcish spears {36}. You miss the beeprat. The beeprat bites you! [-2 -> 82] You kill the beeprat! You see here a beeprat corpse {20}. What do you want to eat? [dlxD or ?*,] This beeprat corpse tastes terrible! You finish eating the beeprat corpse. You feel yourself slowing down a bit. You see here a statue of a fog cloud {0}. The shur ogre throws a shuriken! You are hit by a shuriken! [-5 -> 79] You get a cut. You're bleeding! [-1 -> 78] The shur ogre wields a cursed club {12}! The club welds †`ėdžĄ itself to the shur ogre's hand! [-1 -> 77] You kill the shur ogre! 5 gold pieces. [-1 -> 76] You paid some of your debts, but still have to pay 517 zorkmids. What do you want to eat? [dlxD or ?*,] Never mind. --More--ˆ`ėdb [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld -----+---------+-|``......`|....|``.`````0.|...|.```.``0`.F|.%.+.j.``````.`-ˆ`ėd°o [m.|`F```j`j`..||```.F`.``.j|`..``..`.`|0)@`.`IF|-----|-------------+-----|...........||||.....||.||...........|..|.|||..|.||...........||||..|.....|[38;ˆ`ėdk€ 15;3m|.........#.|...|.||||.||+...........-||...|..|..+|...<.......|.|.|...|...||............|....|....|||...........|.......||.||-----+-------------+-----‰`ėd6@-What do you want to eat? [dlxD or ?*,] ‰`ėdæŸŃ eat what?  Comestibles ('%') a - a pancake {0} b - a shur ogre corpse {1600} c - a tripe ration {0}(end) ‹`ėd\i+‹`ėdJ:™This shur ogre corpse tastes terrible![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T695 4:39 Sat  Bld ‹`ėd/Ž[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T696 4:39 Sat  Bld [-1 -> 75][Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T696 4:39 Sat  Bld [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T696 4:39 Sat [25;‹`ėdh‘x1H Bld I`‹`ėd©’[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T697 4:39 Sat  Bld [-1 -> 74]‹`ėd5“&Your bleeding stops.‹`ėdģ³lYou stop eating the shur ogre corpse.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T697 4:39 Sat `ėdhO ;What do you want to eat? [dlxD or ?*,] Ž`ėdóźŽ eat what?  Comestibles ('%') a - a pancake {0} b - a partly eaten shur ogre corpse {1000} c - a tripe ration {0}(end) Ž`ėd­åi+Ž`ėdóNÅThis pancake is delicious![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T697 4:39 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T698 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T699 4:39 Sat Ž`ėdȀeYou finish eating the pancake.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T700 4:39 Sat `ėd8œ;What do you want to eat? [dlxD or ?*,] `ėd ā Į eat what?  Comestibles ('%') a - a partly eaten shur ogre corpse {1000} b - a tripe ration {0}(end) ‘`ėdk2^+‘`ėd.õThis shur ogre corpse tastes terrible![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T700 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T701 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T702 4:39 Sat [Ajh the Figh ter] St13‘`ėdAr§ Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T703 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T704 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T704 4:39 Sat I.`‘`ėdl¼¢You finish eating the shur ogre corpse.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T705 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt834/1930 T706 4:39 Sat ’`ėdmdń Pick up what?  Weapons (')') a - a cursed club {12} b - 41 shuriken {1} Comestibles ('%') c - a tripe ration {0}(end) “`ėd6W#+++“`ėd’ž k“`ėdōž %V - a cursed club {12}.“`ėd¦Ÿ &s - 41 shuriken {1}.“`ėd§Ā ^x - a tripe ration {0}.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T706 4:39 Sat ”`ėd'“ ļjFP@. Things that are here: a shuriken {0} a statue of a fog cloud {0}--More--–`ėdó[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T706 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T706 4:39 Sat –`ėd3ŗÖ Pick up what?  Weapons (')') a - a shuriken {0} Boulders/Statues ('`') b - a statue of a fog cloud {0}(end) –`ėdø ++–`ėdż¾ `–`ėdKæ !s - a shuriken {1}.–`ėd>į gW - a statue of a fog cloud {0}.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T706 4:39 Sat —`ėdiĒ J..`%|.@|```.|You feel here an invisible statue of a wolloh chick {15}.c—`ėdŃ œThe statue comes to life, wolloh![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T707 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T708 4:39 Sat ›`ėdŃn›`ėd‚¦ŚYou kill the wolloh chick, wolloh![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T708 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T708 4:39 Sat .`I`ėdŌL`ėdø»PYou kill the brown mold!`0`ėdE¼5[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T708 4:39 Sat `ėdä˜#`ėdk@`ėd`H#`ėdŠ0`ėdjó#`ėd=Ę*`ėd£‹@`ėdā£]You feel a mild chill.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T709 4:39 Sat Ÿ`ėdGrŹ[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T709 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T710 4:39 Sat jF.@ `ėd“™’With great effort you move the boulder.-j0@. `ėdåšWYou see here a statue of a hired trooper {2175}.@ `ėd·Ī”The statue comes to life![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T710 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T711 4:39 Sat £`ėdó£`ėdKł‘You hit the hired trooper.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T711 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T712 4:39 Sat ¤`ėdJ“¤`ėd)£ŃYou kill the hired trooper![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T712 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T713 4:39 Sat %.I¦`ėdü¬ Ŗ[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T713 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T714 4:39 Sat ..@§`ėdŠŖĢ[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T714 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T715 4:39 Sat .%..@§`ėdČą ŸYou kill the flying fish![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T715 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T716 4:39 Sat %Ø`ėd„m é.@ Things that are here: a flying fish corpse {80} a statue of a carrion crawler {75} a statue of a weekchidna {22}--More--©`ėd¹_Ts©`ėd”The statue comes to life![Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T716 4:39 Sat [Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat Ŗ`ėdŠa;What do you want to eat? [dlxD or ?*,] «`ėd¼I’ eat what?  Comestibles ('%') a - a flying fish corpse {80}(end) ¬`ėdžmS+¬`ėdBo6This flying fish corpse tastes terrible!¬`ėd?pg[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat The carrion crawler touches you!¬`ėdnpQ[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat [-1 -> 78]¬`ėdHq‡You stop eating the flying fish corpse.[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat --More--­`ėd .The carrion crawler touches you!­`ėd­ ‰[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat [-1 -> 77]You are frozen by the carrion crawler!­`ėd% Ē[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  76(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat  Par [-1 -> 76]The carrion crawler misses.--More--Æ`ėdˆqvYour small shield blocks the carrion crawler's attack.The carrion crawler touches you!Æ`ėd!s[Ajh the Figh ter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  75(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat  Par [-1 -> 75]Æ`ėdds‚[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat  Par [-1 -> 74]Æ`ėd0¹÷The carrion crawler misses.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat  Par [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T717 4:39 Sat  Par Æ`ėdƹN[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:39 Sat --More--°`ėd[¦ VYou can move again.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:39 Sat ²`ėdą·²`ėd„¹*You hit the carrion crawler.²`ėdæ¹[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:39 Sat Your small shield deflects the carrion crawler's attack.²`ėdų¹2The carrion crawler touches you!²`ėd'»k[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:39 Sat [-1 -> 73]--More--³`ėd¾¾ °Your small shield deflects the carrion crawler's attack.The carrion crawler touches you!You are frozen by the carrion crawler!³`ėd=Ą ›[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:39 Sat  Par [-1 -> 72]--More--µ`ėdœ“.The carrion crawler touches you!µ`ėdlµ³[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:40 Sat  Par [-1 -> 71]The carrion crawler touches you!µ`ėd!¶[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:40 Sat  Par [-1 -> 70]µ`ėdqā[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T718 4:40 Sat  Par [-1 -> 69]µ`ėd}Ԑ[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T719 4:40 Sat You can move again.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T719 4:40 Sat ¶`ėdā„ ¶`ėdŌ¦ *You hit the carrion crawler!¶`ėdō¦ b[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T719 4:40 Sat The carrion crawler misses.¶`ėd¬§ ‘Your small shield deflects the carrion crawler's attack.The carrion crawler misses.--More--ø`ėd6EĆYour small shield deflects the carrion crawler's attack.Your small shield deflects the carrion crawler's attack.The carrion crawler touches you!ø`ėdXE--More--¹`ėdÜĒ4You are frozen by the carrion crawler!¹`ėd¤Ü[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  68(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T719 4:40 Sat  Par [-1 -> 68]¹`ėdŗģ[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T720 4:40 Sat You can move again.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T720 4:40 Sat ŗ`ėd Œŗ`ėdų ©You kill the carrion crawler![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T720 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T721 4:40 Sat %¼`ėdź;What do you want to eat? [dlxD or ?*,] ¼`ėd>Ę Ÿ eat what?  Comestibles ('%') a - a partly eaten flying fish corpse {40}(end) ½`ėdR“ S+½`ėd°Ē ŒYou resume your meal.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T721 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T721 4:40 Sat æ`ėdOŽkjj.FP@` Things that are here: a carrion crawler corpse {50} a statue of a black cloud {0} an invisible statue of a running emu {1500}--More--Į`ėd­KUvĮ`ėd?xˆThe statue moves![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T721 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T722 4:40 Sat Ć`ėd¦6;What do you want to eat? [dlxD or ?*,] Ä`ėdĆ„Never mind.Ä`ėd 1=[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T722 4:40 Sat Ä`ėd6ęÄ`ėd:ē"You destroy the black cloud!Ä`ėdzŠ »[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T722 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T723 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T724 4:40 Sat %Å`ėdqP;What do you want to eat? [dlxD or ?*,] Ę`ėd_T– eat what?  Comestibles ('%') a - a carrion crawler corpse {50}(end) Ē`ėd²S+Ē`ėdu‚×This carrion crawler corpse tastes terrible![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T724 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T725 4:40 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T726 4:40 Sat Ē`ėd ˆ?You finish eating the carrion crawler corpse.Ē`ėd,±XYou feel healthy.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T726 4:40 Sat Č`ėd¤’..%..@ Things that are here: a black cloud corpse {0} a statue of a weekchidna {22}--More--Ė`ėdLfi[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T727 4:40 Sat ų`ėd™½É[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T727 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T728 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T729 4:41 Sat @%ų`ėd&Ń[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T729 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T730 4:41 Sat jFP@.ł`ėdŃAÄ[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T730 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T731 4:41 Sat .%@.ł`ėdµ' !@.ł`ėdy)^You see here a hired trooper corpse {1450}.")ł`ėdU{‹es come to life![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T731 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T732 4:41 Sat ü`ėd_Ž"Sü`ėdG¹Wait! There's a garter snake hiding under a driftwood amulet {0}![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T732 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T733 4:41 Sat ż`ėd·Ÿ 5You hit the garter snake.ż`ėdE” 1The garter snake turns to flee!ż`ėdƒ¢ b[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T733 4:41 Sat The garter snake bites you!ż`ėdŹ£ R[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T733 4:41 Sat [-1 -> 70]Iż`ėd8¤ fA garter snake was hidden under a dagger {4}!S--More--ž`ėd:Ń)The garter snake bites you!ž`ėdł†[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T733 4:41 Sat [-1 -> 69][Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T734 4:41 Sat ’`ėdp ’`ėd% @You kill the garter snake!"’`ėdx@ ±[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T734 4:41 Sat Your small shield deflects the garter snake's attack.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T734 4:41 Sat aėd*YaėdbwoYou kill the garter snake![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T735 4:41 Sat %aėdæįŅ---j...|PPbPF....@% Things that are here: a garter snake corpse {50} a dagger {4} a statue of a little dog {225} a statue of a mini rumb monster {450}--More--aėdÆž bdaėdiA ¤The statue comes to life![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T735 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T736 4:41 Sat Paėdć£+Pick an object.aėd†XaėdÉ6 d a dog or other canine (little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks:  1d6, bite - ordinary physical  aėdŹ7  --More--aėdäā -----+---------+----- |``.......`|....j...| |``.``````0.|....PPbP |.```.``0`.F|.F.... +.j.``````.`-PP[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw aėd‹ć ‰[24;22H27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T736 4:41 Sat aėd¾„;What do you want to throw? [abpr-vzCEH-JNPR-V or ?*] aėdbG Weapons R - 7 arrows {0} H - an asbestos javelin {8} N - a boomerang named High Calculation {0} S - a bow {12} t - a bullwhip {8} u - a cursed bullwhip named Super Spray Box 3.1 {8} V - a cursed club {12} b - 5 uncursed +0 daggers {20} v - 17 darts {0} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} r - an orcish dagger {4} T - an orcish short sword {12} P - an orcish short sword {12} E - an orcish short sword {12} U - 3 orcish spears {36} J - 3 orcish spears {36} I - 42 pistol bullets {1} s - 44 shuriken {1} a - an uncursed +1 spear (weapon in hand) {12} Armor Q - a gnomish helm {1} G - a ring mail {100} c - an uncursed +3 small shield (being worn) {12} aėdHŒComestibles d - an uncursed food ration {0} l - a fortune cookie {0} D - a pancake {0} x - 2 tripe rations {0} Scrolls g - an uncursed scroll of phase door {0} O - a scroll of standard id {0} e - 3 uncursed scrolls of healing {0} Potions A - a cornflower potion {0} L - a tannin potion {0} Rings K - a drained ring {0} Wands M - a wand called !msg {0} q - a wand called slow {0} m - a wand of fire {0} Tools w - 5 candles {0} n - a casino chip {0} k - a key {0} B - a magic marker {0} o - a wooden box {500} Gems F - a pink gem {0}(1 of 2) aėdä§ š+[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T736 4:41 Sat In what direction? [hykulnjb><]  aėd­ aėdJD»The little dog devours a pancake {0}.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T736 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T737 4:41 Sat d aėdn^ µ Things that are here: a garter snake corpse {50} a dagger {4} a statue of a mini rumb monster {450}--More--aėdaĆt[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T737 4:41 Sat aėdd ,What do you want to eat? [dlx or ?*,] aėd•»“ eat what?  Comestibles ('%') a - a garter snake corpse {50}(end) aėdYÕS+aėdŽÖiThis garter snake corpse tastes terrible!`daėdŽ;Ā[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  69(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T737 4:41 Sat The little dog eats a hired trooper corpse {1450}.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T738 4:41 Sat .aėd=WYou see a door open.@--More--aėdFÓ”You finish eating the garter snake corpse.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T738 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt847/1930 T738 4:41 Sat aėd÷¼ä Pick up what?  Weapons (')') a - a dagger {4} Boulders/Statues ('`') b - a statue of a mini rumb monster {450}(end) aėdŪz++aėdćJ`aėd¢K-b - an uncursed +0 dagger {24}.aėdžerX - a statue of a mini rumb monster {450}.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1301/1930 T738 4:41 Sat aėdĶļÖ---+-.........b|...b.b@.@. Things that are here: a driftwood amulet {0} a statue of a gnome stalker {975} a statue of an ivy lichen {30}--More--aėd{NMGaėdÕs\The statue comes to life![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1301/1930 T739 4:41 Sat aėdųN aėdJ” ČYou kill the gnome stalker![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1301/1930 T739 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1301/1930 T740 4:41 Sat .@@.aėdŪ,ē Pick up what?  Amulets ('"') a - a driftwood amulet {0} Boulders/Statues ('`') b - a statue of an ivy lichen {30}(end) aėdH ++aėdK_aėd–(Y - a driftwood amulet {0}.aėdć+jZ - a statue of an ivy lichen {30}.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T740 4:41 Sat aėdŗO7You hit the crunchy mushroom!aėd•ŅYour spear rusts![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T740 4:41 Sat [Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T741 4:41 Sat -@P@ aėd§ ZYou hit the crunchy mushroom.Your spear rusts further! aėdėµ ¦[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T741 4:41 Sat P8.`@ aėdå ĀThe level 2 lieder wields a thunder hammer {100}![Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T742 4:41 Sat .8.@"aėdßŃ “..(..%....@"aėd¼ ÷[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T742 4:41 Sat The little dog misses the gaardien.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T742 4:41 Sat -8`@@%aėdą %aėdWYYou hit the gaardien.[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T743 4:41 Sat &aėd ƒ&aėdĄƒ#You hit the gaardien.&aėd„Ś[Ajh the Fig hter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  70(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T743 4:41 Sat The little dog bites the level 2 lieder.The level 2 lieder swings his thunder hammer at the little dog.--More--(aėd5The level 2 lieder hits the little dog.(aėdņ)The little dog is killed!.8%The gaardien hits you!(aėdß=±[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  62(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T743 4:41 Sat [-8 -> 62][Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T744 4:41 Sat `@+aėdļ@F[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T744 4:41 Sat [Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T745 4:41 Sat jPF`@8@%.@,aėd ŖThe level 2 lieder hits the little dog. The little dog is killed! The gaardien hits you! [-8 -> 62][Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T745 4:42 Sat .aėdŽČ‚[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T745 4:42 Sat [Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T746 4:42 Sat ..%.``.@%@8.`@/aėdC7Pick an object./aėd D/aėd/E 8 a ghost (Tallulah-Phoebe) (base level 1) (female) Accessing Pokedex entry for Tallulah-Phoebe... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Fast (15). Normal generation, unique, with frequency 1. Resists disintegration, petrification, death magic, hits as a +4 weapon. No conveyed resistances. Small, not genocidable, noncorporeal, herbivorous. This monster is always female. May be eaten by vegans. Is not a valid polymorph form.  Attacks: 1d1, touches - specific regular attac/aėdxE ek --More--3aėd3³---+------+---------+----- ....|``.......`|........| ....|``.``````0.|......(..| ...|.```.``0`.F|.%....... .-.j.``````.`-...[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  ėd‡³Ė25;1H63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T746 4:42 Sat 3aėdÄv[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T746 4:42 Sat [Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T747 4:42 Sat ````.@`..@|@4aėdc) ć[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T747 4:42 Sat [Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T748 4:42 Sat `8@.@5aėdĻŗņYou kill the level 2 lieder![Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T748 4:42 Sat [Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T749 4:42 Sat .`8)6aėdŗøŽ[Ajh the Fi ghter] St13 Dx13 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1930 T749 4:42 Sat @@86aėd)ŗxTallulah-Phoebe picks up a thunder hammer {100}.Tallulah-Phoebe scratches your left leg!6aėd-»‚[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  62(93)  Pw 27(27)  AC2 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T749 4:42 Sat  Le You scream.6aėd;Ł‚[-1 -> 62][Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T750 4:42 Sat  Le 7aėdOd7aėdČs‹You hit Tallulah-Phoebe.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  63(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T750 4:42 Sat  Le 7aėdEusTallulah-Phoebe picks up 4 oranges {0}.Tallulah-Phoebe scratches your left leg!7aėdt¢,[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  62(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T750 4:42 Sat  Le [-1 -> 62][Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  62(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T751 4:42 Sat  Le `@.9aėdd8 9aėd®J ÅYou hit Tallulah-Phoebe.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  62(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T751 4:42 Sat  Le Tallulah-Phoebe scratches your left leg!9aėdg~ +[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T751 4:42 Sat  Le [-1 -> 61][Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T752 4:42 Sat  Le .@@:aėdk&:aėdČhSYou kill Tallulah-Phoebe![Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T752 4:42 Sat  Le [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T753 4:42 Sat  Le `@.)aėdŹq[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T753 4:42 Sat  Le [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1331/1680 T753 4:42 Sat  Le `@@%>aėd Ė Pick up what?  Weapons (')') a - a thunder hammer {100} Comestibles ('%') b - 4 oranges {0}(end) >aėd©ć++>aėdĒ`>aėdŠČ)f - a thunder hammer {100}.>aėdė‰h - 4 oranges {0}.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T753 4:42 Sat  Le @aėdÉ×[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T753 4:42 Sat  Le [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T754 4:42 Sat  Le @aėd^Č +[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T754 4:42 Sat  Le [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T755 4:42 Sat  Le @`.@Aaėd£¼įYou hit the gaardien.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  61(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T755 4:42 Sat  Le `@The gaardien hits you!Aaėdœéę[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  57(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T755 4:42 Sat  Le [-4 -> 57][Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  58(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T756 4:42 Sat  Le Baėd¦ĖBaėdOŚ»You miss the gaardien.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  58(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T756 4:42 Sat  Le `@Baėd‹ų‹The gaardien misses.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  58(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T757 4:42 Sat  Le BaėdB Baėdu" °You hit the gaardien.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  58(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T757 4:42 Sat  Le The gaardien hits you!Baėdm$ ©[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T757 4:42 Sat  Le [-2 -> 56]The gaardien hits you!BaėdFA ę[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T757 4:42 Sat  Le [-2 -> 54][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T757 4:42 Sat  Le Caėdž” [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T757 4:42 Sat  Le [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T758 4:42 Sat  Le `````.|@Daėd4G[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T758 4:42 Sat  Le [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T759 4:42 Sat  Le @.@Daėdā ŽYou hit the gaardien.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T759 4:42 Sat  Le .@The gaardien hits you!Daėd"F ę[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  50(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T759 4:42 Sat  Le [-4 -> 50][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  50(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T760 4:42 Sat  Le Eaėdõó)You hit the gaardien.EaėdĄ‹‚[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  50(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T760 4:42 Sat  Le .Eaėdr²‹The gaardien misses.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T761 4:42 Sat  Le Faėd³*FaėdĆ&$You kill the gaardien![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T761 4:42 Sat  Le [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T761 4:42 Sat  Le @%Gaėd»UFjFjj@. There is an open door here.  Things that are here: a gaardien corpse {1450} a tin {0}--More--Haėd©Ų[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T761 4:42 Sat  Le [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn0 Exp7 Wt1431/1680 T762 4:42 Sat  Le IaėdBf-What do you want to eat? [dhlx or ?*,] IaėdĒt Ŗ eat what?  Comestibles ('%') a - a gaardien corpse {1450} b - a tin {0}(end) Jaėd8Ä‘+This gaardien corpse tastes terrible!JaėdOH6You cannibal! You will regret this!JaėdłqYour sanity increases greatly.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T762 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T763 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T764 4:42 aėdrœKSat  L `.@Jaėd2zµYou stop eating the gaardien corpse.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T764 4:42 Sat  L --More--LaėdB ¤Your small shield deflects the gaardien's attack.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T765 4:42 Sat  L Naėd1Naėdś¹ You kill the gaardien![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T765 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T766 4:42 Sat  L %Paėdhõŗ Pick up what?  Comestibles ('%') a - a partly eaten gaardien corpse {832} b - a tin {0}(end) QaėdYé+QaėdDź UQaėdi - a tin {0}.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T766 4:42 Sat  L Raėd•Ū^[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T766 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T766 4:42 Sat  L jFP@F%RaėdÖĘ j@.g - an uncursed scroll of phase door {0}.--More--SaėdŗĶ Ž Things that are here: a gaardien corpse {1450} a pair of bone heels {8}--More--Uaėdŗ™[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1431/1680 T767 4:42 Sat  L Uaėd?Ö Pick up what?  Armor ('[') a - a pair of bone heels {8} Comestibles ('%') b - a gaardien corpse {1450}(end) VaėdÅę+WaėdĄR-Waėdė6 +XaėdŽ5`Xaėd“Rj - a pair of bone heels {8}.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T767 4:42 Sat  L Yaėdb[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T767 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T768 4:42 Sat  L .P%@Zaėdd“ ŗ.%...`@There is an open door here.Zaėd\ģ You see here a partly eaten gaardien corpse {832}.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T768 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T769 4:42 Sat  L \aėdÄÓz[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T769 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T770 4:42 Sat  L `````%@\aėd ų[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T770 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T771 4:42 Sat  L .@]aėd’„'.@]aėdņ¦e[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T771 4:42 Sat  L ]aėdŽĖ«[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T772 4:42 Sat  L `.@]aėdSĢe[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T772 4:42 Sat  L ]aėdi¶]aėdŽčĒYou suddenly realize it is unnaturally quiet.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T773 4:42 Sat  L .@]aėd&ée[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T773 4:42 Sat  L ]aėdCŠ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T774 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T774 4:42 Sat  L ]aėdįX ž[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T774 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T775 4:42 Sat  L .@^aėd¤:ų[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T775 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T776 4:42 Sat  L .@^aėd›8 ų[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T776 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T777 4:42 Sat  L .@^aėd@é čThe door resists![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T777 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T777 4:42 Sat  L _aėd’=_aėdÜvThe door opens.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T777 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T778 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T779 4:42 Sat [2_aėdJws5;1H L W|_aėdAM _aėdĶ @[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T779 4:42 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T779 4:42 Sat  L `W.@---`aėdęÕ!There is a wall in the way!`aėdŒm[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T779 4:42 Sat  L `aėdY‘`aėdDÉ’[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T779 4:42 Sat  L [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T780 4:42 Sat  L @|`aėdw * [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T780 4:42 Sat  L [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T781 4:42 Sat  L `W@.aaėdŻIC[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T781 4:42 Sat  L [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T782 4:42 Sat  L j.W@.aaėdH$F[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T782 4:42 Sat  L [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T783 4:42 Sat  L `%W@<aaėd•9([Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T783 4:42 Sat  L [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T783 4:42 Sat  L j.W@.baėd°Éś[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T783 4:42 Sat  L [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T784 4:42 Sat  L @.baėdн į[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T784 4:42 Sat  L jF`@.baėdš½ ‡The swight wields a long sword named The Zodiac {16}!The swight swings her long sword named The Zodiac.baėdü½ @The swight hits you!--More--faėdP¦ UYou feel your life draining away!The swight hits you!faėdĦ Ø[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T784 4:42 Sat  L [-5 -> 51]The swight claws you!faėdż± ę[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  50(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T784 4:42 Sat  L [-1 -> 50][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T785 4:42 Sat  L haėddŚ haėdē !You hit the swight.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T785 4:43 Sat  L 88The swight swings her long sword named The Zodiac.The swight just misses!haėd#ē 'The swight claws you!haėd™ē ƒ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T785 4:43 Sat  L You scream.haėd9÷ ‚[-2 -> 51][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T786 4:43 Sat  L jaėd²čjaėdĖļīYou hit the swight.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T786 4:43 Sat  L The swight swings her long sword named The Zodiac.The swight misses.jaėdóśŁThe swight just misses![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  52(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T787 4:43 Sat  L 8|--More--kaėdŗ&ŒThe swight swings her long sword named The Zodiac.The swight hits you!The swight hits you!kaėdj'Ļ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  49(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T787 4:43 Sat  L [-3 -> 49]The air crackles around the swight.