aaml, chaotic female spiritual Zyborg ... #+-- #@,# C,, 8 M [Aaml the Artificial Stupidity] St10 Dx10 Co13 In11 Wi9 Ch10 ZybEspFemCha Dlvl:1 $0 HP35(36) Pw18(18) AC-1 Exp3 T539 Latest messages Welcome to experience level 3. You can see again. You hear a door open. You hear some noises in the distance. You feel agile! You must have been working on your reflexes. You hear some noises in the distance. You hear a door open. (2x) You hit the jackal. The jackal seems to be moving slower. The jackal slows down. You kill the jackal! You hear a hurling sound. The bottle crashes on your head and breaks into shards. [-1 -> 35] You feel dizzy! Call a sparkling potion: Unknown command ' '. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:7) {0} Tools b - an uncursed +1 green lightsaber (1338) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 259 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Armor drop chance was reduced to 58% Tool drop chance was reduced to 73% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: elemental spells (turn 12) The following skill became untrainable if you tried to train it too early: protection spells (turn 540) The following skill became untrainable after a while: club (turn 53578) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 35233) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45733 Monster spawn increase reached its maximum at turn 113540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 15863760 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: shocking nymph (freq bonus 4) The monster species that spawned more often: micronutrient undistressed (freq bonus 3) The monster species that spawned more often: spat rubber (freq bonus 9) The monster species that spawned more often: gelatinous dice (freq bonus 16) The monster species that spawned more often: enhancement removal (freq bonus 8) The monster species that spawned more often: define defuze (freq bonus 4) The monster species that spawned more often: unreal patch (freq bonus 2) The monster species that spawned more often: selenite butcher (freq bonus 3) The monster species that spawned more often: werenymph (freq bonus 18) The monster species that spawned more often: flinger lineup (freq bonus 8) The monster species that spawned more often: tank golem (freq bonus 8) The monster species that spawned more often: tentacled horror (freq bonus 12) The monster species that spawned more often: undead ice mage (freq bonus 8) The monster species that spawned more often: +1 mm wall (freq bonus 18) The monster species that spawned more often: ill spore (freq bonus 8) The monster species that spawned more often: dim stalk (freq bonus 2) The monster species that spawned more often: giant force ant (freq bonus 4) The monster species that spawned more often: caster druid (freq bonus 24) The monster species that spawned more often: bad force fungus (freq bonus 8) The monster species that spawned more often: ferrumach (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 10) The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: abductor scorepad The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: porter black unicorn The monster species that never randomly spawned: demilich permamimic The monster species that never randomly spawned: shayateen The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: sulfur fungus The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 121) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 24) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 45) The RNG hath decreed that this item was generated more often: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS, freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 1398 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 13 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 948 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.4 (2ac1c7ff) - last build Sat Jan 5 08:13:27 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of mana (YUM YUM) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (TRASH GRENINJA) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (TLASFO SENIL) Wands wand of solar beam (paper) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (30 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg...