aaml, chaotic male spiritual Cruel Abuser .... ... .... .... .....@..{.. .......... ......... .......G... .R!.G.*...r... .../.$......... ............. . ............ ...... ..G....... .......... ......... .............. Z ........ ................ ..G... .............h...G>.... ..h........*...................... M .@......................G......... Z ............ M ..... ..... [Aaml the Sadist] St18 Dx13 Co6 In11 Wi5 Ch6 AbuEspMalCha Min:4 $629 HP-1(56) Pw26(26) AC3 Exp6 T1112 Hun Par Glb Cnf Frz Latest messages Your leather jacket is not affected. Liselotte's soft sneaker hits you! [-12 -> 21] Liselotte's soft sneaker kicks you! Liselotte's soft sneaker hits your hand with her sneakers! [-1 -> 20] [-4 -> 16] Liselotte's soft sneaker touches you! [-1 -> 15] You are getting confused. [-2 -> 13] It wields a bow {12}! The gnome watcher hurls a finalized brown potion {0}! The flask crashes on your head and breaks into shards. [-1 -> 12] Something seems to be holding you. The bowme wields a bow {12}! Liselotte's soft sneaker swings her soft girl sneaker. Liselotte's soft sneaker hits you! (2x) You die... Your inventory Amulets g - an uncursed amulet of power {0} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - an uncursed +3 pair of kicking boots (being worn) {8} C - a cursed -2 orcish cloak {4} Comestibles y - an uncursed lembas wafer {0} Scrolls k - an uncursed scroll of punishment {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed greased scroll of standard id {0} r - an uncursed scroll of standard id {0} s - an uncursed scroll of cure {0} v - an uncursed scroll of teleportation {0} w - an uncursed finalized scroll of tele level {0} A - an uncursed finalized scroll of enchant armor {0} D - an uncursed scroll of identify {0} Spellbooks l - a blessed spellbook of godmode (0:5) {0} z - an uncursed spellbook of detect treasure (1:3) {0} Potions t - an uncursed finalized potion of see invisible {0} u - an uncursed finalized potion of healing {0} Wands m - an uncursed wand of punishment (4:6) {0} x - an uncursed wand of fire (0:1) {0} Tools h - an uncursed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (0:50) {0} Chains c - a blessed +8 iron chain {120} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: infravision You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 292 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 448 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 79% chance Wand drop chance was reduced to 98% Weapon drop chance was reduced to 80% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 385) The following skill became untrainable after a while: scimitar (turn 53328) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 10088) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59561 Monster spawn increase reached its maximum at turn 122270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 901666 The monster class that cannot be genocided was trove The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 24) The monster species that spawned more often: walking disk drive (freq bonus 12) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 18) The monster species that spawned more often: dark blue slime (freq bonus 40) The monster species that spawned more often: hypomyces (freq bonus 96) The monster species that spawned more often: giant tool trove (freq bonus 6) The monster species that spawned more often: blissful derby interlace (freq bonus 18) The monster species that spawned more often: totally bad colony (freq bonus 36) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 6) The monster species that spawned more often: gouda jewelling (freq bonus 4) The monster species that spawned more often: felwing (freq bonus 6) The monster species that spawned more often: petty greener springy (freq bonus 8) The monster species that spawned more often: ghorn (freq bonus 8) The monster species that spawned more often: elder psychic dragon (freq bonus 18) The monster species that spawned more often: huntercat (freq bonus 56) The monster species that spawned more often: homing thunder caller (freq bonus 5) The monster species that spawned more often: phase stalk (freq bonus 10) The monster species that spawned more often: depowered colony (freq bonus 5) The monster species that spawned more often: dream fungus (freq bonus 8) The monster species that spawned more often: nibelung (freq bonus 6) The monster trait that was more common: monsters that mew (freq bonus 20) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 6) The monster species that never randomly spawned: angbander The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: barbed dogberry The monster species that never randomly spawned: iron treppor The monster species that never randomly spawned: uncertainty demon The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: creaky throat The monster species that never randomly spawned: trip grue The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 38) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Trap randomization happened for 1 in 276 traps Next attribute increase check would have come at turn 4128 Strength training was 0 Dexterity training was 9 Wisdom training was 9 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You were paralyzed (-3) You were confused (4) You were frozen solid (10) You had slippery fingers (2) You had not decided on your sexuality yet You were prevented from having infravision (0) You were aware of the presence of something You were warned of undead You had 325 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 689% b - detect treasure 4 divine 90% 97% Techniques known in the end Name Level Status concentrating 6X LIMIT(0) iron skin 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of power (too expensive) Armor kicking boots (rumble boots) orcish cloak (coarse mantelet) Scrolls scroll of punishment (SO WHAT FROM DEAD GONE) scroll of healing (FWQWGADZ) scroll of mana (THE IRONCHAD) scroll of phase door (ECNETOPINMO) scroll of standard id (LUXUS MODA) scroll of cure (DUCKHACK III THE DUCKENING) * scroll of extra healing (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of greater mana restoration (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of teleportation (KNIRHS YMEV OLI) scroll of tele level (NERVE KILLING IT) scroll of enchant armor (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of identify (EIT ME) Spellbooks spellbook of godmode (irresistible) spellbook of detect treasure (colorglad) Potions potion of paralysis (brown) potion of see invisible (turquoise) potion of healing (instant coffee) Wands wand of punishment (metal) wand of fire (mithril) wand of sleep (weird) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 38 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (64 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Cruel Abuser...