aV Player: aardw01f Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-11-19.17:34:14.ttyrec Time: (1637343254) Fri Nov 19 17:34:14 2021 a bThis is Sadistic Levels of Endless X-Citement (SLEX) 1997- 2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centru m, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Lib era IRC. See license for details. Bug reports can also be posted on  Nethackwiki. aXaShall I pick a character's race, role, gender and alignmen t for you? [ynq] auZ Choosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Aklyst d - an Altmer e - an Amazon f - an Anachronist g - an Anachronounbinder h - an Archeologist i - an Artist j - an Assassin k - an Astronaut l - an Augurer m - a Barbarian n - a Bard o - a Binder p - a Bleeder q - a Bloodseeker r - a Bosmer s - a Bully t - a Butt Lover u - a Camperstriker v - a Cartomancer w - a Caveman/Cavewoman x - a Cellar Child y - a Chaos Sorceror z - a Chevalier A - a Combatant B - a Convict C - a Cook D - a Courier E - a Cracker F - a Cruel Abuser G - a Cyberninja H - a Dancera[  I - a Death Eater J - a Demagogue K - a Diablist L - a Dissident M - a Diver N - a Doll Mistress O - a Doom Marine P - a DQ Slime Q - a Dragonmaster R - a Druid S - a Drunk T - a Dunmer U - an Electric Mage V - an Elementalist W - an Elph X - an Emera(1 of 4)a: Y - an Empath Z - an Erdrick a - a Failed Existence b - a Feat Master c - a Feminist d - a Fencer e - a Fighter f - a Firefighter g - a Fjorde h - a Flame Mage i - a Form Changer j - a Foxhound Agent k - a Gamer l - a Gang Scholar m - a Gangster n - a Geek o - a Genderstarist p - a Gladiator q - a Goff r - a Goldminer s - a Graduate t - a Grenadonin u - a Gunner v - a Half Baked w - a Healer x - a Hussy y - an Ice Mage z - an Intel Scribe A - a Janitor B - a Jedi C - a Jester D - a Justice Keeper E - a Knight F - a Korsair G - a Kurwa H - a Ladiesman I - a Librarian J - a Locksmith K - a Lunatica:q[40;27H L - a Mahou Shoujo M - a Mason N - a Mastermind O - a Medium P - a Midget Q - a Mill Swallower R - a Monk S - a Murderer T - a Musician U - a Mystic V - a Necromancer W - a Ninja X - a Nobleman/Noblewoman(2 of 4)a6 Pick a role for your character  a - an Acid Mage b - an Activistor c - an Aklyst d - an Altmer e - an Amazon f - an Anachronist g - an Anachronounbinder h - an Archeologist i - an Artist j - an Assassin k - an Astronaut l - an Augurer m - a Barbarian n - a Bard o - a Binder p - a Bleeder q - a Bloodseeker r - a Bosmer s - a Bully t - a Butt Lover u - a Camperstriker v - a Cartomancer w - a Caveman/Cavewoman x - a Cellar Child y - a Chaos Sorceror z - a Chevalier A - a Combatant B - a Convict C - a Cook D - a Courier E - a Cracker F - a Cruel Abuser G - a Cyberninja H - a Dancer I - a Death Eater J - a Demaga6ogue K - a Diablist L - a Dissident M - a Diver N - a Doll Mistress O - a Doom Marine P - a DQ Slime Q - a Dragonmaster R - a Druid S - a Drunk T - a Dunmer U - an Electric Mage V - an Elementalist W - an Elph X - an Emera(1 of 4)a^  Y - an Empath Z - an Erdrick a - a Failed Existence b - a Feat Master c - a Feminist d - a Fencer e - a Fighter f - a Firefighter g - a Fjorde h - a Flame Mage i - a Form Changer j - a Foxhound Agent k - a Gamer l - a Gang Scholar m - a Gangster n - a Geek o - a Genderstarist p - a Gladiator q - a Goff r - a Goldminer s - a Graduate t - a Grenadonin u - a Gunner v - a Half Baked w - a Healer x - a Hussy y - an Ice Mage z - an Intel Scribe A - a Janitor B - a Jedi C - a Jester D - a Justice Keeper E - a Knight F - a Korsair G - a Kurwa H - a Ladiesman I - a Librarian J - a Locksmith K - a Lunatica^ q[40;27H L - a Mahou Shoujo M - a Mason N - a Mastermind O - a Medium P - a Midget Q - a Mill Swallower R - a Monk S - a Murderer T - a Musician U - a Mystic V - a Necromancer W - a Ninja X - a Nobleman/Noblewoman(2 of 4)#a+Choosing Race Pick the race of your Fighter  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - android l - angbander m - angel n - aquarian o - argonian[1#a]d8;28H p - asgardian q - asura r - atlantean s - aztpok t - bacteria u - bastard v - batman w - beacher x - blait y - bodymorpher z - borg A - bossrusher B - bover C - breton D - buldozgar E - burninator F - carthage G - celtic H - centaur I - cerberus J - challenger K - changeling L - chiquai M - chiropteran N - clockwork automaton O - cockatrice P - colorator Q - cortex R - cupid S - curser T - dark seducer U - deathmold V - deep elf W - destabilizer X - developer(1 of 6)5a*s Y - devil Z - dinosaur a - dolgsman b - doppelganger c - dorian d - dragon e - drow f - dryad g - dufflepud h - dunadan i - duthol j - dwarf k - dynamo l - egymid m - elemental n - elf o - engchip p - ent q - erosator r - etherealoid s - evilvariant t - expert u - extravator v - fairy w - fawn x - felid y - feminizer z - fenek A - fiend B - fixer C - frendian D - fro E - gastly F - gavil G - gelatinous cube H - gerteut I - giant J - glorkum K - gnome L - goauld M - golden saint N - golem O - green slime P - gremlin Q - greuros8H R - grid bug S - grouper T - hallucinator U - haxor V - HC alien W - hemi-doppelganger X - hemophage(2 of 6)9a Y - herald Z - herbalist a - heretic b - hobbit c - homicider d - hound e - hidden elf f - human g - hybridragon h - hypothermic i - illithid j - immunizer k - imp l - imperial m - incantifier n - incorporealoid o - indraenian p - inheritor q - inka r - insectoid s - iraha t - ironman u - irritator v - itaque w - jabberwock x - japura y - java z - jelly A - khajiit B - klackon C - kobold D - kop E - koronst F - kutar G - leprechaun H - levelscaler I - levitator J - lich K - listener L - lizardman M - loli N - lycanthrope O - mactheist P - mag9a7yar Q - maia R - matrayser S - maymes T - mazewalker U - metal V - mimic W - minimalist X - missingno(3 of 6)>a5  Y - mongung Z - monkey a - monster b - moon elf c - mould d - mummy e - mushroom f - myrkalfr g - naga h - nastinator i - navi j - nemesis k - nibelung l - nord m - null n - nymph o - octopode p - ogre q - orc r - outsider s - peacemaker t - pervert u - phantom v - piece w - piercer x - poisoner y - polyinitor z - problematic A - quantum mechanic B - race that doesn't exist C - race X D - randomizer E - redditor F - redguard G - reticulan H - rodneyan I - rohirrim J - roommate K - rougelike L - rusmot M - salamander N - satre O - scriptor P ->a scurrier Q - sea elf R - segfaulter S - senser T - serb U - sheep V - shell W - shoe X - sinner(4 of 6)@a>: Y - skeleton Z - skillor a - snail b - snakeman c - sokosolver d - soviet e - spammer f - spard g - specialist h - spiderman i - spirit j - spriggan k - stairseeker l - sticker m - sustainer n - suxxor o - swikni p - sylph q - techless r - thunderlord s - tonberry t - trainer u - transformer v - trapper w - troll x - tumblrer y - turmene z - turtle A - umber hulk B - unalignment thing C - unbalancor D - undefined E - ungenomold F - unicorn G - unmagic H - urian I - vamgoyle J - vampire K - veela L - venture capitalist M - vietis N - viking O - vortex[4@a:4;28H P - warper Q - wind inhabitant R - wisp S - wookie T - worm that walks U - wraith V - xorn W - yeek X - yokuda(5 of 6)Ea Y - yugger Z - yuki-onna a - zruty * - Random ! - Quit(6 of 6)Ha1Z Y - skeleton Z - skillor a - snail b - snakeman c - sokosolver d - soviet e - spammer f - spard g - specialist h - spiderman i - spirit j - spriggan k - stairseeker l - sticker m - sustainer n - suxxor o - swikni p - sylph q - techless r - thunderlord s - tonberry t - trainer u - transformer v - trapper w - troll x - tumblrer y - turmene z - turtle A - umber hulk B - unalignment thing C - unbalancor D - undefined E - ungenomold F - unicorn G - unmagic H - urian I - vamgoyle J - vampire K - veela L - venture capitalist M - vietis N - viking O - vortexaoZ4;28H P - warper Q - wind inhabitant R - wisp S - wookie T - worm that walks U - wraith V - xorn W - yeek X - yokuda(5 of 6)Ia Y - mongung Z - monkey a - monster b - moon elf c - mould d - mummy e - mushroom f - myrkalfr g - naga h - nastinator i - navi j - nemesis k - nibelung l - nord m - null n - nymph o - octopode p - ogre q - orc r - outsider s - peacemaker t - pervert u - phantom v - piece w - piercer x - poisoner y - polyinitor z - problematic A - quantum mechanic B - race that doesn't exist C - race X D - randomizer E - redditor F - redguard G - reticulan H - rodneyan I - rohirrim J - roommate K - rougelike L - rusmot M - salamander N - satre O - scriptor P -Ia scurrier Q - sea elf R - segfaulter S - senser T - serb U - sheep V - shell W - shoe X - sinner(4 of 6)IaV Y - herald Z - herbalist a - heretic b - hobbit c - homicider d - hound e - hidden elf f - human g - hybridragon h - hypothermic i - illithid j - immunizer k - imp l - imperial m - incantifier n - incorporealoid o - indraenian p - inheritor q - inka r - insectoid s - iraha t - ironman u - irritator v - itaque w - jabberwock x - japura y - java z - jelly A - khajiit B - klackon C - kobold D - kop E - koronst F - kutar G - leprechaun H - levelscaler I - levitator J - lich K - listener L - lizardman M - loli N - lycanthrope O - mactheist P - magIa=Vyar Q - maia R - matrayser S - maymes T - mazewalker U - metal V - mimic W - minimalist X - missingno(3 of 6)Ja_ Y - mongung Z - monkey a - monster b - moon elf c - mould d - mummy e - mushroom f - myrkalfr g - naga h - nastinator i - navi j - nemesis k - nibelung l - nord m - null n - nymph o - octopode p - ogre q - orc r - outsider s - peacemaker t - pervert u - phantom v - piece w - piercer x - poisoner y - polyinitor z - problematic A - quantum mechanic B - race that doesn't exist C - race X D - randomizer E - redditor F - redguard G - reticulan H - rodneyan I - rohirrim J - roommate K - rougelike L - rusmot M - salamander N - satre O - scriptor P -Ja`_ scurrier Q - sea elf R - segfaulter S - senser T - serb U - sheep V - shell W - shoe X - sinner(4 of 6)Ua3{s+Use hybrid races? [yn] (n) Za#nChoosing Gender Pick the gender of your nordish Fighter  m - male f - female * - Random ! - Quit(end) ^a],+Choosing Alignment Pick the alignment of your male nordish Fighter   l - lawful  n - neutral  c - chaotic  * - Random  ! - Quit (end) baC +ba6`Ŀ@fbae[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T1 It is written in the Book of Helios:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Helios seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Mercury, have been heralded from birth as the instrument of Helios. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake ofbaf7 us all: Go bravely with Helios! --More--ta ta Ŀ@fta- P[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T1 Hello aardw01f, welcome to SlashEMExtended! You are a neutral male nordish Fighter.--More--ya1 h You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--~aN4 Ŀ @ fMessage of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy --More--a/5V Ŀa>[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T1 You are lucky! Full moon tonight.aZ Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of Slash'EM.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  j - The NetHack license.  (end) a+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/aardw01f/slex/aardw01f.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialaglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbaY#tg, elmstreet, lostsoul, uberlostsoul, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, --More--a\hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying baoulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing specaial effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, --More--a`font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menua_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preagferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, --More--a)`scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is b;1Hstarted; those items will not be selectable in the 'O' command's menu.--More--a[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T1 Ŀ@fa"b - an uncursed +1 sailor blouse (being worn) {6}.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T1 a.i Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Wands ('/') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) a ^Ŀ@f[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T1 a b - an uncursed +1 sailor blouse (being worn) {6}.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T1  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) aXĿ@f[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T1 a` Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of Slash'EM.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  j - The NetHack license.  (end) al+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/aardw01f/slex/aardw01f.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materiala6glyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbaa#tg, elmstreet, lostsoul, uberlostsoul, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, --More--a0[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T1 Ŀ@fa"b - an uncursed +1 sailor blouse (being worn) {6}.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T1 a!D<%f@azD There is a wall in the way![Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 a :You have no ammunition readied!--More--a2What do you want to throw? [a or ?*] a0a1Never mind.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 aw  Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of Slash'EM.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  j - The NetHack license.  (end) a+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/aardw01f/slex/aardw01f.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materiala"glyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwba#tg, elmstreet, lostsoul, uberlostsoul, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, --More--aQ hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying ba oulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing speca1 ial effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, --More--a`font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menua(_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preaferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, --More--a;`scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is b;1Hstarted; those items will not be selectable in the 'O' command's menu.--More--a"[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Ŀ<%f@a= /You don't have anything to drink.--More--a4[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 a +What do you want to ready? [- or ?*] aapNever mind.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 a 0Unknown command '^Q'.--More--a}You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) aHRnĿ < % f @  Turn the number pad on? [yn] (n) ao n[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 aCDo you want to turn on the number pad? [yn] (n) a InDo you want to turn this annoying message off? [yn] (n) a1 yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--a   Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphica s [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false]  H - statuscolors [true] (1 of 3)aҐ [Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Ŀ<%f@a /b - an uncursed +1 sailor blouse (being worn) {6}.