aaml, chaotic male spiritual Chevalier #### ###### --------#### #,D@## |......-,,,## ---------------------------------,[### |...<..|##,,,,-.-..|..|..+....-..|..|..|..+....,,## |......| ,,,,|.|..|..|..|....|..|..|..|..|.%..,,, M |......| ##,|.----|-----....----+--+-----....## --.----- #,|.....$.........................| #,|.-|-----.--.......---|--+---...| #,|.|..|..|.(|......{|.(..|...|...| #,|.|..|..|..|.......|....|...|...| ,,..----|-----.......|.._.|...|...| ,|.............{....|....|..!|...| |.------+--------.--..------|...| |.+ |...|(.%.-.+....|$((.|...| |.| |...|(((.|.|....|(((.+...| |.| |...|(((.|.|....|(((.|...| |.---------------%---.-------...| |.................).....).*.....| --------------------------------- [Aaml the Faithful] St8 Dx6 Co10 In6 Wi10 Ch3 CheEspMalCha Min:5 $289 HP-5(83) Pw42(77) AC-5 Exp9 T4076 Latest messages You feel better. In what direction? [hykulnjb><] You feel better. The ancient blood dragon bites you! [-17 -> 66] Your robe blocks the ancient blood dragon's attack. Your small shield blocks the ancient blood dragon's attack. Your small shield deflects the ancient blood dragon's attack. Your blessing technique is ready to be used! You miss the ancient blood dragon. The ancient blood dragon blasts you! [-26 -> 42] The ancient blood dragon bites you! [-25 -> 17] The ancient blood dragon lashes you! You hear the howling of the CwnAnnwn... [-9 -> 8] Warning: HP low! The ancient blood dragon claws you! You die... Your inventory Amulets S - an uncursed amulet of unchanging {0} Implants H - an uncursed implant of attrition (being worn) {0} Weapons a - a blessed +0 trident {10} B - an uncursed +0 silver long sword (weapon in hand) {16} Armor b - a blessed +3 enchanted (of free action) robe (being worn) {16} c - a blessed +5 small shield (being worn) {12} d - a blessed +0 ruffled shirt (being worn) {5} v - the blessed +1 dwarvish iron helm named Pillum of Marius (being worn) {16} X - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} m - 2 uncursed slime molds {0} o - an uncursed fortune cookie {0} t - 4 uncursed asian pears {0} Scrolls j - 10 uncursed scrolls of healing {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} p - an uncursed scroll of scare monster {0} r - 2 uncursed scrolls of teleportation {0} u - an uncursed finalized scroll of food detection {0} y - an uncursed fireproof scroll of identify {0} C - an uncursed scroll of light {0} I - an uncursed scroll of create monster {0} O - an uncursed finalized scroll of enchant weapon {0} P - an uncursed scroll of taming {0} Q - an uncursed scroll of fountain building {0} Y - 8 uncursed scrolls of mana {0} Spellbooks g - a blessed finalized spellbook of healing (0:5) {0} G - an uncursed spellbook of chaos bolt (7:3) {0} Potions h - an uncursed potion of blindness {0} i - 3 uncursed potions of water {0} q - an uncursed potion of gain energy {0} x - an uncursed finalized potion of oil (400) {0} z - a potion of holy water {0} F - a blessed potion of extra healing {0} J - an uncursed finalized potion of training {0} R - an uncursed finalized potion of sickness {0} U - an uncursed finalized potion of gain ability {0} Rings w - an uncursed ring of fire resistance {0} D - an uncursed ring of invisibility {0} Wands s - an uncursed wand of fire (0:2) {0} A - an uncursed wand of teleportation (0:4) {0} L - an uncursed wand of spellbinder (0:5) {0} Tools k - an uncursed lock pick {0} E - a blessed oil lamp called oil (962) {0} Z - a blessed oil lamp called oil (1094) {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 285 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 79% Tool drop chance was reduced to 73% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 14) The following skill became untrainable if you tried to train it too early: healing spells (turn 85) The following skill became untrainable after a while: two-handed weapons (turn 35959) The following skill couldn't be trained before a certain turn number is reached: flail (turn 33753) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 88000 Monster spawn increase reached its maximum at turn 175402 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8606598 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: death slasher (freq bonus 18) The monster species that spawned more often: identified fating joyrode essaying exoneration (freq bonus 8) The monster species that spawned more often: traced dentine (freq bonus 84) The monster species that spawned more often: deep fiend (freq bonus 18) The monster