aaml, chaotic male spiritual Chevalier ########### ---------------- ############### |..............| ######## |..............| ####################--------------- |............).|##$## ################### +.............| |..............|##### #################### |..|......>...| ##### |..............|####---------@-######### --------|------###### -------.--------### ........`+|######### ##,### ####### ##### ,,,,|........*%,----------######## ####### ##### ###,, ###,|.........|,|.......%|######### ####,## ##### ####,# ###,|%I.....I.|,|Z......[|############ #####,####### #---.- ---.-###,-----------,|.....%..| ############,###### #|%... |.`.. ,,,###########*|........|##### ###,########,,#### |...| |.<`| ,,###########,.....(...-`,,,`###-----------.--# |..>| |...| #,## #####----------####,,,,|............| |...| |...| ##,# ############# ####,.............| |...| |...|,,,,# ################ |............| |...| |....,### ############### -------------- |...- -----### #$################ ----- ##### ######### ######## [Aaml the Faithful] St16 Dx7 Co8 In4 Wi17 Ch3 CheEspMalCha Dlvl:3 $173 HP0(70) Pw72(72) AC1 Exp7 T1775 Hun Latest messages You drop a blessed low minator corpse {1450}. You see here an uncursed hibiscus potion {0}. K - an uncursed hibiscus potion {0}. You see here an uncursed finalized acidic spellbook {0}. Your small shield blocks its attack. The Uniform Kchief's ring mail deflects your attack. The Uniform Kchief swings his club. The Uniform Kchief hits you! (2x) [-18 -> 25] You miss the Uniform Kchief. It misses. The Keystone Inspector just misses! You hit the Uniform Kchief! The Uniform Kchief swings his club. The Uniform Kchief hits you! (2x) You hear the howling of the CwnAnnwn... [-23 -> 2] Warning: HP low! It hits you! You die... Your inventory Amulets q - an uncursed amulet of drain resistance {0} Weapons a - a blessed +0 trident {10} y - a blessed +0 silver mace (weapon in hand) {12} Armor b - a blessed +3 robe (being worn) {16} c - a blessed +3 small shield (being worn) {12} s - an uncursed +0 pair of dancing shoes (being worn) {1} Comestibles f - a blessed sprig of wolfsbane {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed strongly greased scroll of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (7:1) {0} Potions d - 2 potions of holy water {0} D - a cursed finalized potion of invisibility {0} K - an uncursed potion of gain ability {0} Wands r - an uncursed wand of opening (0:0) {0} Tools i - a blessed leather saddle {0} u - 5 uncursed wax candle (2000)'s {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: jumping You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 331 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 47% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 21) The following skill became untrainable if you tried to train it too early: crossbow (turn 400) The following skill became untrainable after a while: body spells (turn 59430) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 61563) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60024 Monster spawn increase reached its maximum at turn 109485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 338202 The monster class that cannot be genocided was piercer The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: techno patch (freq bonus 18) The monster species that spawned more often: centrifugalize filching (freq bonus 21) The monster species that spawned more often: harpy (freq bonus 132) The monster species that spawned more often: bright blue warp fungus (freq bonus 24) The monster species that spawned more often: opal warp patch (freq bonus 21) The monster species that spawned more often: totally bad force patch (freq bonus 11) The monster species that spawned more often: flamer of Tzeentch (freq bonus 6) The monster species that spawned more often: changing beam (freq bonus 132) The monster species that spawned more often: apricot freedmen (freq bonus 15) The monster species that spawned more often: warped fallen (freq bonus 28) The monster species that spawned more often: player dolgsman (freq bonus 18) The monster species that spawned more often: icky face (freq bonus 8) The monster species that spawned more often: ghost cube (freq bonus 9) The monster species that spawned more often: dazzling ripper (freq bonus 14) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 7) The monster species that spawned more often: greater chaotic servant (freq bonus 14) The monster species that spawned more often: child spirit (freq bonus 16) The monster species that spawned more often: ultrapowered astral elemental (freq bonus 36) The monster species that spawned more often: shadow centipede (freq bonus 36) The monster species that spawned more often: kancho assassin (freq bonus 48) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: nonaffilliated mahogany va The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: legalized chemically friar The monster species that never randomly spawned: dervish The monster species that never randomly spawned: hateable factor preconditioning illuminist manger The monster species that never randomly spawned: long live the golden The monster species that never randomly spawned: latterly gouache The monster species that never randomly spawned: enriched camera spoon The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 36) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 13) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 4) Trap randomization happened for 1 in 730 traps Next attribute increase check would have come at turn 4459 Strength training was 20 Dexterity training was 43 Wisdom training was 2 Constitution training was 20 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 23% You were aware of the presence of something You were warned of undead You had infravision You had 372 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 83% Techniques known in the end Name Level Status turn undead 7X LIMIT(0) blessing 7X LIMIT(295) healing hands 7X LIMIT(0) spirituality check 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of drain resistance (wheel) Weapons orcish short sword (crude short sword) orcish spear (crude spear) Armor robe (gray robe) dancing shoes (soft footwear) Scrolls scroll of enchant armor (CATCHES ERYONES EYE) scroll of healing (OFFLINEHACK GTFO) scroll of mana (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of phase door (ATTACC PROTECC WHACC SUCC) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (DEADLY BONES FILE) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) Spellbooks spellbook of healing (litter) Potions * potion of water (clear) potion of gain level (polka-dot) potion of blindness (quiet) potion of invisibility (bewitched) potion of gain ability (hibiscus) Wands wand of opening (beeswax) Tools leather saddle (saddle) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You were a vegetarian You eaten 7 times You eaten food with animal by-products 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 145 times You killed 94 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (14 of 20) shield [Basic] (max Expert) (52 of 160) body armor [Basic] (max Expert) (51 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (42 of 160) sexy flats [Unskilled] (max Expert) (3 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (90 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (75 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well aaml the Chevalier...