--More--maėd„#The swight claws you!maėd31ä[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T787 4:43 Sat  L [-2 -> 47][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T788 4:43 Sat  L naėdé-naėdbP4You destroy the swight![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T788 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T788 4:43 Sat  L )8.oaėd (ą@. Things that are here: a long sword named The Zodiac {16} a leather cloak {7} a skullcap {20}--More--paėdҽ £[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1439/1680 T789 4:43 Sat  L paėdŸ ö Pick up what?  Weapons (')') a - a long sword named The Zodiac {16} Armor ('[') b - a leather cloak {7} c - a skullcap {20}(end) paėd€S #+++qaėdļ" kqaėdL# 5D - a long sword named The Zodiac {16}.qaėdķ# *# - a leather cloak {7}.qaėdA4 Š# - a skullcap {20}.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T789 4:43 Sat  L saėdØćF[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T789 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T790 4:43 Sat  L ``j.@saėdÄ,[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T790 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T791 4:43 Sat  L .@8.taėdS‰ĀYou hit the forgotten shadow![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T791 4:43 Sat  L The forgotten shadow touches you!taėdSЁ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T791 4:43 Sat  L You scream.taėd¦€[-1 -> 46][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T792 4:43 Sat  L uaėd(– uaėd[» ņYou hit the forgotten shadow![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T792 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T793 4:43 Sat  L vaėdƒ§vaėd”øĀYou hit the forgotten shadow![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  47(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T793 4:43 Sat  L The forgotten shadow touches you!vaėdĄ¹€[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T793 4:43 Sat  L [-1 -> 46]vaėdÓŗ‰[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T793 4:43 Sat  L You writhe in pain.vaėdA߁[-2 -> 44][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T793 4:43 Sat  L waėdpwaėdźNYou destroy the forgotten shadow![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T794 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T795 4:43 Sat  L .xaėdŻ4 ü[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T795 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T795 4:43 Sat  L .@yaėdqF»[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T795 4:43 Sat  L `j.@yaėd’m[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T796 4:43 Sat  L You suddenly realize it is unnaturally quiet.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T796 4:43 Sat  L zaėd C[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T796 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T797 4:43 Sat  L `.@zaėdFł ķ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T797 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T798 4:43 Sat  L |8{aėdć You hit the bu.{aėdžŽĻ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T798 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T799 4:43 Sat  L {aėd¬Ö {aėd=õYou destroy the bu![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T799 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T799 4:43 Sat  L .}aėdöY[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T799 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T800 4:43 Sat  L j@.}aėd§ The door opens.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T800 4:43 Sat  L -----|....|$..$.$|>..$.$.$|$....$$..$+$$........$-|.....$.$$$|[38;5;7}aėd… Śm.$$..$..|$.$...-------}aėd- ČThe tanja machine infantry Steed wields a flintlock {10}![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T801 4:43 Sat  L $‚aėd¾É“`--+---...$$.$.$...$$@..$...$..+---‚aėdöŃéYou enter a room filled with money![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T801 4:43 Sat  L .$The yerles machine infantry hits you!‚aėd=Õ~[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T801 4:43 Sat  L [-1 -> 44].$.$$..$The pile of amorphous coins wields a sling {2}!--More--…aėdC©The sling welds itself to the pile of amorphous coins' foreclaw!The pile of amorphous coins shoots a gray stone!--More--†aėdķr RThe gray stone misses the tanja machine infantry Steed.*†aėdAQ $$*†aėd( BThe gray stone hits the pile of copper coins!†aėd’( DThe pile of copper coins is killed!.*†aėdó \.$.--More--ˆaėdG[ ńThe tanja machine infantry wields a flintlock {10}![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T802 4:43 Sat  L .$.$Šaėd¹`[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T802 4:43 Sat  L j......$-@...ŠaėdÄ#The yerles machine infantry wields a flintlock {10}![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T803 4:43 Sat  L ..$$.$‹aėdõŖ Ń[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  44(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T803 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T804 4:43 Sat  L .$.$..$.$$$$$.$.$ŒaėdKā·You kill the yerles machine infantry![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T804 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T805 4:43 Sat  L .$$$.).$$aėd8 ~[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T805 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T805 4:43 Sat  L .$$$..$.$aėdD8Ļ[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T805 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T806 4:43 Sat  L Žaėd‡£[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T806 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T807 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T808 4:43 Sat  [25Žaėd㣿;1HL ..$$$.$$Žaėdß <[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T808 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T808 4:43 Sat  L $.$$$..aėd$”l[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T809 4:43 Sat  L aėd 1ų[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  45(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T809 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T810 4:43 Sat  L .$$.$.$.$.$$$.$$.$aėdŃ¢NYou kill the pile of dimes![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T810 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T811 4:43 Sat  L $.$$)aėd =[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T811 4:43 Sat  L [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T812 4:43 Sat  L $$$.$$.‘aėdQf ĄYou hit the creeping credits![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  46(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T812 4:43 Sat  L The creeping credits bites you!‘aėdŒ“ 7[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T812 4:43 Sat  L [-5 -> 41][Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T813 4:43 Sat  L $$.$“aėd1ĮĀYou hit the creeping credits! The creeping credits bites you! [-5 -> 41][Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T813 4:43 Sat  L “aėdņD“You kill the pile of dimes![Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T813 4:43 Sat  L ”aėd“„ bYou feel more confident in your weapon skills.--More--•aėdģC }(Remember to use the #enhance command to actually spend your skill points; this does not happen automatically.)•aėd·P ÜYou hit the creeping credits.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T813 4:43 Sat  L $$--More--˜aėdvx-The creeping credits bites you!˜aėdŹ’ņ[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  39(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T813 4:43 Sat  L [-2 -> 39]..$$$˜aėd:ø[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  39(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T814 4:43 Sat  L You notice the sound of clinging coins.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  39(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T814 4:43 Sat  L šaėdCĮ šaėdŗFYou hit the creeping credits.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  39(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T814 4:43 Sat  L [Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  39(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T815 4:43 Sat  L $$..›aėdE )Critical hit!›aėd! ¾You hit the creeping credits.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  39(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T815 4:43 Sat  L $.›aėde `Your small shield deflects the creeping credits' attack.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T816 4:43 Sat  L .$$$$.$$$.œaėdś œaėdW‰ You hit the creeping credits.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T816 4:43 Sat  L œaėdø™ śYour small shield blocks the creeping credits' attack.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T817 4:43 Sat  L ..$..œaėd(¼ óThe creeping credits misses.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T818 4:43 Sat  L $$$$žaėd¦Ržaėdż|You hit the creeping credits.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T818 4:43 Sat  L [Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T818 4:43 Sat  L $.žaėdžĒ  Amulets Y - a driftwood amulet {0} Weapons R - 7 arrows {0} H - an asbestos javelin {8} N - a boomerang named High Calculation {0} S - a bow {12} t - a bullwhip {8} u - a cursed bullwhip named Super Spray Box 3.1 {8} V - a cursed club {12} b - 6 uncursed +0 daggers {24} v - 17 darts {0} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} D - a long sword named The Zodiac {16} r - an orcish dagger {4} T - an orcish short sword {12} P - an orcish short sword {12} E - an orcish short sword {12} U - 3 orcish spears {36} J - 3 orcish spears {36} I - 42 pistol bullets {1} s - 44 shuriken {1} a - an uncursed very rusty +1 spear (weapon in hand) {12} f - a thunder hammer {100}[27;1žaėd^Č Ź01H Armor Q - a gnomish helm {1} # - a leather cloak {7} j - a pair of bone heels {8} G - a ring mail {100} # - a skullcap {20} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} h - 4 oranges {0} i - a tin {0} x - 2 tripe rations {0} Scrolls O - a scroll of standard id {0} e - 3 uncursed scrolls of healing {0} g - 2 uncursed scrolls of phase door {0} Potions A - a cornflower potion {0} L - a tannin potion {0} Rings K - a drained ring {0} Wands M - a wand called !msg {0} q - a wand called slow {0} m - a wand of fire {0}(1 of 2)¢aėdąb+[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T818 4:43 Sat  L long¢aėdcŪ sword named The Zodiac - This is a weapon. Color: cyan. Material: iron. Appearance: (null). Skill: long sword. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--¤aėd·§Y A basic long sword that does respectable damage.