species that spawned more often: improved destruction dino (freq bonus 3) The monster species that spawned more often: desert wing (freq bonus 14) The monster species that spawned more often: rock kobold (freq bonus 8) The monster species that spawned more often: hidden elf (freq bonus 27) The monster species that spawned more often: klingon captain (freq bonus 16) The monster species that spawned more often: greater lava demon (freq bonus 44) The monster species that spawned more often: rictim terrorizer (freq bonus 6) The monster species that spawned more often: werexorn (freq bonus 36) The monster species that spawned more often: bullywug (freq bonus 32) The monster species that spawned more often: ethological stalkily (freq bonus 20) The monster species that spawned more often: huntress (freq bonus 8) The monster species that spawned more often: static blob (freq bonus 30) The monster species that spawned more often: barbold (freq bonus 6) The monster species that spawned more often: gene jinn (freq bonus 12) The monster species that spawned more often: haunted helmet (freq bonus 5) The monster species that spawned more often: oddity (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: ancient minotaur The monster species that never randomly spawned: geologically nonaligned overweigh The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: bookbinding clairvoyant cloth neapolitan The monster species that never randomly spawned: gigant The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: story bateaux The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 28) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 45) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 13) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 15) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 16) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 6696 Strength training was 50 Dexterity training was 50 Wisdom training was 21 Constitution training was 50 Your sanity was 6 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to petrification You were homosexual You were prevented from having sickness resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You had infravision You had 1064 points of nutrition remaining You could fly You could survive without air You could walk through walls You had reflection You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 122% b - chaos terrain 7 chaos 99% 70% Techniques known in the end Name Level Status turn undead 9X Prepared(0) blessing 9X Prepared(0) healing hands 9X Prepared(0) spirituality check 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of unchanging (turtle) Implants implant of attrition (moldy) Armor robe (green robe) dwarvish iron helm (hard hat) iron shoes (hard shoes) Scrolls scroll of enchant armor (MODD ARCHWILIO) scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (XIAO CAOMEI WO DE BAOBEI) scroll of standard id (CLOAK OF NOOB RESISTANCE) scroll of cure (ANTVAULT DOORVAULT RATVAULT) * scroll of extra healing (SCARAB BEETLES SHOULD HAVE MINUS20 AC) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of scare monster (MAYBE S-WAVE BECAUSE HIT) scroll of teleportation (OH I DUMBIE) scroll of punishment (RATSANOPU) scroll of food detection (DAMN IT) scroll of identify (PRECIOUS BODILY FLUIDS) scroll of light (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of create monster (YELL AT SKY PREVENT KEY FOR 5) scroll of enchant weapon (DEVNULL TRIBUTE TOURNAMENT) scroll of taming (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of fountain building (ERIKISEPHEARARACHARAPHTHISKERA) Spellbooks spellbook of healing (fullpost) spellbook of chaos terrain (salted) spellbook of chaos bolt (visible) Potions * potion of water (clear) potion of speed (hallowed) potion called acid (sparkly) potion called sick? (chocolate) potion of healing (sky blue) potion of blindness (vitriol) potion of gain energy (milky) potion of oil (plasmatic) potion of extra healing (coffee) potion of training (alchemical) potion of sickness (iridescent) potion of gain ability (jasmine) Rings ring of fire resistance (deep) ring of invisibility (topaz) Wands wand of fire (black) wand of wonder (ectoplasm) wand of sleep (manzanita) wand of teleportation (balsa) wand of spellbinder (pulsating) wand of polymorph (noticeable) Tools leather saddle (saddle) oil lamp called oil (lamp) magic lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures a giant fly 0 blobs (1 created) 0 blats (1 created) 0 acid blobs (2 created) a