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 aV There is a wall in the way![Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 a/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - ea5/atingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false]  H - statuscolors [true] (1 of 3)a +a -a +am -aR+a-a J +a-aik+aA-aK[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Ŀ<%f@a/b - an uncursed +1 sailor blouse (being worn) {6}.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 a There is a wall in the way![Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 au Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eaĀatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false]  H - statuscolors [true] (1 of 3)a a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [false]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false]  D - showsanity [false]  E - showsyambiotehp [false]  F - silent [true]  G - simpledescs [false]  H - sortpack [true]  I - sound [true]  J - sparkle [true]  K - standout [false]  L - tabcursesconfirm [false]  M - tech_description [true]  N - time [true]  O - timed_autosave [true]  P - quick_autosave [false]  Q - tombstone [true]  R - toptenwin [false]  S - travel [true]  T - use_inverse [false]  U - verbose [true]  V - wallglyph [true]   Compounds (selecting will prompt for new value):  name [aardw01f]  role [Fighter] (2 of 3)a; Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [tarue]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false]  H - statuscolors [true] (1 of 3) a a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [false]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false]  D - showsanity [false]  E - showsy aÄmbiotehp [false]  F - silent [true]  G - simpledescs [false]  H - sortpack [true]  I - sound [true]  J - sparkle [true]  K - standout [false]  L - tabcursesconfirm [false]  M - tech_description [true]  N - time [true]  O - timed_autosave [true]  P - quick_autosave [false]  Q - tombstone [true]  R - toptenwin [false]  S - travel [true]  T - use_inverse [false]  U - verbose [true]  V - wallglyph [true]   Compounds (selecting will prompt for new value):  name [aardw01f]  role [Fighter] (2 of 3)a race [nord]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-1  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold] [a<I26;1H d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (3 of 3)a[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Ŀ<%f@a Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingbaBoulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false]  H - statuscolors [true] (1 of 3)*a[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Ŀ<%f@*a)Unknown command '`'.[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM  17(17)  Pw 7(7)  AC7 Exp1 T4 *a  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 0a+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 5aJ +Really quit? WARNING: this will erase your game permanently! [yes/no]? 7ay7a e7a6 s8aD[Aardw01f the Mercury  17(17)  Pw 7(7) 8aĿ<%f@8aR/[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) 9aQn Weapons  a - a blessed +2 short sword (weapon in hand) {12}  Armor  b - an uncursed +1 sailor blouse (being worn) {6}  Comestibles  g - 3 uncursed pancakes {0}  h - 3 uncursed candy bars {0}  Scrolls  d - an uncursed scroll of confuse monster {0}  e - an uncursed scroll of remove curse {0}  f - an uncursed scroll of magic mapping {0}  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  n - an uncursed greased scroll of heal other {0}  Wands  c - an uncursed wand of polymorph (0:3) {0} (end) ;ak+Ŀ<%f@;a.l[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Do you want to see your attributes? [ynq] (n) =aanFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. Scroll identification only worked 100 times out of 172. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 37. Armor identification only worked 15 times out of 35. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 105. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 88% chance. Ring drop chance was reduced to 99%. Wand drop chance was reduced to 85%. Amulet drop chance was reduced to 85%. Potion drop chance was reduced to 81%. Armor drop c=ahance was reduced to 91%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 97%. Shop item generation was reduced to 97%. Musable item generation frequency had a negative bias of 76%. Concealing monsters were spawned underneath items 77% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: bare-handed combat. The following skill could not be trained at all: whip. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: gun control. The following skill became untrainable if you tried to train it too ea=a,rly: healing spells (turn 71). The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 51237). The following skill became harder to train at higher skill levels: polymorphing. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 68136. Monster spawn increase had reached its maximum at turn 306287. In this game, Eevee's evolution was vaporeon. --More--@a#zYour limit for ascension was at turn 1303584. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned more often: abyss fly (freq bonus 21). The monster species that was spawned more often: all-rocking woman (freq bonus 12). The monster species that was spawned more often: apartment euler (freq bonus 36). The monster species that was spawned more often: transmogrifying wifedom bateau (freq bonus 2). The monster species that was spawned more often: maneuverable bellyaching (freq bonus 16). The monster species that was spawned more often: simitar tasselled (freq bonus 15). The monster species that was spawned more often: aokabi (freq bonus 6). The monster species that was spawned more often: fake news tengu (freq bonus 2). The monster species that was spawned more often: incloser playwear (freq bonus 6). The monster spec@azies that was spawned more often: gi-ant (freq bonus 2). The monster species that was spawned more often: persecutee auguster (freq bonus 30). The monster species that was spawned more often: seedtime conjunction (freq bonus 2). The monster species that was spawned more often: teetothere (freq bonus 24). The monster species that was spawned more often: slither (freq bonus 3). The monster species that was spawned more often: halfpenny arthrography unshipped (freq bonus 4). The monster species that was spawned more often: brooklyn preprogrammed (freq bonus 6). The monster species that was spawned more often: eulderna summonknight (freq bonus 18). The monster species that was spawned more often: BOP (freq bonus 7). The monster species that was spawned more often: cutworm sentence porn outermost regear (freq bonus 6). [@a{42;1HThe monster species that was spawned more often: super naiad (freq bonus 2). The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6). The monster trait that was more common: monsters that count as gnome (freq bonus 3). The monster trait that was more common: monsters whose attacks dim you (freq bonus 1). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 16). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2). --More--AaThe monster species that was never randomly spawned: graviton sphere. The monster species that was never randomly spawned: nonprofit microclimate. The monster species that was never randomly spawned: rouge fish. The monster species that was never randomly spawned: err. The monster species that was never randomly spawned: torgo. The monster species that was never randomly spawned: Uniform Sergeant. The monster species that was never randomly spawned: amurdad. The monster species that was never randomly spawned: sand archer. The monster species that was never randomly spawned: fletch puma. The monster species that was never randomly spawned: epidote stalk. The monster class that was always generated with extra speed: bat or bird. The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes). The RNG hath decreed thAaat this item was never generated: water bolt (accusory). The RNG hath decreed that this item was never generated: clouds (featherweight). The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots). The RNG hath decreed that this item was never generated: shoomdent ((null)). The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal). The RNG hath decreed that this item was never generated: reach trident ((null)). The RNG hath decreed that this item was never generated: reflection (withered). The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: coAa:nundrum nunchiaku ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 9). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 76). The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 19). The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 39). --More--Ba#The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 12). The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 36). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 11). The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 15). The RNG hath decreed that this item was generated more often: Katharina's jewel (teal, freq bonus 9). The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: amBa$ulet of peace (inka, freq bonus 4). The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of guarding (cabbage, freq bonus 14). The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 2). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed that this item was always generated cursed: morganite (pink). The RNG hath decreed that this item was always generated cursed: aggravate monster (grating). a$G1HThe RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH). The RNG hath decreed that this item was always generated cursed: guitar ((null)). The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots). The RNG hath decreed that this trap was always invisible: tunnel trap. The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 3). Trap randomization happened for 1 in 861 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 33% of the time. Next attribute increase check would have come at turn 152. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--BaConstitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from using the force like a real jedi (0). You had 1497 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 25 spells. You could not have safely prayed (200). You survived. --More--Ba Ŀ<%f@Ba [Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Do you want to see your discoveries? [ynq] (n) Ba n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swoBa rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole Ba hsickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm) (1 of 5)Da> * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight blacDa?k clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (floweryDa@ shorts and lei)  * robe (bleached robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak) (2 of 5)Da  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (grimace helmet)  * sedge hat (flashy helmet)  * skullcap (deformed helmet)  * flack helmet (lead helmet)  * crystal helm (chrome helmet)  * mining helm (translucent helmet)  * field helm (order helmet)  * helm of safeguard (eternal helmet)  * war hat (cold-blooded helmet)  * plasteel gloves (white gloves)  * leather gloves (odd pair of gloves)  * gauntlets of safeguard (mysterious gloves)  * gauntlets of plugsuit (grome gloves)  * commander gloves (vitric gloves)  * field gloves (racer gloves)  * eDa lven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  DaM * boots of plugsuit (fluffy boots)  * field boots (winter stilettos)  * boots of safeguard (unsexy boots) (3 of 5)DaB * Femmy stiletto boots (zero-drop shoes)  * Madeleine plateau boots (orgasm pumps)  * Marlena hiking boots (plof heels)  * Anastasia dancing shoes (failuncap shoes)  * Jessica lady shoes (paper shoes)  * Solvejg mocassins (hot boots)  * Wendy leather pumps (lolita boots)  * Katharina platform boots (buckled boots)  * Elena combat boots (femmy boots)  * Thai combat boots (nature boots)  * Elif sneakers (brittle boots)  * Nadja buckled lady shoes (corona boots)  * Sandra combat boots (ugly boots)  * Natalje block heel sandals (gentleman shoes)  * Jeanetta girl boots (elite sneakers)  * Yvonne girl sneakers (shadowy heels)  * Maurah hugging boots (standing footwear)  * Meltem combat boots (beautiful heels)  * Sarah hugging boots (clunky heels)  * Claudia wooden sandals (christmas child mode boots)  * Ludgera hiking boots (heap of shit boots)  * Kati girl boots (bikDaCer boots)  * Nelly lady pumps (sexy heels)  * Eveline wedge sandals (pink sneakers)  * Karin lady sandals (thick boots)  * Juen peep-toes (dyke boots)  * Kristina platform sneakers (velvet pumps)  * Lou sneakers (climbing boots)  * Almut sneakers (side zip boots)  * Julietta peep-toes (turbo boots)  * Arabella hugging boots (persian boots)  * Kristin combat boots (fungal sandals)  * Anna hugging boots (korean sandals)  * Ruea combat boots (calf-leather sandals)  * Dora combat boots stone (wedge sneakers)  * Marike sneakers (flat-soled shoes)  * Jette combat boots (business shoes)  * Ina hugging boots (bone heels)  * Sing platform boots (mud boots)  * Victoria combat boots (steel boots)  * Melissa wedge boots stone (failed shoes)  * Anita lady pumps (winter boots)  * Henrietta combat boots (worn-out sneDaDakers)  * Verena stiletto sandals (cast iron boots)  Scrolls  scroll of confuse monster (SOFTFOUGHT DOT ORG)  scroll of remove curse (YOU ARE CLOSE TO DEATH)  scroll of magic mapping (ZA WARUDO)  scroll of healing (CARPE DIEM)  scroll of mana (LAME 3 96)  scroll of phase door (GHOTI)  scroll of standard id (COMBATDEPTH LAB CORRODE) (4 of 5)Ea  scroll of cure (OAR ARE THE BUCKLES SHARP EDGED)  scroll of heal other (GO TEAM NASTYTRAP)  * scroll of extra healing (CHOP CHOP MASTA ONION)  * scroll of greater mana restoration (BUGSNIPER WON THE F  Wands  wand of polymorph (aspen)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5)FatĿ<%f@Fav'[Aardw01f the Mercury ] St13 Dx7 Co16 In10 Wi12 Ch9 FigNorM Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T4 Do you want an account of creatures vanquished? [ynq] (n) Ha) n Vanquished creatures:  0 kittens (1 created) 0 red warp patches (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ia5*zĿ<%Do you want to see your conduct? [ynq] (n) La 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--NaĿ<%f@Goodbye aardw01f the Fighter... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--Rai  Rax7 Since you quit, the score list will not be checked.