¤aėd¬ĻÉThis is not a real artifact, and therefore it doesn't actually do anything special.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(93)  Pw 27(27)  AC3 MC0 Mov12 Sn10 Exp7 Wt1482/1680 T818 4:44 Sat  L ¦aėd·v¦aėdkx>You kill the creeping credits!)¦aėdޤÖ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T818 4:44 Sat Welcome to experience level 8.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T819 4:44 Sat §aėdĄÕŽ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T819 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T820 4:44 Sat ..§aėdyČĢ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T820 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T821 4:44 Sat $ØaėdSź€[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T821 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T822 4:44 Sat $$.$$$$$$$.$$ØaėdĖēYou hit the pile of copper coins.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T822 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T822 4:44 Sat .©aėdņl©aėd=…üYou kill the pile of copper coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T823 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T824 4:44 Sat $$©aėdbæ ©aėd8Ō You kill the lawn gnome![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T824 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T824 4:44 Sat $$$.Ŗaėd¤"Ŗaėdw1ŠYou hit the tanja machine infantry Steed.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T825 4:44 Sat «aėdFŃ«aėdŁhYou kill the tanja machine infantry Steed![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T825 4:44 Sat ..$)The pile of amorphous coins shoots a gray stone!The gray stone hits the pile of copper coins.*«aėd”ĄŸ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T826 4:44 Sat $$$­aėdQÕ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1730 T826 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T827 4:44 Sat $..­aėdøw![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T827 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T828 4:44 Sat $..$$*$$$$­aėdqzłYou hit the pile of silver coins.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T828 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T829 4:44 Sat .$.$®aėdD7 ®aėd’A ˜You hit the pile of silver coins.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T829 4:44 Sat .$$®aėd]B ~The pile of amorphous coins picks up a gray stone.The pile of amorphous coins shoots a gray stone!®aėd}B !--More--°aėdņ;The gray stone hits the coin from the depths.°aėd‰BThe coin from the depths is killed!*°aėd|ē’.$The tanja machine infantry fires a pistol bullet!--More--±aėd@PThe pistol bullet misses the pile of amorphous coins.)±aėd.$)²aėd“ ²aėdV“aThe pistol bullet misses the pile of worthless coins.*)²aėd‘Œ--More--³aėd1cZThe pistol bullet misses the pile of dotted coins.$)³aėd5³aėd}5cThe pistol bullet misses the pile of silver coins.$)³aėd@ WYou are almost hit by a pistol bullet.$)³aėdŲp[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T830 4:44 Sat @.µaėdŖoļYou miss the pile of silver coins.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T830 4:44 Sat ..$The pile of silver coins bites you!µaėd¶s„[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T830 4:44 Sat [-1 -> 109][Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T831 4:44 Sat $¶aėdčy ¶aėd"ˆ ³You kill the pile of silver coins![Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T831 4:44 Sat $/.¶aėdS¬ ’The tanja machine infantry picks up a gray stone.[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T831 4:44 Sat .øaėdTl[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T831 4:44 Sat [Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T832 4:44 Sat øaėd%N Ą[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T832 4:44 Sat [Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T833 4:44 Sat $.$¹aėdĮĄ[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T833 4:44 Sat $.$$$The pile of amorphous coins shoots a gray stone!The pile of amorphous coins misfires!*¹aėdŽŸ¹aėd  It is missed.¹aėd–¾³[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T834 4:44 Sat ..$$$$.ŗaėdń+ŗaėdYou hit the pile of dotted coins.[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  109(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T834 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T835 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T836 4:44 Sat $$[ŗaėd(38;5;7m..»aėdk¶6You miss the pile of dotted coins.»aėdĆSŁ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T836 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T836 4:44 Sat $$$$.»aėdĀJ 5You hit the pile of dotted coins.»aėdŚ A[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T837 4:44 Sat ¼aėd'¾¼aėd›ų#You kill the pile of dotted coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T837 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T838 4:44 Sat $.../$½aėd8‚”[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T838 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T839 4:44 Sat .$½aėdc õ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T839 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T840 4:44 Sat ...$$$$¾aėd¹×y[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T840 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T841 4:44 Sat ¾aėd½ [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T841 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T842 4:44 Sat .æaėdNĒ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T842 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T843 4:44 Sat .$.$$ĄaėdJŲy[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T843 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T843 4:44 Sat Ąaėd@‹ A[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T844 4:44 Sat Įaėd2hy[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T844 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T845 4:44 Sat Įaėd'0ź[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T845 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T846 4:44 Sat $.$$$$.$ĮaėdIYou kill the pile of worthless coins!/Įaėd™T²[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T846 4:44 Sat You hear a door open.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T847 4:44 Sat $ĆaėdBˆ”[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T847 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T848 4:44 Sat .Ćaėd!gę[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T848 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T849 4:44 Sat $$.$$ĆaėdEƒ į[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T849 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T850 4:44 Sat ..$$$Äaėdö¼Ø[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T850 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T851 4:44 Sat $.Äaėdé [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T851 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T852 4:44 Sat .$F.$.$$.Åaėdr‰ŻYou hit the pile of copper coins.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T852 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T852 4:44 Sat .$FÅaėdeNÅaėdÄ_You kill the pile of copper coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T853 4:44 Sat /Ęaėd½į[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T853 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T854 4:44 Sat $.$.FĘaėdUŗ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T854 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T855 4:44 Sat .$F$Ęaėdņ 'You hit the pile of silver coins.Ęaėd0 ø[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T855 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T856 4:44 Sat $..ĒaėdˇĒaėdfØąYou kill the pile of silver coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T856 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T856 4:44 Sat .$/Čaėd—µG[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T857 4:44 Sat Čaėdj ō[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T857 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T858 4:44 Sat $$..$$FÉaėdļ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T858 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T859 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T860 4:44 Sat $F..[1Éaėdš+m$.Éaėd—ųš[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T860 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T860 4:44 Sat .$$F.$.Éaėd×hYou hit the pile of silver coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T861 4:44 Sat ŹaėdŁ ŹaėdłžYou just miss the pile of silver coins.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T861 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T862 4:44 Sat $.$$FĖaėdu Ėaėdü+ ÅYou hit the pile of silver coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T862 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T863 4:44 Sat ..Ģaėd»lĢaėdĢYou kill the pile of silver coins![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T863 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T864 4:44 Sat $$.F/$Ģaėd—¢ ¦[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T864 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T864 4:44 Sat .$FĶaėdC#0You kill Magore!?Ķaėdć.Æ[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T865 4:44 Sat There is an eerie feeling about this place.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T865 4:44 Sat Ļaėd|Ė[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T865 4:44 Sat [Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T866 4:44 Sat $$$$Ļaėd“{ You hit the tanja machine infantry.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T866 4:44 Sat FĻaėd»{ _The tanja machine infantry picks up a flintlock {10}.--More--Šaėd%ø ®The tanja machine infantry picks up a scroll of healing {0}.The tanja machine infantry reads a scroll of healing {0}!--More--ÓaėdM1The tanja machine infantry looks better.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T867 4:44 Sat $.ŌaėdŚŗŌaėd ƒYou hit the tanja machine infantry.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T867 4:44 Sat .FŌaėdLĆAThe tanja machine infantry picks up a bow {12}.ŌaėdZÄfThe tanja machine infantry picks up a wand called !msg {0}.--More--Õaėd§>The tanja machine infantry swings her flintlock.ÕaėdĆŅ˜The tanja machine infantry misses.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T868 4:44 Sat $.×aėdŁ×aėdņ }You hit the tanja machine infantry![Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T868 4:44 Sat .×aėd0 CThe tanja machine infantry picks up 5 arrows {0}.×aėdM --More--×aėdSX RThe tanja machine infantry zaps herself with a wand called !msg {0}!×aėd† ‘The tanja machine infantry begins to look better.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T869 4:44 Sat .ŁaėdĢŁaėdĖęēYou hit the tanja machine infantry.[Ajh the Fighter ] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  110(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T869 4:44 Sat $$.The pile of amorphous coins shoots a gray stone!ŁaėdēEThe gray stone hits the pile of dimes.*ŁaėdĆ-$--More--ŚaėdFź…The tanja machine infantry picks up a flintlock {10}.The tanja machine infantry swings her flintlock.ŚaėdŸź7The tanja machine infantry hits you!Śaėd½ėR[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  106(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T869 4:44 Sat --More--Üaėd:u²[-4 -> 106][Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  107(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T870 4:44 Sat $$$..ŽaėdĆ@ ŽaėdīO äYou hit the tanja machine infantry![Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  107(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T870 4:44 Sat The tanja machine infantry zaps herself with a wand of healing called !msg {0}!--More--ąaėd2AThe tanja machine infantry begins to look better.[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  107(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T871 4:45 Sat .ąaėdΘ ąaėdh¦ łYou hit the tanja machine infantry.[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  107(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T871 4:45 Sat FThe tanja machine infantry zaps herself with a wand of healing called !msg {0}!--More--āaėd6lxThe tanja machine infantry begins to look better.[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  107(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T872 4:45 Sat āaėd“A āaėdBT You hit the tanja machine infantry.[Ajh the Fighte r] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  107(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T872 4:45 Sat F.$The tanja machine infantry fires a pistol bullet!You are hit by a pistol bullet!āaėd”U d[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  101(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T872 4:45 Sat [-6 -> 101])āaėd4^ l[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  101(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T873 4:45 Sat $@äaėdĖ7You hit the tanja machine infantry!äaėdŗų[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  101(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T873 4:45 Sat F..$The tanja machine infantry zaps herself with a wand of healing called !msg {0}!--More--ęaėdGF °The tanja machine infantry begins to look better.[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  101(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T874 4:45 Sat .$$ēaėd8l7You hit the tanja machine infantry.ēaėdͤk[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  101(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T874 4:45 Sat .Fčaėds.xThe tanja machine infantry produces tender farting noises with her sexy butt.--More--ģaėdҶ‘You are surrounded by a translucent glow!The tanja machine infantry swings her flintlock.--More--ķaėd©® ¦Your small shield blocks the tanja machine infantry's attack.[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  102(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T875 4:45 Sat $.īaėdaÖ īaėdūŻ DYou hit the tanja machine infantry.[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  102(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T875 4:45 Sat .F$.$The tanja machine infantry zaps herself with a wand of healing called !msg {0}!--More--šaėd ĶĢThe tanja machine infantry begins to look better.[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  102(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T876 4:45 Sat .$$$šaėd«z šaėd° ÖYou hit the tanja machine infantry.[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  102(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T876 4:45 Sat .FThe tanja machine infantry swings her flintlock.šaėdց 6The tanja machine infantry hits you!šaėdє Ł[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  99(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T876 4:45 Sat [-3 -> 99][Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  99(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T876 4:45 Sat $..$ņaėdƒ/ ņaėdi; @You hit the tanja machine infantry![Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  99(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T877 4:45 Sat $F..The pile of amorphous coins shoots a gray stone!The gray stone misses the pile of dotted coins.*ņaėd4 "--More--óaėdə PThe gray stone misses the pile of dimes.$*óaėdül óaėd*m bThe gray stone misses the pile of creeping gold coins.$*óaėd½GdThe gray stone misses the tanja machine infantry.$*óaėdö--More--õaėdŻ*You are hit by a gray stone.õaėddŽr[Ajh the Fight er] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  97(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T877 4:45 Sat [-2 -> 97]$*õaėdpķZ@The tanja machine infantry swings her flintlock.The tanja machine infantry hits you![Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T877 4:45 Sat [-4 -> 93][Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T878 4:45 Sat .$$.öaėd2_ öaėd¦p ĪYou hit the tanja machine infantry.[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  93(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T878 4:45 Sat F.The tanja machine infantry fires a pistol bullet!öaėdųp 9You are hit by a pistol bullet.öaėdkr b[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T878 4:45 Sat [-1 -> 92])öaėdRq }[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T878 4:45 Sat $.@ųaėdĘČųaėdįš|You kill the tanja machine infantry![Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T879 4:45 Sat )łaėd7— Ā`.|$@*$$łaėdļ› ^You enter a room filled with money!There is an open door here.łaėdå« ųThere are several objects here.[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  92(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T879 4:45 Sat ..$FThe pile of creeping gold coins bites you!łaėd9­ Q[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  85(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T879 4:45 Sat --More--üaėd=‡~[-7 -> 85][Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1482/1980 T880 4:45 Sat $.żaėdŌt~ Pick up what?  Weapons (')') a - 5 arrows {0} b - a bow {12} c - 27 darts {0} d - a flintlock {10} e - a flintlock {10} f - a flintlock {10} g - 12 pistol bullets {0} Gems ('*') h - a gray stone(end) ’aėd9šS++++++++bėd„E-bėd€ż§bėdŲż# - 5 arrows {0}.bėd9’!# - a bow {12}.bėdr’## - 27 darts {0}.bėd˜'# - a flintlock {10}.bėdĪ'# - a flintlock {10}.bėdż(# - a flintlock {10}.bėd¤-eI - 12 pistol bullets {1}.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T880 4:45 Sat bėdx ‹j.*@..bėdW You see here a gray stone.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T880 4:45 Sat [Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T881 4:45 Sat $.$.F.bėd,ó‰`$@*$$bėd ų^You enter a room filled with money!There is an open door here.bėdēcYou see here a gray stone.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T881 4:45 Sat .$$.F*$..$The pile of amorphous coins shoots a gray stone!--More--bėd—/@The pile of amorphous coins misfires!*bėd•'*.bėd»ā+*.bėdø+*.bėdĖ ä$$..$$$.$$...bėdöI ›[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T882 4:45 Sat This place seems haunted.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T882 4:45 Sat  bėdšˆ bėdįĢ*You miss the pile of dimes.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T882 4:45 Sat [Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T883 4:45 Sat .$$F$... bėdCC bėd=You kill the pile of dimes![Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T883 4:45 Sat [Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T883 4:45 Sat ..$.$$F..$ bėd%ƒ  bėd×Ņ QYou kill the pile of dimes![Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  87(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T884 4:45 Sat [Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T885 4:45 Sat $$.$..$F.. bėdKÅo[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T885 4:45 Sat [Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T885 4:45 Sat $$.$$$..$.F.$ bėd You hit tkirkby.[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T885 4:45 Sat [Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  89(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T886 4:45 Sat  bėdķ*  bėd-q You kill tkirkby![Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  89(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T886 4:45 Sat [Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  89(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T887 4:45 Sat $....$$bėd:ibėdū*You hit the plains play figure![Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  89(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T887 4:45 Sat $$$.$.$The plains play figure bites you!bėdIĀā[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T887 4:45 Sat [-1 -> 88][Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T888 4:45 Sat $.$.bėd|bėdmŒYou kill the plains play figure![Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T888 4:45 Sat .$$..$$.bėd˜ØĀ[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T889 4:45 Sat You suddenly meet one of your colleagues who is just passing by.[Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T889 4:45 Sat bėdgn bėdų~ †You hit the horde play figure![Ajh the Figh ter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  88(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T889 4:45 Sat .$bėd3„ ĄThe pile of dotted coins misses..$$.The horde play figure bites you!bėdń‡ ƒ[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  84(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T889 4:45 Sat [-4 -> 84]$.bėdäĮ nThe milk boy picks up a gray stone.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  85(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T890 4:45 Sat bėdx†bėd՘ĮYou hit the horde play figure![Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  85(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T890 4:45 Sat ..$The horde play figure bites you!bėd!в[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T890 4:45 Sat [-3 -> 82][Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T891 4:45 Sat .$bėd= bėdO ½You hit the horde play figure.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T891 4:45 Sat .$.$bėd!‹ •The horde play figure misses.