phasing acid blob (3 created) 0 nexus blobs (1 created) 0 white blobs (1 created) 0 fuel barrels (1 created) 0 slugs (2 created) 0 quivering blobs (1 created) 0 grating blobs (1 created) 0 speeding blobs (1 created) a scruffy little dog a large weasel a gas spore 3 monotons a wizard eye 0 floating eyes (1 created) a floating nose 0 porter floating eyes (2 created) a wimp 0 ondies (1 created) a dwarf 0 camo dwarves (1 created) a group dwarf an army dwarf a bloating dwarf a dwarf thief (2 created) 0 duergar thieves (1 created) a hobbit brigand thief a saberman 0 duergars (1 created) a dwarven wizard 3 larva imps a kobold (2 created) 2 pack kobolds a small kobold 2 baby mimics a mynock 0 mini mimics (2 created) 0 mimics (1 created) 0 permamimics (1 created) 0 dryads (1 created) 2 marine goblins 0 porter Mordor orcs (3 created) 2 easy piercers 0 rock piercers (1 created) 2 field voles a hare a rattata 0 porter rock moles (1 created) 3 little spiders a spikespider a venom crawler 3 cave spiders a hole spider a healthy cave spider an arach a yellow centipede 2 white centipedes a spiderling 0 metallic blue centipedes (1 created) a spider 0 black metroids (1 created) a grain vortex a larva an armored larva a maggot a dung worm a generic error an insect swarm 0 drop bears (1 created) 0 mini centaurs (1 created) a baby diamond dragon (2 created) 0 baby stone dragons (1 created) 0 baby green dragons (1 created) a lichen a rade lichen 0 porter lichens (1 created) a stalking lichen a mould a yellow patch an orange stalk a golden spore a green spore (0 created) a red stalk (3 created) 2 cyan stalks 0 pale patches (1 created) a slow fungus 0 porter slow fungi (1 created) 2 slow stalks a sucker patch (0 created) a blister fungus 0 sepia spores (1 created) 2 shriekers (0 created) 2 spore sounders (0 created) 0 gray worts (1 created) a freezing mucus (0 created) 2 sub-gnomes a back pew 4 gnomes a gnome stalker a net gnome 2 gnome thieves 2 panotties an intermediate gnome 4 gnome lords 6 gnome watchers (15 created) 3 gnomish wizards a packer a deep gnome (2 created) 0 burrower gnomes (1 created) a deep gnome thief 0 gnome queens (1 created) 2 inscribed gnomes 0 gnome warriors (1 created) 0 small giants (1 created) an Uniform Lieutenant a dcss mummy a tanglederp mummy 0 kobold mummies (1 created) a kappa mummy an orc mummy 0 dwarf mummies (1 created) an undead naga hatchling 0 rustbash hunks (1 created) a house snake 2 hc beggars (1 created) a petty hc beggar a grid xorn 15 insolent monkeys a gnome zombie an orc zombie a creeping 42 0 zombies (1 created) a drow zombie a human adventurer a maia an ancipital 2 muggers 0 Woodland-elves (1 created) 0 werepanthers (1 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) 0 watchmen (8 created) 0 watch captains (4 created) a ghost 0 marids (1 created) a newt a twen 2 geckos (3 created) a killer tomato 0 mem grues (1 created) 2 novice medium walls a spear monster 0 large arrow turrets (1 created) 2 disintegration troves a poison trove 246 creatures born. 161 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 7 times You prayed to the gods 3 times You hit with a wielded weapon 337 times You killed 157 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (33 of 160) shield [Basic] (max Expert) (78 of 160) body armor [Basic] (max Expert) (36 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (113 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Skilled] (max Expert) (283 of 540) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (74 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (39 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (26 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well aaml the Chevalier... You died in The Gnomish Mines on dungeon level 5 with 13131 points, and 289 pieces of gold, after 4076 moves. Killer: a monster (ancient blood dragon) You were level 9 with a maximum of 83 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 29 14133 Porkbonez-Wiz-Alc-Mal-Cha died in The Dungeons of Doom on level 30 [max 83]. Killed by a monster (group gremlin). - [16] 30 13238 Heliokopis-Occ-Yok-Fem-Law died in The Dungeons of Doom on level 3 [max 7]. Killed by a monster (hallucinogen-distorted dwarf). - [60] *31 13131 aaml-Che-Esp-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (ancient blood dragon). - [83] 32 12804 Nirol-Jes-Agb-Fem-Cha died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (galltrit). - [98] 33 12500 Leeroy-Art-Nym-Fem-Neu escaped the dungeon [max level 1]. 18 [18]