aaml, chaotic female spiritual Cruel Abuser #,,,, ------ ##%-.---------- |....| ##)%%.........| |>.{.| ##%|%..)....... -....| ,,,|.......)..| |....| ###|...........,####----.-, ###----------.-,,,,,,,,,,,,, #######,, ,,,,###,,,,,,,,,, #####,?#, ,### -------.---- ,,,#,, |..|@......| ####,,, |..&.......| ,,,,, |..........+ ---.-------------- ------------ |................| +................| |..............<.| |................| ------------------ [Aaml the Sadist] St13 Dx13 Co16 In15 Wi10 Ch5 AbuEspFemCha Dlvl:2 $7 HP-12(73) Pw45(45) AC3 Exp6 T441 Latest messages The cruel abuser called Ms. Robinson the lasher hits the arcade scrub. The arcade scrub is killed! You see here an arcade scrub corpse {1450}. v - an arcade scrub corpse {1450}. You displaced your cruel abuser called Ms. Robinson the lasher. # What do you want to sacrifice? [v or ?*] The blood covers the altar, and a dark cloud forms! You have summoned Fierna! He is furious! You miss Fierna. [-6 -> 52] Your leather jacket deflects Fierna's attack. Fierna just misses! Fierna breathes fire! The blast of fire hits you! [-18 -> 34] The blast of fire bounces! The blast of fire hits you! You die... Your inventory Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - an uncursed +3 pair of kicking boots (being worn) {8} Comestibles s - a cursed C-ration {0} u - a cursed tripe ration {0} Scrolls k - an uncursed scroll of punishment {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 3 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of godmode (0:1) {0} Wands m - an uncursed wand of punishment (0:6) {0} Tools h - an uncursed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (0:50) {0} t - 3 uncursed +0 torch (615)'s {60} Chains c - a blessed +8 iron chain {120} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: keen memory You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 43% Weapon drop chance was reduced to 96% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: healing spells (turn 32) The following skill became untrainable if you tried to train it too early: body spells (turn 15) The following skill became untrainable after a while: two-weapon combat (turn 51116) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 15625) Heavy curses were more common by 14% Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62923 Monster spawn increase reached its maximum at turn 121473 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3972172 The monster class that cannot be genocided was blob The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: adult leviathan (freq bonus 12) The monster species that spawned more often: eastern tengu (freq bonus 10) The monster species that spawned more often: snore force patch (freq bonus 5) The monster species that spawned more often: cyan growth (freq bonus 12) The monster species that spawned more often: fomentation capmaker (freq bonus 9) The monster species that spawned more often: make america great again elemental (freq bonus 12) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 16) The monster species that spawned more often: nightblade (freq bonus 4) The monster species that spawned more often: egocentric kamadan (freq bonus 4) The monster species that spawned more often: conspiratorially purified (freq bonus 6) The monster species that spawned more often: sweated legitimatize (freq bonus 28) The monster species that spawned more often: wrinkled colony (freq bonus 40) The monster species that spawned more often: unalignment thing (freq bonus 30) The monster species that spawned more often: umber hydra (freq bonus 10) The monster species that spawned more often: sucking mimic (freq bonus 8) The monster species that spawned more often: gore mold (freq bonus 16) The monster species that spawned more often: yellow star (freq bonus 12) The monster species that spawned more often: renegade watch lieutenant (freq bonus 9) The monster species that spawned more often: elven shade (freq bonus 18) The monster species that spawned more often: breeder (freq bonus 9) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 7) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: ether cloud The monster species that never randomly spawned: redshirt The monster species that never randomly spawned: long live the golden The monster species that never randomly spawned: brown mold warrior The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: wolver woful The monster species that never randomly spawned: fire wing The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 13) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this trap was always invisible: evil variant trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 4) Trap randomization happened for 1 in 35 traps Next attribute increase check would have come at turn 2587 Strength training was 1 Dexterity training was 9 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were aware of the presence of something You were warned of undead You had infravision You had 1128 points of nutrition remaining You could fly You could survive without air You could walk through walls You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 696% Techniques known in the end Name Level Status concentrating 6X Prepared(0) iron skin 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of power (hurtful) Armor kicking boots (steel boots) Scrolls scroll of punishment (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of mana (FIVE NIGHTS AT FIQS) scroll of phase door (READ IDENTIFY AT YOUR OWN PERIL) scroll of standard id (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of cure (MAYBE NUMBED CANNT DO OR SNORING BY HIT) * scroll of extra healing (ACME) * scroll of greater mana restoration (TOESTOMPING IS SUPER SEXY) Spellbooks spellbook of godmode (indexed) Wands wand of punishment (erroneous) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 60 times You killed 59 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (29 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (80 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Cruel Abuser...