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T892 4:45 Sat .$bėd€ bėdč µYou hit the horde play figure.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T892 4:45 Sat .$$.bėdÖN •The horde play figure misses.[Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T893 4:45 Sat .$bėd 2You hit the horde play figure!bėd¾ [Ajh the Fig hter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  82(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T893 4:45 Sat $.$The pile of amorphous coins shoots a gray stone!The gray stone misses the pile of copper coins.*bėdµœ bėd3ž --More--bėdõ 8The gray stone hits the horde play figure!bėd LThe horde play figure is killed!$*bėd­ü l.The pile of dotted coins bites you!Your score is drained!bėd ž o[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T893 4:46 Sat You scream.--More--#bėd[-4 -> 78]#bėdĆgThe pile of copper coins misses.$$.#bėdtēÓThe kinuesili starter picks up a gray stone.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T894 4:46 Sat .$$.&bėdœA+Pick an object.&bėd’&bėd£Ł(bėd-©Ė$ a pile of coins (kinuesili starter) (base level 1) (male) Accessing Pokedex entry for kinuesili starter... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous flyer. Is a valid polymorph form. Attacks:  1d3, uses weapon - ordinary physical --More--*bėd«ų---+------+---------+----- ....|``.......`|........| ....|``.``````0.|......(..| ...|.```.``0`.`|.%.......[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T894 4:46 Sat *bėd1ł[25;1H+bėdy˜įYou hit the pile of copper coins.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T894 4:46 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T895 4:46 Sat .$$.,bėd)2,bėd¬ You kill the pile of copper coins![Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T895 4:46 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T896 4:46 Sat $$.$..-bėd|6-bėdļpYou hit the pile of dotted coins.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T896 4:46 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T897 4:46 Sat ..$$$$-bėdKB -bėdŠT ÓYou hit the pile of dotted coins.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T897 4:46 Sat .$The pile of amorphous coins shoots a gray stone!*-bėdģ0 CYou are almost hit by a gray stone..*-bėdY ,@--More--/bėdźŹĪYour small shield deflects the pile of dotted coins' attack.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T898 4:46 Sat $.$$0bėdHG0bėd@J?You kill the kinuesili starter!?0bėd:‹¬[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T898 4:46 Sat You hear a door open.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T899 4:46 Sat .1bėd×Ń 1bėdšå ĖYou kill the pile of dotted coins![Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T899 4:46 Sat .$The pile of copper coins bites you!1bėdfē U[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  77(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T899 4:46 Sat You scream.1bėd4& “[-2 -> 77][Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T900 4:46 Sat $.$3bėdĒļ +Pick an object.4bėdw•4bėdī¤Į$ a pile of coins (pile of silver coins) (base level 3) Accessing Pokedex entry for pile of silver coins... Base statistics of this monster type: Base level = 3, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Very slow (4). Normal generation, with frequency 10. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous mindless. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical --More--6bėdjĶ---+------+---------+----- ....|``.......`|........| ....|``.``````0.|......(..| ...|.```.``0`.`|.%.......[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T900 4:46 Sat 6bėdÆĪ[25;1H7bėd7k j..*@.7bėd™œ åYou see here a gray stone.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T900 4:46 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat ?$Pick an object.8bėdK¾ 9bėdO£9bėd0ķ9bėdĪ® $ a pile of coins (pile of amorphous coins) (base level 2) Accessing Pokedex entry for pile of amorphous coins... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 7, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 2. Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, amorphous, carnivorous mindless. Is a valid polymorph form. Attacks:  1d5, uses weapon - ordinary physical  9bėdiÆ --More--bėd6œ EThe pile of creeping gold coins is killed!*>bėdŖ @[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat @bėdHV @bėdG W# - a gray stone.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat Bbėd|š  Amulets Y - a driftwood amulet {0} Weapons R - 7 arrows {0} # - 5 arrows {0} H - an asbestos javelin {8} N - a boomerang named High Calculation {0} S - a bow {12} # - a bow {12} t - a bullwhip {8} u - a cursed bullwhip named Super Spray Box 3.1 {8} V - a cursed club {12} b - 6 uncursed +0 daggers {24} v - 17 darts {0} # - 27 darts {0} # - a flintlock {10} # - a flintlock {10} # - a flintlock {10} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} D - a long sword named The Zodiac {16} r - an orcish dagger {4} T - an orcish short sword {12} P - an orcish short sword {12} E - an orcish short sword {12} U - 3 orcish spears {36} J - 3 orcish spears {36}Bbėdæš ¼[29;101H I - 54 pistol bullets {1} s - 44 shuriken {1} a - an uncursed very rusty +1 spear (weapon in hand) {12} f - a thunder hammer {100} Armor Q - a gnomish helm {1} # - a leather cloak {7} j - a pair of bone heels {8} G - a ring mail {100} # - a skullcap {20} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} h - 4 oranges {0} i - a tin {0} x - 2 tripe rations {0} Scrolls O - a scroll of standard id {0} e - 3 uncursed scrolls of healing {0} g - 2 uncursed scrolls of phase door {0} Potions A - a cornflower potion {0} L - a tannin potion {0}(1 of 2)Cbėd&&+[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat gray stone - This is a gem. Color: gray. MaterialCbėd±&…: unknown. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck.--More--Ebėd}­” ---+------+---------+-----Ebėd˜Ų«Unfortunately you don't know more about it. You will gain more information if you identify this item.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat GbėdĄŁ?What do you want to drop? [##a-zA-Z or ?*] Hbėd÷Hbėdµ\You drop a gray stone.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat Ibėdƒ ?What do you want to drop? [##a-zA-Z or ?*] Jbėdüc Jbėdęƒ `You drop a flintlock {10}.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1514/1980 T901 4:46 Sat Lbėd¢ī?What do you want to drop? [##a-zA-Z or ?*] Mbėdą Amulets Y - a driftwood amulet {0} Weapons R - 7 arrows {0} # - 5 arrows {0} H - an asbestos javelin {8} N - a boomerang named High Calculation {0} S - a bow {12} # - a bow {12} t - a bullwhip {8} u - a cursed bullwhip named Super Spray Box 3.1 {8} V - a cursed club {12} b - 6 uncursed +0 daggers {24} v - 17 darts {0} # - 27 darts {0} # - a flintlock {10} # - a flintlock {10} p - a fly swatter {4} z - a heavy hammer {24} C - an iron saber {12} D - a long sword named The Zodiac {16} r - an orcish dagger {4} T - an orcish short sword {12} P - an orcish short sword {12} E - an orcish short sword {12} U - 3 orcish spears {36} J - 3 orcish spears {36} I - 54 pistol bulletsMbėdY‘“ {1} s - 44 shuriken {1} a - an uncursed very rusty +1 spear (weapon in hand) {12} f - a thunder hammer {100} Armor Q - a gnomish helm {1} # - a leather cloak {7} j - a pair of bone heels {8} G - a ring mail {100} # - a skullcap {20} c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} l - a fortune cookie {0} h - 4 oranges {0} i - a tin {0} x - 2 tripe rations {0} Scrolls O - a scroll of standard id {0} e - 3 uncursed scrolls of healing {0} g - 2 uncursed scrolls of phase door {0} Potions A - a cornflower potion {0} L - a tannin potion {0} Rings(1 of 2)Nbėd³r K - a drained ring {0} Wands q - a wand called slow {0} m - a wand of fire {0} M - a wand of healing called !msg {0} Tools w - 5 candles {0} n - a casino chip {0} k - a key {0} B - a magic marker {0} o - a wooden box {500} Gems F - a pink gem {0} y - 7 rocks {0} Boulders/Statues W - a statue of a fog cloud {0} X - a statue of a mini rumb monster {450} Z - a statue of an ivy lichen {30}bėdSs(;101H(2 of 2)Pbėdō[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1514/1980 T901 4:46 Sat What do you want to drop? [##a-zA-Z or ?*] Qbėd83Qbėd6[QNever mind.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1514/1980 T901 4:46 Sat Qbėd);Ć Pick up what?  Weapons (')') a - a flintlock {10} Gems ('*') b - a gray stone(end) Rbėdz¾ +Sbėd`SbėdMD[# - a flintlock {10}.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat Sbėdš± Ž`$$@*$Sbėd¶ ^You enter a room filled with money!There is an open door here.Sbėdˆź œYou see here 3 gray stones.[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  78(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T901 4:46 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T902 4:46 Sat Ubėd  UbėdL±²You kill the pile of amorphous coins![Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  79(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T902 4:46 Sat )The pile of silver coins bites you!Ubėd¶‚[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T902 4:46 Sat [-6 -> 73].$Ubėd Ž<You see a door open.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T903 4:46 Sat |.-M.Z.Z.M..L.M$|--More--Vbėd€< ¢The milk boy picks up a cursed sling {2}.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T904 4:46 Sat .M-Xbėd†• Xbėda” [You hit the milk boy.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T904 4:47 Sat XbėdQ£ ŽThe milk boy picks up a feather armor {2}.The milk boy wields a cursed sling {2}!--More--ZbėdćgoThe sling welds itself to the milk boy's hand!The milk boy shoots a gray stone!Zbėd5h.You are hit by a gray stone.ZbėdŪjb[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T904 4:47 Sat [-2 -> 71]*Zbėdśy[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  71(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T904 4:47 Sat Z.M@\bėd0·pj.*@.\bėdźŠ`You see here a gray stone.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T905 4:47 Sat ]bėd1z][Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T905 4:47 Sat $]bėdżžßThe milk boy picks up 4 gray stones.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T906 4:47 Sat .ZLM-?$]bėdŔ ]bėd• >You feel more confident in your fighting skills.]bėd4  xYou hit the milk boy![Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T906 4:47 Sat F]bėd'” €The milk boy picks up 4 gray stones.The milk boy swings his sling.--More--`bėdĄoThe milk boy misses.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T907 4:47 Sat .abėd#fabėd®āYou kill the milk boy![Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T907 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T908 4:47 Sat .ZM%bbėd¢) b`@*$bbėdĮ. IYou enter a room filled with money!--More--cbėdŻ»ė There is an open door here.  Things that are here: 5 cream pies {0} a cursed sling {2} a feather armor {2} 8 gray stones--More--fbėdqŹ­[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T908 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1524/1980 T909 4:47 Sat 8a|MM.MLM.$$$.fbėdČŪI Pick up what?  Weapons (')') a - a cursed sling {2} Armor ('[') b - a feather armor {2} Comestibles ('%') c - 5 cream pies {0} Gems ('*') d - 8 gray stones(end) ibėd Į+ibėd®u+ibėdć2ibėd;4&# - a feather armor {2}.ibėd=U_# - 5 cream pies {0}.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T909 4:47 Sat jbėd¶Ė jbėdĻ+ [You hit the pile of silver coins.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  72(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T909 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T910 4:47 Sat |8|aZ.$$.kbėdHäkbėdg(1You kill the pile of silver coins![Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T910 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T911 4:47 Sat .M..LM$?.lbėdq--|.............--..@).--lbėd¢ÕÅ# - a scroll of mana {0}.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T911 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T911 4:47 Sat 8.-.MZ8M.$.$$$..lbėd÷ot[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T912 4:47 Sat --.........|Z@.Z|mbėdāO 'You hit the pile of copper coins.mbėd•% @[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T912 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T913 4:47 Sat |8..M-$.$.nbėdkŃnbėd!{You hit the pile of copper coins.[Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T913 4:47 Sat [Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T914 4:47 Sat @|8MM8.ZL.$.$nbėdtØ nbėd7 mYou kill the pile of copper coins![Ajh the F ighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  73(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T914 4:47 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T915 4:47 Sat .$-@.MMM.$.obėdn k[Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T915 4:47 Sat [Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T916 4:47 Sat @|..8.M.$.$@.|pbėdRS½You hit the large pile of killer coins![Ajh the Fi ghter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  74(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T916 4:47 Sat .The large pile of killer coins bites you!pbėdęb[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T916 4:47 Sat [-14 -> 60][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T917 4:47 Sat 8..M.M.$qbėdEqbėdü‡mYou hit the large pile of killer coins![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T917 4:47 Sat qbėduŸTThe large pile of killer coins misses.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T917 4:47 Sat .$$.MM.MLM-M.$.$rbėdėŃ rbėd4ć ¤You hit the large pile of killer coins.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T917 4:47 Sat [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T918 4:47 Sat sbėdöĶsbėdXÓ½You hit the large pile of killer coins.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  60(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T918 4:47 Sat .The large pile of killer coins bites you!sbėd‚ę¬[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  57(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T918 4:47 Sat [-3 -> 57][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  57(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T919 4:47 Sat .MsbėdĶN sbėdU ¼You hit the large pile of killer coins![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  57(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T919 4:47 Sat @The large pile of killer coins bites you!sbėd‚p [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  54(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T919 4:47 Sat [-3 -> 54][Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T920 4:47 Sat @$8ZZMM..tbėdįµtbėd½You hit the large pile of killer coins.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T920 4:47 Sat .tbėd½8The large pile of killer coins misses.tbėdoŲ]Your small shield deflects the pile of killer coins' attack.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T921 4:47 Sat .@$..M...L-M$tbėdištbėd.ų“You kill the large pile of killer coins![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T921 4:47 Sat @?tbėd§ ėThe pile of killer coins misses.[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T921 4:47 Sat |@MZ.M.Mubėd;“ubėd‰»You hit the pile of killer coins![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T921 4:47 Sat [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  55(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T922 4:47 Sat [Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T923 4:47 Sat .@ubėd³»pM.aM..L.vbėdTxvbėdĄYou hit the pile of killer coins![Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  56(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T923 4:47 Sat @.The pile of killer coins bites you!vbėd·Œ‹[Ajh the  Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  53(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T923 4:47 Sat [-3 -> 53].8.$@.$.M8MZM.M$The gaardien throws a dagger!)vbėdAd3You are hit by a dagger.vbėd©dP[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T923 4:47 Sat --More--wbėd1ć :[-2 -> 51].)wbėdĪ Q[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T923 4:47 Sat @xbėd'# xbėdŒ8 œYou hit the pile of killer coins![Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T923 4:47 Sat [Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T924 4:47 Sat ybėdE ybėdf ½You hit the pile of killer coins.[Ajh th e Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  51(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T924 4:47 Sat .@The pile of killer coins bites you!ybėdw ‰[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  40(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T924 4:47 Sat [-11 -> 40]..Mybėd²2 ŸThe gaardien wields an organoblade {60}![Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T925 4:47 Sat .@{bėdœČd[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  41(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T925 4:47 Sat p..aMM.-L.$@MThe gaardien swings his organoblade.{bėdÖČ(The gaardien hits you!{bėdµÉS[Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T925 4:47 Sat [-5 -> 36]{bėdĖ.You're pushed back!--More--}bėd!·[Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:2 $0 HP 36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T925 4:47 Sat [Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T926 4:47 Sat -------+------+---------+-----|.......|``.......`|........|........|``[38;5;}bėdŚĄ7m.``````0.|......(..|......|.```.``0`.`|.%...........-.`.``````.`-......|`````````..|...|``..``.``.`|..|..%.`...`.`|.[38}bėd¬Ó;5;5mp|``0%..%.```|---------|---------%-------------+-----|.|...........|...........||||.....||.||8.|Z|...........|...........|..|.|||..|.||...M(Z8>.$........|...........||||..|.....||}bėd¬ā..ZM.WM|...$....@..|.........#.|...|.||||.||-|........M.-L...$..?$..)*..........-||...|..|..+|$||..M........|...<.......|.|.|...|...|||.........}bėdīĻ..|............|....|....|||.........@.|...........|.......||.||-------+---------|-------------+--------~bėd·š [Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T926 4:47 Sat [Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T927 4:47 Sat .p...M...$Z.8(M..Z..@.[~bėd ›^m$M@.~bėdĹ Ą[Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T927 4:47 Sat [Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T928 4:47 Sat |p..ZM..MZM.?@LM$@..bėd³† Ļ[Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T928 4:47 Sat .....a@@.bėdø *The pile of killer coins misses.[Ajh  the Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  36(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T928 4:47 Sat .pM.MM.@.8€bėd/Ź ×.@ There is an open door here.  Things that are here: a cursed sling {2} 8 gray stones--More--bėdĖ# [Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  42(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T929 4:47 Sat bėddČUj.)@‚bėdW You see here a gray stone.[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  42(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T929 4:47 Sat [Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T930 4:47 Sat 8.8.$M.aZM.MZ-ML$.$.@.[‚bėdó h38;5;7m..|8|‚bėdŅé 0[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T930 4:47 Sat [Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T931 4:47 Sat .F.M.@*@8.ƒbėd”]R[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T931 4:47 Sat j`..p...........@|ƒbėdD_]The gaardien picks up a cursed sling {2}.*@ƒbėd–The gaardien picks up a gray stone.[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T932 4:47 Sat .p„bėd©tó[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T932 4:47 Sat 8.@?.p..@„bėdĀ~vThe unended properitoneal picks up 8 gray stones.[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T933 4:47 Sat ‡bėdš7‡bėdՓ--------------#####|.............,,,#########-------#,,.............|##,,,,,,,,##---------------#,......|####--------- ---------#,#|.............,,,,,,,,,,,,..............|#,|......,,,,|.......| |.......$--,#|‡bėdҚ............|######,,,###|.@...........|#,,|.....|###,........| |.........|,#|.............,##,###,..............|#,#-------##-|------- |.........|,#|............|,####,##‡bėd.”[m,|.............|#,##,# |.........|,#-+------------,,##,,,##,-------------.-,,##,# |.........|,##,###,#,,#-----,########,,,#######.# ------.----###,##,#,##|.|‡bėd”„[m.-,,,,,,,,,,,,,,,,,,##,##,,##,,##,,,#|...|#,----.---#,,,#########,##,####,###,,,,##|...|#,|......|#,###,##,#[15‡bėdŪ«;16H#,,#########,##,,,|...|#,|......|,,,##############,#--|--####----|---,,,,,,,0###,.....,,|......|,,,,,,,,,,,,,,,,#####,######|<..|#,,,-.......,#########-----##‡bėd±[1m|......|,##############,,,,,,,,,,,,#|....,,##|......|##|.....%|,##########-.-|-|..||###|......||.......,#|...|-----|..|...|--------#|...|--------[1‡bėd×±m-----‡bėd'²;[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G Dlvl:1 $0 HP 43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T933 4:47 Sat ‡bėd9ą;Something is written here on the floor.‡bėd×į\Use "r." to read it.[Ajh t he Fighter] St13 Dx12 Co17 In3 Wi5 Ch6 ValHumFemCha+G  43(110)  Pw 33(33)  AC3 MC0 Mov12 Sn10 Exp8 Wt1526/1980 T934 4:47 Sat ˆbėd,· )Really save? [yn] (n) ‰bėdų2 ySaving...‰bėdŚq "Be seeing you...